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The Trollskull Chronicles

A tavern. A city. A mess of adventurers.The Trollskull Chronicles is a story-driven, character-chaotic actual-play Dungeons & Dragons podcast set in the sprawling city of Waterdeep—where noble plots, guild wars, and magical mayhem collide in cobbled alleys and crumbling cellars.At the heart of it all? A half-renovated tavern and the absolute disasters who call it home:A brooding ranger with a goblin vendetta.A pretentious bard chasing both applause and immortality.A soft-spoken half-orc with a berserker’s rage and a poet’s soul.A dagger-obsessed rogue who thinks subtlety is a virtue.And a fanatical dwarven cleric of Sheetar, goddess of pleasure and pain.Bound together by debt, questionable morals, and divine portents, they dive headfirst into the underworld of Waterdeep—whether it’s battling fake vampires, hauling not-so-dead bodies through the rain, or just trying to keep their bar from burning down.High drama, low impulse control, and enough urban chaos to keep the

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    Blood in the Rain, Shadows in the Pool

    📖 Trollskull Chronicles: Session Entry — “Blood in the Rain, Shadows in the Pool”Location: Butcher’s Alley ➤ Shrine of the Open Hand Date: The Rainfall Stretch, Evening Cast: Henk, Faellus, Pomeh, Elros, Kildrak (returned) Guest stars: Zarek Vren (dead), Brakka Stonejaw (dead), Vern (alive-ish?), Lif (exasperated)The alley stank of blood, rain, and regret.High above the cobblestones, arrows flew. Pomeh and Faellus clashed with two rooftop assassins—guild agents sent to silence the package. In the end, Zarek Vren met a poet’s blade. His partner, Brakka Stonejaw, took one last spiteful shot into the cart before trying to flee, but was brought down by swift steel and relentless pursuit.Below, Henk had been doing what Henk does best—charging forward, protecting the package, not asking questions. That is, until a meat hook slammed into his shoulder mid-stride. It was Butcher’s Alley, after all. He ripped himself free with brute force, staggering forward just as Elros caught up. Together, they slipped away before the guard’s distant cries grew nearer.While the fight resolved above, Henk and Elros vanished down the alley, toward the meeting point.The others weren’t far behind. Bloodied but not broken, Faellus and Pomeh regrouped and pressed on, the echo of the ambush still ringing in their bones.Meanwhile, across the city, Kildrak returned to Trollskull Manor—his shoulders scarred from ritual, soul still echoing from his divine rite. The tavern was quiet but not empty. Lif, ever the disapproving ghostly barkeep, appeared with dripping sarcasm and a mess to complain about. Through spectral scribbles and blood-stained muttering, Kildrak got the gist: the crew was in trouble, and they’d left a mess. Again.Map in hand and heart aflame, he set out with purpose—and a head full of sacred flame.The party converged at the Shrine of the Open Hand, a serene courtyard touched by old magic and forgotten quiet. It should have been peaceful. Instead, it was waiting.Reflections danced in the shrine’s pool. Faellus, Pomeh, and Henk found themselves drawn to the water, their faces rippling in silver—moving without them. Kildrak, ever watchful, shouted divine command to stop them. Only Faellus paused.But it was too late.From the mirrored surface rose not calm, but distortion—mirrorborn reflections of Henk, Pomeh, and Faellus. Their limbs were too long. Their faces were stretched and half-missing. Symbols of the Anti-Sheetar Cult scarred their skin. And there, in the holy courtyard, the second battle is about to begin…🗝️ Threads for Next Session:Vern was struck—how bad is the damage?What are the Mirrorborn, and who sent them?Is the Shrine of the Open Hand truly sacred anymore?What else did Kildrak bring back from the Rite?

