All Episodes
Bonfire Conversations — 96 episodes
"Jez Corden" on His Life, Career, and the Future of Journalism
Composer Takeshi Furukawa on Scoring The Last Guardian, Planet of Lana & Avatar: The Last Airbender
Oscar Winner "Shaun Tan" on Creativity, Originality, Dreams, and Hometown
007 First Light's Audio & Mission Director on Creating the Ultimate Spy Sandbox
A Study of War and Loss of Innocence with the "Narrative Director" of "Reanimal"
Conversation: "Mick Gordon" on Childhood, Life, Fame, Creativity, and His Work Process
"Monster" Composer "Mac Quayle" on Ed Gein, The Last of Us and His Favorite Plugins
"DOOM" Director "HUGO MARTIN" on Childhood, Design Philosophy, And Identity of Doom Slayer
Futuristic Clothing & Cyberpunk Fashion with ETHELING’s "Kamil Miniakhmetov"
Larkin Seiple: "Weapons" Cinematographer on Life, Career, Shooting Horror, and "This is America"
Julian Winding: "The Neon Demon" Composer on His Career, Life, "Copenhagen Cowboy" and Uncle Nicolas Winding Refn
"Hell is Us" Director on His Life, Career, Deux Ex and Future
Mor Loushy: Director of "American Manhunt: Osama bin Laden"
The Future of Voice Acting: AI, Games & Talent Representation | Emma Harvey Interview
GmanLives on Life, Games, Fatherhood, Humor and Success Story
How Clair Obscur: Expedition 33 Was Written – Jennifer Svedberg-Yen on Life, Characters & Story
Conversation with the Composer of Death Stranding 2: Life, Career, and Working with Hideo Kojima
Austin Wintory on Life, Childhood, Creativity and Towerborne
Composer of Andor on Season 2, Working with Tony Gilroy, Star Wars Horror and Eli Roth
Loire Cotler (The Voice of Dune) On Music Therapy, Healing and Hans Zimmer
Christopher Lennertz on Scoring "The Boys", "Back in Action", and Cancelled "Scalebound"
UI Design in Games: With "Diablo IV", "The Witcher 3" UI Designer
Deep Dive with Eivør: Exploring Music, Spirituality, and Life
"Nosferatu" Cinematographer: An Interview on Techniques, Style, and Favorites
SILENT HILL 2 Remake Director on Crafting the Nightmare
Grammy-Nominated Composer of Wizardry and God of War, Talks Game Music, Industry Changes, and Future
Shocking New Charles Manson Tapes with the Director of Making Manson
Conversation: Designer of Dishonored and Deus Ex on Future Projects, Life and Past
CTO of IO Interactive on 25th Anniversary, Glacier Engine, Future Devs Program
Conversation: Writer of Call of Duty: Black Ops 6 & Marvel’s Spider-Man 2
Conversation: Unlocking Immortality? The Future of Aging, Gene Therapy & Living Forever with Marcos Arrut
Conversation: Aza Hand on Mixing Kneecap – The Sound Behind the Rebellion
Daniel Pemberton and James Griffith on Music Production and Slow Horses
Conversation: Jacinta Leong (Art Director of Mad Max: Fury Road, Furiosa)
Wilbert Roget, II (Composer of Star Wars: Outlaws, Helldivers II, Mortal Kombat 1)
Conversation: Josh Sawyer (Director of Fallout: New Vegas, Pentiment) On Creativity, and Writing
Conversation: Cinematographer of "Society of the Snow" on His Life, Career and Shooting in Mountains
Conversation: Oscar Winner Sound Editor of Mad Max: Fury Road and Dune on Success and Failure
Conversation: Alan Wake's Actor on Life, Career, Alan Wake II, Sam Lake, and Horror Stories
Conversation: Creator of Castlevania: Nocturne on Vampires, Villains and Season 2
Conversations: Production Designer of Silo and Star Wars on His Legendary Career and Art
Conversation: Audio Director of Avatar: Frontiers of Pandora on Game Audio Mixing and New Book
Conversation: Jason Graves on His Techniques for Horror Music, Career and Ghost Stories
Conversation: Tina Guo on Her Career, Life and Success Story
Conversation: The Writer of Fable, Avatar: Frontiers of Pandora on Writing for Games and Her Book
Conversation: Chloe Van Landschoot on From, Being a Nurse and Her New Film
