All Episodes
The Lords of the Dungeon: A Role Playing Game Podcast by The Secret Cabal — 104 episodes
Dungeon Masters Ludus 04: The Art of the Encounter
Dungeon Masters Ludus 03: The Culture of Play
Dungeon Masters Ludus 02: The Spark Of Inspiration
Dungeon Masters Ludus 01: Session Zero and the Group Charter
Lords of the Dungeon 92: Overcoming Being Uninspired
Lords of the Dungeon 91: Listener Inquiry Gallimaufry
Lords of the Dungeon 90: Artificial Intelligence in TTRPGs
Lords of the Dungeon 89: Keeping the Momentum
Lords of the Dungeon 88: Becoming The Character
Lords of the Dungeon 87: Listener Inquiry Gallimaufry
Lords of the Dungeon 86: Sandbox vs On-Rails
Lords of the Dungeon 85: Character vs Player Motivation
Lords of the Dungeon 83: The Perils of Joining a New Group
Lords of the Dungeon 83: Finding the Balance
Lords of the Dungeon 82: Campaign Implosion and Player Preparation
Lords of the Dungeon 81: Our New Pathfinder 2e Campaign
Lords of the Dungeon 80: Balancing Rewards and The Virtue Engine
Lords of the Dungeon 79: Developing a New Adventuring Party
Lords of the Dungeon 78: Metacurrencies and PC Advancement
Lords of the Dungeon 77: Playing the Game or Roleplaying The Character
Lords of the Dungeon 76: Making Your Setting Feel Alive and Sudden Campaign Ends
Lords of the Dungeon 75: Mothership, Shadowrun, and Player Created NPCs
Lords of the Dungeon 74: The Quiet Year, Fallout, and Superheroes
Lords of the Dungeon 73: Exploitable Abilities
Lords of the Dungeon 72: Our Favorite Characters and Character Idiocracies
Lords of the Dungeon 71: Goofing Off vs Getting Serious and Game Master Preparation
Lords of the Dungeon 70: What We Want to Play in 2024 and Player Choice in RPGs
Lords of the Dungeon 69: Casual Game Mastering and Inspiration
Lords of the Dungeon 68: TV and Movie RPGs and Player Engagement
Lords of the Dungeon 67: Game Masters Do Terrible Things and Player Archetypes
Lords of the Dungeon 66: Talespire, Novel Mechanisms and the Suspension of Disbelief
Lords of the Dungeon 65: The Responsibility of Character Investment
Lords of the Dungeon 64: Acting, Improv and Thinking on Your Feet
Lords of the Dungeon 63: Criminal Muppets, Roleplaying Mental Trauma and PC Conflict
Lords of the Dungeon 62: Jess the Dungeon Master and What We Look For In RPG Game Systems
Lords of the Dungeon 61: Honor Among Thieves, Dragonlance and Leveraging PC Backstories
Lords of the Dungeon 60: Taking a Break from RPGing and Homebrew vs Official Settings
Lords of the Dungeon 59: ChatGPT and Managing Player Abilities
Lords of the Dungeon 58: Catching Up with the Lords
Lords of the Dungeon 57: Heirs to Heresy, Fallout and Our Tabletop RPG Pet Peeves
Lords of the Dungeon 56: Fallout, Story Arc or Character Arc and Video Games That Make Great RPGs
Lords of the Dungeon 55: GM Prep, Spooky Adventures and Roleplaying Fear
Lords of the Dungeon 54: Creating and Running Villains and Gaming Group Styles
Lords of the Dungeon 53: Alien RPG, Cyberpunk Red vs Shadowrun and The Tone of the Campaign
Lords of the Dungeon 52: High vs Low Complexity Roleplaying Games
Lords of the Dungeon 51: Three Pillars of a Strong Party
Lords of the Dungeon 50: Warhammer Fantasy Roleplay and Our Game Group Reboot
Lords of the Dungeon 49: Making Skills More Exciting and Our Favorite RPG Moments
Lords of the Dungeon 48: Where Did It All Go Wrong?
