PODCAST · games
The Ludonarrative Podcast
by Epilogue Gaming
A long form podcast that analyzes the intersection between gameplay and narrative. Hosts Blake Guthrie and Preston Johnson aim to answer a simple question. How do game mechanics tell stories?
Episodes
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Super Mario Odyssey
In this month's episode of LudonarrativeFM, Preston and Blake journey through the many joyful kingdoms in Super Mario Odyssey (2017). This bouncy and boisterous 3D platformer boasts a bunch of boundless fun and movement tech. We begin by critiquing and pulling this game apart for being over-hyped...
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Undertale
In this month's episode of LudonarrativeFM, Preston and Blake laugh and wonder at Toby Fox's unforgettably idiosyncratic game, Undertale (2015). This narratively complex and multifaceted game ensnares the player in a multitude of unique situations that only video games could provide. Your...
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Gris
In this month's episode of LudonarrativeFM, Preston and Blake explore the uniquely artistic and emotional Gris (2018). This melodic platformer envelops you in a swirling watercolor world of hand-animated beauty, illustrating the journey of a young woman through emotional grief and depression. We...
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The Walking Dead
In this month's episode of LudonarrativeFM, Preston and Blake relive the harrowing tales of Telltale's The Walking Dead (2012). This episodic series of games frames large swaths of its narrative in terms of player choice, making you feel like a deep part of moral decisionmaking. The unforgettable...
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Pony Island
In this month's episode of LudonarrativeFM, Blake and Preston play Pony Island (2016). Pony Island, created by Daniel Mullins, is a deceptive puzzle game that breaks all the rules of how videogames should behave. Support LudonarrativeFM: Patreon.com/EpilogueGaming For more discussions like these:...
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Dark Souls
In this month's episode of the Ludonarrative Podcast, Blake and Preston talk Dark Souls (2011). Dark Souls is game that seamlessly integrates its lore into storytelling. The game mechanics are a pastiche of classic RPGs, combined in a such a way that has earned Dark Souls a reputation for extreme...
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Journey
In this month's episode of the Ludonarrative Podcast, Blake and Preston explore the fantastical world of Journey (2012). Journey is a beautifully ethereal and independent quest through a desertous seascape. The game mechanics teach the player that the world is to be navigated, not hid from....
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Lisa: The Painful
In this month's episode of the Ludonarrative Podcast, Blake and Preston endure Lisa: the Painful (2014). Lisa is an RPG that severely punishes its players. The game mechanics are all about loss, trauma, and psychological instability. Lisa, created by Austin Jorgensen, demonstrates how a video…
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Thomas Was Alone
In this month's episode of the Ludonarrative Podcast, Blake and Preston bounce around ideas about the minimalist masterpiece "Thomas Was Alone" (2012). Thomas Was Alone tells its stories through its characters, and its characters are revealed through their game mechanics. This game, designed by...
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Shadow of the Colossus
In this month's episode of the Ludonarrative Podcast, Blake and Preston spend time unraveling the hauntingly beautiful "Shadow of the Colossus" (2005). This game, designed by Fumito Ueda, adheres to the design principle, "design by subtraction." The game's mechanics come alive, even today, as we...
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Brothers: A Tale of Two Sons
Blake and Preston break down how Brothers' dual-stick mechanic enhances the storyline throughout the game.
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ABOUT THIS SHOW
A long form podcast that analyzes the intersection between gameplay and narrative. Hosts Blake Guthrie and Preston Johnson aim to answer a simple question. How do game mechanics tell stories?
HOSTED BY
Epilogue Gaming
CATEGORIES
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