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The Analog Dungeon Podcast

by The Analog Dungeon

The Analog Dungeon is a bi-weekly podcast exploration of the weird, punishing, and hilarious world of old school Dungeons & Dragons.

From the show's RSS feed, refreshed Nov 3, 2026. Source feed.

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Episodes

  1. Episode 12, Part 3: The Veiled Society

    Dust off your magnifying glass because Russell and Jeramy are back to untangle the bloody knot at the center of B6: The Veiled Society. In part three, the guys follow the trail from the murder of Lucia Vorloi to a string of suspicious gingers that lead all the way to the front door of the...

  2. Special Episode: Mailbag #1

    The questions are in and Russell and Jeramy are finally opening the mailbag! In this special episode, the guys answer listener questions, respond to your comments, and pull back the curtain on the making of Analog Dungeon. Analog Dungeon Patrons received early access to this special episode!

  3. Episode 12, Part 2: The Veiled Society

    Just when you thought B6: The Veiled Society was all politics, sneaky nobles, and clandestine meetings, part two drops Russell and Jeramy into a surprise (and inexplicable) dungeon crawl that leads not to a dragon, but to a surprise episode of CSI: Specularum! With their pipes and deerstalker…

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  4. Episode 12, Part 1: The Veiled Society

    Put on your cloak and polish up your favorite dagger as Russell and Jeramy dive into the world of intrigue and awkward city names contained inside B6: The Veiled Society. Zeb Cook’s 1984 attempt to bridge the gap between Gary Gygax and Agatha Christie is a module brave enough to ask the question:...

  5. Episode 11, Part 3: Hall of the Fire Giant King

    Three episodes and eight parts in the making, Russell and Jeramy finally reach the end of the vaunted G series and come face to face with the namesake of a whole different set of modules: D for Drow. And Gary Gygax isn’t going to limp across the G3: Hall of the Fire Giant King finish line: he’s...

  6. Episode 11, Part 2: Hall of the Fire Giant King

    The second part of G3: Hall of the Fire Giant King is notable not for fire giants, though there are plenty. It’s notable as the first chance most parties will encounter the problem behind the problem… the mysterious (and brand new to 1978) Drow! Along the way they encounter the prototypical...

  7. Episode 11, Part 1: Hall of the Fire Giant King

    The flaming finale of the G-series starts off by immediately subverting expectations. Where the previous modules chose to hide their titular leaders near the end of the book, G3: Hall of the Fire Giant King puts you face-to-shin with the big man right out of the gate! And things don’t get any...

  8. Episode 10, Part 3: Horror on the Hill

    The adventure reaches its finale as Russell and Jeramy push into the ancient mausoleum beneath the monastery and finally confront the evil lurking at the heart of B5: Horror on the Hill. And by confront, we mean potentially adopt it out to two old ladies in lieu of payment for services rendered....

  9. Episode 10, Part 2: Horror on the Hill

    It’s into the evil… err… chaotic monastery in part 2 of B5: Horror on the Hill and Jeramy and Russell have a classic old school dungeon crawl on their hands, packed with goblinoids, secret doors, strange cults, and a magical fountain that lets you gamble with your ability scores. As they seek the...

  10. Episode 10, Part 1: Horror on the Hill

    Like every great adventure, B5: Horror on the Hill starts with an old man, a boat, and the specter of crippling financial ruin. In part one, Russell and Jeramy set sail from the oddly named and poorly developed Fort Guido for a wilderness jaunt featuring killer bees, flesh eating birds, and some...

  11. Episode 9, Part 3: Glacial Rift of the Frost Giant Jarl

    With the rift in the rear view, Russell and Jeramy trade their explorers’ hats for gladiator helmets in the final part of G2: The Glacial Rift of the Frost Giant Jarl. Grugnur’s hall might look like a page right out of Architectural Digest with its cold color theming and meticulously styled…

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  12. Episode 9, Part 2: Glacial Rift of the Frost Giant Jarl

    The frozen fun continues in part 2 as Russell and Jeramy dive deeper into the titular Glacial Rift of the Frost Giant Jarl and they aren’t the only ones! A bevy of ogres and giants chill out while hoping to hang with the Jarl provide a rainbow coalition of bad guys as the boys push ever closer to...

  13. Episode 9, Part 1: Glacial Rift of the Frost Giant Jarl

    Zip up your parka and strap on your snowshoes because the giants are back and this time… they’re frozen. Russell and Jeramy continue the legendary G series with G2: Glacial Rift of the Frost Giant Jarl! Gary Gygax’s 1978 frozen fortress crawl has everything you’d expect from a deadly winter...

