PODCAST · leisure
The Lords of the Dungeon: A Role Playing Game Podcast by The Secret Cabal
by The Lords of the Dungeon
Tune in every Wednesday to immerse yourself in The Secret Cabal Gaming Podcast, dedicated to board games, card games, role-playing, and the miniatures hobby. Join The Secret Cabal Founders: Jamie, Chris, Steve, Don, and Tony T, as they present a captivating array of perspectives on board games, all delivered with a generous dose of irreverent nonsense. Explore the world of role-playing games with The Lord of the Dungeon, and accompany the Filthy Casuals as they delve into the miniatures gaming hobby in Battletome. The Founders and Lords are devoted to providing you with irreverent entertainment, thought-provoking commentary, and an enthusiastic experience centered around the hobbies we love.
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Dungeon Masters Ludus 04: The Art of the Encounter
Good morrow, esteemed Cabalists. On this day, the Lords of the Dungeon convene in earnest discourse upon the noble Art of designing encounters within the realm of role-playing. They shall expound upon the intricacies of social dealings, the perils and stratagems of martial combat, and the treacherous trials imposed by the very environment itself, each bearing its own hazards and the promise of worthy reward. By what methods, then, might one craft encounters most fitting and memorable for their grand adventures? Attend closely, and let the inquiry be joined with vigor. Huzzah!
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Dungeon Masters Ludus 03: The Culture of Play
Hearken, loyal Cabalists, and well met! This day the Lords gather in council to speak upon a matter of great import: the keeping of harmony within the fellowship of the gaming table, and the careful tending of the culture of play that binds our company together. Together shall the assembled Lords deliberate on how best to grant the players the experience they seek, and what rightful charge the Game Master must bear within the fellowship. For as in any kingdom, the balance of duty, guidance, and merriment must be wisely kept.
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Dungeon Masters Ludus 02: The Spark Of Inspiration
Hark and well met, noble Cabalists! Return ye now to the dust-laden tomes and candlelit halls of the Dungeon Master’s Ludus, that ancient library of wisdom and whispered lore. On this day, the Lords gather in solemn counsel to ponder a matter most sacred to all who bear the mantle of Storycrafter - the elusive spark of inspiration. Come then, and let us speak of where ideas flare bright as dragonfire bringing forth sagas of brave heroes, dark ruins, and fearsome beasts.
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Dungeon Masters Ludus 01: Session Zero and the Group Charter
Hearken, O Cabalist, and attend these words drawn from dust-laden halls and candlelit vaults of memory. Welcome to the first chronicle of the reborn Dungeon Master’s Ludus. On this day, the Lords of the Dungeon unseal the ancient tomes of wisdom, seeking to reveal the true art of fellowship between Game Master and players alike. Learn ways to forge adventuring companies bound by unity, tempered by trust, strengthened through cooperation, and guided by a shared yearning for the most glorious game that may be played. Huzzah!
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Lords of the Dungeon 92: Overcoming Being Uninspired
Hear ye, noble Cabalists, and gather close for another telling of Lords of the Dungeon! There's only a few days remaining on our 2025 fundraiser and we could really use your help! Jump over to Kickstarter and support the Cabal in 2026. In this eve’s council, the Lords speak of reviving the clash of steel and the dance of strategy upon the field of battle. And when that tale is told, they turn their minds to a thornier matter: how a wanderer might kindle inspiration within a realm or saga that stirs not their heart. Join us, friends, and let the stories begin. Support the Cabal on Kickstarter now! https://www.thesecretcabal.com/kickstarter
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Lords of the Dungeon 91: Listener Inquiry Gallimaufry
Greetings and salutations, noble travelers! Gather ye close and lend thine ears. Lord Bender doth regale us with tales of his grand Spelljammer campaign and the valorous exploits of his gallant Giff sailor. Thereafter, we entertain inquiries from our loyal listeners pondering such matters as what Dungeon Masters desire most from their adventurers, whether our hearts favor the grand houses of mass-market tomes or the humble artistry of indie works, and how much tomfoolery may be endured before patience wears thin. Enjoy the merriment of the hour!
