EPIC SAGES -TTRPG Classrooms cover art

All Episodes

EPIC SAGES -TTRPG Classrooms — 115 episodes

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Title
1

TTRPG Classrooms 6-1: in space no one can hear you scream: environmental horrors

2

Classroom 5-27: Red or Green apples the illusion of choice

3

Classroom 5-26:Do I want to kill em or support em the duality of GM

4

Classroom 5-25: It's not real - game tramas vs irl tramas

5

Classroom 5-24: For the love of the game - crafting your own system

6

Classroom 5-23 Factions Factors building better alliances and enemies

7

Classroom 5-22 The good, The bad and The ugly- 2025 wrap up pitch party

8

TTRPG classroom 5-21: Not quite you- playing a character that is not like you

9

Classroom 5-20: Pop-con v2: AI in modern gaming

10

Classroom 5-19: Robo-Cat: when to add the silly

11

Classroom 5-18: Table etiquette - crafting and following table rules

12

Classroom 5-17 : Trumpets mark the end- knowing the goal from the start

13

Classroom 5 -16: Scorched Earth- when to scrap it all

14

Classroom 5-15: Who's World is it anyway?!- Finding the right system for your group and how to make it your own.

15

Classroom 5-14: Inspiration-When does homage become plagiarism

16

Classroom 5-13: Gold is useless- dealing with low level economic settings

17

Classroom 5-12: Fire Sale - Rapid Fire Stories

18

Classroom 5-11: Find a role with a role: letting fate find your fun

19

Classroom 5-10: Pre-plan or No prep: Finding your style of GMing

20

Classroom 5-9: A Piece of Me- Adding yourself to your stories

21

Classroom 5-8 Icons vs. everyone knowing where you stand

22

Classroom 5-7 :Stealing from the classic- How to get inspired

23

Classroom 5-6: Fan the fires- Bringing out the passions of your group

24

Classroom 5-5: The better days- nostalgia done right.

25

Classroom 5-4: New age same problem: AI's solutions to the simple stuff

26

Classroom 5-3: Flaws and Paws- Creating companions for your table

27

Classroom 5-2: Fire and Ash- Actions vs Results

28

Classroom 5-1:Poison VS Venom- The power of wording

29

Classroom 4-33: Food Glorious Food- Eating In and Out of Character

30

Classroom 4-32: Sorry I can't do that Dave.: AI's uses and downfalls

31

Classroom 4-31: The Final Straw- Crafting Failure for Growth

32

Classroom 4-30:I see what you did there-how best to incorporate players back stories

33

Classroom 4-29: Master Roll a breakdown of everything required to run "games"

34

Classroom 4-28: 0n that note!:maximizing your story with player suggestions

35

Classroom 4-27: Oil and Water -mixing inconstant group

36

Classroom 4-26 Unsung tales moving the story without your players

37

Classroom 4-25 The Rawr of the Dinosaur: How to handle pop culture poisoning

38

Classroom 4-24: The Silver Lining- Failing Forward

39

Classroom 4-23: Gods at War- The Pros and Cons of Divine Favor and allowing players to sway the gods

40

Classroom 4-22: You want to what!?- Dealing with party craziness in the most positive manner

41

Classroom 4-21: Hunting Horrors- Making players fear the monster

42

Classroom 4-20: Friendship, Rivalry, and Epic Adventures oh my!- setting the stage for storytelling success while navigating friendship and rivalry at the gaming table.

43

Classroom 4-19 Dice and Dumb Decisions: Dealing with unlucky rolls and poor choices

44

Classroom 4-18: Poison in the water - dealing with players that had issues with others

45

Classroom 4-17: Big Bad Wolves: Things that stop people from playing

46

Classroom 4-16: IMPOSTER!: what is creative?/ How to avoid imposter syndrome

47

classroom 4-15: Medic!!! Healing in-game

48

Classroom 4-14: Lies of good men: How to tarnish heroes while being able to keep them "good"

49

Classroom 4-13: Where there is magic there is danger -pros and cons of low magic setting

50

Classroom 4 -12: New Crew- how to teach new players the basics

51

Classroom 4-11: We Miss You: dealing with missing players

52

Classroom 4-10: Fly Free or Fight Hard: the pros and cons of restricted vs sandbox games

53

Classroom 4-9: Food For Thought- the positives of adding businesses to your games