Lords of the Dungeon 47: Problems All Tabletop Role Playing Gamers Experience
Lords of the Dungeon 46: Warhammer Fantasy Roleplay and Challenging Combat
Lords of the Dungeon 45: Fantasy Grounds, Maturing as Gamers and Collaborative Worldbuilding
Lords of the Dungeon 44: Dungeons and Dragons Video Games, An OP Character and Playing Rogues in Fantasy Campaigns
Lords of the Dungeon 43: Jess' Campaign, Warhammer FRP Training and Dealing with the Randomness
Lords of the Dungeon 42: Star Trek Adventures Post Mortem and Warhammer Fantasy Roleplay Pre-Game
Lords of the Dungeon 41: A Potpourri of Roleplaying Topics
Lords of the Dungeon 40: Aaron's First Time GMing and Theater of the Mind
Lords of the Dungeon 39: Take-Backs and First Time GM Jitters
Lords of the Dungeon 38: Online Gaming and Star Trek Adventures
Lords of the Dungeon 37: Puzzles, Letting your DM Down Easy and Playing Religious Characters in Fantasy Games
Lords of the Dungeon 36: Altered Carbon and High vs Low Level Campaigns
Lords of the Dungeon 35: Campaign Settings of the Past and Wizards in Role Playing Games
Lords of the Dungeon 34: Atlas, Using Board Game Minis for RPGs and One-Shot RPGs
Lords of the Dungeon 33: Tremulus, Collaborative Story Telling, When to Goof Off and Writing Backstories
Lords of the Dungeon 32: Feast of Legends, Mothership, Microtransactions and Dice Mechanisms
Lords of the Dungeon 31: A Campaign Reborn, The End of the World and Warriors in Role Playing Games
Lords of the Dungeon 30: What New Dungeons and Dragons Class We'd Create and First Time Game Master Tips
Lords of the Dungeon 29: Cyberpunk Red, AC's Dice, Balanced Parties and Campaign Goals
Lords of the Dungeon 28: Board Gamifying RPGs, Homebrew Settings and Campaign Settings We Want To Try
Lords of the Dungeon 27: Upcoming RPGs We're Excited About, ACs Luck and Communicating What You Want in Your Games
Lords of the Dungeon 26: Mutants and Masterminds, Fallout and Using Discord for our Campaign
Lords of the Dungeon 25: Dungeons and Dragons Campaign Update and The Opening Announce Game Show
Lords of the Dungeon 24: Art and Arcana, Scheduling, Online Roleplaying and Murder Hobos
Lords of the Dungeon 23: Feel Bad Moments and Flaws and Hindrances in Your Character
Lords of the Dungeon 22: Shadowrun Special Edition
Lords of the Dungeon 21: RPG Sports, GM vs Player Description and Playing Your Alignment
Dungeon Masters Ludus 08: Running Horror Adventures
Lords of the Dungeon 20: DnD Beyond Look Back, Our Favorite Monsters and The GM and Player Arms Race
Dungeon Masters Ludus 07: Creating A Moment
Lords of the Dungeon 19: Our Dungeons and Dragons Campaign Update and Player Meta
Dungeon Masters Ludus 06: Game Master Meta, Cheating and Thinking on Your Feet
Lords of the Dungeon 18: Betrayal in the Party and Creating Ambiance in your Sessions
Lords of the Dungeon 17: Knowing What Your Players Can Do and Experience
Lords of the Dungeon 16: Players Knowing More than the GM and Things We Could Improve Upon in Our Roleplaying
Dungeon Masters Ludus 05: Game Master Styles
Lords of the Dungeon 15: Good and Evil Mixed Parties and The Economy of Loot
Dungeon Masters Ludus 04: Just Starting Out As A Game Master
Lords of the Dungeon 14: End of the World Followup, GMs Playing Characters and Great Villains in RPGs
Dungeon Masters Ludus 03: When You Screw Up and Building Memorable NPCs
Lords of the Dungeon 13: Bender's End of the World Game, Repairing a Fractured RPG Group and Dark Earth 1899 Update
Dungeon Masters Ludus 02: Making a Great First Adventure in your new RPG Campaign
Lords of the Dungeon 12: Using Combat Descriptions and Planned Character Evolution
Dungeon Master's Ludus 01: The First Steps in Creating a Great RPG Campaign
Lords of the Dungeon 11: How Long RPG Campaigns Should Last and Dark Earth 1899
Lords of the Dungeon 10: Xanathar's Guide to Everything, Fate Core's Fate and Making Combat Fun For Everyone
Lords of the Dungeon 9: Super Villain Campaigns and Getting Players Invested
Lords of the Dungeon 8: Select an Appropriate RPG System and The Fate Core System
Lords of the Dungeon 7: Overcoming GM Anxiety
Lords of the Dungeon 6: Power Gaming and Min-Maxing
Lords of the Dungeon 5: Death and Consequences
Lords of the Dungeon 4: Uncomfortable Situations
Lords of the Dungeon 3: On Rails vs Sandbox Campaigns
Lords of the Dungeon 2: The Technology Level in Your Game
Lords of the Dungeon 1: Building a Better Party