All Episodes
Everybody's Talking At Once — 185 episodes
Something That Sticks With You, with Matthew Seiji Burns
Who Could Want Gameplay? with Alexander Clair Tseu Martin (a.k.a. droqen)
The Utility of Contrarianism, with Barney Oram
If We Can’t Do This, Then What Are We Doing? with Rasheed Abueideh and Rami Ismail
This Nightmare Will Never End! Hell Yeag! with Lilith Walther
Dragon’s Dogma II, Chaos, and Dogs
Helldivers II and Making Art about Fascism without Making Fascist Art
Palworld: A Ludic Reading and a Luddite Reading
Some of What We Played in 2023
You Should Be Free, with Glen Henry and Chase Bethea
Setting the Stakes, with Ezra Szanton
Devs, Uh, Find a Way, with Eric Peterson (a.k.a. Baja the Frog)
Reality, Augmented and Otherwise, with Ryan Canuel
That’s the Point of the Thing, with Jerry Belich
Ambitions and Ascensions, with Des Gayle
Chance, Curation, Providence, with Matthew Brelsford
Baldur’s Gate 3, as Rolled by Two D&D Neophytes
On Sequels, with Bryant Cannon
A True History Turnip Exchange, with Jaku
Drama, Not Trauma, with Jessica Antenorcruz
Somewhere People Want to Be, with Harris Foster
Monsters and ‘Merica, LLMs and Luddites, with Ichiro Lambe
The Thing Nobody’s Talking About, with Andrew
I Was a Teenage VR Museum, with Sarah Northway and Colin Northway
There’s Heart in the Art and the Boat Is Afloat, with Tanya X. Short
A Cozy Kind of Clutter, with Anita Tung
Spacefarers, Shredders, and In-Home Lasers, with Chris Hanney
Hackers and Big Robots, with Paul Chamberlain
More Sleepier Goblins, Fewer Shorter Meetings, with Anya Combs
Adventures & Ampersands, with Irwin Chen, Nathan Dummitt, & Ed Chung
This Game Beyond the Game, with Esther Alter
Remake Us Whole, with Trevor Gureckis
On Tropes and Triads, with Garry Schyman
What We Heard and What We Learned in 2022
What We Played (and What We Didn’t) in 2022: ETAO Quarterly, Vol. 4
This Episode Has Gone to the Shadow Realm
Trust, Rust, Tech, and Meat, with Anton Hand
Shakespearean Shōjo and Wholesome Horror, with Robert Boyd
The Past and Present of Sword & Fairy, with Johnny Liu
The ETAO Quarterly, Vol. 3
Root and Branch, with Aidan Moher
Democracy at Work, with Jessica Rizzo
Levels Are Good, Actually, with Aaron Nemoyten
Drome Sweet Drome, with Anisa Sanusi
Things Worth Thirsting For, with Chandana Ekanayake
The ETAO Quarterly, Vol. 2
Last Call, with Zach Barth
At the Academy with Mike Salyh and Wyatt Bushnell
Neural Spike, with Heather Flowers and Aura Belle
Unwieldy Delights, with Damien Crawford
After the End of Everything, with David Galindo
New New Content, with William Pugh
Organic Growth, with Marina Kittaka and Melos Han-Tani
The ETAO Quarterly, Vol. 1
Playing with Genre and Building a Scene, with Glen Henry
What Do You Want the Players to Feel? (with Spenser Starke)
Making Things Better, with Osama Dorias
An Indie for Indies, with Dean Razavi
Reality-Adjacency, with Star St. Germain
Being Real with Victor Burgos
What We Played (and What We Didn’t) in 2021
What We Heard and What We Learned in 2021
Behind the Cylinder, with Carlos Bordeu
What Else Game Devs Do, with Masao Kobayashi
A Changing World and How to Change It, with Mike Grieci
(Chef)Squad Goals, with David Galindo
An Approachable Roguelike Full of Cats, with Aaron San Filippo
Trying Your Best and Helping Somehow, with Megan Fox
Pop Culture Belongs to Everyone, with Laia Bee
A Better and Weirder World Than This One, with Don Bellenger
This Sense of Freedom, with Charles Bardin
Make Art, Do Crimes, with D-Cell Games
Hope Too Is Rad, with Lauren Mee
How to See Everything Neoliberalism Ignores, with Tali Faulkner (a.k.a. Veselekov)
On Replays, Remasters, and Remakes
As Joyously and Explicitly as You Can, into the Fleshy Breach, with Xalavier Nelson Jr.
