PODCAST · leisure
The DnD Void: Open Season
by The DnD Void
Open Season is a rotating series of holiday-themed D&D one-shots set in Albion from the Of Dice & Destiny crew. Each episode is a complete story—no prior listening needed—blending moody narrative, fast tactical play, and sound-rich tabletop drama. Expect cursed villages, desperate choices, and boss fights that punch above their weight. Perfect for sampling the world of Albion between main-campaign arcs or for a pick-up dose of high-stakes fantasy on your commute.
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Open season: The Motivations of the Voyagers - Part One
The party sets sail aboard The Vanishing Wake, escorting a crowded refugee vessel across uncertain waters. With spirits low, supplies strained, and the open sea pressing in on all sides, the journey quickly becomes more than a simple crossing.As the crew braces against rough weather and rising tension, the party must lend their skills where they can, keeping the ship steady, the passengers calm, and the voyage from tipping into chaos.Out on the dark water, far from safe harbour, the sea has its own stories to tell.
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Open Season: The Will Of Orcus
An unlikely band of adventurers are drawn into a tale from the Forgotten Realms, beginning at Death’s Bane Tavern, where a worried innkeeper warns that evil has returned to an old mountain temple. Grave-robbing corpses, crimson-robed figures, goat masks, and stolen supplies all point toward a sinister cult working in the name of Orcus. With snow underfoot and danger beneath the mountain, Serena, Rin, Arias, Blammo, Tereco, and Gumbo descend into the temple to uncover what the cult is planning. Glowing skulls, undead guardians, strange chambers, and chaotic heroics turn a simple job into something far stranger.But in the depths of the temple, nothing is quite as straightforward as it seems. The will of Orcus hangs over every shadow, and the party must decide how far they are willing to go to stop evil before it rises again.
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Open Season: Ventures in the Beyond
In Venture Into the Beyond, a veteran crew answers a rich priest’s call to descend into the vast pit beneath Lincoln in search of the legendary Black Diamond, a mythical ore said to lie somewhere in Lumen’s deepest dark. What starts as a paid expedition quickly turns into something stranger as old world ruins, undeciphered texts, local warnings, and a mirror that should not exist all point to powers far older than the town above. And when the party finally pushes deeper into the pit’s deadly lower reaches, the climb turns brutal fast as wyverns descend and the abyss reminds them exactly why so few ever return.
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Witchmoor Hollow
Fog arrives unnaturally fast, cloaking Witchmoor in a silvery veil. Doors slam, bells toll wrong, and claw marks score the mud. From the chapel graveyard comes the scrape of nails on coffin lids. The trail leads through reed-choked marsh to a witches’ circle and down into a founder’s crypt where carved skulls leer from the walls. There, beneath a cracked ceiling lit by the full Hollow Moon, Morgrynn Duskveil hovers amid four soul pillars, siphoning spirits toward a single, terrible rebirth. Destroy the pillars, disrupt the rite, and survive the flood of dead—or watch Witchmoor die again. Standalone, horror-leaning actual play set in Albion.
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ABOUT THIS SHOW
Open Season is a rotating series of holiday-themed D&D one-shots set in Albion from the Of Dice & Destiny crew. Each episode is a complete story—no prior listening needed—blending moody narrative, fast tactical play, and sound-rich tabletop drama. Expect cursed villages, desperate choices, and boss fights that punch above their weight. Perfect for sampling the world of Albion between main-campaign arcs or for a pick-up dose of high-stakes fantasy on your commute.
HOSTED BY
The DnD Void
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