PODCAST · leisure
Wouldn’t It Be Nice If…
by Dante Hitt
In this podcast, I share my ideas for what I think would make a game more fun and enjoyable.
Episodes
-
Hunt Showdown: Hunt Prime
In this episode, I share my idea for “Hunt Prime.”
-
Hunt Showdown: Bunker Buster + Climbing Ladders Idea
In this episode, I share my idea for “Bunker Busters” and “Climbing Ladders.”
-
Hunt Showdown: New Trait Ideas
In this episode, I share a big list of new trait ideas!
-
Hunt Showdown: Pain Killer
In this episode, I share my idea for “Pain Killers.”
-
Hunt Showdown: Ideas For New AI, Tools & Map Additions
In this episode, I share some ideas I have for new tools, AI and map additions.
-
Hunt Showdown: New Trait Ideas & Reworks
In this episode, I share numerous ideas for traits and reworks that would make Hunt even more fun!
-
Hunt Showdown: Armored Vest / Plating Idea
In this episode, I share my ideas for an armor mechanic.
-
Hunt Showdown: Aperture + Dragon’s Breath Rework
In this episode, I share my ideas on what would make the Aperture Variant and Dragon’s Breath more effective.
-
Hunt Showdown: Pipe Bomb Idea + New Traits
In this episode, I share my idea for a Pipe Bomb as well as two new traits.
-
Hunt Showdown: Hunt Prime Idea
In this episode, I share my idea for Hunt Prime.
-
Hunt Showdown: New Trait Ideas & Reworks
In this episode, is share my thoughts on some new trait ideas and potential reworks.
-
Hunt Showdown: New Trip Mine Ideas
In this episode, I share some new ideas for trip mines.
-
Hunt Showdown: Dragon’s Breath Sets Corpses On Ifre
In this episode, I share why Dragon’s Breath should get a buff.
-
Hunt Showdown: Contraband Rework
In this episode, I share my thoughts on why contraband should be removed or changed to be more useful.
-
Hunt Showdown: Buried Treasure
In this episode, I share my idea for buried treasure.
-
Hunt Showdown: Booby Traps
In this episode, I share my idea for booby traps.
-
Hunt Showdown: 9 New Trait Ideas
In this episode, I share 9 new trait ideas.
-
Hunt Showdown: Vulture Rework
In this episode, I share my idea for how the “Vulture” trait can be even better!
-
Hunt Showdown: New Trait - “Scavenger”
In this episode, I share my idea for a new trait that lets you get more ammo!
-
Hunt Showdown: Saved Loudouts
In this episode, I share an idea for saving your load outs.
-
Hunt Showdown: New Trait Idea - “Burglar”
I’m this episode, I share my idea for a new trait that allows you to open windows, door and barricaded doors silently.
-
Hunt Showdown: Antidote Shot Replacement - “Gas Mask”
In this episode, I share a new tool idea that could potentially replace the antidote shot.
-
Hunt Showdown: Ghillie Suit
In this episode, I share my thoughts on a new tool that would be epic!
-
Hunt Showdown: Roaming Zombie Horde
In this episode, I share my idea for a roaming zombie horde.
-
Hunt Showdown: New Tools & Trait Ideas
In this episode, I share a few ideas I have for new tools and traits.
-
Hunt Showdown: Two New Trip Mines We Need to See Created
In this episode, I share 2 ideas I have for new trip mines that would be epic.
-
Hunt Showdown: Poison Trip Mines Rework
I’m this episode, I share why the “Poison Trip Mines” should get a little bit of a buff.
-
Hunt Showdown: Stamina / Antidote Shot Rework
In this episode, I share my thoughts on how the Stamina Shot & Antidote Shot could be improved.
-
Hunt Showdown: New Tools & Consumables Ideas + Thoughts On The Upcoming Regen Shot
In this episode, I share my thoughts on the upcoming Regeneration Shot, some ideas for new consumables, tools and some changes to existing consumables and tools that would make them more fun!
-
Hunt Showdown: Dauntless Rework + New Trait (Fast Hands)
I’m this episode, I share my thoughts on the Dauntless trait and a new trait that could be added to enhance gameplay.
-
Hunt Showdown: Scrapbeak Improvements
In this episode, I share my thoughts on what could be done to improve Scrapbeak.
-
Hunt Showdown: Repeating Crossbow, New DLC, New Bosses & New NPC’s
In this episode, I share my thoughts on some new potential bosses, NPC’s, traits and weapons.
-
Hunt Showdown: Bear Traps & Trapper Traits
In this episode, I share my thoughts on bear traps for the tool section in addition to some new traits.
-
Hunt Showdown: Quickplay Squads
In this episode, I share my thoughts on adding squads to Quickplay.
-
Hunt Showdown: Night Games At Night
In this episode, I share my thoughts on why night games should happen at night.
-
Hunt Showdown: Smoke Grenades
In this episode, I share why smoke grenades are a great idea.
-
Hunt Showdown: Fix The Sniper Scopes
In this episode, I share my thoughts on sniper scopes and how they can be improved.
-
Hunt Showdown: New Event & New Ideas
I’m this episode, I share my thoughts on the new event and some things the developers can do to improve gameplay.
-
Hunt Showdown: Better Trait Drops
I’m this episode, I share my thoughts on why improving drops would make Hunt Showdown more fun.
-
Hunt Showdown: Concertina Bolts 💡
In this episode, I share an idea for “Concertina Bolts” to add even more fun and shenanigans to the crossbow.
-
Hunt Showdown: What Traits Should You Get?
In this episode, I share the core traits you want to pickup first after gaining upgrade points for your character.
-
Hunt Showdown: Double Stamina Shots
In this episode, I share a tip to help you get more versatility out of your characters and a big early game advantage.
We're indexing this podcast's transcripts for the first time — this can take a minute or two. We'll show results as soon as they're ready.
No matches for "" in this podcast's transcripts.
No topics indexed yet for this podcast.
Loading reviews...
Loading similar podcasts...