War With A Mate podcast artwork

PODCAST · comedy

War With A Mate

Join Andy and James as they finish an unfinishable board game and whine about it.SPI’s The Campaign For North Africa is a comically complicated board game that feels like a practical joke. It was published in 1978, and to this day it remains unfinished. For some reason (perhaps masochism), Andy and James will be playing the 1,500 hour board game to completion - no matter the toll on their mindsEmail : [email protected] Website : WarWithAMate.co.uk.

Publisher-supplied feed metadata · PodParley refreshed Apr 25, 2026 · Source feed

  1. 75

    Episode 86: Decimation

    The last flights of the practice run have been flown, and James’ final movement takes place. All eyes are on Bardia, and it’s a mad rush to see who will be left standing along the North African coastline. This week, Andy’s History Corner covers simply the worst boss, and Common Ground helps us all ensure those at the top remain subtle and humble. The end is in sight.

  2. 74

    Episode 85: Bardia

    The final push has begun. Op Stage Two of Turn Six draws to a close as Andy makes a devastating push, taking the fight exactly where it needs to be; Bardia. James’ units flounder in attempts at defence, but not all hope is lost for the Axis forces. It’s all to play for, in such little time. This week’s Mailbag sees an original story realised, Andy’s History Corner gives some high-altitude, high-octane action and Common Ground brings Andy and James back to where it all began.

  3. 73

    Episode 84: Andrew’s Choice

    The Second Op Stage of Turn Six has unleashed Andy’s fury, laying waste to more of James’ forces and leaving the future of Bardia, Tobruk, and vast stretches of desert up in the air - with only one decision to decide where the final stretch plays out. Andy’s History Corner sees out the end of the Ottoman Empire, and Common Ground really moves the goalposts. Email: [email protected] Website: WarWithAMate.co.uk Instagram: WarWithAMate

  4. 72

    Episode 83: The Great Game, The Beautiful Game

    Op Stage One is over, and the guys have been caught unawares by the outcomes - who’d have thought it? It’s all turned on its head, and the end of the turn is looking as uncertain as ever. This week’s History Segment shows that the British Empire doesn’t understand what loneliness is, the Mailbag takes to the skies and Common Ground teaches the world a lesson in what REAL sportsmanship is.

  5. 71

    Episode 82: If It’s The Last Thing I Do

    The end is near. In an audio-issue filled episode, the guys commence Turn Six, with some unexpected last minute obstacles appearing for Andy, giving James an opportunity to (possibly) pull things around. Sales tomfoolery is afoot in the Mailbag, the History Segment touches on surprisingly positive British decisions and Common Ground has everyone feeling a little boxed in.

  6. 70

    Episode 81: Last Chance Saloon

    The penultimate turn is over, and all tang stands between Andy and James and the full game is Turn Six. A very hard fought series of battle in the conclusion of the Land Movement leaves the theatre in an uncertain state, with both sides taking losses tactically and psychologically. The Mailbag unravels some questionable purchases, the History Segment reveals a fatal flaw in naval development and the guys accidentally stumble across the most wholesome Common Ground to date.

  7. 69

    Episode 80: All The Rage

    This week a minor setback proves to be too much for James’ patience to take, as Andy makes impressive strides with the end of Turn Five on the horizon. The History Segment further sets the stage for the First World War and a Common Ground that comes with a lot of baggage, all to be enjoyed in this discontent-filled content!

  8. 68

    Episode 79: Backing Track

    The guys are back from the first WwaM Live Show at the UK Games Expo, and have returned to the eternal trenches of war. The final Op Stage of Turn Five is underway, with a very lopsided Air Phase due to inclement weather. The mailbag brings to mind Andy & James’ other boardgame exploits, the History Segment sees an escalating situation for the Ottoman Empire and Common Ground really challenges the way we go from Map A to Map B. Sorry about the noise!

  9. 67

    Episode 78: The 13th Month

    Twins, crab and a lion, maybe? Speaking of written in the stars, the trucks are delivering resources because it’s a truck day! Little in terms of action from the guys today, but plenty in terms of mailbags addressing previous Common Ground, a History Segment that is bursting at the STEAMS and propositions of showing what the very best of us can look like - at our worst.

