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The War for Malkaria

by Malkaria Sessions

Hello, and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dragons together for over two years. We just started our second homebrew campaign “The War for Malkaria,” which takes place in the material world of Masathea roughly one hundred years after the events of our first homebrew campaign. The campaign is ongoing, with new episodes coming out every Friday.

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Episodes

  1. Malkaria Session 89.5 - The End of a Strange Tale

    SESSION EIGHTY NINE - THE END OF A STRANGE TALE - The Strange Ones walked across the all too familiar landscape of Malkaria, they could see the burgundy mountains in the distance, their bloody peaks hazed by ash colored clouds and standing proud over the red wilds. They journeyed back to the city...

  2. Malkaria Session 89.0 - The End of a Strange Tale

    SESSION EIGHTY NINE - THE END OF A STRANGE TALE - The Strange Ones walked across the all too familiar landscape of Malkaria, they could see the burgundy mountains in the distance, their bloody peaks hazed by ash colored clouds and standing proud over the red wilds. They journeyed back to the city...

  3. Malkaria Session 88.5 - The Emerald Eyes Within the Grotto (Part 2)

    SESSION EIGHTY SEVEN - THE EMERALD EYES WITHIN THE GROTTO - Having been successfully lured away from the battle, The Strange Ones now follow Xul “The Drowned Blade” through the cursed forest. The unnatural oppressive darkness that presided over the forest, held at bay only by Alistars starlight,...

  4. Malkaria Session 88.0 - The Emerald Eyes Within the Grotto (Part 2)

    SESSION EIGHTY SEVEN - THE EMERALD EYES WITHIN THE GROTTO - Having been successfully lured away from the battle, The Strange Ones now follow Xul “The Drowned Blade” through the cursed forest. The unnatural oppressive darkness that presided over the forest, held at bay only by Alistars starlight,...

  5. Malkaria Session 87.5 - The Emerald Eyes Within the Grotto

    SESSION EIGHTY SEVEN - THE EMERALD EYES WITHIN THE GROTTO - Having been successfully lured away from the battle, The Strange Ones now follow Xul “The Drowned Blade” through the cursed forest. The unnatural oppressive darkness that presided over the forest, held at bay only by Alistars starlight,...

  6. Malkaria Session 87.0 - The Emerald Eyes Within the Grotto

    SESSION EIGHTY SEVEN - THE EMERALD EYES WITHIN THE GROTTO - Having been successfully lured away from the battle, The Strange Ones now follow Xul “The Drowned Blade” through the cursed forest. The unnatural oppressive darkness that presided over the forest, held at bay only by Alistars starlight,...

  7. Malkaria Session 86.5 - The Cursed Forest

    SESSION EIGHT SIX - THE CURSED FOREST - Having defeated the Vampires of Sanona, The Strange Ones are surprised to see the unsettling visage of Xul “The Drowned Blade” standing within the private chambers of the now deceased Lady Eleonora. As the few of you who turned this corner lay eyes upon the...

  8. Malkaria Session 86.0 - The Cursed Forest

    SESSION EIGHT SIX - THE CURSED FOREST - Having defeated the Vampires of Sanona, The Strange Ones are surprised to see the unsettling visage of Xul “The Drowned Blade” standing within the private chambers of the now deceased Lady Eleonora. As the few of you who turned this corner lay eyes upon the...

  9. Malkaria Session 85.5 - A Murder of Ravens

    SESSION EIGHTY FIVE - A Murder of Ravens - In the early hours of the morning The Strange Ones awake within the humble walls of a rural cabin. The first beams of sunlight shine through the small seams of the wooden shutters and dance across the simple stone floors. The home is quite…silent as a...

  10. Malkaria Session 85.0 - A Murder of Ravens

    SESSION EIGHTY FIVE - A Murder of Ravens - In the early hours of the morning The Strange Ones awake within the humble walls of a rural cabin. The first beams of sunlight shine through the small seams of the wooden shutters and dance across the simple stone floors. The home is quite…silent as a...

  11. Malkaria Session 84.5 - Mercy and Memories

    Session Eighty Four - Mercy and Memories - After successfully marching the Red Shadow across the Malkarian Wilds, taking the village of Nuzzah, seizing the capital of Otoran, defeating the High Blood Blade Drogo, and assassinating Queen Largathorn The Strange Ones, The Blood Rose, and Queen Zora...

  12. Malkaria Session 84.0 - Mercy and Memories

    Session Eighty Four - Mercy and Memories - After successfully marching the Red Shadow across the Malkarian Wilds, taking the village of Nuzzah, seizing the capital of Otoran, defeating the High Blood Blade Drogo, and assassinating Queen Largathorn The Strange Ones, The Blood Rose, and Queen Zora...

