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All Episodes

Game Audio Hour — 72 episodes

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Title
1

Ep. 277 - Miles to Go Before I Bleep and Bloop

2

Ep. 276 - Now With 50% More Vitamins and Visual Novels!

3

Ep. 275 - Lost in (Sample Library and Project File) Translation

4

Ep. 274 - Forced Feedback

5

Ep. 273 - Happy New NAMM 2025!

6

Ep. 272 - Black Cyber Season is Here

7

Ep. 271 - Open Office Hours! (ft. Stephen O'Bent)

8

Ep. 270 - The Conference Will Not Be Televised

9

Ep. 269 - Periodic Shift

10

Ep. 268 - Tracker's Delight (ft. Kochun Hu)

11

Ep. 267 - Stroopwafel!

12

Ep. 266 - Yokohama Conference Log

13

Ep. 265 - Flying Solo!

14

Ep. 264 - Heavyweight Battle!

15

Ep. 263 - Meet The MUUUTSCH!

16

Ep. 262 - Brownian Motion

17

Ep. 261 - Down With The Sickness

18

Ep. 260 - Downtime? Things will be great!

19

Ep. 259 - Podcast Quartet (ft. John Robert Matz)

20

Ep. 258 - Post-GDC Hot Takes Incoming? Just Fun Music!

21

Ep. 257 - The Chase Is On! (ft. Chase Bethea)

22

Ep. 256 - The 10-year, 8-bit Extravaganza! (ft. Jack Menhorn)

23

Ep. 255 - You Don't Need The Latest Tech (but it sure does help!)

24

Ep. 254 - New Year's Optimizations

25

Ep. 253 - We Don't Need No Steenking Musical Genres. (Or Do We?)

26

Ep. 252 - Holding Out For A Montage?

27

Ep. 251 - Games, Audio, and Big Business

28

Ep. 250 - Unity Gain?

29

Ep. 249 - Game Audio EXTREME!

30

Ep. 248 - What Happens In Vegas Sounds Cool

31

Ep. 247 - Austin Wintory and some Stray Podcasters

32

Ep. 246 - Midsummer, now with 100% more audio talk!

33

Ep. 245 - June gloom? Not when there are Apple and game announcements happening!

34

Ep. 244 - I Want My PSP

35

Ep. 243 - Time to Upgrade to a MidiVerb!

36

Ep. 242 - Dubrovnik or Burbank? and Other Tough Choices!

37

Ep. 241 - Wait?! Time Extended?!?! ACTION!

38

Ep. 240 - More Chatting About The Future Of Our Jobs

39

Ep. 239 - The Word of the Day is: NIGIYAKA

40

Ep. 238 - We Control The Vertical (Mouse)

41

Ep. 237 - From VSTi to VSTai in 3, 2, 1...

42

Ep. 236 - Happy New Gear...YEAR! I mean YEAR!

43

Ep. 235 - Have A Holly Jolly Game Audio Hour!

44

Ep. 234 - Where One Cares to Acknowledge the Mistakes of One's Youth

45

Ep. 233 - Martin Stig Andersen Controls the Horizontal and the Vertical!

46

Ep. 232 - Chatting About Everything(?!) with Jeff Broadbent (where Everything = Music!)

47

Ep. 231 - Reboot Your Life With A New Instrument!

48

Ep. 230 - Game Audio History with Special Guest Brian Schmidt

49

Ep. 229 - The Way of the Dodo and Other Musical Arts Techniques

50

Ep. 228 - A Producer and a Composer Walk Into a Bar...

51

Ep. 227 - How Many Plugin Standards Is Enough?

52

Ep. 226 - It's Mac Tonight?!

53

Ep. 225 - Elden Ring's Chariot Boss (of Fire!)

54

Ep. 224 - (Reverb) Depth and Breadth

55

Ep. 223 - DAW, SSL, CRM?

56

Ep. 222 - The Duo Prescribes Listening Homework!

57

Ep. 221 - Apple Hardware, SSL Software, and more DX7 love

58

Ep. 220 - Between Miku and Mario

59

Ep. 219 - Just Us Spacefolk Here

60

Ep. 218 - I Love LA, LA Story, Escape from LA...

61

Ep. 217 - It's All About Timing!

62

Ep. 216 - Starting 2022 with a Career Change (but not for us...)

63

Ep. 215 - The GAHGAs (Game Audio Hour Gear Awards) Are Here!

64

Ep. 214 - Interactive Audio Ideas from the Stage

65

Ep. 213 - Note-taking, patch-managing, and sound-surrounding

66

Ep. 212 - Digi-logue? Ana-tal? Fun with some new and old music tools!

67

Ep. 211 - Bach To The Future

68

Ep. 210 - Getting Out of the Box

69

Ep. 209 - From One Synth to One Orchestra

70

Ep. 208 - Musician, Know Thyself

71

Ep. 207 - A Sound Smorgasbord

72

Ep. 206 - From Arcades to Mobile to True Legato...