All Episodes
EPIC SAGES -TTRPG Classrooms — 115 episodes
TTRPG Classrooms 6-1: in space no one can hear you scream: environmental horrors
Classroom 5-27: Red or Green apples the illusion of choice
Classroom 5-26:Do I want to kill em or support em the duality of GM
Classroom 5-25: It's not real - game tramas vs irl tramas
Classroom 5-24: For the love of the game - crafting your own system
Classroom 5-23 Factions Factors building better alliances and enemies
Classroom 5-22 The good, The bad and The ugly- 2025 wrap up pitch party
TTRPG classroom 5-21: Not quite you- playing a character that is not like you
Classroom 5-20: Pop-con v2: AI in modern gaming
Classroom 5-19: Robo-Cat: when to add the silly
Classroom 5-18: Table etiquette - crafting and following table rules
Classroom 5-17 : Trumpets mark the end- knowing the goal from the start
Classroom 5 -16: Scorched Earth- when to scrap it all
Classroom 5-15: Who's World is it anyway?!- Finding the right system for your group and how to make it your own.
Classroom 5-14: Inspiration-When does homage become plagiarism
Classroom 5-13: Gold is useless- dealing with low level economic settings
Classroom 5-12: Fire Sale - Rapid Fire Stories
Classroom 5-11: Find a role with a role: letting fate find your fun
Classroom 5-10: Pre-plan or No prep: Finding your style of GMing
Classroom 5-9: A Piece of Me- Adding yourself to your stories
Classroom 5-8 Icons vs. everyone knowing where you stand
Classroom 5-7 :Stealing from the classic- How to get inspired
Classroom 5-6: Fan the fires- Bringing out the passions of your group
Classroom 5-5: The better days- nostalgia done right.
Classroom 5-4: New age same problem: AI's solutions to the simple stuff
Classroom 5-3: Flaws and Paws- Creating companions for your table
Classroom 5-2: Fire and Ash- Actions vs Results
Classroom 5-1:Poison VS Venom- The power of wording
Classroom 4-33: Food Glorious Food- Eating In and Out of Character
Classroom 4-32: Sorry I can't do that Dave.: AI's uses and downfalls
Classroom 4-31: The Final Straw- Crafting Failure for Growth
Classroom 4-30:I see what you did there-how best to incorporate players back stories
Classroom 4-29: Master Roll a breakdown of everything required to run "games"
Classroom 4-28: 0n that note!:maximizing your story with player suggestions
Classroom 4-27: Oil and Water -mixing inconstant group
Classroom 4-26 Unsung tales moving the story without your players
Classroom 4-25 The Rawr of the Dinosaur: How to handle pop culture poisoning
Classroom 4-24: The Silver Lining- Failing Forward
Classroom 4-23: Gods at War- The Pros and Cons of Divine Favor and allowing players to sway the gods
Classroom 4-22: You want to what!?- Dealing with party craziness in the most positive manner
Classroom 4-21: Hunting Horrors- Making players fear the monster
Classroom 4-20: Friendship, Rivalry, and Epic Adventures oh my!- setting the stage for storytelling success while navigating friendship and rivalry at the gaming table.
Classroom 4-19 Dice and Dumb Decisions: Dealing with unlucky rolls and poor choices
Classroom 4-18: Poison in the water - dealing with players that had issues with others
Classroom 4-17: Big Bad Wolves: Things that stop people from playing
Classroom 4-16: IMPOSTER!: what is creative?/ How to avoid imposter syndrome
classroom 4-15: Medic!!! Healing in-game
Classroom 4-14: Lies of good men: How to tarnish heroes while being able to keep them "good"
Classroom 4-13: Where there is magic there is danger -pros and cons of low magic setting
Classroom 4 -12: New Crew- how to teach new players the basics
Classroom 4-11: We Miss You: dealing with missing players
Classroom 4-10: Fly Free or Fight Hard: the pros and cons of restricted vs sandbox games
Classroom 4-9: Food For Thought- the positives of adding businesses to your games
Classroom 4-8: Fun to None the Pitfalls of Storytelling
Classroom 4-7: Table Rules: outside the games we play
Classroom 4-6: Spooky Season-How to add dark flair to your games
Classroom 4-5 I'll Never Tell- using secrets to push your storyline
Classroom 4-4: DND burnout: Other systems to try and why
Classroom 4-3: You can taste victory: adding flavor to combat
Classroom 4-2: Hit The Wizard: Using Enemies With Tactics
Classroom 4-1: company update+ how to handle hordes
Late-Night Classroom 3-19: AYO Where'd the boat go?