  13. Malkaria Session 83.5 - Three Days of Respite

    Session Eighty Three - Three Days of Respite - Tomorrow, a new day dawns over the Kingdom of Malkaria, a day that is without the threat of persecution for those unfortunate enough to be born less than the full measure of a Malkar Orc. But when one is dethroned another must rule and with the...

  14. Malkaria Session 83.0 - Three Days of Respite

    Session Eighty Three - Three Days of Respite - Tomorrow, a new day dawns over the Kingdom of Malkaria, a day that is without the threat of persecution for those unfortunate enough to be born less than the full measure of a Malkar Orc. But when one is dethroned another must rule and with the...

  15. Malkaria Session 82.5 - Oaths and Embers

    Session Eighty Two - Oaths and Embers - The army of The Red Shadow has snatched a tentative victory from the jaws of defeat outside the Village of Otaron. With the forces of Queen Ershnok scattered and disorganized, The Red Shadow flood into the city and engage in a bloody street to street…

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  16. Malkaria Session 82.0 - Oaths and Embers

    Session Eighty Two - Oaths and Embers - The army of The Red Shadow has snatched a tentative victory from the jaws of defeat outside the Village of Otaron. With the forces of Queen Ershnok scattered and disorganized, The Red Shadow flood into the city and engage in a bloody street to street…

    more
  17. Malkaria Session 81 - The Shadow, the Rose, and the Throne of Bones

    Session Eighty One - The Shadow, the Rose, and the Throne of Bones - With the flank secured The Red Shadows central force has managed to take the field outside the village of Otaron. The warriors of Otaron now fall back into the city itself. Possibly to make some last desperate stand or to slip...

  18. Malkaria Session 80.5 - The Cost of a Crown

    Session Eighty - The Cost of a Crown - As the shimmering emerald portal collapsis around the Unknown Servant of Galgarath and Drogo, The High Blood Blade of Queen Largathorn. The Strange Ones are left alone with the sounds of their own rapid breathing and the not so distant skirmish. You…

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  19. Malkaria Session 80.0 - The Cost of a Crown

    Session Eighty - The Cost of a Crown - As the shimmering emerald portal collapses around the Unknown Servant of Galgarath and Drogo, The High Blood Blade of Queen Largathorn. The Strange Ones are left alone with the sounds of their own rapid breathing and the not so distant skirmish. You…

    more
  20. Malkaria Session 79.5 - The Shadow Rises and the Banner Falls

    Session Seventy Nine - The Shadow Rises and the Banner Falls - The city of Nuzzah has fallen into the hands of The Red Shadow. Crimson banners flutter in the wind over freshly erected spike walls that surround the city. Nela The Blood Rose, Chieftain of Hok, has joined the army and pledged…

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  21. Malkaria Session 79.0 - The Shadow Rises and the Banner Falls

    Session Seventy Nine - The Shadow Rises and the Banner Falls - The city of Nuzzah has fallen into the hands of The Red Shadow. Crimson banners flutter in the wind over freshly erected spike walls that surround the city. Nela The Blood Rose, Chieftain of Hok, has joined the army and pledged…

    more
  22. Malkaria Session 78.5 - Bloodshed on the Horizon

    Session Seventy Eight - Bloodshed on the Horizon - Having safely escorted Linvala's father to Segvell and after enjoying a night on the town during The Silver Moon Festival, The Strange Ones have now returned to The Red Shadows camp. As they walk through the quiet camp they notice the faces of…

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  23. Malkaria Session 78.0 - Bloodshed on the Horizon

    Session Seventy Eight - Bloodshed on the Horizon - Having safely escorted Linvala's father to Segvell and after enjoying a night on the town during The Silver Moon Festival, The Strange Ones have now returned to The Red Shadows camp. As they walk through the quiet camp they notice the faces of…

    more
  24. Malkaria Session 77.5 - The Night of the Silver Moon

    Session Seventy Seven - The Night of the Silver Moon - After the Red Shadow suffered an ambush by a Moro raiding party, The Strange Ones briefly turn their attention to the possibility of a spy amongst the army. However, even legendary adventurers need time to recover from constant battle and...

  25. Malkaria Session 77.0 - The Night of the Silver Moon

    Session Seventy Seven - The Night of the Silver Moon - After the Red Shadow suffered an ambush by a Moro raiding party, The Strange Ones briefly turn their attention to the possibility of a spy amongst the army. However, even legendary adventurers need time to recover from constant battle and...

