All episodes
059: Hastilude, Rainbow Quest, and Extra Life
058: Playtesting Superheroes, Toy-Boxes, and Electrons
057: Chickens, Pooh, Knives, and You
056: TTRPGs, Boardgames, and LARP
055: Amtgard
054: The Designers of Thirst
053: Rose Gauntlet
052: Sailor Moon Sabrina Culyba • Ludoliminal
051: Archduke John De Campos, Death to Videodrome
050: Luis Alejandro Martinez Flores, Creator of Fluffy Dragons
049: The Story of “Serial Killer” with Jack Malacat
048: The Man, The Brand, the Gay Edge Lord – Daddy Chaddy
047: Providing Value, Building Community with Kervin from For Why Games
046: The Creative Partnership and First Principles behind X: Seekers of Fortune
045: Marketing for a Successful Kickstarter with the Co-creator of Trash Cult
044: Fourth Season’s a Charm
043: Season Finale – Playthroughs with Matthew Visyak
042: Design Thinking LARPing :: The Audiodrama
041: It’s Kind of a Fun Story
040: Designing Tabletop Games with Connor Wake
039: Stillfleet with Aaron H.
038: Games that Give Back with Dan Scalise
037: Dice Invasion
036: Aspire SRD and Theatre LARPing with S. Kaiya J.
035: Dungeons & Dragons with Nick Finck
034: We’re Back!
000 v.3: Season 3 Intro/Outro
033: Season Finale with Sophia Prater
032: Open Worlds
031: The LPGWV Collective
030: Is Stray GOTY?
029: Game Mechanics We Love
028: Designing Games with Breeze Grigas
027: The Quarry
026: Everybody Loves a Hero
025: Lonely Hero Games
024: The Geocache Killer
023: Indie Games at PAX East
022: Bloodhunt Battle Royale
021: Roguelike and Roguelike Hybrid Games
020: Sexy Blood for Pin Daddy
019: Hydra Head, Supporters, Knees & Toes
018: Year of 3s
000 v.2.1: Season 2 Trailer
000 v.2: Season 2 Intro
017: N7 – The Holy Day of Mass Effect
016: Interactive Fiction and Storytelling
015: Usable Games with Michael Fienen and Aaron Hill
014: Baffling Sequels
013: Roll for Sanity
012: Alternate History and Science Fiction
011: The Olympic Experience
010: Class Mechanics
009: Grinding the Rewards
008: Gaymer Pride
007: Collaborative Board Games
006: The 3 Clue Rule
005: Enter the LARPZone
004: Narrative, the World and Everything
003: Customization vs. Personalization
002: The UX Honeycombover
001: Don’t Skip the Tutorial
000: Introducing Design Thinking Games