PODCAST · fiction
The Sun Over Greymoor
by GrumpyGeek
A RealPlay Dungeons & Dragons 5e campaign documenting the trials and tribluations of three wayward travelers — Taevin, Shusa, & Caelynn — caught in the beginnings of a war between the good people of Greymoor and a mysterious creeping darkness.
Episodes
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The Sun Over Greymoor #057 - Taevin's Choice
Wherein the party finds itself split as Taevin is kidnapped and whisked away by an old associate, with the rest of the party hot on their heels. Will they catch up to Taevin's captors before they reach their destination?
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The Sun Over Greymoor #056 - That Kid's a Freak!
Wherein we meet a new team member, another team member is kidnapped, and Caelynn mis-handles yet another social interaction and gets banned from the Five Star Public Library.
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The Sun Over Greymoor #055½ - Ball Knowledge
A special after-game discussion, wherein our DM and a male player try to explain to two female players just how much it hurts to get kicked in the balls.
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The Sun Over Greymoor #055 - It Leveled Up...
Wherein our heroes do battle with a terrifying foe, while more than one precious life hangs in the balance!
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The Sun Over Greymoor #054 - Getting Mooned Was My Villain Origin Story
Wherein the party makes their goodbyes to the NPCs in this arc of the story and begin their trek east towards Pale and rescuing Taevin's son from the horrors of the Arena. But an enemy stalks them from the woods along the road. Will they make it to Five-Star? What awaits them in the forest along...
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The Sun Over Greymoor #053 - You Can't Murder Women Accidentally
Wherein our heroes observe a painful family reunion and Caelynn gets mooned.
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The Sun Over Greymoor #052 - I'm Not Even Mad
Wherein our heroes engage in a tense negotiation to convince the Duke of MoonFall Barrow to meet with the leader of the Luminaries to settle terms and get the MoonStone flowing again. There is much clashing of personalities.
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The Sun Over Greymoor #051 - We Need You to Stroke His Hammer.
Wherein our heroes meet with the Duke and Caelynn does a great job speaking for the party... until she doesn't.
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The Sun Over Greymoor #050 - Some Places are Just... Dark.
Wherein our heroes explore a cursed mine and Shusa plies her feminine wiles.
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The Sun Over Greymoor #049 - Slightly Stinky
Wherein our heroes explore the city, run some errands, and make plans for next session. Also, Taevin sees a familiar face!
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The Sun Over Greymoor #048 - I'm Not a Traumatized Character!
Wherein our brave heroes make their way into MoonFall Barrow after a delightful morning of breakfast and lore drops at the Luminaries' camp. Thankfully, they find that Bill (and the other horses) survived the night alone in our campsite by the road. Why did we leave them there in the first place?
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The Sun Over Greymoor #047 - Title Drop!
Wherein our wayward heroes solve a problem without violence (GASP!) and learn big things about a small man.
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The Sun Over Greymoor #046 - A Waste of Some Cake
Wherein our Heroes complete their rest, analyze their dreams, and begin their journey to MoonFall Barrow.
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The Sun Over Greymoor #045 - Please Stand By...
Wherein our Heroes spend more time waiting for the DM's internet issues to clear up than they do actually adventuring.
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The Sun Over Greymoor #043 - Battle on the Barrow!
Wherein our Heroes wrap up their battle with the Hound Master and his puppet, inspector Bookman.
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The Sun Over Greymoor #042 - Just Gunna Raw-Dog It
Wherein our Heroes engage in an epic battle against deadly enemies alongside valiant allies!
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The Sun Over Greymoor #041 - Awe, Rats!
Wherein our Heroes find themselves amongst questionable company.
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The Sun Over Greymoor #039 - Rabbit Stew
Wherein our Heroes find themselves in dubious circumstances.
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The Sun Over Greymoor #038 - It's Rabbits All the Way Down
Wherein the Heroes discover great revelations.
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The Sun Over Greymoor #036 - Make a Constipation Saving Throw
Wherein our Heroes regret being honest and survive an ambush!
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The Sun Over Greymoor #035 - Grapple the Slippery Eunuch
Wherein a side-quest is completed!
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The Sun Over Greymoor #033 - That Bitch Rolled Twelves!
Wherein our Heroes hang out in the Underdock a bit longer and participate in an ill-advised (and ill-explained) game of chance!
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The Sun Over Greymoor #032 - A trip to Fantasy Costco
Wherein our heroes spend money. All their money. And then some.
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The Sun Over Greymoor #031 - Shadows Love Light
Wherein much is learned from both the Luminaries and from shady folks on the street. The party prepares to spend some money...
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The Sun Over Greymoor #022 - Barrels of Fun!
Wherein we finally meet back up with Baer Albrecht and his feathered friend, and the five of us have a blast!
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The Sun Over Greymoor #020 - Well, That Sucks.
A brief episode wherein our adventurers engage in combat that is not what it seems.
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The Sun Over Greymoor #019 - Boink & Yoink
Wherein a romantic encounter is successful, and an auction is not.
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The Sun Over Greymoor #018 - Stupid Capitalist!
Wherein our heros scare a duck, save a peasant, tour a factory, and have a tête-à-tête with a tycoon.
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The Sun Over Greymoor #016 - The Jerk wants a Dirk
Wherein we learn about our mission from our Benefactor.
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The Sun Over Greymoor #017 - We Got Catfished
Wherein our adventurers start on an adventure to obtain a magic dagger for their benefactor, but end up embroiled in a sticky environmental issue. Also: It's not what it looks like.
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The Sun Over Greymoor #015 - Witty Repartee with the Governess
Wherein the adventurers make their way out of the frying pan and into the fire by calling on a Governess for help with the body of a Sorcerer Queen... A Governess who may have ulterior motives, and is deeply untrusted by our Heroes.
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The Sun Over Greymoor #014 - Downed by the River
The thrilling conclusion to the Silver Hill Mine adventure, wherein an ancient sorcerer king is baptized in a river of pain... along with two of our heroic adventurers! Also... 10% more Star Wars references than usual.
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The Sun Over Greymoor #013 - Harrak and Roll!
Wherein an ancient evil is uncovered and negotiated with...
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The Sun Over Greymoor #012 - Descent Into Darkness
Wherein the adventurers find themselves exploring ever deeper, finding a darkness even elven eyes cannot penetrate. Also... gross, fleshy, bat-like flying bloodsuckers and creepy stone people.
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The Sun Over Greymoor #011 - Blunt Edges Sharpened
Wherein the group finds itself staying at a local hostel, under the employ of an entrepreneur who is trying to re-open an ancient mine, long abandoned. Caelynn makes friends with a geek, and Shusa is mistrustful of a mercenary.)
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The Sun Over Greymoor #010 - Forward the Bitter Truth
Wherein Shusa drops some backstory, Taevin delivers bad news — twice, and Caelynn doesn't offend anyone (for a change!)
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ABOUT THIS SHOW
A RealPlay Dungeons & Dragons 5e campaign documenting the trials and tribluations of three wayward travelers — Taevin, Shusa, & Caelynn — caught in the beginnings of a war between the good people of Greymoor and a mysterious creeping darkness.
HOSTED BY
GrumpyGeek
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