  10. 66

    Episode 77: The Lamps Are Going Out

    The conflict is truly heating up as James suffers a heavy assault under Andy’s advance West; what’s new there? With only one Op Stage left of the penultimate Turn, the losses feel very real on both sides. Obliteration of the game forces is gently countered by a mailbag welfare check for the guys, a History Segment about a very well known Duke, and a frightfully dangerous Common Ground. Different strokes, and all that!

  11. 65

    Episode 76: Lies I Tell My Parents

    Hellfire has rained down upon the central column of the map, as the guys let loose their airforces, with the dice coming along with some real vigour today! A Mailbag that brings comparisons to war and Ghostbusters, a History Segment that concludes the Italo-Turkish War and a Common Ground that can only be resolved with a little bit of roleplay.

  12. 64

    Episode 75: In Case Of Emergency

    What is going on at the airfields? What is going on with charity? What is going on with fruit? The guys are abuzz with questions they aren’t entirely capable of answering, but James demands answers from Andy following a sly and familiar tactical move emerging on the front lines, as the movement and truck segments of Turn Five, Op Stage One is wrapped up and sets the stage for the fleshy underbelly of Op Stage Two.

  13. 63

    Episode 74: A Tale Of Two Buenos

    It was the best of times, it is the worse of times. The source and solution of the Buenos are tackled in this airborne episode of War With A Mate. With the guys resolving the first air phase of Turn Five, looking to the progenitor of bombing runs in the history segment, and taking criticism of “helpful” suggestions into the stratosphere in this week’s Common Ground. This is most certainly for you.

  14. 62

    Episode 73: Reading Out Loud

    Following their return from the War With A Mate company retreat, Andy and James embark on the beginning of Turn Five. There’s no holding back this Air Phase, and with their well supplied positions there’s no need to! The Ottoman Empire, Oceania and medical sciences all appear as guests on an episode to be remembered.

  15. 61

    Episode 72: The War Room, Part 2 - Rules Of Enragement

    With two-thirds of the practice run completed, the guys attempt to make sense of the game they’re playing and the feelings their feeling, only to re-awaken the damming truth that they’re fighting an unstoppable foe. Not that the truth would ever hinder them, these people are foolhardy, as they find throughout the hour of recapping rules and regrets.

  16. 60

    Episode 71: The Chill Guys Empire

    What weighs more; a tonne of fission or a tonne of candour? The guys clash in the climax, and conclusion of Turn Four, with James finding his supply line in a shocking state and Andy making a tactical movement poised to sucker-punch James’ defences. A Sultan filled history segment, a celebratory mailbag and a cunning-fuelled Common Ground are all in store, grab it while you can!

  17. 59

    Episode 70: That Tracks

    What happens when an unstoppable force hits a very moveable object? James finds out the hard way, as his plan to delay Andy goes exactly as he thought it would. A WwaM first ever audio mailbag makes an appearance, the History Segment brings about a very on the nose moniker and Common Ground reveals the nature of somethings are immutable. The Fat Controller is very disappointed.

  18. 58

    Episode 69: Coming Together

    A rain of hellfire from the skies…is what both guys intended to deliver, however James encounters some obstacles for his air missions while Andy continues to control the skies. James’ alter ego makes an appearance in the mailbag, the History Segment takes us gradually closer to Italy as WWII knew it, and the conclusion of the Common Ground is the perfect position for the guys to try and come together.

  19. 57

    Episode 68: How I Met Our Mother

    It’s all kept in the family today! Between James creating a parasocial bond with a parent, and a very familial History Segment. That’s not the only segment that’s “lighter” as we experience a Common Ground like no other, all against the backdrop of Andy’s great push West, as the Allies finally begin their move towards the border, chipping down the Axis forces as they move.

  20. 56

    Episode 67: I Don’t Understand The Joke Well Enough To Make It

    A run along the escarpments, and a position well held. The shift of the conflict has gradually started to focus on Bardia, the place to be! Is digging in and hoping to wait it out really the best strategy for James? Is overextending supply lines over a DESERT really the best play for Andy? We simply can’t tell. All we can do is learn from the History Segment on how not to be deplorable along the way, and learn from Common Ground to eat my shorts.

  21. 55

    Episode 66: Genuinely Awful Stuff & Sardonic Art

    The gradual crawl through Turn Four continues, with a real switch-up in initiative - and very familiar weather. A mailbag hits a little close to home with today’s play and the history segment hits a little too hard (seriously, this one isn’t pleasant folks). Thank goodness we have Andy’s Common Ground that James can agree with, and not completely derail…?

