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The Game UX Podcast

by The Game UX Editors

Games UX is the science behind making better games. In this podcast, the editors of The Games User Research book discuss how to make games better, how to help UX researchers improve their practice, provide insights for academics to conduct user research in games, how to become a user researcher for games, and how the GUR community can benefit everyone making games.→ Our book, packed with information about games user research, will help you become a better games user researcher and will serve you as a handbook for years to come: http://mybook.to/gurbook

From the show's RSS feed, refreshed Dec 14, 2024. Source feed.

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Episodes

  1. Using AI for Game UX Research: Future Possibilities (Episode 12)

    In this episode, we discuss the rapidly evolving field of AI and machine learning, exploring its implications for user experience (UX) research in gaming. Discussing its use in market research, user communication data collection, and more, we take an optimistic look at its potential while...

  2. Evolving UX in Gaming: Adapting to Player Diversity (Episode 11)

    In this episode of our podcast, we go in-depth into the challenges and complexities of UX research, particularly within the gaming industry. We discuss the diversity among games and gamers worldwide and how UX researchers can connect different game features with various player groups. We also…

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  3. Reliability and Validity in Game UX (Episode 10)

    This podcast episode discusses the importance of data reliability and validity in making informed decisions. We touch on quantitative and qualitative data and highlight the need to ensure that the collected data is relevant to the research question and is valid and reliable.

  4. Motivation in Games and UX Research (Episode 9)

    What makes video games fun and keeps us playing them? In this podcast episode, we discuss what motivates people to play video games. Motivation is essential in games. If players aren't motivated, they won't play the game. Game designers have many years of experience using different tricks to...

  5. The Impact of Games UX and Well-being (Episode 8)

    During this episode, Anders and Lennart talk about free-to-play and "pay-to-play" game designs. They discuss consumer feedback and how to avoid deceiving players into unfavourable behaviour. Besides that, the conversation goes into how games foster both positive and negative behaviours. It also...

  6. The Playtest Process with Steve Bromley (Episode 7)

    In this seventh episode of the Game UX Podcast (formerly the Games User Research Book podcast, yes we have a new name), we welcome Steve Bromley, an industry veteran to explore the evolution of user research in the gaming industry and its recent adoption by big AAA companies. Learn how to make…

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  7. Episode 6: The Impact of Games User Research

    How do you measure the impact of user research? Is it in the improvement of the user experience, or in the number of sold units? Do either of these measures make sense in a world of persistent games? And what about academic user research - does it have any impact on how games are made - and…

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  8. Episode 5: Things to consider when you want to be a Games User Researcher

    There is not just one road to becoming a games user researcher; instead, we seem to be coming from various backgrounds. However, a shared trait across everyone in the field is the passion for creating the best possible user experience and the conviction to stand up for science and what it tells…

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  9. Episode 4: Reporting the Results of User Research

    You have run the user sessions, analyzed the interviews, visualized the telemetry and are now ready to report your findings to the team. But how do you do this in a way that makes your research relevant and help your colleagues take action on the findings you are presenting? When you're ready, we...

  10. Episode 3: Common challenges in GUR

    How do we get from research questions to figure out the actual research?

  11. Episode 2 - Benefits of industry and academia collaboration

    In this video, we talk about how academic and industry collaborations unfold with games user research studios and draw from our experience working with industry partners on these collaborations. → When you're ready, we have a book packed with information about games user research that can help…

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  12. Episode 1: Player Experience Perspectives

    When you play a game, something happens. You might be feeling elated, frustrated, engaged, furious, whimsical. Your heart rate might go up, and your sweat glands activate. Alpha- and beta-waves firing in your brain. You are having an experience. The user experience we get from playing games is...

About this show

Games UX is the science behind making better games. In this podcast, the editors of The Games User Research book discuss how to make games better, how to help UX researchers improve their practice, provide insights for academics to conduct user research in games, how to become a user researcher for games, and how the GUR community can benefit everyone making games.→ Our book, packed with information about games user research, will help you become a better games user researcher and will serve you as a handbook for years to come: http://mybook.to/gurbook

Hosted by

The Game UX Editors

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Frequently asked questions

How many episodes does The Game UX Podcast have?

The Game UX Podcast has 12 episodes on PodParley. The most recent episode was published on January 2, 2024.

What is The Game UX Podcast about?

Games UX is the science behind making better games. In this podcast, the editors of The Games User Research book discuss how to make games better, how to help UX researchers improve their practice, provide insights for academics to conduct user research in games, how to become a user researcher for...

How often does The Game UX Podcast release new episodes?

The Game UX Podcast publishes about every 57 days, based on its 12 episodes since April 2022.

Who hosts The Game UX Podcast?

The Game UX Podcast is created and hosted by The Game UX Editors.
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