  2. 1

    The Corpse, The Cart, and The Rain

    📜 Session Chronicle: "The Corpse, The Cart, and The Rain" Entry Date: Rainfall’s Edge, Early Evening – Trollskull Manor Chapter Title: The Meat Wagon Rolls The fire was warm. The drinks were good. The mood? Leisurely, bordering on celebratory—despite Kildrak’s absence on some mysterious temple penance that smelled strongly of incense and ego.But peace doesn’t last long for this band of trouble-magnets. The door to Trollskull Manor groaned open, and in stumbled Yagra Stonefist, bleeding and half-limping, cradling her left arm like it owed her money. She dropped a rolled rug onto the floor with a thud—the unmistakable sound of dead weight—and muttered words no one wants to hear from an old friend: “I need a favor.”Inside the rug? A man named Karn, looking for all the world like a corpse—but Yagra assured them he was simply temporarily dead, courtesy of a potent Zhentarian elixir. She needed him delivered—discreetly, swiftly, and without questions—to the Drunken Spider in the Dock Ward. Why? Let’s just say Xanathar agents were involved and leave it at that. After some quick triage and a round of “what the hells are we doing?” glances, the crew sprang into action. Elros, always practical, cast Pass Without Trace. Pomeh packed his teleporting dagger. Faellus likely made a dramatic speech. And Henk? Henk did what Henk does—grunted, grabbed the cart, and started hauling the Meat Wagon into the rain. Their journey south was quiet… at first. The streets were slick. The alleyways narrow. Somewhere in the cart, Karn twitched. Then whispered, not aloud, but into Elros’s mind: “They see through mirrors. One eye, many minds.”Yeah. Comforting. A pair of lazy city watchmen barely looked up as the party passed. But an old blind seer—Old Mira—sniffed them out with uncanny precision. “I smell death on you,” she cried, louder each time. Faellus’s charm spell fizzled, and the Watch began to notice. Thinking fast, Elros tossed a silver coin, and Mira turned her attention—perhaps her second sight—toward the guards. They pestered her instead, buying the group just enough breathing room to escape.But Butcher’s Alley isn’t known for its mercy. As they turned the next corner—twang! An arrow zipped past Pomeh’s ear. The second one didn’t miss. Two Xanathar scouts—perched on a rooftop, bows drawn—had been waiting. Trained eyes, branded faces, and the glint of intent to kill. The group exploded into action: Faellus soared into the air, wings (or flair) catching the stormlight as he struck at one from above.Elros returned fire with calm precision, arrows whispering death back toward the rooftops.Henk, undeterred, kept pushing the cart, body shielding Karn from further damage. Duty over danger.And that’s where we paused: Rain falling. Cart rolling. Steel flying. The mission is halfway done, and the corpses—well—might just be about to multiply.✒️ Summary for the Diary: Kildrak absent (still mid-rite)Yagra injured, asks party to deliver a not-quite-dead KarnGroup uses cart, stealth magic, and clever misdirection to begin journeyElros receives cryptic psychic message from KarnOld Mira the Seer nearly outs them to city guardsRooftop ambush in Butcher’s Alley begins with Pomeh taking an arrowFaellus in the air, Elros in the alley, Henk on the move

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ABOUT THIS SHOW

A tavern. A city. A mess of adventurers.The Trollskull Chronicles is a story-driven, character-chaotic actual-play Dungeons & Dragons podcast set in the sprawling city of Waterdeep—where noble plots, guild wars, and magical mayhem collide in cobbled alleys and crumbling cellars.At the heart of it all? A half-renovated tavern and the absolute disasters who call it home:A brooding ranger with a goblin vendetta.A pretentious bard chasing both applause and immortality.A soft-spoken half-orc with a berserker’s rage and a poet’s soul.A dagger-obsessed rogue who thinks subtlety is a virtue.And a fanatical dwarven cleric of Sheetar, goddess of pleasure and pain.Bound together by debt, questionable morals, and divine portents, they dive headfirst into the underworld of Waterdeep—whether it’s battling fake vampires, hauling not-so-dead bodies through the rain, or just trying to keep their bar from burning down.High drama, low impulse control, and enough urban chaos to keep the

HOSTED BY

Clay

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Frequently Asked Questions

How many episodes does The Trollskull Chronicles have?

The Trollskull Chronicles currently has 2 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is The Trollskull Chronicles about?

A tavern. A city. A mess of adventurers.The Trollskull Chronicles is a story-driven, character-chaotic actual-play Dungeons & Dragons podcast set in the sprawling city of Waterdeep—where noble plots, guild wars, and magical mayhem collide in cobbled alleys and crumbling cellars.At the heart of it...

How often does The Trollskull Chronicles release new episodes?

The Trollskull Chronicles has 2 episodes. Check the episode list to see recent publication dates and frequency.

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You can listen to The Trollskull Chronicles on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.

Who hosts The Trollskull Chronicles?

The Trollskull Chronicles is created and hosted by Clay.
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