  22. 54

    Episode 65: Dungeon & Drag-On

    After last week’s episode mishap, the guys have been robbed of their gameplay time, and so instead delve into some thoughts on the game(s) they’re playing. Armed with nothing but anecdotes, these two marvellous story-tellers take us on a journey through their thoughts, their past, their mailbag and of course their Common Ground.

  23. 53

    Episode 64: F.I.A.H.F.T.F.D

    An episode far too long in the making, cursed with audio issues is finally here almost a week late. Andy is faced with a confusing move by James’ North Wall, while the Italians of the past are confused by geography. The mailbag circles the guys back to The Worst Boardgame Competition 2026, and the very first War With A Mate Live Show is finally announced!

  24. 52

    Episode 63.5: Technical Difficulties

    Technical issues at WwaM HQ means the episode this week is delayed, very sorry! James explains the whoopsie in this brief out-of-office recording. You’ll hear from us very soon!

  25. 51

    Episode 63: Humbled

    The most important meal of the day? Over at WwaM headquarters, it’s Humble Pie! The guys continue their intense clash along the North Coast, with Andy making headway on terrifying James. The first WwaM public appearance is determined, all while concluding that some things are just simply bigger than them - The game, its creators, the listeners; and Father Time.

  26. 50

    Episode 62: The Other Type Of Luck

    You don't need a licence fee for this quality entertainment! In the aftermath of James' Scenario Win, Andy retaliates with a now superior air force and a better equipped ground force while James wields the only force he has left; force majeure.

  27. 49

    Episode 61: Andy & James’ Day Off

    Truck days move pretty fast. If you don’t stop and look around once in a while, you might miss them. The guys have little to talk about after today’s Truck Movement, however they simply won’t shut their mouths when it comes to just about anything else.

  28. 48

    Episode 60: Deserts Of Our Minds

    The guys fully embrace the future they have made for themselves as a victor is declared in the Practice Scenario.

  29. 47

    Episode 59: Writing On The Wall

    This is definitively the biggest revelation to date. An episode that sees out the end of the 7th’s History Segment, some heartfelt & heart-aching Mailbag pulls, and a Common Ground that “taps” against the boundaries of what the segment means; all party to the real game-shaking developments that Andy and James discuss from this week’s gameplay.

  30. 46

    Episode 58: The Grapes of Ghent

    These Truck Days just fly by nowadays - a symptom of poor supply lines if you ask me. Today, the guys close out Op Stage Two of Turn Three, staring down the barrel of the halfway point of the Scenario. A mailbag segment that takes us into a corner of history far from the North African Campaign pairs lovely with the bold push of the 7th Armoured Division in today’s History Segment and all topped off with Andy’s Common Ground; decisively one of the Common Ground sections he’s done.

  31. 45

    Episode 57: The Camel Conclusion

    The end of the year brings an unprecedented end to one of the most enigmatic parts of the game; the camels. In an incredibly ambitious assault on Alexandria by James, both he and Andy see heavy losses that turn their perception of the game on its head. This bumper-sized episode sees another 7th-centered history segment, a mailbag segment that delves into the structure of this project and a Common Ground that encourages the world to be Subtle, Humble and Brave.

  32. 44

    Episode 56: Matemas

    Join Andy and James as they relish the festive vibe by waxing lyrical about topics only tangentially related to The Campaign For North Africa, pass on Merry wishes, and discuss an upcoming project for the New Year.

  33. 43

    Episode 55: Tomorrow Came

    The climactic battle along the coastal road has finally begun. A clash of both Andy and James’ forces erupts with dramatic consequences and the promise of a long, protracted conflict. A history segment sees a less triumphant portion of the 7th’s endeavours and this week’s Common Ground sizes us all up, literally.

  34. 42

    Episode 54: Tomorrow Never Comes

    The festive season is in full flow! Which for some reason means James has become dejected in his feelings towards the game. Andy pushes the momentum forward this week, with a history segment that has a Batman cameo and a quintessentially petty Common Ground helps round off the calm before the storm, with some very important Land Movement approaching.

