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Game Master's Journey, 296 episodes. Page 1 of 3.

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Title
1

Daggerheart Hope & Fear Expansion Part 4: Ancestries, Communities, and Transformations | GMJ 345

2

Hope & Fear Expansion Part 1 and the Future of Daggerheart | GMJ 342

3

Why Not Say Yes? | GMJ 340

4

GM Pitfalls to Avoid in Daggerheart & Other RPGs | GMJ 339

5

Daggerheart GM Best Practices | GMJ 338

6

Daggerheart GM Principles | GMJ 337

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7

Daggerheart Player Best Practices, Maintaining Trust & Death Moves | GMJ 336

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8

Daggerheart: The Fear Full GM | GMJ 335

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Daggerheart: Taking the Initiative | GMJ 334

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10

Introduction to Daggerheart and Comparison with D&D, Pathfinder, and Numenera | GMJ 333

11

Running a High-Level Game | GMJ 332

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12

Evil Characters in a Good Aligned Group | GMJ 331

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13

Wrapping up a Campaign | GMJ 330

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14

Dungeons & Dragons at Endgame | GMJ 329

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15

Blood of the Avatars 61: Blood of the Avatars part 2 | GMJ 328

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16

Blood of the Avatars 60: Blood of the Avatars part 1 | GMJ 327

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17

Blood of the Avatars 59: You're On Mute part 2 | GMJ 326

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18

Blood of the Avatars 58: You're On Mute part 1 | GMJ 325

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19

Blood of the Avatars 57: Blade Barrier is Clutch part 2 | GMJ 324

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20

Blood of the Avatars 56: Blade Barrier is Clutch part 1 | GMJ 323

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21

Blood of the Avatars 55: It Takes a Lot of Initiative part 2 | GMJ 322

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22

Blood of the Avatars 54: It Takes a Lot of Initiative part 1 | GMJ 321

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23

Blood of the Avatars 53: Citizens of Elandria, It Is Your Pleasure That Your Heroes Have Arrived! part 2 | GMJ 320

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24

Blood of the Avatars 52: Citizens of Elandria, It Is Your Pleasure That Your Heroes Have Arrived! part 1 | GMJ 319

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25

Blood of the Avatars 51: Hot Tub Scry Machine part 2 | GMJ 318

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26

Blood of the Avatars 50: Hot Tub Scry Machine part 1 | GMJ 317

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27

Blood of the Avatars 49: Fisting the Tarrasque part 2 | GMJ 316

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28

Blood of the Avatars 48: Fisting the Tarrasque part 1 | GMJ 315

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29

Blood of the Avatars 47: Her Loins Are Girded part 2 | GMJ 314

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30

Blood of the Avatars 46: Her Loins Are Girded part 1 | GMJ 313

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31

Blood of the Avatars 45: The Girl with the Dragon Tattoo part 2 | GMJ 312

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32

Blood of the Avatars 44: The Girl with the Dragon Tattoo | GMJ 311

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33

Blood of the Avatars 43: Save or Suck part 2 | GMJ 310

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34

Blood of the Avatars 42: Save or Suck part 1 | GMJ 309

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35

Blood of the Avatars 41: Abyssal Rift part 2 | GMJ 308

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36

Blood of the Avatars 40: Abyssal Rift part 1 | GMJ 307

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37

Blood of the Avatars 39: Who Are You Wearing? part 2 | GMJ 306

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38

Blood of the Avatars 38: Who Are You Wearing? part 1 | GMJ 305

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39

Blood of the Avatars 37: Edo Elandra part 2 | GMJ 304

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40

Blood of the Avatars 36: Edo Elandra part 1 | GMJ 303

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41

Blood of the Avatars 35: Damn 'Yankis part 2 | GMJ 302

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42

Blood of the Avatars 34: Damn 'Yankis part 1 | GMJ 301

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43

Blood of the Avatars 31: Session Zero Number Two | GMJ 298

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44

You Can Do Anything! Improvisation vs. Preparation & Why Creating Balanced Encounters is a Pipe Dream | GMJ 297

45

Vampire: The Masquerade Part 3 | GMJ 296

46

Vampire: The Masquerade Part 2 | GMJ 295

47

Vampire: The Masquerade Part 1 | GMJ 294

48

The Storyteller System by White Wolf | GMJ 293

49

Adventure Paths, Mage & Vignettes | GMJ 292

50

Mage the Ascension & Mechanics- vs. Narrative-Focused Games | GMJ 291

51

My Ideal RPG System | GMJ 290

52

My Approach to Game Mastering & Returning to the World of Darkness | GMJ 289

53

Problem Solving & Combat | GMJ 288

54

Game Master's Journey Grand Finale - Campaign Length | GMJ 287

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55

Star Trek Adventures: the Good, the Bad & the Ugly | GMJ 286

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56

Reflecting Diverse Cultures in Your World & Creating a World Your Players are Invested In | GMJ 285