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Lords of the Dungeon 90: Artificial Intelligence in TTRPGs
Greetings, travelers! Gather close, for the Lords convene to recount the end of AC’s mighty Planescape saga. Yet as one tale closes, another dawns, Jesko’s long-awaited Dark Sun campaign rises upon the horizon! The fellowship then answers a listener’s query on what board games stir their adventuring hearts, before delving into a most curious matter indeed: the use of artificial intelligences in the realm of tabletop role-playing. Attend well, and enjoy the discourse, my friends!
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Lords of the Dungeon 89: Keeping the Momentum
Hearken, ye Cabalists! Gather round, for this day the Lords convene in discourse. They speak first of Jamie and AC’s newest chronicle of dread and mystery, wrought in the Call of Cthulhu. Thereafter, a query from a faithful listener shall be pondered, touching upon the use of relics and tokens within the gaming hall. Lastly, the roundtable shall be set, where wisdom is shared on the keeping of momentum and the weariness that often befalls the Game Master. Raise thy voices in mirth! Huzzah!
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Lords of the Dungeon 88: Becoming The Character
Greetings, noble Cabalists! This day, the Lords do commence their grand convocation by heeding a missive from a most inquisitive listener, who doth inquire how they divine their next realm of adventure, be it by the singular vision of a lone Game Master, or by the council and clamor of the whole round table. Thereafter, the fellowship embarks upon a most profound discourse concerning the art of embodying one’s hero, weaving a soul and spirit into the character, and bringing them to life through word and deed. Hark, and be entertained!
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Lords of the Dungeon 87: Listener Inquiry Gallimaufry
Hark, noble Cabalists, and well met! Gather ye ‘round, for thou art most welcome to yet another enchanted convening of the Lords of the Dungeon! This day, our bold and steadfast adventurers doth recount the wondrous tales of their voyage through the strange and many-layer’d realms of Planescape, with the wise and venerable Archmage AC guiding their path. Thereafter, the Lords dost heed the call of the arcane scrolls sent forth by our loyal listeners - speaking on their most cherished villains, the sacred handling of canon lore, the art of imparting wisdom unto fledgling Game Masters, and the campaign settings they wouldst most desire to conjure for their fellowship. So attend, brave souls, for much knowledge and mirth await within!
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Lords of the Dungeon 86: Sandbox vs On-Rails
Hark and hearken, good folk, to a tale most joyous! Lo, after many a season spent in patient longing, bold AC doth at last return to the noble realm of tabletop role-playing! With great fanfare and mirth, he unveil’th his much-anticipated Planescapes campaign, and his fellowship of players taketh up the dice once more. As the Lords do revel and wax rhapsodic o'er the delights of their newfound quest, they dost turn back the wheel of time, revisiting a discourse of yore, nigh eight years past, wherein was debated the merits of sandbox tales versus the guided path of on-rails adventures. Sit thee down, pour thyself a flagon, and partake in their merry musings.
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Lords of the Dungeon 85: Character vs Player Motivation
Hark, and well met, weary travelers! Come, rest thyselves and lend thine ears to the grand tales woven by the Lords of the Dungeon. Lady Jess shall regale thee with the chronicles of thy city upon the bridge, a place of wonder and enigma. Thereafter, the council doth gather to speak on the matter of adventures - those drawn from dusty tomes of old, and those forged anew by the hands of mortal minds. At journey’s end, they delve deep into spirited discourse, weighing the desires of the player 'gainst the will of the character. Sit ye back, and partake in this feast of wisdom and mirth!