  35. 41

    Episode 53: I Want To Believe

    Ahh, that crisp, December air is here once more. A Truck Day that becomes so much more sees the movement of supplies on the ground and pilots in the air, in what could be the most important Air Mission section to date. Whether the tide of war will turn for either Andy or James is just one of many questions raised today. How do you contact Santa? Are the game rules truly accurate? What deserves to last forever?

  36. 40

    Episode 52: Happy-Go-Lucky Scamp

    The game might last forever, but supply dumps certainly don’t. The guys observe a changing landscape of dwindling resource and an impending clash that will determine the future of the scenario. War With A Mate is supporting Movember this year, with James sporting a truly embarrassing excuse of a moustache. For those that can give to a valuable charity, it would mean the world (plus if we hit £1,000 James will get a silly tattoo!)https://movember.com/m/15500393?mc=1Movember - Home

  37. 39

    Episode 51: The Sandstorm

    This week, the guys PROMISE the weather is an important aspect of the episode. Not just that, but there's a storm of flavour in James' belly! The camels come dangerously close to becoming real and the 7th Armoured Division's return to the History Segment illustrates the massive role that prisoners played in the real campaign - all topped off with Andy's Common Ground which puts an interesting spin on feudal honour. War With A Mate is supporting Movember this year, with James sporting a truly embarrassing excuse of a moustache. For those that can give to a valuable charity, it would mean the world (plus if we hit £1,000 James will get a silly tattoo!)https://movember.com/m/15500393?mc=1movember.com

  38. 38

    Episode 50: Anniversary

    Join Andy and James, a year after obtaining SPI’s The Campaign For North Africa and beginning this ridiculous debacle, as they discuss what the plan was and what the plan became.War With A Mate is supporting Movember this year, with James sporting a truly embarrassing excuse of a moustache. For those that can give to a valuable charity, it would mean the world (plus if we hit £1,000 James will get a silly tattoo!)https://movember.com/m/15500393?mc=1Movember - Home

  39. 37

    Episode 49: The Best Medicine

    Turn Two is over. One third of the practice run is officially done. Andy wrestles with the reality of James mastering his truck supplies, while James needs to prepare for an upcoming devastating fate destined for one of his units. Who has initiative for Turn Three? How is the weather looking? Who put the magic in the ceiling? All this and more, wrapped up in an audio file for YOUR listening pleasure. War With A Mate is supporting Movember this year, with James sporting a truly embarrassing excuse of a moustache. For those that can give to a valuable charity, it would mean the world (plus if we hit £1,000 James will get a silly tattoo!)https://movember.com/m/15500393?mc=1Movember - Home

  40. 36

    Episode 48: The Spooktacular

    Get your butcher knives, demon summoning puzzles and scary masks to hand - the guys are getting spooky! A terrifyingly important series of moves take place in the final movement phase of Turn Two, and a new history segment sews existential dread at the concept of what could be history repeating itself. A Common Ground segment and musings throughout this week’s episode really touch on the scariest of topics, so lock those doors!

  41. 35

    Episode 47: Alternate Routes

    The air stuff isn’t always fun isn’t it? Though I suppose that depends on what happens to you during it. The guys fly through (air pun) the final air segment of Turn Two, with undeniably better understanding of the rules, as shown by their efficiency. The Mailbag certifies Andy as a political savant, while this week’s Common Ground certifies James as small and vain man. A long awaited arrival finally roll their way into a new History Segment, and as always, other things happen too.

  42. 34

    Episode 46: Ships In The Night

    And there goes Operation Stage Two, of Turn Two! More aggressive and conniving action by James sets up the Axis forces for a fierce beginning to Turn Three, as Andy’s prayers to the weather gods are left unanswered. ABC’s tenure in the history segment comes to a close, and discussions arise from the mailbag around employment, game reinforcements and the adrenaline rush of spreadsheets - and a Common Ground that pounders how much shame a downtrodden celebrity would embrace to make a quick buck.

  43. 33

    Episode 46: Ships In The Night

    And there goes Operation Stage Two, of Turn Two! More aggressive and conniving action by James sets up the Axis forces for a fierce beginning to Turn Three, as Andy’s prayers to the weather gods are left unanswered. ABC’s tenure in the history segment comes to a close, and discussions arise from the mailbag around employment, game reinforcements and the adrenaline rush of spreadsheets - and a Common Ground that pounders how much shame a downtrodden celebrity would embrace to make a quick buck.

