PODCAST · leisure
The Billowing Hilltop - A TTRPG Actual Play Podcast
by Billowing Hilltop
Ancient Brits play tabletop roleplaying games in this fantasy actual play podcast. Join us at our table for a mix of adventure, laughs and hapless incompetence.But mostly hapless incompetence.Currently playing: Outlaws of Alkenstar for Paizo's Pathfinder Second Edition - an adventure forged in black powder, intrigue, and industrial grime.Here you’ll also find our complete Dungeons & Dragons (D&D 5e) campaign through the classic Age of Worms Adventure Path - plus whatever games catch our eye next!
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311
Pathfinder 2E | Outlaws of Alkenstar | Ep 14 | Fountain of Sorrow
The outlaws must defeat Bristlebane, pack leader of the Sludgespine Gnolls! "Strength of the Titans" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttp://creativecommons.org/licenses/by/4.0/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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310
Pathfinder 2E | Outlaws of Alkenstar | Ep 13 | Dogfight
The outlaws are reeling from their first exchanges with the Sludgespine Gnolls. Can they turn the tide? And has anyone got the faintest idea of what the Alchemist can do? "Strength of the Titans" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttp://creativecommons.org/licenses/by/4.0/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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309
Pathfinder 2E | Outlaws of Alkenstar | Ep 12 | My Familiar Unfamiliar
The outlaws have broken through to the other side of the airship and disturbed a pack of pustulent gnolls! "Strength of the Titans" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttp://creativecommons.org/licenses/by/4.0/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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308
Pathfinder 2E | Outlaws of Alkenstar | Ep 11 | Dead Zeppelin
We chat with Vanessa Hoskins, author of Punks in a Powderkeg, before the Outlaws must face the Lonely Machine Spirit that haunts the derelict airship. "Strength of the Titans" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttp://creativecommons.org/licenses/by/4.0/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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307
Pathfinder 2E | Outlaws of Alkenstar | Ep 10 | Spirit in the Dark
Just as the outlaws get to grips with the scrapyard dogs, new weirdnesses appear to confuse the picture. "Strength of the Titans" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttp://creativecommons.org/licenses/by/4.0/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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306
Pathfinder 2E | Outlaws of Alkenstar | Ep 9 | Atomic Dog
The outlaws have an opportunity for their first magical item argument. Will they take it? Of course they'll take it. Then they must venture on, into the hidden areas of the Haunted Scrapyard. "Strength of the Titans" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttp://creativecommons.org/licenses/by/4.0/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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305
Pathfinder 2E | Outlaws of Alkenstar | Ep 8 | Rags to Riches
The outlaws must see off the rust ooze before they can further explore the Haunted Scrapyard. Can Sagbow be trusted to search for loot? Learn more about your ad choices. Visit megaphone.fm/adchoices
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304
Pathfinder 2E | Outlaws of Alkenstar | Ep 7 | Ooze That Boy?