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Lords of the Dungeon 83: The Perils of Joining a New Group
A fell plague hath beset the Cabal, striking hard and laying low good Jesko and noble AC! Yet fear not, for steadfast Jamie, valiant Jess, and bold Bender do take up the mantle, helming Lords of the Dungeon in their absence. These last Lords standing embark upon three grand tales this day: the shifting tides and lengths of campaigns through the ages, the folly of players who craft their own hardships, and the perils and delights that come with joining a fellowship anew. Raise thy tankards, my friends - huzzah!
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Lords of the Dungeon 83: Finding the Balance
Hear ye, hear ye! Gather 'round, good folk, and lend thine ears! This day, the noble fellowship doth embark upon a most curious experiment—a new manner of tale-telling, wherein many a topic shall be pondered under the banner of "Finding the Balance." Let it be known that the Lords shall speak of the casting of fate-bound dice, the perils of adversarial Game Masters, the clash 'twixt combat and roleplay, and much, much more! So steel thy minds, sharpen thine ears, and revel in the wisdom to come! Huzzah!
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Lords of the Dungeon 82: Campaign Implosion and Player Preparation
Hark, noble Cabalists! Gather 'round and lend thine ears, for in this eve's tale of Lords of the Dungeon, our merry fellowship doth wrestle with a query from a distant traveler. How, pray tell, does one steer their quest true when a minor misstep doth send the campaign tumbling into ruin most dire? But lo, that is but the prologue! For anon, the Lords delve into the heart of the matter--a grand discourse on how brave adventurers may rise to meet the zeal and preparation of their most esteemed game master. So, sit ye back, grasp thy tankard, and let the tale unfold.
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Lords of the Dungeon 81: Our New Pathfinder 2e Campaign
Hail and well met, noble travelers! Gather 'round, for I bring glad tidings of another tale spun from the annals of Lords of the Dungeon! This day, our bold and intrepid heroes embark upon a new saga, delving into the storied realms of Pathfinder Second Edition. Hearken as they weave tales of the homebrew lands they’ve wrought with their own hands, introduce the stalwart champions who shall brave the trials ahead, and share their first impressions of this novel system of rules and magic. So, lend thy ear, and may thy spirits soar with the telling! Enjoy, one and all!
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Lords of the Dungeon 80: Balancing Rewards and The Virtue Engine
Greetings, Cabalists! This be a day most grand, for 'tis the day of roleplaying tales and discourse! Today, we delve into two most wondrous topics. First, we entertain a query from a keen listener who seeks wisdom on how to bestow rewards upon players without upsetting the delicate balance of the game. And then, we unravel a New Concept of considerable intrigue—a Character Virtue Engine! This wondrous mechanism doth guide thy characters through the murky waters of moral quandaries and ambiguous fates. We bid thee enjoy this lively discussion!
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Lords of the Dungeon 79: Developing a New Adventuring Party
Greetings, esteemed Cabalists, and well met upon this fine occasion of another discourse from the Lords of the Dungeon. Today, the Lords doth speak of the final chapter in their most revered Shadowrun campaign, which now draweth to its close, and the commencement of a new journey within the realm of Pathfinder. Thereafter, they turn their attentions to the matter of forming a band of adventurers. With great care, they discuss the gathering of the party, and how they might craft a fellowship that is unified in both spirit and purpose, ensuring that all may partake in the adventure with joy and harmony, each role complementing the other, so as to maximize the delight of all involved.
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Lords of the Dungeon 78: Metacurrencies and PC Advancement
Greetings, noble subjects and esteemed Cabalists! On this fine morn, we begin our gathering with a hearty tribute to Jesko and Lady Stacey, who celebrate their wedding anniversary, a bond forged in honor and love. Next, we delve into a matter of great intrigue—metacurrencies, those precious rewards bestowed by the game master or system, which can be spent by adventurers to gain boons and favor in their quests. Lastly, the Lords shall hold counsel on the art of character progression, seeking wisdom on how to ensure advancement that brings joy and triumph to all players.
