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This Nightmare Will Never End! Hell Yeag! with Lilith Walther

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Dragon’s Dogma II, Chaos, and Dogs

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Helldivers II and Making Art about Fascism without Making Fascist Art

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Palworld: A Ludic Reading and a Luddite Reading

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Some of What We Played in 2023

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You Should Be Free, with Glen Henry and Chase Bethea

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Setting the Stakes, with Ezra Szanton

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Devs, Uh, Find a Way, with Eric Peterson (a.k.a. Baja the Frog)

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Reality, Augmented and Otherwise, with Ryan Canuel

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That’s the Point of the Thing, with Jerry Belich

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Ambitions and Ascensions, with Des Gayle

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Chance, Curation, Providence, with Matthew Brelsford

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Baldur’s Gate 3, as Rolled by Two D&D Neophytes

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On Sequels, with Bryant Cannon

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A True History Turnip Exchange, with Jaku

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Drama, Not Trauma, with Jessica Antenorcruz

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Somewhere People Want to Be, with Harris Foster

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Monsters and ‘Merica, LLMs and Luddites, with Ichiro Lambe

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The Thing Nobody’s Talking About, with Andrew

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I Was a Teenage VR Museum, with Sarah Northway and Colin Northway

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There’s Heart in the Art and the Boat Is Afloat, with Tanya X. Short

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Spacefarers, Shredders, and In-Home Lasers, with Chris Hanney

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Hackers and Big Robots, with Paul Chamberlain

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More Sleepier Goblins, Fewer Shorter Meetings, with Anya Combs

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What We Heard and What We Learned in 2022

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New New Content, with William Pugh

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Reality-Adjacency, with Star St. Germain

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Being Real with Victor Burgos

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What We Heard and What We Learned in 2021

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A Changing World and How to Change It, with Mike Grieci

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(Chef)Squad Goals, with David Galindo

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Trying Your Best and Helping Somehow, with Megan Fox

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This Sense of Freedom, with Charles Bardin

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Hope Too Is Rad, with Lauren Mee

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On Replays, Remasters, and Remakes

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As Joyously and Explicitly as You Can, into the Fleshy Breach, with Xalavier Nelson Jr.

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The Mayonnaise Allegory, with Jeremy Warmsley

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The Futures of Stories, with Russell Quinn

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Designing for Empathy, with Anisa Sanusi

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Experiencing America, with Bryant Young

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What We Heard and What We Learned in 2020

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What We Played (and What We Didn’t) in 2020

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The Work of War, with Zach Barth

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The Latest Generation

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This Kindness unto Death, with Nick Guérin

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Art, Honestly, with Brian Handy

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Utopia by Necessity, with Nils Deneken

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Space Chasing Together, Apart, with Bobby Fowler and Brenda Noiseux

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Access and Challenge, with Greg Haynes

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Everything Animal Crossing, and Everything Else

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When It’s Right to Fight, with Shawn Alexander Allen

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Getting Back on Track, with Adriel Wallick

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That Real Genuine Connection, with Emma Kinema

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Emotional Survival, with Paula Rogers and Vincent Perea

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Making Beautiful Places, with Phoebe Watson

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Hyper-Focused Antifragile Games as Drugs as Puzzles, with Zach Barth

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Choices and Games and Stories, with Juan Vaca

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Now Game Music Is Just Music, with Jim Guthrie

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Accessibility and Joy (also Dogs), with Brian Fairbanks

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How to Play Games Wrong

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What Level Designers Design, with Evan Hill

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The Thing Is the Thing It Is, with C. Andrew Rohrmann (a.k.a. scntfc)

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A Quantum of Wobble, with Robin Baumgarten

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Literally Anybody Anywhere, with Rami Ismail

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Food, Death, and Everything Else Worth Talking About, with Gabby DaRienzo

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One Hell of a Not-Hell, with Greg Kasavin

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REPL PUNK, with Zach Barth

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On Orcs and Orchestras, with Garry Schyman

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Pyre, Purgatories, Prison Dramas, and Talking Dogs, with Greg Kasavin

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Gem Fusions and Fandom Fissions in the Universe of Steven Universe

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Squaring The Magic Circle, with Jordan Thomas, Kain Shin, and Stephen Alexander

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On the Semi-Unspoilability of Infinifactory, with Zach Barth

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Games That Don’t Exclude and Foxes That Don’t Talk, with Erin Robinson

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On the Art of the Anti-Puzzle, with Zach Barth

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All That Glitters Is Not Goblin, with Dan Teasdale

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Work-of-Art-as-Gateway-Drug (and How the Internet Will Hopefully Solve Everything), with Jack Lawrence Mayer

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Making Sense of the Macklemore Backlash, Part 2

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Making Sense of the Macklemore Backlash, Part 1

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Defining Games (But Not Art) with Richard Terrell

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Enthusing and Kvetching with Alx Preston

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How Steam Became the Most/Only Acceptable DRM

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Will SteamOS Kill Consoles and/or Save Christmas?

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What Happens After Success, with Davey Wreden

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On Weirdness and Geek Culture, with Jake Kazdal