The outlaws have disturbed a swarm of cockroaches, and something slimy. Is Sagbow in terrible trouble once again? We're thinking yes. "Clash Defiant" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttp://creativecommons.org/licenses/by/4.0/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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303
Pathfinder 2E | Outlaws of Alkenstar | Ep 6 | Doing That Scrapyard Thing
Sagbow the Slightly Inefficient, is currently Sagbow the Nearly Expired. Can the outlaws rescue him from under the guns of the Rifle Street Runners? "Clash Defiant" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttp://creativecommons.org/licenses/by/4.0/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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302
Pathfinder 2E | Outlaws of Alkenstar | Ep 5 | Take the Money and Run
Can the outlaws break into the vault and get their hands on Sir Ambrost's gold? And if they can, can they make their escape unscathed? "Clash Defiant" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttp://creativecommons.org/licenses/by/4.0/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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301
Pathfinder 2E | Outlaws of Alkenstar | Ep 4 | Bankrobber
The alarm is raised. The clock is ticking. Our outlaws must deal with the bank's clockwork guardians and work to find their way into the vault! "Clash Defiant" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttp://creativecommons.org/licenses/by/4.0/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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300
Pathfinder 2E | Outlaws of Alkenstar | Ep 3 | Heist Heist Baby
The time for reconnaissance is over, the time for breakinaissance has begun. Under a stormy sky the outlaws begin their infiltration of the bank. Can they avoid detection? "Sneak 'n Get Caught" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttp://creativecommons.org/licenses/by/4.0/ "Clash Defiant" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttp://creativecommons.org/licenses/by/4.0/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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299
Pathfinder 2E | Outlaws of Alkenstar | Ep 2 | Barstool Blues
Fresh from their briefing from Dunsmith, our outlaws case the Gold Tank Reserve and dig for information... "Sneak 'n Get Caught" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttp://creativecommons.org/licenses/by/4.0/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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Pathfinder 2E | Outlaws of Alkenstar | Ep 1 | Another Opening, Another Show
We set off on a new adventure! We don our best wigs, prime our muskets, and turn our hand to Punks in a Powderkeg, the first chapter of the Outlaws of Alkenstar adventure path for Pathfinder Second Edition. Session Zero: We meet our outlaws during a night at the theatre, and they are presented with a tempting opportunity for revenge. "String Impromptu Number 1" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttp://creativecommons.org/licenses/by/4.0/ "Ossuary 6 - Air" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttp://creativecommons.org/licenses/by/4.0/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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Pathfinder 2E | Outlaws of Alkenstar | Bonus | The Rules Have Changed
The rules have changed… but not as much as you might think. Ahead of our Outlaws of Alkenstar adventure, Graeme and Mike take a few minutes to walk through the essentials of Pathfinder Second Edition for listeners coming from D&D 5e - what is familiar (loads), what is different (also loads). Learn more about your ad choices. Visit megaphone.fm/adchoices
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296
Bonus Episode - Mega Dungeon Men with Gareth Hanrahan
In this bonus episode we sit down with Gareth Hanrahan, game designer, adventure writer and fiction author. Gareth talks us through his new project for Rowan, Rook and Deckard - DIE: Metadungeon, and we chat about adventure design, the history of rpgs and Gareth's approach to writing fiction. You can back DIE: Metadungeon here: rrdgames.com/metadungeon You can find out more about the DIE:RPG here: https://rowanrookanddecard.com/product/die-the-roleplaying-game/ There's more about the DIE comic here: https://diecomic.com/ And you can find out all about Gareth's work here: https://garhanrahan.com/ For a full list of Gareth's game work visit his RPGGeek page: https://rpggeek.com/rpgdesigner/13834/gareth-ryder-hanrahan Learn more about your ad choices. Visit megaphone.fm/adchoices
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Episode 286 – Aftermath
Kyuss has been destroyed, but what lies in the future for the Slayers? We tie up some loose ends and leave others open. We look back over the campaign, run through your questions, and look forward to the future of the pod. Learn more about your ad choices. Visit megaphone.fm/adchoices
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Episode 285 – Is This the End?