Conversation: Cinematographer of John Wick: Chapter 4, The Shape of Water, Nightmare Alley
Conversation: Composer of Call of Duty: Modern Warfare II, Immortality, For Sama
Conversation: Composers of Star Trek: Picard, Star Wars Jedi: Survivor and The Dragon Prince
Composer, Paul Leonard-Morgan (Dredd, Cyberpunk 2077) on Life and Music
Conversation: Gearbox Creative Director on Designing Loot Systems, Comedy in Games and Boss Fights
Sam Slater (BF2042, Joker, Chernobyl) on Music Production, Sound Design, and His Latest Album
Conversation: Writer and Director of Wolfenstein Games on Writing, Career, and Leaving the Franchise
Conversation: Art Director of Halo Infinite on Creating Worlds, Inspirations and his Workflow
Conversation: Director of Weird West, Dishonored on Immersive Sim, Game Design and the Game Industry
Conversation: Dinga Bakaba (Deathloop) on Immersive Sim Philosophy, His Life and Favorite Games
Conversation: Far Cry 6's Narrative Director on Politics and Storytelling in Video Games
Interview: Director of Guardians of the Galaxy and Deus Ex on His Life, and Career
Interview: Brandon Campbell on Composing for Amazon's New World, Ramin Djawadi and His Career
Interview: Jordan Mechner on His New Book, And the Legacy of Prince of Persia
Interview: Paweł Błaszczak on Making Music for The Ascent
Interview: Shohreh Aghdashloo (Farsi) | Part 2
Interview: Shohreh Aghdashloo On Life, Acting, Mass Effect and Destiny (Part 1)
Masterclass: Audio Director of "Outriders" on Sound Design and Mixing
Masterclass: Doug Cockle Talks About Acting and Voicing Geralt for The Witcher
Interview: Thierry Dansereau Talks about Art Directing Immortals Fenyx Rising and Assassin's Creed
Interview: Scott Phillips on Directing Assassin's Creed games and Immortals Fenyx Rising
Masterclass: Hitman 3's UI Designer Talks about UI/UX | Joined with Cyberpunk 2077's UI Designer
Masterclass: Helen Hindpere Talks About Writing Disco Elysium: The Final Cut
Interview: Mikael Säker (Writer of Battlefield 3,4,1, The Darkness, Riddick)
Interview with Raphael Lacoste | Art Director of Assassin's Creed Valhalla
Tina Amini (Editor-in-Chief at IGN)
Bradley D. Meyer (Ghost of Tsushima's Audio Director)
Josef Fares (Founder of Hazelight, It Takes Two, A Way Out)
Weird Wolves: Raphaël Colantonio & Ava Gore (Weird West, Dishonored)
Sarah Lynn (XCOM Chimera Squad's Producer)
Wolcen: Lords of Mayhem's Composers: (Cédric Baravaglio and Jean-Gabriel Raynaud)
Alex Hutchinson (Director of Assassin's Creed 3, Far Cry 4, Journey to the Savage Planet)
Jordan Thomas (BioShock 2's Creative Director): The Story So Far
Hamidreza Saeedy (Children of Morta's Narrative Designer): Story of a Family - Farsi
Codemasters' Audio Team: How to make sounds for a racing game?
Mark Petty (Borderlands 3's Audio Director): Sound of Mayhem
Terry Hess (The Outer World's Environment Artist): Creating a Galaxy
David Chateauneuf: (Outlast's Game Designer): All About Horror
Johan Söderqvist (Battlefield V Composer): War Stories
Aryan Hanbeck (Gears 5's Art Director): How The Coalition created the art of Gears of War's Future
Jehanne Rousseau (Greedfall's Lead Writer): 50 people, 3 years
David Adams (Darksiders' Creator): Rising up from the ashes
Wilbert Roget II (Call of Duty WWII Composer): You want to compose for Call of Duty?
Patrice Desilets (Creator of Assassin's Creed): Playing with History
Jason Graves (Composer of The Order: 1886): Versatility of a Composer
Inon Zur (Fallout series composer): Journey of a Composer
Chris Avellone: How to be a master at storytelling
Ken Levine: Discovering the man who created BioShock
Konrad Tomaszkiewicz (The Witcher 3 Director): From being an intern to directing The Witcher
Troy Baker: How to create characters and shine as voice actor