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57

Worldbuilding for Small-Scale Stories & Using Cliches | GMJ 284

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58

All Good Things... | DMJ 283

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59

PC Races & Subraces, Reskinning Classes, Mining from Previous Editions, Beyond Pass/Fail & Player Agency | DMJ 282

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60

Removing Classes from the PHB - Feedback | DMJ 281

61

Maybe You DON'T Want to Use Everything in the Player's Handbook | DMJ 280

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62

Campaign Recap: For Whom the Bel Trolls & Where's Wahl, Though? | DMJ 279

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63

Creating a Monster | DMG Chapter 9 | DMJ 278

64

Campaign Recap: Arkhan? No, Ar-CAN'T! & Pit Stop | DMJ 277

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65

Modifying a Monster & Creating Quick Monster Stats | DMG Chapter 9 | DMJ 276

66

Matt Mercer's Heroic Chronicle from Explorer's Guide to Wildemount | DMJ 275

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67

Running Higher Level Characters in a Lower Level Adventure | DMJ 274

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68

Blood of the Avatars 26: S'up, Minotaur? | GMJ 273

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69

Blood of the Avatars 25: Arkhan's Tower | GMJ 272

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70

Blood of the Avatars 24: Highway to Hell | GMJ 271

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71

More Combat Options! | DMG Chapter 9: Dungeon Master's Workshop | GMJ 270

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72

Combat Options: Initiative Variants & Action Options | DMG Chapter 9: Dungeon Master's Workshop | GMJ 269

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73

Blood of the Avatars 23: Willim the Wondrous | GMJ 268

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74

Blood of the Avatars 22: Homecoming | GMJ 267

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75

Fear & Horror, Healing & Rest Variants, Plot Points and More! | DMG Chapter 9: Dungeon Master's Workshop | GMJ 266

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76

Hero Points, Honor & Sanity | DMG Chapter 9: Dungeon Master's Workshop | GMJ 265

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77

Homebrewing Guidelines, Ability Options & Skill Variants | DMG Chapter 9: Dungeon Master's Workshop | GMJ 264

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78

D&D Essentials Kit Review & Discussion | GMJ 263

79

DMG Chapter 8: Running the Game: Combat, Chases, Diseases, Poisons, Madness & Experience Points | GMJ 262

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80

DMG Chapter 8: Running the Game: Exploration, Social Interaction & Objects | GMJ 261

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81

DMG Chapter 8: Running the Game: The Role of the Dice | GMJ 260

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82

DMG Chapter 8: Running the Game: Table Rules | GMJ 259

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83

GM-to-GM Campaign Discussion | GMJ 258

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84

DMG Chapter 7: Treasure | GMJ 257

85

DMG Chapter 6: Between Adventures: Downtime Activities | GMJ 256

86

How to Run a Good Dungeon Crawl | GMJ 255

87

Waterdeep: Dungeon of the Mad Mage | GMJ 254

88

Reveals & the Long Con, Initiative Revisited & Tailoring the Game to Your Group | GMJ 253

89

Blood of the Avatars 21: Axis & Avatars | GMJ 252

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90

Hinterlands of Elandria 20: We Are SAMM | GMJ 251

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91

Hinterlands of Elandria 19: Legacy of the Night Elves | GMJ 250

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92

Hinterlands of Elandria 18: Glamour Bard Outlaw | GMJ 249

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93

Hinterlands of Elandria 17: Skedaddle Skedu | GMJ 248

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94

GMJ 247: Hinterlands of Elandria 16.2: Bacon Ninja Part 2

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95

GMJ 246: Hinterlands of Elandria 16.1: Bacon Ninja Part 1

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96

GMJ 245: Waterdeep: Dragon Heist Review

97

GMJ 244: Hinterlands of Elandria 15.2: Explanations

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98

GMJ 243: Hinterlands of Elandria 15.1: Aftermath

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99

GMJ 242: DMG Chapter 6: Between Adventures: Linking Adventures Together into a Campaign & Campaign Tracking

100

GMJ 241: Hinterlands of Elandria 14.2: Ezryn the Mad

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