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Lords of the Dungeon 77: Playing the Game or Roleplaying The Character
Hark, Cabalists! Gather 'round, for today the Lords embark on a most wondrous journey through realms of imagination. They begin by weaving tales of the many role-playing adventures that Jess and Bender have embarked upon—no fewer than five, I tell thee! From the shadows of the Vampire Dark Ages to the desolate wastes of Fallout, these campaigns are brimming with peril and intrigue. But lo, the fellowship delves even deeper, pondering a question from a wise Listener: Should one approach the art of role-playing with the cunning of a strategist, or should one immerse fully in the emotions and desires of the character they portray? Verily, it is a question for the ages! Huzzah!
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Lords of the Dungeon 76: Making Your Setting Feel Alive and Sudden Campaign Ends
Greetings, noble Cabalists! Gather round as the Lords commence episode 76, where Sir Bender doth recount the tale of what he declares his most favored Shadowrun Adventure of all time! Thereafter, the valiant company delves into a discourse on breathing life into thy campaign worlds during sessions of gaming, and doth follow with a discussion on how to manage the abrupt conclusion of a campaign. Enjoy this grand tale!
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Lords of the Dungeon 75: Mothership, Shadowrun, and Player Created NPCs
In episode 75 of Lords of the Dungeon, the crew jacks in and starts off with Jess’ new chef bard character, whipping up more than just trouble in the kitchen. Jamie dives into the nitty-gritty of the Mothership Core and Deluxe Boxed Sets, spilling the beans on all the bad ass goodies inside the boxes. Meanwhile, AC decrypts some fresh insights on Planescape, pulling data as he codes his next campaign. Then, the team shifts gears to talk about non-player characters crafted by the players, dissecting how these digital shadows breathe extra life into the game.
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Lords of the Dungeon 74: The Quiet Year, Fallout, and Superheroes
Greetings, valiant Cabalists! Join us for a whirlwind adventure as we explore the realms of tabletop gaming! In this thrilling episode the gang reviews an incredibly unique game, The Quiet Year and discuss the explosive popularity of Fallout tabletop roleplaying. We'll recount Bender's legendary exploits in the classic Harlequin adventure for Shadowrun and soar to new heights with a discussion of superheroes and the thrilling world of superheroic role-playing! Prepare for excitement beyond measure! Excelsior!
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Lords of the Dungeon 73: Exploitable Abilities
Alright chummers, listen up. This datastream kicks off with the Lords revealing their fresh-off-the-press Shadowrun personas for Bender's upcoming run. After that, they dive into their ongoing Call of Cthulhu gig, swapping tales and tactics from the madness-inducing adventures they're caught up in. Then, things get real juicy as they roll into a deep convo about the tricksy abilities us players can exploit and how game masters can keep a lid on the power we wield. Dig it and stay frosty out there in the sprawl!
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Lords of the Dungeon 72: Our Favorite Characters and Character Idiocracies
Hark, Cabalists, for another tale unfolds in the annals of the Lords of the Dungeon! As the merry band rejoices in their reunion, they entertain a listener's query, recounting cherished characters of yore. Delving into character quirks, they ponder virtues and pitfalls with wisdom and mirth. Together, let us embark on this journey through imagination and camaraderie, reveling in storytelling and fellowship. Embrace the adventure, for in kindred spirits, the joys of the tabletop know no bounds!
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Lords of the Dungeon 71: Goofing Off vs Getting Serious and Game Master Preparation
Gather 'round, noble Cabalists, for a profound sojourn with The Lords of the Dungeon! Today, amidst the swirling ether, we delve into the essence of balance, pondering the interplay of jest and gravity within our gaming realms. From merry jests to weighty matters, we traverse this delicate dance. Yet, our journey extends further, into the labyrinth of campaign preparation. What lore suffices, and what is excess? With minds keen and hearts resolute, we seek equilibrium, uniting frivolity and earnestness. Thus, let us embark on quests imbued with ancient wisdom and boundless imagination!
