BayCHI Podcast cover art

All Episodes

BayCHI Podcast — 76 episodes

#
Title
1

2013/10/08: Customers Included

2

2011/11/08: What's It Like to Design a User Interface for Six Billion People?

3

2009/09/08: Design Implications of Behavioral Economics

4

2014/02/26: Salesforce1: Designing for Scale by Going Small

5

2010/12/14: All the Pages Are My Days: A Next Generation Plan for Grateful Dead Reference Works

6

2010/08/10: The Importance of Facial Features

7

2011/02/08: Holistic User Experience

8

2010/02/17: Input: Moving Beyond Web Forms

9

2010/11/17: iPhone, Android, and Windows, Oh My! What's a Mobile App Designer To Do?

10

2008/07/08: Unintended Consequences of Healthcare IT

11

2010/12/14: Go with the Flow: Patterns for Onboarding and Virality in Social Interfaces

12

2008/07/08: Creating Great Products and Services in an Uncertain World

13

2010/11/09: Lessons from Social Software: From Facebook to Face to Face Design Guild

14

2010/09/14: Revealing Design Treasures from The Amazon

15

2011/03/10: Designing Firefox

16

2004/12/14: Revolutionizing Consumer Electronics: Welcome to the TiVolution®!

17

2004/01/13: Twenty Years with the Macintosh: Lessons Learned, Lessons Lost

18

2007/09/11: Software Instrumentation: How to Developer Smarter Products with Built-in Customer Intelligence

19

2008/07/16: Psych 101: The Psychological Basis for UI Design Rules

20

2010/05/11: Stone Knives, Bear Skins, and Greasemonkey: Tools for Tearing Down the Wall Between Engineering and Design

21

2007/09/11: Marrying the Qualitative + Quantitative: A Match Made in Heaven for User Centered Design

22

2010/06/08: Collaboration: Designing the Future of How We Work, Play, Live, and Learn Together

23

2010/04/13: Designing Social Interfaces: 5 Principles, 5 Practices, 5 Anti-Patterns

24

2010/05/11: Mindset for Achievement: How to Boost Achievement and Fulfillment Through Mindset

25

2008/04/08: Social Design and the Yahoo! Pattern Library

26

2008/04/08: Putting the Fun in Functional: Applying Game Mechanics to Social Software

27

2010/03/09: Designing for Participation: Creating Museums That Work as Social Spaces

28

2010/03/09: Reframing Health As More Than Health-care: Recognizing the importance of self-management and the role individuals have in designing their own well-being

29

2010/02/09: What Web Application Design Can Learn from the Harpsichord

30

2010/01/27: Evaluating Eye Tracking Systems for Computer Data Entry

31

2010/01/12: Heed or: How I Learned to Stop Monitoring and Love Situation Awareness

32

2010/01/12: Real World Remote Research

33

2009/12/08: Taming Complexity and Sparking Innovation Through Ideation and Design Thinking

34

2009/12/08: Aiming for Innovation: Living Design in a Business World

35

2009/09/08: Rethinking Education in the Age of Technology

36

2009/11/10: (Ab)using Identifiers: Indiscernibility of Identity

37

2009/11/10: Visualizations of Our Collective Lives

38

2009/10/13: Wikimania 2009 Redux

39

2009/07/14: Industrial Design Intelligence: Evaluation Supporting Aesthetic and Functional Design

40

2009/08/11: Living with Jerry's Brain: Lessons from 11 Years in One App

41

2009/08/11: The Four Keys to Fun: Designing Emotional Engagement and Viral Distribution without Spamming Your Friends

42

2009/07/14: The Back of the Napkin: Solving Complex Problems with Simple Pictures

43

2009/05/12: The Unexpected Joys and Sorrows of Translating In-person Experiences to On-Line Tools

44

2009/05/12: How to Fire Your Boss and Start Your Own Consulting Business

45

2009/06/09: "Well, we did all this research ... now what?"

46

2009/06/09: See => Sort => Sketch: Pen & Paper Techniques for Getting From Research to Design

47

2005/12/13: Beyond Menus and Toolbars in Microsoft Office

48

2007/12/11: Learning to Create Engaging Apps for Facebook: What Works and What Does Not

49

2006/07/11: The Real Nature of the Emerging Attention Economy: Seen As a New Level in the Massively Multiplayer Game Known as Western Culture

50

2006/07/11: The Dunbar Number, Unstructured Trust, and Why Groups Don't Scale

51

2006/09/12: Social Networking Web Service: Interconnecting Social Networks

52

2006/09/12: Pinko Marketing: Becoming a Community Sympathizer

53

2006/08/08: The first 100k users are always the hardest

54

2006/08/08: Designing for Ajax

55

2006/05/12: Multi-Intelligent User Experience

56

2006/05/12: Evening Welcome and Planning Session

57

2006/05/12: Morning Welcome and Planning Session

58

2006/04/11: Beyond Search: Social and Personal Ways of Finding Information

59

2006/02/14: Visual Interfaces for Databases

60

2006/02/14: Visualizations Demo

61

2006/03/28: Lose the User: Players are At the Center of Design-Centered Disciplines

62

2006/03/14: This is About Much More Than Tools and Rules

63

2006/03/14: Getting Things Done: Technology and Practice

64

2006/01/10: You Own Your Attention

65

2005/12/13: Beyond Menus and Toolbars in Microsoft Office

66

2005/11/08: Ending the Death March

67

2005/11/08: My Life as a User

68

2005/10/11: User Research Strategies: What Works, What Does Not Work

69

2005/09/13: Podcast Solutions and Podcast Problems

70

2005/09/13: Podcasting: Media Evolution or Revolution?

71

2005/08/09: Are You Ready for Web 2.0?

72

2005/07/12: Mobile Media Download Usability: The Experience Running A Large-Scale Comparative Study

73

2005/07/12: Information and Communications Technologies Development at the Edge of the Network Society

74

2005/06/14: Experiments in Desktop Videoconferencing

75

2005/06/14: Modularization, Web Applications, and Why (User Experience) Designers Will Rule the World

76

2005/05/10: What To Do When Things Go Wrong: Saving Design Train Wrecks