PODCAST · leisure
WJFF - Virtual Soundscapes with Matt Hurtado
by Matt Hurtado
Virtual Soundscapes" is a show which brings insights into the often-overlooked aspects of game creation. The show features interviews with industry professionals, revealing the diverse and intricate processes behind video game development and the people that make them. Join me on this journey to understand and appreciate the art and science of games.
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25
Puppet Master and Horror Legends with October Games
Today we’re continuing our October celebration of horror games with aptly named game studio October Games! I’m joined today by Lead Designer Drake Kazmierczak and Co-owner Nicholas Haye. We discuss their games Horror Legends and Puppet Master.
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24
Interview With Mathieu Cote - Dead By Daylight
Tonight I'm joined by Mathieu Cote, Game Director of Dead By Daylight. We discuss the killers, horror, and future of the franchise.
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23
Cryptmaster - Interview With Lee Williams
I'm joined tonight by the Cryptmaster himself, Lee Williams, to discuss the making of Cryptmaster and the complexities of a modern typing puzzle based game
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22
Interview with Bear McCreary
I'm joined by award winning composer for films, TV, and games, Bear McCreary to discuss the legendary God of War soundtrack, how he got started, and his new album, The Singularity
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21
Interview with Charlie Rosen of the 8-Bit Big Band
I'm joined by Charlie Rosen, leader of the 8-Bit Big Band, to discuss video game music, music composition, and The 8-Bit Big Band's formation and success
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20
Interview with 2 Mello
I'm joined by hip hop artist and video game composer 2 Mello to talk about composing music for games and his new album
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19
Interview With Jonathan Gamra of The Consouls
I'm joined by Jonathan Gamra of The Consouls, a Sydney based ensemble best known for their jazz arrangements of video game music. We discuss video game music and composition as well as their new album
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18
Interview with Josh Fairhurst of Limited Run Games
I'm joined by Josh Fairhurst, CEO of Limited Run Games, to discuss bringing digital-only titles into their physical form and game preservation
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17
Toxicity In Games - Part 2 - Interview with Dr. Rachel Kowert
I’m joined by Dr. Rachel Kowert, a globally recognized researcher on the uses and effects of digital games, award winning author, and founder of Psychgeist, to discuss the causes and impacts of toxicity in gaming
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16
The Importance of Game Preservation with Dr. Henry Lowood
I'm joined by Dr. Henry Lowood, the Harold C. Hohbach Curator for History of Science & Technology Collections and the Curator for Film & Media Collections in the Stanford University Libraries, to discuss the history and art of game preservation, why it's important, and how you can help
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15
Interview with AnyAustin - Learning to Love the Mundane in Gaming
I'm joined by AnyAustin of https://www.youtube.com/@any_austin to talk about his Youtube channel and how to find joy in the mundane while playing video games
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14
Toxicity in Gaming with Mike Hume and Noah Smith
Joined by journalists Mike Hume and Noah Smith, we discuss diversity toxicity in the gaming industry and how they affect more than just games.
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13
Virtual Soundscapes Ep. 15 - Welcoming back Robin Fredericksen
I'm joined again by Robin Eric Fredericksen to discuss the evolution of generative AI and the role it plays in the industry.
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12
Virtual Soundscapes Ep. 16 - Interview With Bringus Studios
I’m joined today by Jon from Bringus Studios, a Youtube channel dedicated to making some of the most insane device mods I’ve ever come across. We chat about video game modding, emulation, and new tech to be excited about.https://www.youtube.com/@BringusStudios
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11
Virtual Soundscapes Ep. 13 - Interview With Ellen McLain and John Patrick Lowrie
Ellen McClain (voice actress of GladOS), and John Patrick Lowrie (voice actor of the Sniper from TF2) join me to discuss voice acting in video games, favorite roles, music, and AI
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10
Virtual Soundscapes Ep. 11 - Interview with Jonah Lobe
I'm joined by award winning character artist Jonah Lobe as we discuss his new project, Quiet: Level One, as well as designing monsters for video games. You can find more about Jonah's work on his website: https://www.jonahlobe.com/And his Kickstarter for Quiet: Level One: https://www.kickstarter.com/projects/quietlevelone/quiet-level-one-by-jonah-lobe
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9
Virtual Soundscapes Ep. 10 - Interview with Jack and Max Wink of Lunchbox Entertainment
I'm joined by Jack and Max Wink of Lunchbox Entertainment to discuss their company, their upcoming game and influences, and why "AAA is dead"
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8
Virtual Soundscapes Ep. 9 - Interview with Kyle Bosman
I'm joined by Kyle Bosman, host of Delayed Input on Youtube, to chat about what makes a good game trailer, the Game Awards, and Final Fantasy 7.
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7
Virtual Soundscapes Ep. 8 - Interview with Evelyn Fredericksen
I'm joined by Evelyn Fredericksen, Head of Design at Iron Galaxy Studios, to discuss game design, production, and player experiences.
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6
Virtual Soundscapes Ep. 7 - Interview with LJ Ruell
I'm joined by educator LJ Ruell of Sullivan BOCES to discuss what it takes to teach kids about the game development process
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5
Virtual Soundscapes Ep. 6 - Interview with Robin Fredericksen
I'm joined by industry vet Robin Fredericksen, formerly of Hi-Rez Studios and Blizzard Entertainment, to discuss the psychology, security, and hidden costs behind video games
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4
Virtual Soundscapes Ep. 5 - Interview with Renee Gittens
In this episode, I'm joined by Renee Gittens, CEO of Stumbling Cat, who recently released Potions: A Curious Tale on Steam. We talk about what it takes to make an indie game, as well as Stumbling Cat's new game, Potions: A Curious Tale, out now on Steam
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3
Virtual Soundscapes Ep. 2 - Interview with Joe Erskine
In this episode, I speak with Joe Erskine, a producer at Private Division about the "magic trick" that makes video games.
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2
Virtual Soundscapes Ep. 1 - Interview With Tim Webb
In this episode, I sit down with Tim Webb, a seasoned veteran of the games industry with a diverse portfolio that spans from creating Spongebob games to developing highly realistic military aircraft simulations for training. We explore the intricate technical challenges involved in crafting both games and VR simulations, offering a glimpse into the complex processes behind the scenes. Furthermore, Tim shares his predictions on the evolving landscape of the gaming industry over the next five years
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1
Virtual Soundscapes Ep. 3 - Interview with Alanna Cervenak
In this episode, I'm joined by Alanna Cervenak, a fellow Final Fantasy enthusiast, graphic designer, and the Senior Manager of Marketing and Digital Design at Bungie. We dive into the art of video game box design and key art, discussing what sets apart the best from the rest. Alanna provides insight into the journey of becoming an industry artist and we discuss the role of generative AI in design. Tune in for a thoughtful exploration of creativity and technology in the gaming world.
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ABOUT THIS SHOW
Virtual Soundscapes" is a show which brings insights into the often-overlooked aspects of game creation. The show features interviews with industry professionals, revealing the diverse and intricate processes behind video game development and the people that make them. Join me on this journey to understand and appreciate the art and science of games.
HOSTED BY
Matt Hurtado
CATEGORIES
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