Fun Problems cover art

All Episodes

Fun Problems — 88 episodes

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Title
1

#87 The best design advice on the internet - Part 9

2

#86 Careers in Board Games - Grab bag

3

#85 The best design advice on the internet - Part 8

4

#84 Board Game Fragility - Grab bag

5

#83 The Three Pillars of Game Design

6

#82 It took me a decade to get this interview with Elan Lee

7

#81 Board Game Contracts

8

#80 Peter's Board Game Design Finances 2025

9

#79 Would Exploding Kittens Publish This?

10

#78 The Levels of Designer

11

#77 Hooks and Introversion

12

#76 The Best Design Advice on the Internet – Part 7

13

#74 - How to Find, Build, and Run Playtest Groups

14

#73 - Regretisode

15

#72 - Types of Fun

16

#71 - The problem with end game scoring (Game Feedback) Minisode

17

#70 - An entire episode about taking an action

18

#69 - Why We Are Ending the Podcast

19

#68 - Listener Questions

20

#67 - Grab Bag Minisode 2

21

#66 - The Best Design Advice on the Internet – Part 6

22

#65 - How to make a (DEEP) Childishly Simple Game

23

#64 - Helpful Advice with Tim Armstrong

24

#63 - A Week in the Life of a Game Designer

25

#62 - Audience Sell-Sheets 3

26

#61 - Amazing Board Game Hooks

27

#60 - An Entire Episode About Drawing Cards

28

#59 - The Best Design Advice on the Internet – Part 5

29

#58 - Audience Sell-Sheets 2

30

#57 - How to Balance your Board Game Part 2

31

#56 - How to Balance your Board Game Part 1

32

#55 - Catch-Up Mechanisms and Hooks

33

#54 - Would CMYK Publish This?

34

#53 - Critter Kitchen Design Diary

35

#52 - Would AEG Publish This?

36

#51 - Audience Sell-Sheets

37

#50 - Board Game Industry Predictions

38

#49 - Would Allplay Publish This?

39

#48 - Grab Bag Minisode

40

#47 - Why Your (GOOD) Game Won't Sell – Part 2

41

#46 - Why Your (GOOD) Game Won't Sell – Part 1

42

#45 - The Best Design Advice on the Internet – Part 4

43

#44 - Peter's 2024 Finances (Industry Talk)

44

#43 Co-designing

45

#42 BONUS Holiday Special

46

#41 - The Best Design Advice on the Internet – Part 3

47

#40 - The Best Design Advice on the Internet – Part 2

48

#39 - The Best Design Advice on the Internet – Part 1

49

#38 - Sell Sheets (Industry Talk)

50

#37 - Fidelity

51

#36 - Rethinking Rethinking Genres

52

#35 - The Third Type of Coop Games

53

#34 - Unhelpful Advice

54

#33 - Play Patterns

55

#32 - Fundamentals of Game Design and the Magic Circle

56

#31 - Foundational Games

57

#30 - Minimum Viable Prototype

58

#29 - The absolute best way to Prototype

59

Intuitive Rules – Peter solo episode!

60

#28 - Cutting Rules and Rules Exceptions

61

#27 - Game State

62

RIP (Zebras and Horses)

63

#26 Kids Games and Kid Friendly Games

64

#25 That Time You Killed Me Design Diary

65

#24 Alex Horne Interview! The Design of Taskmaster

66

#23 Brain Chemistry Part 2

67

#22 BONUS Inhuman Conditions

68

#21 Robotopia Design and Development Lessons

69

#20 Brain Chemistry, The Bedrock of Fun (Part 1)

70

#19 Structure VS Content

71

#18 Hook, Craft, Spirit (Part 2)

72

#17 Hook, Craft, Spirit (Part 1)

73

#16 Interview with Shannon McDowell (Puzzle and Escape Room Design)

74

#15 Interview with John Brieger (Developing and solo modes)

75

#14 Board Game Strengths and Weaknesses (of the medium)

76

#13 Jeff Fraser Interview (Cartouche, Codesigning and more!)

77

#12 Fixing BGG (Rethinking Genres)

78

# 11 Elegance and Cognitive Load

79

#10 - BONUS Game Names

80

#9 - Onramping (Designing for the first play)

81

#8 - Board Game Terminology (Part 3)

82

#7 - Board Game Terminology (Part 2)

83

#6 - Board Game Terminology (Part 1)

84

#5 - Community Submitted Pitches/Hooks

85

#4 - Design Space

86

#3 - Common Mistakes New Designers Make (Part 2)

87

#2 - Common Mistakes New Designers Make (Part 1)

88

#1 - Ideas