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The Slaywrights

A D&D podcast brought to you by a group of story-loving, lore-crafting, longtime friends that enjoys defying tropes and sowing a little laughter and chaos along the way. Join us every other week as we explore new, original worlds and spin our own takes on the realms you've known for so long. Follow along and laugh with us as we craft tales, adventure into the unknown, and weave our own patch into the rich and expansive tapestry that is Dungeons & Dragons.

  1. 160

    Session 152: Mad Maxing It

    Finch explains what they suspect Cyric is really doing, and after an afternoon of scavenging for supplies in the ruined city of Aposa, the Fellstar Pirates and their Mammon Machine cohort begin their assault on the bones of Vokka.

  2. 159

    Session 151: Homegrown Friends

    Olihara shows the Fellstar Pirates a little more of what she’s been dealing with for the past few months, and reconnects them with an old friend. After that, they move into the planning phase of this giant skelly rodeo.

  3. 158

    Session 150: Here Lies, The Fallen

    After over four months of staying in one place, the Fellstar Pirates are finally back in space, en route to the place where it all began: the planet Doth.

  4. 157

    Session 149: Beginning Again

    The final repair has been completed on the Reliable. Now it’s time for the Fellstar Pirates to say goodbye to family and friends, and return to space.

  5. 156

    Bridge: Fellstar

    It’s been four months since Tiamat’s defeat and MUUT’s noble sacrifice. Zellias reflects on the key events of those months which have lead him to where he is now.

  6. 155

    Bridge: Deathsong

    It’s been four months since Tiamat’s defeat and MUUT’s noble sacrifice. Finch reflects on the key events of those months which have lead them to where they are now.CONTEXT: Tholg is Scott’s half-orc fighter from a 3.5 campaign we played together back in the early 2010s

  7. 154

    Bridge: Breaker

    It’s been four months since Tiamat’s defeat and MUUT’s noble sacrifice. Eo reflects on the key events of those months which have lead her to where she is now.

  8. 153

    Bridge: Magnus

    It’s been four months since Tiamat’s defeat and MUUT’s noble sacrifice. Galva reflects on the key events of those months which have lead her to where she is now.

  9. 152

    Session 144: All That Remains

    With Tiamat vanquished, the Fellstar pirates have a lot of picking up to do.

  10. 151

    Session 143: Divine Demolition

    With the aid of the metallic dragons from Asgorath’s Pinnacle, the Fellstar Pirates rush to their final showdown against the goddess Tiamat.

  11. 150

    Session 142: The Death Squire & The Dragon

    Zellias tries not to have an emotional crisis while the girls definitely do not rob the bank, and Finch has an uncomfortable theory about Sweet Summer Child Prince Eldrax which they are able to assess nearly as soon as they have it.

  12. 149

    Session 141: Vaudeville Mercenaries

    The Fellstar Pirates and Koltesh make their way to Rumbletums’ bar, but encounter the man himself before arriving at their destination, which is just as well, because keeping Rumbletums company is the white dragon Nomboc.

  13. 148

    Session 140: Koltesh & Gaaldrith

    The Fellstar pirates rush to aid Amontia, and face a tough fight against Larhiss, the red dragonborn barbarian turned adult red dragon. But that isn't the only fight they have to win.

  14. 147

    Session 139: The Divine Dragon War

    Bolstered by the blessing of Bahamut, the Fellstar Pirates face down the draco lich and her death knight consort.CW for NPC eye injury

  15. 146

    Session 138: Dark Sun Rising

    The necromancer has revealed herself, and locked the Fellstar pirates in a small burial chamber with two very large, very nasty undead. And that's just the start of this very bad day.CW for Dismemberment, zombies, zombie-typical body horror, NPC eye injuryWe're switching temporarily back to a bi-weekly release schedule for the 2025 holiday season.

  16. 145

    Session 137: The Three "C's"

    Quiet, Cautious, and Careful - The Fellstar Pirates deal with Boneclaw, and finally uncover the face of the necromancer behind the horrors. Content warning: Emetophobia, zombies, and zombie-typical body horrorANNOUNCEMENT: Beginning this week, we will be returning to a bi-weekly release schedule for the holidays! We hope you have a wonderful season and a safe end to 2025! See you in 2026!

  17. 144

    Session 136: Crypt Crawling

    The Fellstar Pirates enter the royal crypt of the Goldendrake family, and gain an even better understanding of just how deep the rot goes.Apologies for hiccups with Anthony’s audio. Content warning: zombies and zombie-typical body horror

  18. 143

    Session 135: Become A Problem

    The Fellstar pirates have no plan to get their captain back, and no way to come up with one, but they rush headlong to the castle anyway.