54

Classroom 4-8: Fun to None the Pitfalls of Storytelling

55

Classroom 4-7: Table Rules: outside the games we play

56

Classroom 4-6: Spooky Season-How to add dark flair to your games

57

Classroom 4-5 I'll Never Tell- using secrets to push your storyline

58

Classroom 4-4: DND burnout: Other systems to try and why

59

Classroom 4-3: You can taste victory: adding flavor to combat

60

Classroom 4-2: Hit The Wizard: Using Enemies With Tactics

61

Classroom 4-1: company update+ how to handle hordes

62

Late-Night Classroom 3-19: AYO Where'd the boat go?

63

Late-night Classroom- 3-18 ( audio only) We the people: Using Goverments at the table and in your stories

64

Late-night Classroom 3-18- we the people: Using governments at the table and in your stories

65

Late-night Classroom: 3-17- The end is the beginning: How to play generational games

66

Late-Night Classroom- 3-16: From Book to Table- Taking Pop Culture and adding it your game

67

Late-Night classroom: 3-15: TTRPGs aren't therapy, but they make a cheap substitute

68

Late night classroom 3-14: let the dark side flow through you- letting players dap into darker emotions at the table

69

Late-night classroom: 3-13- Critical Failure: Moving the Story forward using failure

70

Late-night classroom: 3-12: A Call To Arms: How to get people to join your game

71

Late-night Classroom 3-11: Friends and Family- improving companions as your characters evolve

72

Late-night Classroom: 3-10: Non-Player Personalities

73

Late-night classroom: 3-9: NFT and we

74

Late-night Classroom: 3-8: why you should add food and tech to your table/game!

75

Late-night classroom: 3-7 : A Year in Review

76

Late-night classroom 3-6: how to deal with player meltdown after introducing large scale combat

77

Late-night classroom 3-5: weapons mods part 2

78

Late-night classroom 3-4: How do YOU make real life intertwine with the games you play

79

Late-night classroom: 3-3: Improving Weapon mechanics PART 1

80

late-night classroom: 3-2: the importfriendly ance of friendship at the table and how to make your characters more friendly

81

late-night classroom 3-1: Putting the undead to bed.

82

Late-night classroom 2-11: spooky monsters for spooky season

83

late-night classrooms 2-10: How to make your players see the effects of their actions

84

Late-night classroom 2-9: narration and how to improve it

85

Late-night classroom 2-8: Adding effects to Actions

86

Late-night classroom 2-7: what to do after a campaign is over

87

Late-night classroom 2-6: how to make your character/ players feel important

88

Late-night Classroom 2-5: Storytime- The tragedy of the Children

89

Late-night Classroom 2-4: Perfect Party Pets

90

Late-Night classroom 2-3: Adding Horror to your games

91

Late-night Classroom 2-2: Magic Modification

92

Late-night Classroom# 2-1 - How to make combat more engaging

93

Late-night Classrom#22- Hints for RP heavy characters in combat heavy campaigns

94

Late-night classroom #21- how much info to share with your players and when is it too much

95

late-night classroom #20- How to use maps better in and out of combat

96

Late-classroom #19- Ways to deal with Romance between PCs and NPCs

97

Late night classroom # 18 what to do when players break your world

98

classroom#17: how to reward players for dealing with hostile non-combat encounters

99

Classroom 16- Turning video games into world setting (part 2)

100

Classroom 15- Turning video games into table settings (Part 1)

101

Classroom 14: How to surprise your party!

102

Craft-a-story + Romancing NPCs and Dealing with HBS

103

Classroom 7- Biodomes in TTRPGs

104

The skeleton and the trebuchet, the importance of NPCs

105

Classroom 11- How to use items creatively

106

Classroom 10- How to deal with butthurt Players/ GMs

107

Classroom 9- How to craft high level encounters - General TTRPGs

108

Classroom 8- How to end a Campaign

109

Classroom 6- How to have a chill session

110

Classroom 5- Worldbuilding 101

111

Classroom 4- How to use Edge and what happens when it gets too sharp

112

Classroom 3- Food and Friends at the table

113

Classroom 2- Why you should talk to your GM

114

Aprentice Hero Helpers Classroom 1- How to transition your campaign between settings

115

EPIC SAGES -TTRPG Classrooms (Trailer)