All Episodes
dpercentile — 213 episodes · page 1 of 3
Coda
That’s all
Second (and third) thoughts about monks
The treasure economy in Old School Essentials
The one where I am mean about Vin Diesel
Peaks of Booh
Lucky halfling
Quacking Dragons?
Fish, frogs and coots
A dramatic climax for electric bastionland
Three witches
Weapons and hag calls
Blackmoor
Black powder in Old School Essentials?
Ancestral voices and sunny pleasure domes
Player expertise - expanding the taxonomy
Dryads and Killer Bees
Roy’s been through the back catalogue!
Damage/ Ninjas/ Hags
Variant damage in Old School Essentials
Old School Summer
You can have too much dungeon
Apok Warrior
Race and Species in RPGs
Che Webster on player expertise
John Large one books it
Player expertise and real world knowledge - the dialogue continues
Arlen Walker on tactical and skilful play
ShandyAndy one books it
‘One book’ call-ins
A taxonomy of player skill?
Real world expertise?
179: One book to rule them all
178: What’s cooler than a bunch of call-ins about ninjas?
177: Anyhard
176: One-booking it
175: Come play Numenera?
174: What’s cooler than a ninja? Nothing
173: Death and Campaign Play
172: Weak rant? More on editing your RPG
171: Jonah and home school
170: Dark Sun. More bloody plants!
169: More on editing
168: Ninja Season - AD&D The Complete Ninja’s Handbook
167: Ninja Season - Ninjas and Superspies
166: When is a good day to die?
165: Nostalgia, Ninjas etc.
164: Dark Sun Session Debrief
163: Dark Sun/ Redeeming Trap Monsters
162: Struggle for the Throne unboxing
161: Home School is my new favourite thing
160: Jonah reviews the OSE Referee Screen
159: The Editing Rant
158: Song of Love
157: Saving throw call-ins
156: Melancholia and Dungeon Unities
155: Saving Throws Old School Essentials/ White Box
154: I’m poorly and grumpy so this is what you get
153: Two Player Gamebooks
152: Bakshi, Black Hack and some characters that won’t be back
151: Kickstarters, Fighting Fantasy, Random Tables, Actual Play, Latin and Quixote
150: Mapping with the 5th Edition D&D Dungeon Master’s Guide
AP: Shadow Over Mudharbour Part 2 (The Black Hack)
149: Orclob Takeover
148: Double Damage!
147: Fighting Fantasy Design Diary - Damage
146: Mudharbour and cpercentile call-ins
AP: Shadow Over Mudharbour Part 1 (The Black Hack)
145: cpercentile takeover
144: Savage worlds... to the Test
143: Theology/ Yodelling
142: Mudharbour update (we funded!)
141: More post-apocalyptic OSE
140: More West Marches
139: Out of the frying pan...
138: Ride the highway west, baby
137: Keeping Hope Alive (Old School Essentials)
136: More Mudharbour
135: Fighting Fantasy Design Diary 2 - Magic
134: Red rags, dictionaries and cultural capital
133: Black Hack/ Hammer Horror/ Fighting Fantasy
132: Why I am pedantic about not being linguistically pedantic
131: Old School Essentials does Steel Dawn
130: Announcing... MUDHARBOUR!
129: I killed Rfed again...
128: 2020 (Double Crit!!)
127: I don’t got game right?
126: Hot Xmas Take! The most game you can get in print for your money.
125: King of Dungeons - Ending the campaign arc
124: Mudharbour (Black Hack 2e and Hexflower Engines)
123: Dave the Influencer. Perhaps because of his shapely ankles?
122: SKILL in Fighting Fantasy
121: The Black Hack 2e. An evil party(?) and a coral cave.
120: Critical Role/ Old School Essentials/ Funky Dice
119: Flashing a bit of ankle
118: Dragonmeet Report
117: I still haven’t watched Critical Role
116: A Fighting Fantasy Proposal and Absolution for Jason
115: Spooky House Call
114: Small things come in good packages