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All Episodes

Bonfire Conversations — 96 episodes

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Title
1

"Jez Corden" on His Life, Career, and the Future of Journalism

2

Composer Takeshi Furukawa on Scoring The Last Guardian, Planet of Lana & Avatar: The Last Airbender

3

Oscar Winner "Shaun Tan" on Creativity, Originality, Dreams, and Hometown

4

007 First Light's Audio & Mission Director on Creating the Ultimate Spy Sandbox

5

A Study of War and Loss of Innocence with the "Narrative Director" of "Reanimal"

6

Conversation: "Mick Gordon" on Childhood, Life, Fame, Creativity, and His Work Process

7

"Monster" Composer "Mac Quayle" on Ed Gein, The Last of Us and His Favorite Plugins

8

"DOOM" Director "HUGO MARTIN" on Childhood, Design Philosophy, And Identity of Doom Slayer

9

Futuristic Clothing & Cyberpunk Fashion with ETHELING’s "Kamil Miniakhmetov"

10

Larkin Seiple: "Weapons" Cinematographer on Life, Career, Shooting Horror, and "This is America"

11

Julian Winding: "The Neon Demon" Composer on His Career, Life, "Copenhagen Cowboy" and Uncle Nicolas Winding Refn

12

"Hell is Us" Director on His Life, Career, Deux Ex and Future

13

Mor Loushy: Director of "American Manhunt: Osama bin Laden"

14

The Future of Voice Acting: AI, Games & Talent Representation | Emma Harvey Interview

15

GmanLives on Life, Games, Fatherhood, Humor and Success Story

16

How Clair Obscur: Expedition 33 Was Written – Jennifer Svedberg-Yen on Life, Characters & Story

17

Conversation with the Composer of Death Stranding 2: Life, Career, and Working with Hideo Kojima

18

Austin Wintory on Life, Childhood, Creativity and Towerborne

19

Composer of Andor on Season 2, Working with Tony Gilroy, Star Wars Horror and Eli Roth

20

Loire Cotler (The Voice of Dune) On Music Therapy, Healing and Hans Zimmer

21

Christopher Lennertz on Scoring "The Boys", "Back in Action", and Cancelled "Scalebound"

22

UI Design in Games: With "Diablo IV", "The Witcher 3" UI Designer

23

Deep Dive with Eivør: Exploring Music, Spirituality, and Life

24

"Nosferatu" Cinematographer: An Interview on Techniques, Style, and Favorites

25

SILENT HILL 2 Remake Director on Crafting the Nightmare

26

Grammy-Nominated Composer of Wizardry and God of War, Talks Game Music, Industry Changes, and Future

27

Shocking New Charles Manson Tapes with the Director of Making Manson

28

Conversation: Designer of Dishonored and Deus Ex on Future Projects, Life and Past

29

CTO of IO Interactive on 25th Anniversary, Glacier Engine, Future Devs Program

30

Conversation: Writer of Call of Duty: Black Ops 6 & Marvel’s Spider-Man 2

31

Conversation: Unlocking Immortality? The Future of Aging, Gene Therapy & Living Forever with Marcos Arrut

32

Conversation: Aza Hand on Mixing Kneecap – The Sound Behind the Rebellion

33

Daniel Pemberton and James Griffith on Music Production and Slow Horses

34

Conversation: Jacinta Leong (Art Director of Mad Max: Fury Road, Furiosa)

35

Wilbert Roget, II (Composer of Star Wars: Outlaws, Helldivers II, Mortal Kombat 1)

36

Conversation: Josh Sawyer (Director of Fallout: New Vegas, Pentiment) On Creativity, and Writing

37

Conversation: Cinematographer of "Society of the Snow" on His Life, Career and Shooting in Mountains

38

Conversation: Oscar Winner Sound Editor of Mad Max: Fury Road and Dune on Success and Failure

39

Conversation: Alan Wake's Actor on Life, Career, Alan Wake II, Sam Lake, and Horror Stories

40

Conversation: Creator of Castlevania: Nocturne on Vampires, Villains and Season 2

41

Conversations: Production Designer of Silo and Star Wars on His Legendary Career and Art

42

Conversation: Audio Director of Avatar: Frontiers of Pandora on Game Audio Mixing and New Book

43

Conversation: Jason Graves on His Techniques for Horror Music, Career and Ghost Stories

44

Conversation: Tina Guo on Her Career, Life and Success Story

45

Conversation: The Writer of Fable, Avatar: Frontiers of Pandora on Writing for Games and Her Book