  44. 32

    Episode 45: Dog Days

    Wow, look at James being ambitious! A huge Eastern push shows he has the moves it takes to make the push, while Andy is busy posturing about his grand air tactics for the next turn. The 4th CCNN and 7th Armoured finally part ways, and a mystery celebrity guest makes an appearance! ABC has a much more successful war effort than the guys in the history segment, and Common Ground looks to a future where poets and brats alike can all speak their mind.

  45. 31

    Episode 44: Icarus

    The guys mount up for the Close Assault portion of Turn 2.2, with all signs pointing towards an imminent conclusion to the conflict between the 7th and 4th at long last. An episode that sees the guys touch on hubris across the board, whether that’s on the part of Sony, fledgling Admirals, or simply Andy at a bus stop.

  46. 30

    Episode 43: Plain Sailing

    They’ve flown to the skies, they’ve crossed the seas - they’ve had a significant technical hiccup. What can’t the guys say they didn’t do this week? James’ air mastery comes into question while Andy turns his eye to devastating the 4th CCNN. The longest telegram to date is received jam-packed with questions, in this, the longest (and latest) episode to date! We hear more of ABC’s nautical adventures, and it’s all wrapped up by a rather unique Common Ground. Big up Meatface! The temporary Merch Store is still up until the end of September for those that wish to obtain a novelty item:https://war-with-a-mate.printify.me

  47. 29

    Episode 42: Fire Hazards

    A game-changing movement phase occurs due to the revelation that James has inadvertently squirrelled away additional divisions for the whole of play so far - now on the to Andy’s Eastern territories. That’s not all that’s in danger, in an episode reviewing electrical dangers, airborne catastrophe and the risk of learning some valuable history in a new series of Andy’s History Corner.

  48. 28

    Episode 41: The Unreserved

    Oh dear, was it all for nothing? A gruelling run of Close Assault and Truck Captures in Turn 2-1 has left the guys feeling cheated out of their own time, and long dormant rules-rage rears its ugly head as the frontlines and by proxy, rule reviews, are getting busier. Spirits are still high however! An episode that looks at the first War With A Mate field trip (relating to confusing stone monuments from the past), the final chapter of Balbo’s history segment and a Common Ground that sees James willing to give up any personal liberties to watch The Sopranos. The long awaited merch has finally arrived in a limited run capacity for the next couple of weeks, the stockpile can be found athttps://war-with-a-mate.printify.me

  49. 27

    Episode 40: Ragebait

    Look to the skies! And then to a calm, quiet space. James has released unbridled rage upon Andy following unexpected strategic shifts at the end of a particularly ambitious air mission segment. Important questions are asked, such as the future of global sporting, the marketing behind CfNA and the state of the guys’ hair.

  50. 26

    Episode 39: Gastronauts

    The starting pistol for Turn Two has been fired! The guys are off, with initiative determined, weather rolled for and the fate of James' Naval Convoy is sealed by a daring mission by Andy's Commonwealth airforce. What's on offer this week is a taste-sensation of former flash games, fascist faux pas and two feverishly fun fellows. It's here, it's now - it's one of the episodes of this podcast.

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ABOUT THIS SHOW

Join Andy and James as they finish an unfinishable board game and whine about it.SPI’s The Campaign For North Africa is a comically complicated board game that feels like a practical joke. It was published in 1978, and to this day it remains unfinished. For some reason (perhaps masochism), Andy and James will be playing the 1,500 hour board game to completion - no matter the toll on their mindsEmail : [email protected] Website : WarWithAMate.co.uk.

HOSTED BY

Andy and James

CATEGORIES

Frequently Asked Questions

How many episodes does War With A Mate have?

War With A Mate currently has 50 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is War With A Mate about?

Join Andy and James as they finish an unfinishable board game and whine about it.SPI’s The Campaign For North Africa is a comically complicated board game that feels like a practical joke. It was published in 1978, and to this day it remains unfinished. For some reason (perhaps masochism), Andy and...

How often does War With A Mate release new episodes?

War With A Mate has 50 episodes. Check the episode list to see recent publication dates and frequency.

Where can I listen to War With A Mate?

You can listen to War With A Mate on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.

Who hosts War With A Mate?

War With A Mate is created and hosted by Andy and James.
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