  19. 142

    Session 134: Seeing Red

    Zellias has finally told his sister who he is, which sparks a much more intimate discussion about the king’s behavior. After finally leaving Amontia and Mrs. Drowfire, however, Zellias breaks off from the crew to take a walk and clear his head. Finch asks him to stay out of trouble before he goes, but as usual, he doesn’t listen.

  20. 141

    Session 133: The Prince & His Nan

    The day after the disastrous royal gala, the Fellstar pirates regroup to search for Koltesh, and wait for their next summons to report to the princess.CW for surgery & necrosis

  21. 140

    Session 132: Don't Fart the Reaper

    Zellias and Finch share a magical ballroom dance, and an ill-timed fart from an individual who shall remain nameless ruins the party for literally everyone.CW for necrosis

  22. 139

    Session 131: Packing the Powder Keg

    The princess’ plan goes into action as Zellias and Finch navigate the tension-filled royal gala while Eo, Galva, and Koltesh explore the castle unsupervised.

  23. 138

    Session 130: Mrs. Drowfire

    Mrs. Drowfire has a foolproof plan to smuggle the Fellstar Pirates into the Royal Palace. All it’s going to take is a little elbow grease, a tarp, and a cart of dubious workmanship.

  24. 137

    Session 129: Crashing with Koltesh

    Koltesh invites the Fellstar Pirates to crash at his place while Amaranzia’s resistance waits to see how the king will respond to their treasonous bell-ringing.

  25. 136

    Session 128: For Whom the Bell Tolls

    Finch wants to try diplomacy, but Mirror!Eo and Galva just want to fight. After solving the final dragon tower puzzle, the Fellstar Pirates are at long last able to commit a bell treason, and finally meet their mysterious employer, Amaranzia.

  26. 135

    Session 127: Now Is No Time For Joke!

    The Fellstar Pirates are tasked to defend their actions and character to a pedantic silver dragon. Then they have to figure out the trick to the test administered by the gold dragon. Then they have to solve a nasty burn injury puzzle. It’s an eventful session for our heroes!

  27. 134

    Session 126: Asgorath’s Pinnacle

    Combining expert misdirection along with some strategically-placed fourth-level spells, the Fellstar Pirates make it to the base of their goal - the first floor of Asgorath’s Pinnacle. But getting here was just the easy part, as Zellias belatedly remembers upon ascending to the tower’s first level.

  28. 133

    Session 125: Teine Breith

    The Fellstar Pirates try to gather information on the current political climate of Ziltroma, and wind up offending the nicest man on the planet with their rude questions. After that, they feel they have enough information to justify doing the Nightshade’s requested crime, so they proceed to get that underway.

  29. 132

    Session 124: The Nightshade Conspiracy

    Once Galva shares that she spotted Bor - one of the five members of the Veda Force - Zellias lays down the law: He needs everyone to don’t. No fun allowed at this week-long dragon party. But once the mysterious “Amaranzia” gets in touch, things really start to fall apart; at least for the captain.…Let’s be real, he wasn’t holding his shit together very well to begin with.

  30. 131

    Session 123: Fortunate Suns

    The message from Zellias’ dead woman is revealed, and the crew have some decisions to make. Before they follow that lead, though, they have to figure out what to do with their unexpected stowaway and with their kidnapped shard mind.

  31. 130

    Session 122: Death & Life

    Before the Fellstar Pirates and their new shard mind buddy can escape the facility at Penjara-9, they have to play a real-life game of Five Nights at Froggy’s.CW for NPC body horror

  32. 129

    Session 121: Wake Up and Face the Dawn

    With the Zirconium Alloy defeated, the Fellstar Pirates can finally rescue Mystra and Lathander, but this tiny crew of four pirates still has a pretty big hurdle to accomplishing that…

  33. 128

    Session 120: Shatter the Servant

    The final obstacle between the Fellstar Pirates and Mystra is one of the Adamantine Authority’s finest soldiers: The Zirconium Alloy. There is no Power of Friendshipping this man; his only loyalty is to his evil god, and his end goal is the destruction of all life in the name of that god.

  34. 127

    Session 119: Into the Depths

    The Fellstar pirates and Dr. Gelko press onward, deeper into the facility, and finally make it to their ultimate destination.

  35. 126

    Session 118: The God That Never Was

    The Fellstar Pirates and Dr. Xalbar Gelko. make it to the labs in Penjara-9, where they learn even more than they bargained for.

  36. 125

    Session 117: Heads Will Roll

    The Fellstar Pirates proceed to act more like pirates in this one single session than they have in the entirety of their adventures so far. Sneak attacks, surprise rounds, and subterfuge abound as they sow chaos through the massive mining facility on their way to Xalbar Gelko’s laboratory.