Late-night Classroom- 3-18 ( audio only) We the people: Using Goverments at the table and in your stories
Late-night Classroom 3-18- we the people: Using governments at the table and in your stories
Late-night Classroom: 3-17- The end is the beginning: How to play generational games
Late-Night Classroom- 3-16: From Book to Table- Taking Pop Culture and adding it your game
Late-Night classroom: 3-15: TTRPGs aren't therapy, but they make a cheap substitute
Late night classroom 3-14: let the dark side flow through you- letting players dap into darker emotions at the table
Late-night classroom: 3-13- Critical Failure: Moving the Story forward using failure
Late-night classroom: 3-12: A Call To Arms: How to get people to join your game
Late-night Classroom 3-11: Friends and Family- improving companions as your characters evolve
Late-night Classroom: 3-10: Non-Player Personalities
Late-night classroom: 3-9: NFT and we
Late-night Classroom: 3-8: why you should add food and tech to your table/game!
Late-night classroom: 3-7 : A Year in Review
Late-night classroom 3-6: how to deal with player meltdown after introducing large scale combat
Late-night classroom 3-5: weapons mods part 2
Late-night classroom 3-4: How do YOU make real life intertwine with the games you play
Late-night classroom: 3-3: Improving Weapon mechanics PART 1
late-night classroom: 3-2: the importfriendly ance of friendship at the table and how to make your characters more friendly
late-night classroom 3-1: Putting the undead to bed.
Late-night classroom 2-11: spooky monsters for spooky season
late-night classrooms 2-10: How to make your players see the effects of their actions
Late-night classroom 2-9: narration and how to improve it
Late-night classroom 2-8: Adding effects to Actions
Late-night classroom 2-7: what to do after a campaign is over
Late-night classroom 2-6: how to make your character/ players feel important
Late-night Classroom 2-5: Storytime- The tragedy of the Children
Late-night Classroom 2-4: Perfect Party Pets
Late-Night classroom 2-3: Adding Horror to your games
Late-night Classroom 2-2: Magic Modification
Late-night Classroom# 2-1 - How to make combat more engaging
Late-night Classrom#22- Hints for RP heavy characters in combat heavy campaigns
Late-night classroom #21- how much info to share with your players and when is it too much
late-night classroom #20- How to use maps better in and out of combat
Late-classroom #19- Ways to deal with Romance between PCs and NPCs
Late night classroom # 18 what to do when players break your world
classroom#17: how to reward players for dealing with hostile non-combat encounters
Classroom 16- Turning video games into world setting (part 2)
Classroom 15- Turning video games into table settings (Part 1)
Classroom 14: How to surprise your party!
Craft-a-story + Romancing NPCs and Dealing with HBS
Classroom 7- Biodomes in TTRPGs
The skeleton and the trebuchet, the importance of NPCs
Classroom 11- How to use items creatively
Classroom 10- How to deal with butthurt Players/ GMs
Classroom 9- How to craft high level encounters - General TTRPGs
Classroom 8- How to end a Campaign
Classroom 6- How to have a chill session
Classroom 5- Worldbuilding 101
Classroom 4- How to use Edge and what happens when it gets too sharp
Classroom 3- Food and Friends at the table
Classroom 2- Why you should talk to your GM
Aprentice Hero Helpers Classroom 1- How to transition your campaign between settings
EPIC SAGES -TTRPG Classrooms (Trailer)