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Building the Game, 819 episodes. Page 3 of 9.

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Episode 553: Marshmallow Money – The BTG Year in Review

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Episode 552: Development Job: Part Two: That’s a Funny Note to End on

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Episode 551: The Siren’s Call of Crowdfunding

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Episode 550: PAXU or The Friends We Made Along the Way

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Episode 549: Shifting Gears and Slowing Down

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Episode 548: Games and Winning

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Episode 547: Isomorphic is Not the Same Thing as Isometric

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Episode 546: Games Get Cozy

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Episode 545: A Rating Rubric and a Hexy Murder

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Episode 544: All The Topics That Fit

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Episode 543: Essen and a Whole Bunch of Other Stuff With Bez

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Episode 542: Cut, Print, Laminate

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Episode 541: Dissonance vs Consonance

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Episode 540: Nicole Amato is a Human Being

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Episode 539: Pivot!

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Episode 538: The Long Awaited and Very Long Grandcon 2022 Recap

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Episode 537: We Never Say Polynomials

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Episode 536: Development Job: Part One: The Expectations

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Episode 535: A Presence at the Table

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Episode 534: A Lively Gencon 2022 Recap

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Episode 533: A World Champ and a Rorschach Test

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Episode 532: A Meandering Conversation That Starts With Fear and Ends With a Walled City

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Episode 531: Designing in Person Again and Gencon Prep

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Episode 530: Which Pitch?

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Episode 529: All The Research

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Episode 528: Designing Games With Kids

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Episode 527: Many Paths to Crowdfunding and Other Stuff

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Episode 526: Big Changes During Design and Development

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Episode 525: Kickstarting Outside the Lines

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Episode 524: When Games Get Personal

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Episode 523: A Brazilian Rabbit Walks Into a Podcast

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Episode 522: A Gaggle of Geekwayers

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Episode 521: Working Hard or Hardly Working, Two Ways to Podcast

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Episode 520: Fire Streaming From an RPG Farm

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Episode 519: Tools and Conventions and Catching Up

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Episode 518: We Are All Imposters

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Episode 517: Kindness is Cool

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Episode 516: Spieling Online About Protos

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Episode 515: Games as a Secondary Experience

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514: Controlling Chaos With Creativity Systems

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513: Tactical Phoenixes and Other Advice

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512: Project Management is Probably a Good Idea

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Episode 511: Stress With Bez

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Episode 510: Is Your Theme Living in a Simulation Are Your Mechanics Just an Abstraction

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Episode 509: An Ouroboros in a Slipstream

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Episode 508: This Episode has a Companion App

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Episode 507: Flavors of Failure

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Episode 506: Gataria and More From Brazil

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Episode 505: All The Information Is On The Task

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Episode 504: Finding, Creating, and Missing Opportunities

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Episode 503: 99 Problems and It’s Definitely a Rectangle

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Episode 502: Cautiously Sliding Into 2022 Goals

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Episode 501: A Good Place to Start on the Next 500

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Episode 500: 500 Episodes and ALL THE HOSTS!!!

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Episode 499: PAX Gets Unplugged and How to Prepare for a Playtesting Event

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Episode 498: Traditional Games, New Ideas, and Potions

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Episode 497: Powered By The Adorablins

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Episode 496: Cardboard Edison, Quad Squad, and Your Odds of Being Struck by Lightning

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Episode 495: Thankfulness and Updatefulness

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Episode 494: Scars, Feedback, and That One Mechanic

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Episode 493: Golden Rules and Organic Audiences

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Episode 492: The Journey Forward

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Episode 491: Work Parties, Redos, and Capital Twos

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Episode 490: If You Like Splitting and Choosing and Going Trick-or-Treating

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Episode 489: Use Your Intuition

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Episode 488: Three Sisters on a Boat

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Episode 487: When the Story is Driving

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Episode 486: An Almost Gencon Preview and Board Game Adjacent

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Episode 485: When to Stop and When to Start Again

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Episode 484: Welcome to Green Hollow

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Episode 483: Set Your Ideas on Fire

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Episode 482: Game Design Retreat 2

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Episode 481: Decoupling the Rejects

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Episode 480: Designing to Different Specs

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Episode 479: Journey Through The Foggy Woods

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Episode 478: Building Sovereign Decks

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Episode 477: Manufacturing Magic and It’s Hammer Time

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Episode 476: Be Kind, The Wolves Are Coming

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Episode 475: Returning to Cons

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Episode 474: Placing Workers and Baking Historically

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Episode 473: Formal Design Education or How I Learned We Are Neither Friends Nor Co-Designers

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Episode 472: Creating Content That Causes Connections

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Episode 471: Returned Games and Custom Prints

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Episode 470: Grubs Get Contested

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Episode 469: You Got RPG in My BG, No You Got BG in My RPG

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Episode 468: Gold Stars and Chocolate Vegetables

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Episode 467: Solo Modes are Splendorous

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Episode 466: Real Tabletops and A Lot Of Doors

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Episode 465: How to Market to Markets with Marketing

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Episode 464: The Good, The Bad, The Lessons Learned

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Episode 463: Bangers Only

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Episode 462: The Madness of Mine Karts

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Episode 461: Mechanics We Thought We Hated

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Episode 460: IGDN and RNW and NOLA

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Episode 459: Micro, Macro, Goal Setting Mayhem

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Episode 458: Let’s Hire A Graphic Designer

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Episode 457: The Patron Saint of Punk Rock Games

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Episode 456: Operating Jellybeans and Gifting Tulips

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Episode 455: A Game Of Feelings

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Episode 454: Users Interfacing With Villainous Books