  14. Episode 8, Part 4: The Lost City

    It’s a rare part 4 finale of B4: The Lost City, and the reason is clear. You see, the pyramid is just the beginning as Russell and Jeramy officially enter Cynidicea, a whole city filled with freaks and a weirdly large number of people pretending to be freaks. Not only is there an entire city to...

  15. Episode 8, Part 3: The Lost City

    If you ever think your job is lame, just be thankful that you don’t have to be buried with all your coworkers like the poor subjects of King Alexander. Also… why are there so many animal people in B4: The Lost City? Russell and Jeramy investigate in part three! While we’re asking questions…

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  16. Episode 8, Part 2: The Lost City

    The mystery of what exactly happened to Cynidicea is officially solved in part two of B4: The Lost City, and we have good news! The eldritch horror-turn-cult figure responsible for the downfall of this particular civilization is just Zargon, the coolest dude ever, who’s vibin’ on a higher…

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  17. Episode 8, Part 1: The Lost City

    Tom Moldvay’s 1982 sun-bleached fever dream of a dungeon starts with Russell and Jeramy lost in the desert and ends… well… maybe never! In part one of B4: The Lost City, the boys discuss the merits of survival in D&D while trying desperately to avoid eye contact with a bevy of masked weirdos…

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  18. Episode 7, Part 3: Steading of the Hill Giant Chief

    In the final episode of Steading of the Hill Giant Chief, Russell and Jeramy come face-to-shin with Chief Nosnra and 8 metric tons of his best buddies, liquored up and looking for a fight. Then they venture down into the lower level of the steading where clues to the mystery at the heart of the G...

  19. Episode 7, Part 2: Steading of the Hill Giant Chief

    It's the party of the year and crashing it is at the top of the to-do list as Russell and Jeramy take on the title locale in part 2 of Steading of the Hill Giant Chief! Napping guards, giant rugrats, mountains of treasure, and a great hall packed to the rafters with way, WAY too many enemies...

  20. Episode 7, Part 1: Steading of the Hill Giant Chief

    Gary Gygax called it one of his favorite creations. Stephen Colbert has declared his love for it. Wizards of the Coast has called it the greatest D&D adventure of all time. And did we mention it's the first module TSR ever wrote and released? Russell and Jeramy tackle G1: Steading of the Hill…

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  21. Episode 6, Part 4: The Palace of the Silver Princess

    It’s the finale of B3: Palace of the Silver Princess and we have the ruby in hand… but this castle still has teeth! After an art gallery of doors and a teacup named Spotify, Russell and Jeramy finally come to the most infamous room in the book and, perhaps, all of D&D history: the…

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  22. Episode 6, Part 3: The Palace of the Silver Princess

    Holy tonal shift Batman! Part 3 of Palace of the Silver Princess goes from poetry fragments and hat pins to Uncle Travis’ Murder Emporium faster than you can say weapon-tailed marmoset. Russell and Jeramy then head to the tower to meet its weird, alignment-obsessed alien(?) guards and the…

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  23. Episode 6, Part 2: The Palace of the Silver Princess

    It’s time to kick in the gate and get real weird as Russell and Jeramy charge headlong into the titular Palace of the Silver Princess! The guys accomplish a bit of a speed run, lucking into empty chamber after empty chamber, fall face first into a Rube Goldbergian pit trap, attend an impromptu...

  24. Episode 6, Part 1: The Palace of the Silver Princess

    Deemed “too SPICY for 1980”, Russell and Jeramy dig into B3: Palace of the Silver Princess, one of the most infamous D&D modules of all time. So why did TSR print thousands of copies only to try to dump them all in the Lake Geneva landfill the next day? It’s a behind-the-scenes story with so many...

  25. Episode 5, Part 3: The Forest Oracle

    If Russell and Jeramy thought the hard part was getting to The Forest Oracle, in part three the module takes great pains to remind them that it still has a lot of weird left in the tank. The hard won cure for the curse in hand, they head back toward The Downs, dealing with a band of bougie…

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  26. Episode 5, Part 2: The Forest Oracle

    If Russell and Jeramy had a nickel for every time they’ve lost all their worldly belongings in this module only to regain them all again, they’d have two nickels. Which isn’t much, but it’s still weird that it happened twice, right? In part two of The Forest Oracle, the guys find treasure inside...

  27. Episode 5, Part 1: The Forest Oracle

    Is this the worst Dungeons & Dragons module of all time? Russell and Jeramy dive head first into N2: The Forest Oracle to experience exactly what made the internet dub it the Worst. Module. Ever. In the first episode, our heroes experience life on the rails as they’re ambushed by a whole town and...

