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All Episodes

EPIC SAGES -TTRPG Classrooms — 120 episodes · page 1 of 2

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Classroom 6-6:the future of epic sages

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Epic Sages paint night

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Classroom 6-4 Next Gen: Getting your kids into TTRPGs

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Classroom 6-3: Eat your heart out! -punishing player/NPC decisions

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Classroom 6-2 Can't win with all strikers team comp and ideal groups

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TTRPG Classrooms 6-1: in space no one can hear you scream: environmental horrors

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Classroom 5-27: Red or Green apples the illusion of choice

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Classroom 5-26:Do I want to kill em or support em the duality of GM

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Classroom 5-25: It's not real - game tramas vs irl tramas

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Classroom 5-24: For the love of the game - crafting your own system

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Classroom 5-23 Factions Factors building better alliances and enemies

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Classroom 5-22 The good, The bad and The ugly- 2025 wrap up pitch party

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TTRPG classroom 5-21: Not quite you- playing a character that is not like you

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Classroom 5-20: Pop-con v2: AI in modern gaming

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Classroom 5-19: Robo-Cat: when to add the silly

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Classroom 5-18: Table etiquette - crafting and following table rules

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Classroom 5-17 : Trumpets mark the end- knowing the goal from the start

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Classroom 5 -16: Scorched Earth- when to scrap it all

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Classroom 5-15: Who's World is it anyway?!- Finding the right system for your group and how to make it your own.

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Classroom 5-14: Inspiration-When does homage become plagiarism

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Classroom 5-13: Gold is useless- dealing with low level economic settings

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Classroom 5-12: Fire Sale - Rapid Fire Stories

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Classroom 5-11: Find a role with a role: letting fate find your fun

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Classroom 5-10: Pre-plan or No prep: Finding your style of GMing

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Classroom 5-9: A Piece of Me- Adding yourself to your stories

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Classroom 5-8 Icons vs. everyone knowing where you stand

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Classroom 5-7 :Stealing from the classic- How to get inspired

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Classroom 5-6: Fan the fires- Bringing out the passions of your group

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Classroom 5-5: The better days- nostalgia done right.

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Classroom 5-4: New age same problem: AI's solutions to the simple stuff

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Classroom 5-3: Flaws and Paws- Creating companions for your table

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Classroom 5-2: Fire and Ash- Actions vs Results

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Classroom 5-1:Poison VS Venom- The power of wording

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Classroom 4-33: Food Glorious Food- Eating In and Out of Character

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Classroom 4-32: Sorry I can't do that Dave.: AI's uses and downfalls

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Classroom 4-31: The Final Straw- Crafting Failure for Growth

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Classroom 4-30:I see what you did there-how best to incorporate players back stories

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Classroom 4-29: Master Roll a breakdown of everything required to run "games"

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Classroom 4-28: 0n that note!:maximizing your story with player suggestions

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Classroom 4-27: Oil and Water -mixing inconstant group

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Classroom 4-26 Unsung tales moving the story without your players

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Classroom 4-25 The Rawr of the Dinosaur: How to handle pop culture poisoning

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Classroom 4-24: The Silver Lining- Failing Forward

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Classroom 4-23: Gods at War- The Pros and Cons of Divine Favor and allowing players to sway the gods

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Classroom 4-22: You want to what!?- Dealing with party craziness in the most positive manner

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Classroom 4-21: Hunting Horrors- Making players fear the monster

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Classroom 4-20: Friendship, Rivalry, and Epic Adventures oh my!- setting the stage for storytelling success while navigating friendship and rivalry at the gaming table.

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Classroom 4-19 Dice and Dumb Decisions: Dealing with unlucky rolls and poor choices

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Classroom 4-18: Poison in the water - dealing with players that had issues with others

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Classroom 4-17: Big Bad Wolves: Things that stop people from playing

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Classroom 4-16: IMPOSTER!: what is creative?/ How to avoid imposter syndrome

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classroom 4-15: Medic!!! Healing in-game

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Classroom 4-14: Lies of good men: How to tarnish heroes while being able to keep them "good"

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Classroom 4-13: Where there is magic there is danger -pros and cons of low magic setting

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Classroom 4 -12: New Crew- how to teach new players the basics

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Classroom 4-11: We Miss You: dealing with missing players

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Classroom 4-10: Fly Free or Fight Hard: the pros and cons of restricted vs sandbox games

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Classroom 4-9: Food For Thought- the positives of adding businesses to your games

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Classroom 4-8: Fun to None the Pitfalls of Storytelling

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Classroom 4-7: Table Rules: outside the games we play

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Classroom 4-6: Spooky Season-How to add dark flair to your games

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Classroom 4-5 I'll Never Tell- using secrets to push your storyline

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Classroom 4-4: DND burnout: Other systems to try and why

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Classroom 4-3: You can taste victory: adding flavor to combat

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Classroom 4-2: Hit The Wizard: Using Enemies With Tactics

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Classroom 4-1: company update+ how to handle hordes

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Late-Night Classroom 3-19: AYO Where'd the boat go?

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Late-night Classroom- 3-18 ( audio only) We the people: Using Goverments at the table and in your stories

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Late-night Classroom 3-18- we the people: Using governments at the table and in your stories

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Late-night Classroom: 3-17- The end is the beginning: How to play generational games

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Late-Night Classroom- 3-16: From Book to Table- Taking Pop Culture and adding it your game

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Late-Night classroom: 3-15: TTRPGs aren't therapy, but they make a cheap substitute

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Late night classroom 3-14: let the dark side flow through you- letting players dap into darker emotions at the table

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Late-night classroom: 3-13- Critical Failure: Moving the Story forward using failure

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Late-night classroom: 3-12: A Call To Arms: How to get people to join your game

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Late-night Classroom 3-11: Friends and Family- improving companions as your characters evolve

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Late-night Classroom: 3-10: Non-Player Personalities

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Late-night classroom: 3-9: NFT and we

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Late-night Classroom: 3-8: why you should add food and tech to your table/game!

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Late-night classroom: 3-7 : A Year in Review

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Late-night classroom 3-6: how to deal with player meltdown after introducing large scale combat

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Late-night classroom 3-5: weapons mods part 2

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Late-night classroom 3-4: How do YOU make real life intertwine with the games you play

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Late-night classroom: 3-3: Improving Weapon mechanics PART 1

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late-night classroom: 3-2: the importfriendly ance of friendship at the table and how to make your characters more friendly

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late-night classroom 3-1: Putting the undead to bed.

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Late-night classroom 2-11: spooky monsters for spooky season

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late-night classrooms 2-10: How to make your players see the effects of their actions

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Late-night classroom 2-9: narration and how to improve it

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Late-night classroom 2-8: Adding effects to Actions

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Late-night classroom 2-7: what to do after a campaign is over

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Late-night classroom 2-6: how to make your character/ players feel important

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Late-night Classroom 2-5: Storytime- The tragedy of the Children

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Late-night Classroom 2-4: Perfect Party Pets

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Late-Night classroom 2-3: Adding Horror to your games

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Late-night Classroom 2-2: Magic Modification

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Late-night Classroom# 2-1 - How to make combat more engaging

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Late-night Classrom#22- Hints for RP heavy characters in combat heavy campaigns

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Late-night classroom #21- how much info to share with your players and when is it too much

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late-night classroom #20- How to use maps better in and out of combat

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