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Lords of the Dungeon 70: What We Want to Play in 2024 and Player Choice in RPGs
Hail, noble Cabalists! In this inaugural episode of the year 2024, the gallant assembly delves into Jess and Bender's enduring Vampire the Masquerade campaign. Each Lord then shares their fervor for a new game in this annum, and the fellowship engages in a lively discourse on player choice, the illusion thereof, and the ensuing consequences. Join this convivial gathering as they traverse the realms of whimsical revelry!
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Lords of the Dungeon 69: Casual Game Mastering and Inspiration
Hark, noble Cabalists, and be greeted with mirth! On this day's tale, the Lords do convene to regale thee with the saga's crescendo in Jesse's dragonlance campaign. A query from a gentle listener, pondering the art of casual game mastering, finds its home in the discourse. Yet, lo and behold, the most savory discourse unfolds as they delve into the rich marrow of inspiration—whence cometh our ideas, and doth it pass muster to filch from other realms of media?
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Lords of the Dungeon 68: TV and Movie RPGs and Player Engagement
Milady and noble sirs, in this day's tale told in the hallowed halls of Lords of the Dungeon, our valiant band converseth of the imminent close of act one of Jess' Dragonlance campaign. Then, the Lords, like knights yearning for adventure, do contemplate which silver screen and television quests they'dst fain take part in, forsooth! Lastly, we embark upon a noble quest to fathom the inner workings of players' hearts, delving into the arcane art of maintaining their ardor in the midst of game sessions. Onward, dear listeners, to these chivalrous endeavors!
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Lords of the Dungeon 67: Game Masters Do Terrible Things and Player Archetypes
Hark, dear companions, and be ensorcelled by the mystical vibrations of Lords of the Dungeon! On this auspicious day, let it be known that Aaron is aflame with excitement, for he unveils the sacred tomes of the 5th Edition Planescape, laden with secrets of worlds beyond reckoning. In the shadowy recesses of our discourse, we shall unravel the tales of the Game Masters who have woven dread and wonder upon their hapless players. Behold, as we traverse the cosmos of roleplaying games, discovering the varied archetypes of players that dwell within, and ponder the visages we ourselves bear in this ethereal realm of imagination! Welcome, noble souls, to an episode graced by the enchantment of the ages.
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Lords of the Dungeon 66: Talespire, Novel Mechanisms and the Suspension of Disbelief
Hear, O Cabalists! The noble Lords of the Dungeon return to regale thee with tales of roleplay anew. Today, we embark upon a quest into the mystical realms of Talespire, a 3D tabletop conjuration that doth defy imagination's bounds. Then our gaze falls upon three RPG gems, rare as phoenix feathers, bearing unique mechanisms: Ten Candles, Dread, and Alice is Missing. And in the shadows of discourse, we unfurl the cloak of suspension of disbelief, where the ethereal dance of fantasy and reality unfolds in the realm of roleplay. Join us on this lyrical odyssey, as the Lords of the Dungeon beckon thee to a world where stories breathe and dreams take flight!
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Lords of the Dungeon 65: The Responsibility of Character Investment
Hey Now Gang and welcome to another episode of Lords of the Dungeon! Today the gang gets into a discussion about their new campaign using the Old School Essentials RPG system in the world of Greyhawk. Then the Lords talk about their dive into the newest Dungeons and Dragons hostness, Baldur's Gate 3. Then Jess takes the gang down the long and winding road of player character investment and the group talks about the responsibility of the players and the game master.
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Lords of the Dungeon 64: Acting, Improv and Thinking on Your Feet
Hey Now Cabalists! The gang is back in action this month and we dive right into a discussion about Bauldur's Gate 3 and the hottest topic in all the internet - bear sex. After we exhaust that nonsense, we go into Bender's game of Star Trek Bridge Crew and how it's leading into another Star Trek Adventures RPG campaign. Then Jesko and Jamie talk about their upcoming Old School Essentials campaign and how they feel about going back to what is essentially a game designed 40 years ago. Then the Lords get into a discussion about acting, improvising, and thinking on your feet in RPGs.
