All Episodes
Game Audio Hour — 72 episodes
Ep. 277 - Miles to Go Before I Bleep and Bloop
Ep. 276 - Now With 50% More Vitamins and Visual Novels!
Ep. 275 - Lost in (Sample Library and Project File) Translation
Ep. 274 - Forced Feedback
Ep. 273 - Happy New NAMM 2025!
Ep. 272 - Black Cyber Season is Here
Ep. 271 - Open Office Hours! (ft. Stephen O'Bent)
Ep. 270 - The Conference Will Not Be Televised
Ep. 269 - Periodic Shift
Ep. 268 - Tracker's Delight (ft. Kochun Hu)
Ep. 267 - Stroopwafel!
Ep. 266 - Yokohama Conference Log
Ep. 265 - Flying Solo!
Ep. 264 - Heavyweight Battle!
Ep. 263 - Meet The MUUUTSCH!
Ep. 262 - Brownian Motion
Ep. 261 - Down With The Sickness
Ep. 260 - Downtime? Things will be great!
Ep. 259 - Podcast Quartet (ft. John Robert Matz)
Ep. 258 - Post-GDC Hot Takes Incoming? Just Fun Music!
Ep. 257 - The Chase Is On! (ft. Chase Bethea)
Ep. 256 - The 10-year, 8-bit Extravaganza! (ft. Jack Menhorn)
Ep. 255 - You Don't Need The Latest Tech (but it sure does help!)
Ep. 254 - New Year's Optimizations
Ep. 253 - We Don't Need No Steenking Musical Genres. (Or Do We?)
Ep. 252 - Holding Out For A Montage?
Ep. 251 - Games, Audio, and Big Business
Ep. 250 - Unity Gain?
Ep. 249 - Game Audio EXTREME!
Ep. 248 - What Happens In Vegas Sounds Cool
Ep. 247 - Austin Wintory and some Stray Podcasters
Ep. 246 - Midsummer, now with 100% more audio talk!
Ep. 245 - June gloom? Not when there are Apple and game announcements happening!
Ep. 244 - I Want My PSP
Ep. 243 - Time to Upgrade to a MidiVerb!
Ep. 242 - Dubrovnik or Burbank? and Other Tough Choices!
Ep. 241 - Wait?! Time Extended?!?! ACTION!
Ep. 240 - More Chatting About The Future Of Our Jobs
Ep. 239 - The Word of the Day is: NIGIYAKA
Ep. 238 - We Control The Vertical (Mouse)
Ep. 237 - From VSTi to VSTai in 3, 2, 1...
Ep. 236 - Happy New Gear...YEAR! I mean YEAR!
Ep. 235 - Have A Holly Jolly Game Audio Hour!
Ep. 234 - Where One Cares to Acknowledge the Mistakes of One's Youth
Ep. 233 - Martin Stig Andersen Controls the Horizontal and the Vertical!
Ep. 232 - Chatting About Everything(?!) with Jeff Broadbent (where Everything = Music!)
Ep. 231 - Reboot Your Life With A New Instrument!
Ep. 230 - Game Audio History with Special Guest Brian Schmidt
Ep. 229 - The Way of the Dodo and Other Musical Arts Techniques
Ep. 228 - A Producer and a Composer Walk Into a Bar...
Ep. 227 - How Many Plugin Standards Is Enough?
Ep. 226 - It's Mac Tonight?!
Ep. 225 - Elden Ring's Chariot Boss (of Fire!)
Ep. 224 - (Reverb) Depth and Breadth
Ep. 223 - DAW, SSL, CRM?
Ep. 222 - The Duo Prescribes Listening Homework!
Ep. 221 - Apple Hardware, SSL Software, and more DX7 love
Ep. 220 - Between Miku and Mario
Ep. 219 - Just Us Spacefolk Here
Ep. 218 - I Love LA, LA Story, Escape from LA...
Ep. 217 - It's All About Timing!
Ep. 216 - Starting 2022 with a Career Change (but not for us...)
Ep. 215 - The GAHGAs (Game Audio Hour Gear Awards) Are Here!
Ep. 214 - Interactive Audio Ideas from the Stage
Ep. 213 - Note-taking, patch-managing, and sound-surrounding
Ep. 212 - Digi-logue? Ana-tal? Fun with some new and old music tools!
Ep. 211 - Bach To The Future
Ep. 210 - Getting Out of the Box
Ep. 209 - From One Synth to One Orchestra
Ep. 208 - Musician, Know Thyself
Ep. 207 - A Sound Smorgasbord
Ep. 206 - From Arcades to Mobile to True Legato...