  26. Malkaria Session 76.5 - The Flames of War Cast Red Shadows

    Session Seventy Six - The Flames of War Cast Red Shadows - The Strange Ones have successfully escorted Queen Zora to Castle Odoxium, the headquarters of The Red Shadow. Upon speaking with Lord Odoxium and discussing strategy the party discover a small hole in the plan to move forward. The Red...

  27. Malkaria Session 76.0 - The Flames of War Cast Red Shadows

    Session Seventy Six - The Flames of War Cast Red Shadows - The Strange Ones have successfully escorted Queen Zora to Castle Odoxium, the headquarters of The Red Shadow. Upon speaking with Lord Odoxium and discussing strategy the party discover a small hole in the plan to move forward. The Red...

  28. Malkaria Session 75.5 - The Return to Castle Odoxium

    Session Seventy Five - The Return to Castle Odoxium - With the prophecy of the Malkar Mother now clear to the Strange Ones, they sit in near silence; some staring in the low fire illuminating the small cave; some gazing into the small, dark eyes of the Malkar child; and others, simply look out…

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  29. Malkaria Session 75.0 - The Return to Castle Odoxium

    Session Seventy Five - The Return to Castle Odoxium - With the prophecy of the Malkar Mother now clear to the Strange Ones, they sit in near silence; some staring in the low fire illuminating the small cave; some gazing into the small, dark eyes of the Malkar child; and others, simply look out…

    more
  30. Malkaria Session 74.5 - The Old Ways and New Hope

    Session Seventy Four - The Old Ways and New Hope - Chieftan Grunn steps down from his high platform as his Oathblades surround the Strange Ones. His flaming flail crackling as it sways with every step closer. The runes on his spiked ebonite bracers seem to come to life with black, arcane energy.…

    more
  31. Malkaria Session 74.0 - The Old Ways and New Hope

    Session Seventy Four - The Old Ways and New Hope - Chieftan Grunn steps down from his high platform as his Oathblades surround the Strange Ones. His flaming flail crackling as it sways with every step closer. The runes on his spiked ebonite bracers seem to come to life with black, arcane energy.…

    more
  32. Malkaria Session 73.5 - A Quest Ends and Another Begins

    Session Seventy Three - A Quest Ends and Another Begins… - With all of the Czars of The Sons of Salazar dealt with, The Strange Ones enjoy an evening of drinks and gambling within the walls of The Half Hand Casino before returning to Ava Raorys and finding rest till morning. With the first beams…

    more
  33. Malkaria Session 73.0 - A Quest Ends and Another Begins

    Session Seventy Three - A Quest Ends and Another Begins… - With all of the Czars of The Sons of Salazar dealt with, The Strange Ones enjoy an evening of drinks and gambling within the walls of The Half Hand Casino before returning to Ava Raorys and finding rest till morning. With the first beams…

    more
  34. Malkaria Session 72 - The Cost of Doing Business

    Session Seventy Two - The Cost of Doing Business - As the reality of what the parties past actions has created within Lurtz Half Hand and the shock of Saraphinas attempted escape sets in The Strange Ones leap into action in pursuit of the third and final Czar of The Sons of Salazar. They bolt...

  35. Malkaria Session 71 - A Duel to the Death and a Dance on the Beach

    Session Seventy One - A Duel to the Death and a Dance on the Beach - After a mild confrontation in the casino The Strange Ones have decided to pay a visit to there old friend Rivik the Ringmaster who runs the Emming fighting pits and once attempted to rob the party of the grim cutlass. Having...

  36. Malkaria Session 70.5 - The Pirate King, the Serpent Queen, and the Slumbering Storm

    Session Seventy -The Pirate King, The Serpent Queen, and The Slumbering Storm - Having perceived the second Czar of The Sons of Salazar as a non-threat the party have briefly rested within the strong walls of castle Odoxium to touch base with an old friend. With news that the party's ship has...

  37. Malkaria Session 70.0 - The Pirate King, the Serpent Queen, and the Slumbering Storm

    Session Seventy -The Pirate King, The Serpent Queen, and The Slumbering Storm - Having perceived the second Czar of The Sons of Salazar as a non-threat the party have briefly rested within the strong walls of castle Odoxium to touch base with an old friend. With news that the party's ship has...

  38. Malkaria Session 69.5 - The Serpent in the Hot Spring

    SESSION SIXTY NINE - THE SERPENT IN THE HOT SPRING - Having located the first Czar of the Sons of Salazar some of the Strange Ones now stand in the humid perfumed air of the Jazmine Pool. breathing in the steam from his luxurious bath Lasto Degmog and his brothers stare unnervingly emotionless. A...