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Lords of the Dungeon 63: Criminal Muppets, Roleplaying Mental Trauma and PC Conflict
Today Jess and Bender spin the yarn of their recent Star Wars adventures using the Blades in the Dark RPG called Criminal Muppets. Then the Lords take a question from a listener regarding roleplaying mental trauma. And finally, the game talks about healthy and unhealthy player character conflict.
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Lords of the Dungeon 62: Jess the Dungeon Master and What We Look For In RPG Game Systems
The Lords are back and today the gang gets right down to business talking about Jess' first time running a gamer for the group and what she learns, what she did great and some things she plans to work on for next time. Then the Lords dig into a meaty topic submitted by a listener asking what we are looking for in our RPG game systems and rulesets.
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Lords of the Dungeon 61: Honor Among Thieves, Dragonlance and Leveraging PC Backstories
Hey now Cabalists! Episode 61 kicks off with Jamie's spoiler-free review of the film Dungeons and Dragons Honor Among Thieves. Then the Lords get into a discussion about Jess' new Dragonlance campaign, our characters and how the gods of Krynn. Finally, the gang gets into a discussion about integrating player backstories into the campaign.
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Lords of the Dungeon 60: Taking a Break from RPGing and Homebrew vs Official Settings
Hey now Cabalists! Today the Lords start off by discussing their recent Call of Cthulhu 7th Edition adventure and give their final verdict. Then AC talks to the group about taking a break from Roleplaying for a bit so he can recharge his batteries. Finally, the gang discusses homebrew campaign settings vs officially published settings.
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Lords of the Dungeon 59: ChatGPT and Managing Player Abilities
Today the Lords open the show by talking about the hottest new toy in the tech world, ChatGPT and Jamie's experience solo role playing with it. Then the gang dives into a mega-discussion about Jess' new DnD campaign and managing player abilities that become problematic within the group.
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Lords of the Dungeon 58: Catching Up with the Lords
The Lords of the Dungeon are back in action and ready to get busy with some roleplaying! The gang dives back in by discussing a ton of great books and games including The Expanse, The Ultimate Micro-RPG Book, Alien Destroyer of Worlds, Lancer, Vampire the Masquerade, Blades in the Dark and Call of Cthulhu. Enjoy!
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Lords of the Dungeon 57: Heirs to Heresy, Fallout and Our Tabletop RPG Pet Peeves
In episode 57 Bender starts out by talking about his recent game of Heirs to Heresy: The Fall of the Knights Templar from Osprey Games. Then the gang talks about their first foray into the Fallout RPG from Modiphius. Then the Lords round out the episode with a discussion about the things in RPG that they hate - their tabletop roleplaying game pet peeves.
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Lords of the Dungeon 56: Fallout, Story Arc or Character Arc and Video Games That Make Great RPGs
Today the Lords start out episode 56 by discussing their new campaign using the Fallout RPG from Modiphius. Jesko explains the setting and the rest of the gang details the characters they'll be playing. Then the group takes a question from a listener asking which we more value, campaign story arcs or our own personal character's story arc. And finally, the Lords each give one pick of a video game that they think would make a great tabletop RPG.
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Lords of the Dungeon 55: GM Prep, Spooky Adventures and Roleplaying Fear
In episode 55, The gang starts out by having Aaron reveal his purchases at Origins Game Fair 2021 and then jump into a listener submitted question about how the Lords prepare for campaigns as Game Masters. And finally, the Lords discuss roleplaying fear, game mechanisms that promote fear in players and running spooky adventures for the Halloween season.
