Episodes
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49 - Going Down Draguns Blazing!
The epic conclusion of book 2 is upon us!
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48 - Jang Son!
Ember is reminded of her fiery past as the party presses forward to face Ft. Trevalay's Master of Beasts, a mysterious hobgoblin druid with a particular interest in our friend Estefen.
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47 - Shaeman You
The party begins their takeover of the Fort Tower but they come across a familiar face inside.
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46 - Pidgey Oh No!
The party finally begins to lose the element of surprise as the Ironfang begins laying out surprises for the party.
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45 - Health and Spectre
Our two biggest concerns. What will the party do as this ghost saps Ember of her strength? Can they overcome this malicious new evil?
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44 - Casting Stones
After a tragically failed fortitude save, the party fights off a terrifying threat only to find themselves faced with new ones.
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43 - A Kelping Hand
After a glimpse back into Cory's history, our heroes attempt to venture forth into the Hobgoblin infested Fort Trevalay.
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42 - Ghost Recon
As our heroes approach the last remaining Chernasardo stronghold in the Fangwood, it seems options are few when it comes to infiltration.
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41 - Unregistered Firearms
The party finds itself accused of aiding the Ironfang Army by a hostile third party. Do the heroes have what it takes to fight their way to freedom?
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40 - Nunder From Down Under
Our heroes press on into the unknown in search of powerful new weapons but there are more than just traps to fear within this forgotten vault.
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39 - Troll for Initiative
A peculiar Troll Sorceress stands between the ruins of Fort Nunder and the secrets of the Vault buried beneath. Can our heroes overcome her treacherous tricks or will they perish in flames?
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38 - Trolly Crap
The party finally breaches the gates of Fort Nunder to find a new kind of enemy lurking within. They also encounter a strange new form of exposition...
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37 - A Ristin Development
With their new home secure, our heroes settle their affairs while new mysteries and dangers approach on all sides. This small victory is only the beginning.
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36 - Wizard of Ozzy
With only one of the Korred Brother's remaining in Fort Ristin, the party rises to face this rather unusual opponent. The future of Fort Ristin hangs in the balance of this last great battle.
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35 - Satyrs Gonna Hate
With their leader defeated, the party must now ensure the safety of Fort Ristin for their band of Phaendar survivors. With only a few rooms left unsearched, the fey may have saved the best for last.
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34 - Halk Who Goes There
The leader of the Red Rock Revel finally reveals himself to the party and he's got more than one trick up his sleeve.
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33 - Human And Atomie
Our heroes are not the only group to be feared in Fort Ristin. Today they come face to face with a new kind of challenge.
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32 - RedCaptain My Captain
A grizzly scene is discovered in the Northwest tower of this fey-infested fortress. Can our heroes overcome these remorseless new terrors?
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31 - LepreCon Artists
Strange and malicious fey are plentiful in Ft. Ristin. What unusual tricksters lie in wait behind each new door?
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30 - Party Crashers
As the party finally arrives at Fort Ristin, the activity inside might not be the kind of activity they were expecting.
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29 - Chimera River
As the party nears fort Ristin they are reminded that traveling through the Fangwood is neither safe nor simple.
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28 - Mourning Wood
The party finds themselves before an ancient and powerful presence of the Fangwood Forest but do they possess the ability to stand against it?
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27 - Hergelicious
When our heroes are wrongly accused of a crime they did not commit, they will have to use whatever means they can to escape the judgement for these wrongful actions.
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26 - Dinner With The Beatles
As our heroes journey back into the Fangwood in search of Chernasardo allies and a potential new stronghold, the wild creatures that reside in the woods begin to surface.
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25 - Frenemy Of My Enemy
While the Ironfang is making many new allies in their conquest of Nirmathas, they are also making new enemies. A new threat to the Ironfang arises amidst the party.
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24 - The Bug to End All Bears
Scarvinious, the merciless leader of the Ironfang efforts to hunt down and subdue what remains of Phaendar, finally comes face to face with the party. Life and death hangs in the balance of this desperate confrontation.
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23 - The Dog Days Are Now
It's not just Hobgoblins inside this camp. Can our heroes adapt to the ever changing challenges that lie within?
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22 - Skinder? I Hardly Know Her!
A fresh new horror awaits our heroes inside Camp Red Maw with fresh new tricks up its sleeve.
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21 - Mine Your Own Business
When the camp of Scarvinious is finally discovered, our heroes must come up with a plan on how to get inside undetected. But what happens when their plan goes horribly awry?
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20 - Ya Mist Me
One threat ends and another begins. When the fog of war settles in, friend and foe will become difficult to identify.
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19 - Ighiz Your Butt Goodbye
The heroes finally make their way into the inner sanctum of the cave only to be met by the most powerful spellcaster they have ever encountered. But can they defeat her? Is Ygritte still alive? Find out now.
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18 - Through Gel and Back
Our heroes discover strange and ancient architecture beneath the cave as well as the mysterious horrors that lie within them on their way to save Ygritte.
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17 - The Bone Zone
Amidst the dark and sinister deep of the cave, a terrifying foe defies the heroes as they attempt to delve deeper within.
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16 - Tim & Ulrich Awesome Show Great Job
A strange new ally emerges from within the Troglodyte cave with curious abilities and new insight into the party itself.
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15 - Trogs of War
Ygritte is now in the hands of a hostile and mysterious tribe and it's up to our heroes to get her back.
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14 - Innocent As Serpents, Wise As Doves
An interesting scene unfolds as our heroes attempt diplomacy on some otherwise inhospitable foes.
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13 - Skin It To Win It
The party discovers a grizzly scene at a town with a terrifying and recent past.
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12 - Uptown Monk You Up
This new relative safety may not be as safe as it seemed. Will their new ally turn the tide of battle for them?
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11 Panic at the Disco
Signs of a safe, temporary shelter are found but what kind of treachery currently resides within?
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10 - Centaur You Kidding Me?
A new friend is discovered in the Fangwood but not all new friends are allies.
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9 - Witchy Woman
The party uncovers a mysterious new entity in the forest. But is she friend or foe?
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8 - The Bugbear Pokes Back
You can't say they didn't ask for it. Let's just hope they live to tell the tale.
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7 - When You Poke the Bugbear...
Somethings are best left alone. But then again, what's the fun in that?
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0 - Once Upon an Ygritte
Join us on a quick detour into the past of Ygritte Volcanis
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6 - Goodnight Skweet Prince
The heroes make an unlikely ally in the middle of a hostile forest.
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5 - Into the Woods
While our heroes may have escaped the immediate threat, what vast new dangers await them in the untamed wilds of the Fangwood forest?
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4 - Bridge Over Troubled Phaendar
There's only one way out of town and it's not gonna be easy.
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3 - Bear Bugs Bugbear
In an unfortunate turn of events, the party finds themselves face to face with a daunting foe.
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2 - Kiss My Erastil
A battle in the Riverwood Shrine proves difficult until an unlikely hero proves their mettle.
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1 - Phaendar Fire Sale, Everything Must Go
As this peaceful village in Nirmathas gets shaken to it's core, our heroes are thrust into a life-or-death scramble for survival.
About this show
An epic quest told comically from around a table unfolds through the Pathfinder game system.
Hosted by
Daniel Hochstatter
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