  39. Malkaria Session 69.0 - The Serpent in the Hot Spring

    SESSION SIXTY NINE - THE SERPENT IN THE HOT SPRING - Having located the first Czar of the Sons of Salazar some of the Strange Ones now stand in the humid perfumed air of the Jazmine Pool. breathing in the steam from his luxurious bath Lasto Degmog and his brothers stare unnervingly emotionless. A...

  40. Malkaria Session 68.5 - The Unseen

    SESSION SIXTY EIGHT - THE UNSEEN - Diving through the portal, the freezing air of Gulmorts throne world is instantly replaced with the dank humid air of the Tuclan troll cave. The look of primal shock is written clearly upon the faces of Felgorns trollish guards as you come crashing to the stone...

  41. Malkaria Session 68.0 - The Unseen

    SESSION SIXTY EIGHT - THE UNSEEN - Diving through the portal, the freezing air of Gulmorts throne world is instantly replaced with the dank humid air of the Tuclan troll cave. The look of primal shock is written clearly upon the faces of Felgorns trollish guards as you come crashing to the stone...

  42. Malkaria Session 67.5 - The Frigid Lair of Gulmort the Troll King

    Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dragons together for over two years. We just started our second homebrew campaign “The War for Malkaria,” which takes place in the material world of Masathea roughly...

  43. Malkaria Session 67.0 - The Frigid Lair of Gulmort the Troll King

    Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dragons together for over two years. We just started our second homebrew campaign “The War for Malkaria,” which takes place in the material world of Masathea roughly...

  44. Malkaria Session 66.5 - The Return to Tuclan

    SESSION SIXTY SIX - THE RETURN TO TUCLAN - The Strange Ones find themselves in the warm embrace of The Sanctum Strange, enjoying rest, relaxation, drinks and fine foods prepared by their studious house carl. Their time in Zeshon has been rejuvenating but surprisingly short lived as they prepare…

    more
  45. Malkaria Session 66.0 - The Return to Tuclan

    SESSION SIXTY SIX - THE RETURN TO TUCLAN - The Strange Ones find themselves in the warm embrace of The Sanctum Strange, enjoying rest, relaxation, drinks and fine foods prepared by their studious house carl. Their time in Zeshon has been rejuvenating but surprisingly short lived as they prepare…

    more
  46. Malkaria Session 65.5 - A New Day Dawns

    SESSION SIXTY FIVE - A NEW DAY DAWNS - As the smoldering corpse of Maldrux lays motionless on the cold stone floor The Strange Ones turn their attention to the intrusive messenger who levitates well outside of their grasp. The chamber is bathed in a sickly green light that flows from the…

    more
  47. Malkaria Session 65.0 - A New Day Dawns

    SESSION SIXTY FIVE - A NEW DAY DAWNS - As the smoldering corpse of Maldrux lays motionless on the cold stone floor The Strange Ones turn their attention to the intrusive messenger who levitates well outside of their grasp. The chamber is bathed in a sickly green light that flows from the…

    more
  48. Malkaria Session 64.5 - Within the Gaze of an Ancient Evil

    SESSION SIXTY FOUR - WITHIN THE GAZE OF AN ANCIENT EVIL - Poised to drive a fated blade into the black heart of Maldrux the Mad, The Strange Ones wait as the sand falls within the hour glass. The thrum of the ancient drake's wings can be heard even inside the walls of his mountain fortress. But…

    more
  49. Malkaria Session 64.0 - Within the Gaze of an Ancient Evil

    SESSION SIXTY FOUR - WITHIN THE GAZE OF AN ANCIENT EVIL - Poised to drive a fated blade into the black heart of Maldrux the Mad, The Strange Ones wait as the sand falls within the hour glass. The thrum of the ancient drake's wings can be heard even inside the walls of his mountain fortress. But…

    more
  50. Malkaria Session 63.5 - The Path of Destruction

    SESSION SIXTY THREE - THE PATH OF DESTRUCTION - Within the mountain fortress of Zeshon, The Strange Ones, prepare for the coming battle with Maldrux and his servants. By order of King Unarson, a battery of troops has been assembled to join The Owl Knights who now camp just outside the city with...

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ABOUT THIS SHOW

Hello, and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dragons together for over two years. We just started our second homebrew campaign “The War for Malkaria,” which takes place in the material world of Masathea roughly one hundred years after the events of our first homebrew campaign. The campaign is ongoing, with new episodes coming out every Friday.

HOSTED BY

Malkaria Sessions

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The War for Malkaria currently has 141 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is The War for Malkaria about?

Hello, and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dragons together for over two years. We just started our second homebrew campaign “The War for Malkaria,” which takes place in the material world of Masathea roughly...

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The War for Malkaria publishes regularly with 141 episodes available. Check the episode list for the typical release schedule.

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The War for Malkaria is created and hosted by Malkaria Sessions.
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