Well, is it? Lashonna joins the fight as the Slayers face the final reckoning. Learn more about your ad choices. Visit megaphone.fm/adchoices
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293
Episode 284 – Don’t Sphere the Reaper
We are deep into the final showdown with the Wormgod. Kyuss is almost at full strength. Can the Slayers find the means to his destruction? Learn more about your ad choices. Visit megaphone.fm/adchoices
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Episode 283 – This is the Killer Speaking
We’re way past the end of the beginning, the beginning of the middle, and the middle of the middle. The end of the middle is a distant memory. So is the beginning of the end. Come to think of it, didn’t we just go past the middle of the end? That can only mean one thing… …After more than six long years of playing time, 60 days of game time, and more than 300 hours of episodes, the Slayers begin their final confrontation with Kyuss himself! Learn more about your ad choices. Visit megaphone.fm/adchoices
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291
Episode 282 – The Final Countdown
With their missions complete in the city of Frostanger, the Slayers rest up and prepare for their ultimate confrontation with Kyuss! Learn more about your ad choices. Visit megaphone.fm/adchoices
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Episode 281 – Common People
Can the Slayers convince the townsfolk of Frostanger to follow them to salvation? Learn more about your ad choices. Visit megaphone.fm/adchoices
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Episode 280 – (Crittin’ On) The Dock of the Bay
The Slayers have a plan to evacuate the terrified civilians from the Frostanger docks, and lift the morale of the city. Is it a just-might-work plan? Or is it a never-gonna-work plan? Learn more about your ad choices. Visit megaphone.fm/adchoices
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Episode 279 – Down to the Waterline
The Slayers head to the docks to take on the forces of Kyuss. Can they swing the balance of the battle for Frostanger? Learn more about your ad choices. Visit megaphone.fm/adchoices
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Episode 278 – Snipersonic Missiles
Can the Slayers hunt down the sniper and guide all the civilians to safety? Learn more about your ad choices. Visit megaphone.fm/adchoices
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286
Episode 277 – Parker Herald Angels Sing
Darl Quethos has surprised Parker on the cathedral roof. What is the Eye and does Parker possess it? These and other questions are not answered in our Christmas episode! Learn more about your ad choices. Visit megaphone.fm/adchoices
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285
Episode 276 – The Volley and the Ivy
The Slayers are in the Temple of Bann Shivu. Parker investigates a hall of mirrors, while Sessions undergoes a transformation. Learn more about your ad choices. Visit megaphone.fm/adchoices
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284
Episode 275 – Do You Hear What Eye Hear?
We return to our Age of Worms adventure. With the Unlife Vortex finally (finally!) disabled, the Slayers follow B’Kruss to Lashonna’s manse. Whatever a manse is. James Garner’s Animal Rescue Fund: https://www.jgarf.org/about Learn more about your ad choices. Visit megaphone.fm/adchoices
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Episode 274 – Have A Talk With Pod
In a break from our scheduled programming, we take a break from our adventure. We chat about our gaming preferences, the systems that interest us, and what might lie in future for the Hilltop once the Age of Worms is over. Learn more about your ad choices. Visit megaphone.fm/adchoices
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282
Episode 273 – Telephone Man
Can the Slayers finally disable the Unlife Vortex and return to the struggle in Frostanger? Learn more about your ad choices. Visit megaphone.fm/adchoices
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281
Episode 272 – Right Back Where We Started From
The Slayers have to start all over again after Burple’s momentary lapse of reason. Learn more about your ad choices. Visit megaphone.fm/adchoices
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Episode 271 – A Momentary Lapse of Reason
The Slayers only need to hang on for a vital few seconds and the Unllife Vortex will be permanently disabled. What could possibly go wrong? Learn more about your ad choices. Visit megaphone.fm/adchoices
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279
Episode 270 – Step Into The Shadows
While most of the Slayers face Lashonna and her vampire followers in battle, some old acquaintances await Uncle Buggie outside his stone sanctuary. Learn more about your ad choices. Visit megaphone.fm/adchoices
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Episode 269 – Playing For Time
The Slayers must keep the dreaded Lashonna and her Vampires at bay for 30 seconds to ensure the Unlife Vortex cannot be repaired. That’s five rounds. Should only take three or four weeks to play through. Learn more about your ad choices. Visit megaphone.fm/adchoices
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Episode 268 – Let’s Get The Band Back Together
