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All Episodes

Fun Problems — 112 episodes · page 1 of 2

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Title
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#109 The Final Episode

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#108 Zones of Play

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#107 The Best Design Advice on the Internet – Part 13

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#106 The Problems with Victory Points – Grab Bag

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#105 The Best Design Advice on the Internet – Part 12

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#104 Would Stonemaier Publish This?

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#103 The Best Design Advisor on the Internet – Part 4 (Daniel Piechnick)

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#102 The Best Design Advisor on the Internet – Part 3 (Daniel Piechnick)

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#111 How to Design Framework Games (Jon Perry and Christian Kudahl)

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#101 The Best Design Advisor on the Internet – Part 2 (Daniel Piechnick)

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#100 The Best Design Advisor on the Internet – Part 1 (Daniel Piechnick)

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#99 The Best Design Advice on the Internet – Part 11

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#98 Designing Solo Games

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#97 The Best Design Advice on the Internet – Part 10

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#96 The Upsides of Downsides – Grab Bag

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#95 Decisions vs Calculations – Grab Bag

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#94 Generating Infinite Content

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#93 Would Bitewing Publish This?

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#92 Complexity – Grab Bag

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#91 Ideas We Won't Touch – Grab Bag

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#90 Audience Sell-Sheets 4 (Guest Joe Wiggins)

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#89 Party Games (Guest Alex Cutler)

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#88 Ludonarrative Assonance (Guest Alex Cutler)

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BONUS: Rolling Deep interview

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#87 The best design advice on the internet - Part 9

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#86 Careers in Board Games - Grab bag

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#85 The best design advice on the internet - Part 8

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#84 Board Game Fragility - Grab bag

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#83 The Three Pillars of Game Design

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#82 It took me a decade to get this interview with Elan Lee

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#81 Board Game Contracts

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#80 Peter's Board Game Design Finances 2025

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#79 Would Exploding Kittens Publish This?

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#78 The Levels of Designer

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#77 Hooks and Introversion

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#76 The Best Design Advice on the Internet – Part 7

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#74 - How to Find, Build, and Run Playtest Groups

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#73 - Regretisode

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#72 - Types of Fun

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#71 - The problem with end game scoring (Game Feedback) Minisode

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#70 - An entire episode about taking an action

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#69 - Why We Are Ending the Podcast

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#68 - Listener Questions

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#67 - Grab Bag Minisode 2

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#66 - The Best Design Advice on the Internet – Part 6

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#65 - How to make a (DEEP) Childishly Simple Game

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#64 - Helpful Advice with Tim Armstrong

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#63 - A Week in the Life of a Game Designer

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#62 - Audience Sell-Sheets 3

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#61 - Amazing Board Game Hooks

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#60 - An Entire Episode About Drawing Cards

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#59 - The Best Design Advice on the Internet – Part 5

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#58 - Audience Sell-Sheets 2

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#57 - How to Balance your Board Game Part 2

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#56 - How to Balance your Board Game Part 1

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#55 - Catch-Up Mechanisms and Hooks

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#54 - Would CMYK Publish This?

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#53 - Critter Kitchen Design Diary

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#52 - Would AEG Publish This?

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#51 - Audience Sell-Sheets

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#50 - Board Game Industry Predictions

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#49 - Would Allplay Publish This?

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#48 - Grab Bag Minisode

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#47 - Why Your (GOOD) Game Won't Sell – Part 2

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#46 - Why Your (GOOD) Game Won't Sell – Part 1

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#45 - The Best Design Advice on the Internet – Part 4

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#44 - Peter's 2024 Finances (Industry Talk)

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#43 Co-designing

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#42 BONUS Holiday Special

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#41 - The Best Design Advice on the Internet – Part 3

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#40 - The Best Design Advice on the Internet – Part 2

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#39 - The Best Design Advice on the Internet – Part 1

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#38 - Sell Sheets (Industry Talk)

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#37 - Fidelity

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#36 - Rethinking Rethinking Genres

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#35 - The Third Type of Coop Games

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#34 - Unhelpful Advice

78

#33 - Play Patterns

79

#32 - Fundamentals of Game Design and the Magic Circle

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#31 - Foundational Games

81

#30 - Minimum Viable Prototype

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#29 - The absolute best way to Prototype

83

Intuitive Rules – Peter solo episode!

84

#28 - Cutting Rules and Rules Exceptions

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#27 - Game State

86

RIP (Zebras and Horses)

87

#26 Kids Games and Kid Friendly Games

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#25 That Time You Killed Me Design Diary

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#24 Alex Horne Interview! The Design of Taskmaster

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#23 Brain Chemistry Part 2

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#22 BONUS Inhuman Conditions

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#21 Robotopia Design and Development Lessons

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#20 Brain Chemistry, The Bedrock of Fun (Part 1)

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#19 Structure VS Content

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#18 Hook, Craft, Spirit (Part 2)

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#17 Hook, Craft, Spirit (Part 1)

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#16 Interview with Shannon McDowell (Puzzle and Escape Room Design)

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#15 Interview with John Brieger (Developing and solo modes)

99

#14 Board Game Strengths and Weaknesses (of the medium)

100

#13 Jeff Fraser Interview (Cartouche, Codesigning and more!)