Making Space to Make Games, with Yadu Rajiv
An Accidental Genre, with Santiago Zapata (a.k.a. Slashie)
The Mayonnaise Allegory, with Jeremy Warmsley
The Futures of Stories, with Russell Quinn
A Nuanced Critique of Subtlety, with Chevy Ray
Designing for Empathy, with Anisa Sanusi
Rogue Chunks, with Chris King
Experiencing America, with Bryant Young
Communities and Modularities, with Chel Wong
What We Heard and What We Learned in 2020
What We Played (and What We Didn’t) in 2020
The Work of War, with Zach Barth
The Latest Generation
This Kindness unto Death, with Nick Guérin
Art, Honestly, with Brian Handy
Math and Art, with Oskar Stålberg
Utopia by Necessity, with Nils Deneken
All Things Liminal and Bespoke, with Damon Reece
Refusing to Compete, Choosing to Cooperate
We All Just Want Attention, with Warren Arnold
How Conflict Sounds, with Ilan Eshkeri
Workdays in Hell Dimension, with Laura Michet and Brendon Chung
Space Chasing Together, Apart, with Bobby Fowler and Brenda Noiseux
Talking about Way More than Coding, with Moo Yu
Access and Challenge, with Greg Haynes
Everything Animal Crossing, and Everything Else
Arcade Games in Isolation, with Nikita Mikros and Josh DeBonis
When It’s Right to Fight, with Shawn Alexander Allen
In Sokpop We Trust, with Tijmen Tio
What a Wunderlingful World, with Olof Karlsson
Arvi Is Talk, with Arvi Teikari
Getting Back on Track, with Adriel Wallick
Relatively Manifold, with William Chyr
That Real Genuine Connection, with Emma Kinema
Emotional Survival, with Paula Rogers and Vincent Perea
Delicious to the (Mad) Max, with David Galindo
What We Played and ‘Casted (and What We Didn’t) in 2019
Making Beautiful Places, with Phoebe Watson
Hyper-Focused Antifragile Games as Drugs as Puzzles, with Zach Barth
The Black Queen’s Tutorial, with cs wallace
Making Mysteries More Mysterious, with Joe Russ
Skating on Water and Swimming in Menus, with kalin
Where the Die Had Not Yet Been Cast, with Max Krieger
Everything That Could Possibly Be More Complicated, with Sam Rosenthal
Just a Big Old Mess, with Ricky Haggett
When You’re in It, with Matthew Seiji Burns
Welcoming Surrealism, with Melos Han-Tani and Marina Kittaka
A Consigliere’s Life for Me, with Alan Dang
Better Ways to Build Better Stories, with Bryant Cannon
Choices and Games and Stories, with Juan Vaca
The Art of Design(ing Art), with Greg Batha
Now Game Music Is Just Music, with Jim Guthrie
Weird Mad Stuff, with Zachariah Chandler
Something Bigger Than We Are, with Jordan Thomas
This Living Online Thing, with Jay Tholen
Accessibility and Joy (also Dogs), with Brian Fairbanks
How to Play Games Wrong
What Level Designers Design, with Evan Hill
The Thing Is the Thing It Is, with C. Andrew Rohrmann (a.k.a. scntfc)
A Quantum of Wobble, with Robin Baumgarten
There Is Co-Op on Mars, with Philip Buchanan
Literally Anybody Anywhere, with Rami Ismail
Food, Death, and Everything Else Worth Talking About, with Gabby DaRienzo
One Hell of a Not-Hell, with Greg Kasavin
What We Played and ‘Casted (and What We Didn’t) in 2018
The Perfidy of THE SUN, with Heather Flowers
This Is a Call (Back) to ARMS
Be a Part of the World You’re Changing, with Jakub Kasztalski
Something Wicked This Way Apples, with Bobby Fowler and Brenda Noiseux
The Persistence of (Stories about) Memory, with Henrik Pettersson
Let’s Be Bards, with Greg Lobanov
This Is MEATPUNK and I’m Telling Everyone, with Josie Brechner (a.k.a. Visager)
Singing Dunes and Wandering Creatures, with Max Arocena
REPL PUNK, with Zach Barth
Co-Op Hath Four Furies, with Kenny Lee
You Can Feel Great All The Time Solving Problems, with Zach Barth
Thumbprints and Thunder, with Joel Corelitz
On Orcs and Orchestras, with Garry Schyman
Pyre, Purgatories, Prison Dramas, and Talking Dogs, with Greg Kasavin
Persona 5 and the Punk of Pope Joan, with Adam Osborn
A Seminar (Just Bearly) on Persona 3 and 4, with Adam Osborn
Criticizing Videogame Critique, Part 2, with Richard Terrell
Criticizing Videogame Critique, Part 1, with Richard Terrell
The Dark Souls of Increasingly Unhelpful Analogies
Gem Fusions and Fandom Fissions in the Universe of Steven Universe
Virtual Realities and Pretend Robots, with Dan Teasdale (and Cassie)
Node-Crawling and Puzzle-Fighting, with Chris McQuinn
Squaring The Magic Circle, with Jordan Thomas, Kain Shin, and Stephen Alexander
A Pseudo-Instruction That Has No Effect, with Zach Barth
Toys in Games, Games as Toys, and Action Henk as Both, with Roel Ezendam
On the Semi-Unspoilability of Infinifactory, with Zach Barth
Games That Don’t Exclude and Foxes That Don’t Talk, with Erin Robinson
On the Art of the Anti-Puzzle, with Zach Barth
All That Glitters Is Not Goblin, with Dan Teasdale
Work-of-Art-as-Gateway-Drug (and How the Internet Will Hopefully Solve Everything), with Jack Lawrence Mayer
Making a Sequel to Chess and Making Sense of IP Law, with Zac Burns
Lizardry, Technology, and What to Call Roguelikes, with Geoff Blair and Matt Hackett
The Oddness of Art and the Forgotten History of Sound, with Lila Newman
Evaluating Transistor
It’s a Dad, Dad, Dad, Dad World, with Phil Tibitoski
Making Sense of the Macklemore Backlash, Part 2
Making Sense of the Macklemore Backlash, Part 1
Defining Games (But Not Art) with Richard Terrell
Enthusing and Kvetching with Alx Preston
How Steam Became the Most/Only Acceptable DRM
Will SteamOS Kill Consoles and/or Save Christmas?
Unpacking the Indie Custom Cube
What Happens After Success, with Davey Wreden
On Weirdness and Geek Culture, with Jake Kazdal