PODCAST · leisure
The Many Sided
by themanysided
A Canadian made ”real play” DND podcast. Join us on our adventures as we explore a heavily modified Lost Mines of Phandelver and Below module. Located in Regina Saskatchewan we are a group of friends just throwing dice and having fun
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22
Oh, you need Rogoo stuff
Our adventurers are out of the mountains and now must find the path to the Marauders camp. But, you can still make friends along the way
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21
The Power of Friendship
After dealing with some Cragmaws and some creepy Ettercaps our adventurers are finally reunited. Lets see what they are up to...
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20
Ettercap you in the a##
Our adventurers are reunited and now need to get out of this mountain. Stay tuned to see what they do
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19
Such a shame they must die
Even though our adventurers are cold, tired, and robbed they are still seeking vengeance. Our small troupe of Goblins might be small but they are mighty....who will triumph in this episodes battle of the player characters.
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18
BOLEM BOLEM BOLEM!!
Our adventurers are frozen near to death, finding a small reprieve in a seemingly empty and derelict cave. One adventurer isnt with them. Lets catch up with Fency and what he is up to
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17
There be giant kin and frozen streams in these mountains
Our adventurers continue to make their way through the frozen mountain pass but several obstacles are in their way. Strategy will need to be on point if everyone wants to survive
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16
I'm not wearing hockey pads!
Our session opens with the ghoul fight, hilarity ensues. The group finds out there are several ways to jump a gap.
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15
You only really need one hand, right?
Our adventurers make their way to Agatha, but will they ask the question that they've been tasked with? A tough fight introduces our adventurers to a mysterious stranger.
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14
Gnome dome could be home
Our adventurers continue their search for Agatha but find something far more fun. JC finds out public intoxication and indecency can lead to a time out! Some information is gathered about these strange Goblins sighted in the area.
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13
Hobgoblins are rampant in these parts
Our adventurers might be afraid of things that go swarm in the night. Karl and Fency have a little heart to heart and Amara gets handsy with...everyone.
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12
A different approach
The adventurers continue their investigation of Old Owl Well. They discover that some reputations can cloud an open mind, and that not all undead are unthinking.
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11
Ashes to Ashes Dust to Dust
The party decides what to do for their next leg of the journey. Sometimes a horse lost is information gained, and whats up with Karl?
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10
A little R and R with a portion of Plotting
The group takes the day to decide what their best course of action is. Fency becomes a believer and Belmiir fears they've lost another to the bottle...
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9
Bottles, Borf, and Birthdays!
Karls curiosity about his bottle evolves, a guest character enters the fray, and the adventurers even make a birthday celebration awkward....and things go bump in the night...marco....polo.....
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8
Phandalin is pretty Phine
Missing townsfolk is just one of the problems our adventurers face. Karl finds a new obsession while Fency becomes someones new obsession
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7
The lost have yet to be found
Our adventurers push deeper into the Cragmaw hideout yet some things that are lost remain to be found. Phandalin and some creature comforts cant be too far off now.
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6
Good healing potions are hard to Floon.. I mean Find
Our adventurers continue their search for Gundren and Floon. The goblin path seems like the best path towards some answers but sometimes the answers find you....with a black shafted goblin arrow
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5
Rock A Bye Baby
Our adventurers continue the trek to Phandalin. Old men, good advice, an ambush and a mean mean tree...
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4
New friends, weak Beer, and a High Road
Our Adventurers arrive at Waterdeep but action and adventure are difficult to turn down. After finding a new friend they head towards Phandalin and their destinies
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3
There's more than one way to put out a camp fire
Our band of misfits continue to Waterdeep. They take some time to get to know each other and their beasts of burden, before arriving at the gates of the fabled city of Splendors.
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2
No mules were hurt in the recording of this podcast
The adventurers march towards Waterdeep with a dwarven puzzle box in hand. Innocuous meetings on the road sometimes leave a bad taste later in the day.
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1
Session 2 Journeys beginning
We lost our 1st session so we are starting with session 2. We are playing a modified Lost mines of Phandelver, a Dungeons and Dragons module. A group of adventurers seek their friends and/or riches in a recent cave collapse that revealed tunnels under Red Larche. Monsters, mayhem and many adventures await them.
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