46

Conversation: Chloe Van Landschoot on From, Being a Nurse and Her New Film

47

Conversation: Cinematographer of John Wick: Chapter 4, The Shape of Water, Nightmare Alley

48

Conversation: Composer of Call of Duty: Modern Warfare II, Immortality, For Sama

49

Conversation: Composers of Star Trek: Picard, Star Wars Jedi: Survivor and The Dragon Prince

50

Composer, Paul Leonard-Morgan (Dredd, Cyberpunk 2077) on Life and Music

51

Conversation: Gearbox Creative Director on Designing Loot Systems, Comedy in Games and Boss Fights

52

Sam Slater (BF2042, Joker, Chernobyl) on Music Production, Sound Design, and His Latest Album

53

Conversation: Writer and Director of Wolfenstein Games on Writing, Career, and Leaving the Franchise

54

Conversation: Art Director of Halo Infinite on Creating Worlds, Inspirations and his Workflow

55

Conversation: Director of Weird West, Dishonored on Immersive Sim, Game Design and the Game Industry

56

Conversation: Dinga Bakaba (Deathloop) on Immersive Sim Philosophy, His Life and Favorite Games

57

Conversation: Far Cry 6's Narrative Director on Politics and Storytelling in Video Games

58

Interview: Director of Guardians of the Galaxy and Deus Ex on His Life, and Career

59

Interview: Brandon Campbell on Composing for Amazon's New World, Ramin Djawadi and His Career

60

Interview: Jordan Mechner on His New Book, And the Legacy of Prince of Persia

61

Interview: Paweł Błaszczak on Making Music for The Ascent

62

Interview: Shohreh Aghdashloo (Farsi) | Part 2

63

Interview: Shohreh Aghdashloo On Life, Acting, Mass Effect and Destiny (Part 1)

64

Masterclass: Audio Director of "Outriders" on Sound Design and Mixing

65

Masterclass: Doug Cockle Talks About Acting and Voicing Geralt for The Witcher

66

Interview: Thierry Dansereau Talks about Art Directing Immortals Fenyx Rising and Assassin's Creed

67

Interview: Scott Phillips on Directing Assassin's Creed games and Immortals Fenyx Rising

68

Masterclass: Hitman 3's UI Designer Talks about UI/UX | Joined with Cyberpunk 2077's UI Designer

69

Masterclass: Helen Hindpere Talks About Writing Disco Elysium: The Final Cut

70

Interview: Mikael Säker (Writer of Battlefield 3,4,1, The Darkness, Riddick)

71

Interview with Raphael Lacoste | Art Director of Assassin's Creed Valhalla

72

Tina Amini (Editor-in-Chief at IGN)

73

Bradley D. Meyer (Ghost of Tsushima's Audio Director)

74

Josef Fares (Founder of Hazelight, It Takes Two, A Way Out)

75

Weird Wolves: Raphaël Colantonio & Ava Gore (Weird West, Dishonored)

76

Sarah Lynn (XCOM Chimera Squad's Producer)

77

Wolcen: Lords of Mayhem's Composers: (Cédric Baravaglio and Jean-Gabriel Raynaud)

78

Alex Hutchinson (Director of Assassin's Creed 3, Far Cry 4, Journey to the Savage Planet)

79

Jordan Thomas (BioShock 2's Creative Director): The Story So Far

80

Hamidreza Saeedy (Children of Morta's Narrative Designer): Story of a Family - Farsi

81

Codemasters' Audio Team: How to make sounds for a racing game?

82

Mark Petty (Borderlands 3's Audio Director): Sound of Mayhem

83

Terry Hess (The Outer World's Environment Artist): Creating a Galaxy

84

David Chateauneuf: (Outlast's Game Designer): All About Horror

85

Johan Söderqvist (Battlefield V Composer): War Stories

86

Aryan Hanbeck (Gears 5's Art Director): How The Coalition created the art of Gears of War's Future

87

Jehanne Rousseau (Greedfall's Lead Writer): 50 people, 3 years

88

David Adams (Darksiders' Creator): Rising up from the ashes

89

Wilbert Roget II (Call of Duty WWII Composer): You want to compose for Call of Duty?

90

Patrice Desilets (Creator of Assassin's Creed): Playing with History

91

Jason Graves (Composer of The Order: 1886): Versatility of a Composer

92

Inon Zur (Fallout series composer): Journey of a Composer

93

Chris Avellone: How to be a master at storytelling

94

Ken Levine: Discovering the man who created BioShock

95

Konrad Tomaszkiewicz (The Witcher 3 Director): From being an intern to directing The Witcher

96

Troy Baker: How to create characters and shine as voice actor