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Lords of the Dungeon 54: Creating and Running Villains and Gaming Group Styles
In episode 54, The gang starts out by talking about their recent roleplaying game battery recharging hiatus and their meeting to discuss what we're going to play next included - Fallout, Shadowrun, Pulp Cthulhu and Star Wars. Then the Lords take a question from Cabalist Brett regarding creating and running dastardly villains and how to do it without feeling like a dirtbag. Then finally the group talks about all kinds of gaming group styles, look at their own gaming style and discuss the impact style has on enjoyment.
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Lords of the Dungeon 53: Alien RPG, Cyberpunk Red vs Shadowrun and The Tone of the Campaign
In episode 53, The Lords begin by talking about their recent cinematic Alien Role Playing Game session and discuss the system and boxed adventure structure. Then the gang takes a question from a listener asking which we like better, pure Cyberpunk like Cyberpunk Red or Shadowrun with magic and fantasy races in the mix. Finally, Jamie, Bender, Jess and Jesko discuss the tone of a campaign and how that can affect the mood and enjoyment of the players.
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Lords of the Dungeon 52: High vs Low Complexity Roleplaying Games
In episode 52, the gang starts out be discussing what they're going to do during the summer months with vacations and other travel interferes with the gaming schedule. Then the Lords take a couple of questions from listeners including running games with little knowledge of the setting and what RPGs would NOT like to run or play in. Then the group rounds out the episode by talking about high vs low complexity role playing game systems.
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Lords of the Dungeon 51: Three Pillars of a Strong Party
In episode 51, the Lords start out with Bender raving about his Star Trek Adventures campaign and then the game discusses three pillars of building a strong role-playing adventuring party - building strong relationships, discussing player character ideals and developing sharing long and short term goals.
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Lords of the Dungeon 50: Warhammer Fantasy Roleplay and Our Game Group Reboot
In episode 50, The Lords celebrate because they're finally getting back together to game in person after more than a year of online gaming! Then they take a question from a listener asking them what they like about the Warhammer Fantasy Roleplay RPG setting. And finally, they discuss when they do get back together for in-person gaming, what things can they do to enhance the experience so that its more fun than it has ever been?
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Lords of the Dungeon 49: Making Skills More Exciting and Our Favorite RPG Moments
In episode 49, Bender talks about his new Star Trek Adventures Campaign and Jamie and the gang discuss Cyberpunk Red. Then the Lords take a question from a listener regarding making game systems and skills more exciting. Then finally the group tells their favorite gaming stories and discuss why they were fun moments.
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Lords of the Dungeon 48: Where Did It All Go Wrong?
In episode 48, Jamie tries to justify pledging to the Zombicide Undead or Alive Kickstarter by asking the gang if they'd like to play in an old west roleplaying game like Deadlands... so he can use the miniatures. Then the Lords take a question from a listener regarding arguments in the group resulting campaign gridlock. And finally, the gang talks about Where Did It All Go Wrong? When campaigns, players and game masters screw up, make bad choices or just walk the wrong way and it all goes downhill from there.
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Lords of the Dungeon 47: Problems All Tabletop Role Playing Gamers Experience
In episode 47, Bender starts out by talking about his Muppets in space Star Wars campaign and has chosen to switch gaming systems to Star Wars Edge of the Empire from Fantasy Flight Games. Then the Lords take a series of questions form listeners describing problems situations that many role playing groups experience and how they've dealt with them in the past.
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ABOUT THIS SHOW
Tune in every Wednesday to immerse yourself in The Secret Cabal Gaming Podcast, dedicated to board games, card games, role-playing, and the miniatures hobby. Join The Secret Cabal Founders: Jamie, Chris, Steve, Don, and Tony T, as they present a captivating array of perspectives on board games, all delivered with a generous dose of irreverent nonsense. Explore the world of role-playing games with The Lord of the Dungeon, and accompany the Filthy Casuals as they delve into the miniatures gaming hobby in Battletome. The Founders and Lords are devoted to providing you with irreverent entertainment, thought-provoking commentary, and an enthusiastic experience centered around the hobbies we love.
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The Lords of the Dungeon
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