At last, the Unlife Vortex has been disrupted, and Burple and Sessions can concentrate on recovering their lost comrades. Unless, of course, the architect of the apparatus has other plans… Learn more about your ad choices. Visit megaphone.fm/adchoices
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Episode 267 – Ghost in the Machine
And then there were two… Can Sessions and Burple disrupt the Unlife Vortex machine? Or will they just make things worse? Learn more about your ad choices. Visit megaphone.fm/adchoices
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Episode 266 – The Longest Time
The Slayers are in trouble. They get in more trouble. They try to work out how to get out of trouble. They end up in even more trouble. Learn more about your ad choices. Visit megaphone.fm/adchoices
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Episode 265 – What Does It Do and How Does it Work
The plan is simple: Hold off the forces of Kyuss for long enough to disable the Unlife Vortex Machine. The reality is very different. Learn more about your ad choices. Visit megaphone.fm/adchoices
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Episode 264 – Welcome to the Machine
A giant Ghost Avolakia guards the machine room. Hinge-headed Kyuss Liches flank the party to the west. Can our heroes make the breakthrough? Well, you won’t find out in the next 40 minutes. Learn more about your ad choices. Visit megaphone.fm/adchoices
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Episode 263 – The Sounds of Silence
The Slayers need to find the source of the Unlife Vortex, but a gaggle of nasty Kyuss greeblies have other plans! Learn more about your ad choices. Visit megaphone.fm/adchoices
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Episode 262 – Halfway Down the Stairs
Our heroes have completed their dreamlike journey through the Timberdark. Now they must explore the depths beneath the Boneyard in search of the Unlife Vortex! Learn more about your ad choices. Visit megaphone.fm/adchoices
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270
Episode 261 – Boneyard Blues
The green devil’s head has been found. Can our heroes work out a way to extract the Sphere of Annihilation safely? Or have they all dump-statted intelligence to the point that it is an impossibility? Learn more about your ad choices. Visit megaphone.fm/adchoices
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269
Episode 260 – Back to the Old Skool
Have the Slayers been transported to a piece of D&D history? And if they have, can they remember anything about it? Learn more about your ad choices. Visit megaphone.fm/adchoices
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Episode 259 – One of These Days I’m Gonna Sit Down and Talk to Paul
The situation is finely balanced in the Katzenjammer planetoid. Can Scaly, Sessions and Parker hold off the Piranha Demons long enough for Uncle Buggie to complete his ethereal mission? CONTENT WARNING: Episode contains an interminable discussion of Scaly’s slots that some readers may find distressing. Learn more about your ad choices. Visit megaphone.fm/adchoices
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Episode 258 – Don’t Burst My Bubble
Burple has been eaten by a Piranha Demon. Can the remaining Slayers find the Hearth Spirit and deliver their explosive payload? Learn more about your ad choices. Visit megaphone.fm/adchoices
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Episode 257 – Bigmouth Strikes Again
It’s time to kick some asteroid as our cosmic crew attempt to deliver their deadly payload! Learn more about your ad choices. Visit megaphone.fm/adchoices
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265
Episode 256 – Never Meteor Heroes
The Anvil of Thump come to the Slayer’s rescue, and take them to meet an old friend. Learn more about your ad choices. Visit megaphone.fm/adchoices
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264
Episode 255 – The Straffe Hendrik Song
The Slayers have teleported back to Truespire Island only to find a scene of devastation. Can they survive the onslaught of their friends-turned-enemies? Learn more about your ad choices. Visit megaphone.fm/adchoices
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Episode 254 – Ding Dong! The Lich Is Dead
We begin Book 12 of the Age of Worms! With Dragotha vanquished, our avaricious heroes turn their attention to his treasure hoard. Learn more about your ad choices. Visit megaphone.fm/adchoices
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Episode 253 – Stayin’ Alive?
Dragotha engulfs the Slayers in toxic gas, and turns the necromantic nature of his lair against them. Is this the final showdown? Learn more about your ad choices. Visit megaphone.fm/adchoices
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ABOUT THIS SHOW
Ancient Brits play tabletop roleplaying games in this fantasy actual play podcast. Join us at our table for a mix of adventure, laughs and hapless incompetence.But mostly hapless incompetence.Currently playing: Outlaws of Alkenstar for Paizo's Pathfinder Second Edition - an adventure forged in black powder, intrigue, and industrial grime.Here you’ll also find our complete Dungeons & Dragons (D&D 5e) campaign through the classic Age of Worms Adventure Path - plus whatever games catch our eye next!
HOSTED BY
Billowing Hilltop
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