Episodes
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025_ 5.4 Probability of Disjoint and Overlapping Events
-DIsjoint events are when no outcomes are in common.
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024_ 5.3 Two-Way Tables and Probability
How can you construct and interpret a two-way table?
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023_ 5.2 Independent & Dependent Events
How can you determine whether two events are independent or dependent?
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022_ 5.1 Sample Spaces & Probability
How can you list possible outcomes in the sample space of an experiment?
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016_3.1 Graphing Quadratic Functions in Standard Form
-The graph opes up when a > , and the graph opens down when a < 0. -The steps to graphing in standard form are to find the axis of symmetry, find and plot the vertex, use the y-intercept to find two or more on the graph, and to finally draw a smooth curve through the points.
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013_2.8 Factoring Polynomials Completely
-A factorable polynomial with integer coefficients is factored completely when it is written as a product of unfactorable polynomials with integer coefficients.
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009_2.4 Solving Polynomial Equations in Factored Form
Roots = answers/solutions W/ squared binomials will have repeated roots You use the Zero-Product Property to solve polynomial equations.
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008_2.3 Special Products of Polynomials
Binomials must match.
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007_2.2 Multiplying Polynomials
-take 1st binomial and split it -distribute into 2nd binomial
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006_2.1 Adding & Subtracting Polynomials
-If a variable doesn't have an exponent, their exponent becomes one. -The coefficient is the number next to the variable
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005_1.5 Radicals and Rational Exponents
-index is the number in the crack and letter n -a=radicand -Bottom goes in the crack(index) -top is an exponent -Take the root first then do the exponent
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1.4 properties of Exponents
I want listeners to know that using zero and negative exponents evaluate each expression. When an expression has the same base numbers you must add the exponents.
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1.3 Inverse of a function
Switch the coordinates of each ordered pair. Switch the inputs and the outputs.
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1.2 Piece wise functions
The ones with inequality symbols represent your domain. Y=mx= b m=slope b=y-intercept=4 Substitute m and b into y=mx=b Identify the endpoint and the x-value
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1.1 Absolute Value Functions Podcast
The vertex of the graph f(x)=1x1 is (0,0) The domain of f(x) = 1x1 is all real numbers.
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