  28. Episode 4, Part 3: Keep on the Borderlands

    Russell and Jeramy finally add some evil to all the chaos as they cap off the legendary Keep on the Borderlands! Featuring a cadre of sexy orc muscle mommies, a hipster gnoll microbrewery, and an awkwardly named shrine full of undead that would make even the holiest cleric utter a few select four...

  29. Episode 4, Part 2: Keep on the Borderlands

    The titular Keep gives way to the iconic Caves of Chaos as Russell and Jeramy venture forth into a veritable buffet of classic D&D foes: featuring clueless goblins, oily kobolds, entrepreneurial bugbears, and literal s#&! eating rats. In the end, they’re left with just one question: who are the...

  30. Episode 4, Part 1: Keep on the Borderlands

    It’s one of the most iconic modules in Dungeons & Dragons history, responsible for teaching millions of the earliest players the ropes: Russell and Jeramy dive into Gary Gygax’s legendary B2: Keep on the Borderlands from 1979! In episode one, we learn how the keep came to be, meet a bunch of...

  31. Episode 3, Part 2: The Kidnapping of Princess Arelina & The Revenge of Rusak

    The fiery finale of The Kidnapping of Princess Arelina gives birth to the Dragon Tiles Extended Universe, where things immediately go off the rails. The Revenge of Rusak spirals into political coups, illusions gone wild, and a reborn villian with a Tim Curry-esque flair for the dramatic.

  32. Episode 3, Part 1: The Kidnapping of Princess Arelina & The Revenge of Rusak

    Russell and Jeramy strap on their 3D glasses for a trip back to the 80s, when D&D tried to leap off the page and onto your tabletop with 3D Dungeon Dragon Tiles, including the adventures The Kidnapping of Princess Arelina and its sequel The Revenge of Rusak! Featuring a haunted house where every...

  33. Episode 2, Part 3: In Search of the Unknown

    The finale of In Search of the Unknown sees a once orderly dungeon completely off the rails. Russell and Jeramy try to make sense of the Room of Doors (or is it a Room of Rooms?), marvel at the evil genius behind the teleportation room, and attempt to find out, once and for all, if they've been...

  34. Episode 2, Part 2: In Search of the Unknown

    In Part 2 of In Search of the Unknown, Russell and Jeramy continue their delve into Castle Quasqueton, rifling through jars in a wizard's lab, inventing a few cursed magic items, and taking a detour through the infamous Room of Pools. Along the way they finally answer that age old question: what...

  35. Episode 2, Part 1: In Search of the Unknown

    Russell and Jeramy dive into the murky waters of earliest D&D, repleat with publishing drama, lawsuits, and a dungeon with a very funny name.

  36. Episode 1, Part 3: The Tomb of the Lizard King

    In the finale of Tomb of the Lizard King, the module finally lives up to its name! Jeramy and Russell tackle a dungeon featuring ambushing brigands, fanatic cultists, a well stocked library, and a banquet hall full of lizard men who only attack if you fail the vibe check. Once the secret of the...

  37. Episode 1, Part 2: The Tomb of the Lizard King

    The adventure into Mark Acres’ chaotic classic Tomb of the Lizard King continues! Jeramy and Russell pay good money for an unpopular, union protected ballad, meet a very “helpful” friend of Count Johnny on the road, and take a ride on Crazy Steve’s Swamp Tour.

  38. Episode 1, Part 1: The Tomb of the Lizard King

    In the very first part of the first episode of The Analog Dungeon, Jeramy introduces Russell to the 1982 masterpiece Tomb of the Lizard King, by Mark Acres, a module so dangerous it comes with a “special warning” and stable of decked out pre-gen characters so you can spare your favorite creations...

  39. The Analog Dungeon: What? Why?

    Russell Jones and Jeramy Pappas, hosts of This Old Dungeon, talk briefly about the podcast: what it is, what it isn’t, and why you might want to spend your hard earned free time listening to them yap about D&D modules from 40 years ago (mostly because it's funny).

About this show

The Analog Dungeon is a bi-weekly podcast exploration of the weird, punishing, and hilarious world of old school Dungeons & Dragons.

Hosted by

The Analog Dungeon

Frequently asked questions

How many episodes does The Analog Dungeon Podcast have?

The Analog Dungeon Podcast has 39 episodes on PodParley. The most recent episode was published on November 10, 2026.

What is The Analog Dungeon Podcast about?

The Analog Dungeon is a bi-weekly podcast exploration of the weird, punishing, and hilarious world of old school Dungeons & Dragons.

How often does The Analog Dungeon Podcast release new episodes?

The Analog Dungeon Podcast publishes every two weeks, based on its 39 episodes since June 2025.

Who hosts The Analog Dungeon Podcast?

The Analog Dungeon Podcast is created and hosted by The Analog Dungeon.
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