  37. 124

    Session 116: Infiltrating Penjara-9

    The Fellstar Pirates have a rough start on their raid of the Penjara-9 mining facility, and things quickly go from bad to worse when they finally encounter the creatures stalking the actual mines.

  38. 123

    Session 115: Krannath Mindeye Navarro

    The crew meet the head of the Dark Matters for breakfast at True Neutral ground: The Space IHOP. After a very tense meeting, they make their way to the black hole and Penjara-9 to finally begin their raid of the place.

  39. 122

    Session 114: Nokio, Boba King, & Hot Tonic

    After acquiring a fresh set of clothes for Dr. Gelko, the crew of the Reliable have a lot to discuss with regard to their plans of infiltrating and destroying Penjara-9. But before they can get started, they have to humor the Dark Matters man.

  40. 121

    Session 113: Dr. Xalbar Gelko

    It’s the Ultimate Showdown Round 2 between the Fellstar Pirates and the Shade of Myrkul - the TRUE Shade of Myrkul, this time.CW: Zombies

  41. 120

    Session 112: Run Out the Clock

    Between fighting off the undead hoards and learning more deeply troubling things about what’s gone on in this facility, things aren’t looking great for our heroes. Regardless, all four crewmates press grimly onward, determined to confront the Shade of Myrkul and leave with his prisoner.CW: Zombies, Body Horror, Disfigurement

  42. 119

    Session 111: Welcome to Necrotic Park

    With no other choice, the Fellstar pirates press deeper into the derelict research facility that is crawling with undead. If they had a nickel for every time this has happened, they’d only have two nickels, but it’s weird that it happened twice.CW: Zombies

  43. 118

    Session 110: Defying Gravity

    Eo asks if the crew should possibly make use of that business card she got from Auntie Sage several chapters ago, the mystery of Kong Maat is solved, and the crew dock at their next destination to attempt to save the life of one Dr. Xalbar Gelko.

  44. 117

    Session 109: Order & Chaos

    In addition to finding the Divine Rune, the Fellstar Pirates also have the opportunity to awaken Mielikke, Lady of the Forest - which, naturally, they jump at. Once Mielikke is taken care of, the crew wrap things up in the Feywyld and take off, leaving behind a host of new allies and a grateful, chaotic planet.CW for substance use

  45. 116

    Session 108: Fateful Recollection

    The Fellstar Pirates have finally acquired the Divine Rune, and Galva and Finch have gained a bonus session of mind-fuckery. Now it’s time to wind down in the aftermath of the Ascension Ceremony assault, and make plans for the crew’s unexpected diplomatic meeting with Eclipse Lightwave, the Platinum Alloy.

  46. 115

    Session 107: The Revolution Will Be Televised

    The Fellstar Pirates complete their assault on Tassarion Sunhold’s Ascension Ceremony, setting the stage for a truly shocking plot-twist.

  47. 114

    Session 106: Storming the Castle

    With a very short time between the announcement and the Ascension Ceremony to officially place Tassarion Sunhold in the most powerful seat in the Feywyld, the Fellstar Pirates get in touch with their few allies and make plans. and Galva and Eo make a friendly suggestion to an unlikely ally.

  48. 113

    Session 105: Concluding the Investigation

    In which the Fellstar Pirates are caught red-handed by Amaryllis Bri, Zellias is mean to Wilhelm, and the crew finally begin the Ultimate Heist, AKA ransacking Tassarion Sunhold’s hotel room.

  49. 112

    Session 104: The Thick Plottens

    Continuing their investigation, the Fellstar Pirates uncover what appears to be the smoking gun, but something just doesn’t add up.

  50. 111

    Session 103: Punch Cosmic & Lady Swyl Tyr

    With the Platinum Alloy closing in, the Fellstar pirates only have a few precious minutes to make their escape from Vulparia’s slumber party. It’s lucky for them they brought along Eo’s friend, regular Human Man David Cosa!

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ABOUT THIS SHOW

A D&D podcast brought to you by a group of story-loving, lore-crafting, longtime friends that enjoys defying tropes and sowing a little laughter and chaos along the way. Join us every other week as we explore new, original worlds and spin our own takes on the realms you've known for so long. Follow along and laugh with us as we craft tales, adventure into the unknown, and weave our own patch into the rich and expansive tapestry that is Dungeons & Dragons.

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The Slaywrights

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A D&D podcast brought to you by a group of story-loving, lore-crafting, longtime friends that enjoys defying tropes and sowing a little laughter and chaos along the way. Join us every other week as we explore new, original worlds and spin our own takes on the realms you've known for so long. Follow...

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