PODCAST · fiction
The Reckoning.
by The Jester's Tale
Welcome to this podcast series. We are going to venture into the world and release the unknown into the world with our 6 players. As they travel they will learn and discover what secrets are out there. The Reckoning is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.” Intro License Code: N65KPCQEJVOG60QC Hosted on Acast. See acast.com/privacy for more information.
Episodes
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Marshal's Adventure
Marshal has left the party to follow the proper task. Now he has put himself into a fun predicament. T82V9WOVAXBII35A Hosted on Acast. See acast.com/privacy for more information.
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The Sleeping Spirit
We fight and learn the extent of Dimitris' abilities. Is Threat level death true? Hosted on Acast. See acast.com/privacy for more information.
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The Monastery
We travel with our friends to the monastery where we interrogate Breeze and we lose Marshal in a hole? Hosted on Acast. See acast.com/privacy for more information.
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Non-Linear Existence
After a slight break, we have started season 2 of the reckoning. We are publishing official episodes now a few times a month, depending on the length of our session, as we will only be playing once a month. We will however have other episodes released between different podcasts and campaigns…
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The Final Blow
As we find the “Staff Boy” we prepare for battle. However, we have a predicament. The lord’s quest comes to an end. But what happens next? Hosted on Acast. See acast.com/privacy for more information.
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Incomes the light
We travel deeper into the cave and allow ourselves to be distracted by petty events. Nyx is trapped and we must prepare. Hosted on Acast. See acast.com/privacy for more information.
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The dark Chamber
We travel on with a crazy man as we go to the dark orb. We split up and enter a cave. However, Nyx found our Old friend. Hosted on Acast. See acast.com/privacy for more information.
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The Empty Trial
We start off with trial and destruction. We are short a few players to begin. But we manage to escape from the box. A pocket Airship?!? Hosted on Acast. See acast.com/privacy for more information.
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The Mysterious Army
We finish our trek on the mountain and return to the village where we lay for the night and try to clothe our friend. Hosted on Acast. See acast.com/privacy for more information.
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The Falconry Task
We fight our way up the mountain and split up on our separate ways. But it becomes mysterious. Hosted on Acast. See acast.com/privacy for more information.
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The Mysterious Visitor
We find that the door has been taken and we are trapped in Barnia. There is a strange man lingering however. Hosted on Acast. See acast.com/privacy for more information.
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The Barnian Village
We travel with our new friend into Barnia. But be warned. Not everything is as It seems. Hosted on Acast. See acast.com/privacy for more information.
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The strange goo
We adventure towards darkness and run into a set of ruins with a strange goo inside. Hosted on Acast. See acast.com/privacy for more information.
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The Daughter of Yens, Box
As we journey back to the manor, we sadly do not hit the old man again. However, we trap the people in the box of Yen. Due to the staff boi, the people got in the box. And we head to Darkness once again. Hosted on Acast. See acast.com/privacy for more information.
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To Yen(The hot one)
As Marshal approaches the gate, he bangs in demand of being let in. A small man hits buttons and screams color. So Marshal closes the door on his friends. Then Green is screamed. Hosted on Acast. See acast.com/privacy for more information.
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To the Right
As we journey to the right we board the slip and slide and play in the mud before we(marshal) give up. Then we learn about Yang. Sneak peak: There is soon to be a short coming titled "Trail Thoughts, Duh Duh DUNNNNNNN" Hosted on Acast. See acast.com/privacy for more information.
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Absolute willpower.
As we return to the camp and become unable to take our cargo we find a woman inspecting our horse. So, we throw a javelin through her arm. Hosted on Acast. See acast.com/privacy for more information.
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Strange old man.
After Running over the old man, abandoning the Lord and seeing the past we journey up the stairs we find a room of cloaked men, a familiar voice, and we Kick the old man????? What is up with that? Hosted on Acast. See acast.com/privacy for more information.
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Journey to the Yin and Yang
As well leave the manor we run into a new friend, one of our players with a character of his own. We venture off onto the road on our horse and wagon. And RUN over an old man???? Hosted on Acast. See acast.com/privacy for more information.
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To Safety and Knowledge
We collect the people and travel back to the manor before we go learn from the monks about the Orbs. And the gate did what???? Hosted on Acast. See acast.com/privacy for more information.
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To the People
We shall rescue the people and bring them to safety. Victory or death. Hosted on Acast. See acast.com/privacy for more information.
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The Attack on the Manor
We have won the fight and returned to the manor slightly disoriented. However a problem has arrived. Hosted on Acast. See acast.com/privacy for more information.
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The Final Blow. Enter darkness.
We have finished our rest. Let us verge into the hole. But be warned it isn’t what it seems. Hosted on Acast. See acast.com/privacy for more information.
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Into the Mountain
We shall adventure deep into the mountains and possibly engage into Combat to win. Hosted on Acast. See acast.com/privacy for more information.
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The Calling
We have been called, now stand and fight. Hosted on Acast. See acast.com/privacy for more information.
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ABOUT THIS SHOW
Welcome to this podcast series. We are going to venture into the world and release the unknown into the world with our 6 players. As they travel they will learn and discover what secrets are out there.
The Reckoning is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.”
Intro License Code: N65KPCQEJVOG60QC
Hosted on Acast. See acast.com/privacy for more information.
HOSTED BY
The Jester's Tale
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