All episodes
Episode 553: Marshmallow Money – The BTG Year in Review
Episode 552: Development Job: Part Two: That’s a Funny Note to End on
Episode 551: The Siren’s Call of Crowdfunding
Episode 550: PAXU or The Friends We Made Along the Way
Episode 549: Shifting Gears and Slowing Down
Episode 548: Games and Winning
Episode 547: Isomorphic is Not the Same Thing as Isometric
Episode 546: Games Get Cozy
Episode 545: A Rating Rubric and a Hexy Murder
Episode 544: All The Topics That Fit
Episode 543: Essen and a Whole Bunch of Other Stuff With Bez
Episode 542: Cut, Print, Laminate
Episode 541: Dissonance vs Consonance
Episode 540: Nicole Amato is a Human Being
Episode 539: Pivot!
Episode 538: The Long Awaited and Very Long Grandcon 2022 Recap
Episode 537: We Never Say Polynomials
Episode 536: Development Job: Part One: The Expectations
Episode 535: A Presence at the Table
Episode 534: A Lively Gencon 2022 Recap
Episode 533: A World Champ and a Rorschach Test
Episode 532: A Meandering Conversation That Starts With Fear and Ends With a Walled City
Episode 531: Designing in Person Again and Gencon Prep
Episode 530: Which Pitch?
Episode 529: All The Research
Episode 528: Designing Games With Kids
Episode 527: Many Paths to Crowdfunding and Other Stuff
Episode 526: Big Changes During Design and Development
Episode 525: Kickstarting Outside the Lines
Episode 524: When Games Get Personal
Episode 523: A Brazilian Rabbit Walks Into a Podcast
Episode 522: A Gaggle of Geekwayers
Episode 521: Working Hard or Hardly Working, Two Ways to Podcast
Episode 520: Fire Streaming From an RPG Farm
Episode 519: Tools and Conventions and Catching Up
Episode 518: We Are All Imposters
Episode 517: Kindness is Cool
Episode 516: Spieling Online About Protos
Episode 515: Games as a Secondary Experience
514: Controlling Chaos With Creativity Systems
513: Tactical Phoenixes and Other Advice
512: Project Management is Probably a Good Idea
Episode 511: Stress With Bez
Episode 510: Is Your Theme Living in a Simulation Are Your Mechanics Just an Abstraction
Episode 509: An Ouroboros in a Slipstream
Episode 508: This Episode has a Companion App
Episode 507: Flavors of Failure
Episode 506: Gataria and More From Brazil
Episode 505: All The Information Is On The Task
Episode 504: Finding, Creating, and Missing Opportunities
Episode 503: 99 Problems and It’s Definitely a Rectangle
Episode 502: Cautiously Sliding Into 2022 Goals
Episode 501: A Good Place to Start on the Next 500
Episode 500: 500 Episodes and ALL THE HOSTS!!!
Episode 499: PAX Gets Unplugged and How to Prepare for a Playtesting Event
Episode 498: Traditional Games, New Ideas, and Potions
Episode 497: Powered By The Adorablins
Episode 496: Cardboard Edison, Quad Squad, and Your Odds of Being Struck by Lightning
Episode 495: Thankfulness and Updatefulness
Episode 494: Scars, Feedback, and That One Mechanic
Episode 493: Golden Rules and Organic Audiences
Episode 492: The Journey Forward
Episode 491: Work Parties, Redos, and Capital Twos
Episode 490: If You Like Splitting and Choosing and Going Trick-or-Treating
Episode 489: Use Your Intuition
Episode 488: Three Sisters on a Boat
Episode 487: When the Story is Driving
Episode 486: An Almost Gencon Preview and Board Game Adjacent
Episode 485: When to Stop and When to Start Again
Episode 484: Welcome to Green Hollow
Episode 483: Set Your Ideas on Fire
Episode 482: Game Design Retreat 2
Episode 481: Decoupling the Rejects
Episode 480: Designing to Different Specs
Episode 479: Journey Through The Foggy Woods
Episode 478: Building Sovereign Decks
Episode 477: Manufacturing Magic and It’s Hammer Time
Episode 476: Be Kind, The Wolves Are Coming
Episode 475: Returning to Cons
Episode 474: Placing Workers and Baking Historically
Episode 473: Formal Design Education or How I Learned We Are Neither Friends Nor Co-Designers
Episode 472: Creating Content That Causes Connections
Episode 471: Returned Games and Custom Prints
Episode 470: Grubs Get Contested
Episode 469: You Got RPG in My BG, No You Got BG in My RPG
Episode 468: Gold Stars and Chocolate Vegetables
Episode 467: Solo Modes are Splendorous
Episode 466: Real Tabletops and A Lot Of Doors
Episode 465: How to Market to Markets with Marketing
Episode 464: The Good, The Bad, The Lessons Learned
Episode 463: Bangers Only
Episode 462: The Madness of Mine Karts
Episode 461: Mechanics We Thought We Hated
Episode 460: IGDN and RNW and NOLA
Episode 459: Micro, Macro, Goal Setting Mayhem
Episode 458: Let’s Hire A Graphic Designer
Episode 457: The Patron Saint of Punk Rock Games
Episode 456: Operating Jellybeans and Gifting Tulips
Episode 455: A Game Of Feelings
Episode 454: Users Interfacing With Villainous Books