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All Episodes

Game Studies Study Buddies — 99 episodes

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Title
1

98 – Wing – Bounce

2

97 – McDonald – Run and Jump

3

96 – Barthes – Camera Lucida

4

95 – Nardo – The Ludic Self in Seventeenth-Century English Literature

5

94 – Taylor – The Grounds of Gaming

6

93 – Sutton-Smith – The Ambiguity of Play

7

92 – War Game

8

91 – Game Studies vol. 1, issue 1

9

90 – Crawford – The Art of Computer Game Design

10

89 – Get Lamp

11

88 – Bowling For Columbine

12

87 – Fisher – Capitalist Realism

13

86 – Jacob Geller

14

85 – American Truck Simulator

15

84 – Baudrillard – Simulacra and Simulation

16

83 – Raser – Simulation and Society

17

82 – Gunkel – Gaming the System

18

81 – Jørgensen – Gameworld Interfaces

19

80 – Grand Theft Hamlet

20

79 – Humphreys – Manifest Destiny 2.0

21

78 – Dibbell – My Tiny Life

22

77 – Flanagan and Jakobsson – Playing Oppression

23

76 – Trammell – Repairing Play

24

75 – Jameson – Postmodernism

25

74 – Guerra – Slantwise Moves

26

73 – Wardrip-Fruin – How Pac-Man Eats

27

72 – Myst: Masterpiece Edition

28

71 – Pinchbeck – Doom: Scarydarkfast

29

70 – De Koven – The Well-Played Game

30

69 – Hunter – Playing Real

31

68 – Švelch – Player vs Monster

32

67 – Kelly González – Ready Player Juan

33

66 – Cote – Gaming Sexism

34

65 – Ito – Engineering Play

35

64 – Nguyen – The Digital Is Kid Stuff

36

63 – Kinder – Playing With Power

37

62 – Ryan – Narrative As Virtual Reality

38

61 – Hon – You’ve Been Played

39

60 – Nguyen – Games: Agency As Art

40

59 – Bódi – Videogames and Agency

41

58 – Indie Game: The Movie

42

57 – The Last of Us Roundtable

43

56 – Sudnow – Pilgrim in the Microworld

44

55 – Isbister – How Games Move Us

45

54 – Rubin – Well Met

46

54 – Gee – What Video Games Have to Teach Us About Learning and Literacy

47

53 – Mukherjee – Video Games and Storytelling

48

52 – Woodcock – Marx at the Arcade

49

51 – Suits – The Grasshopper

50

50 – Dovey and Kennedy – Game Cultures

51

49 – Hall – Cultural Studies 1983

52

48 – Fine – Shared Fantasy

53

47 – White – Tabletop RPG Design in Theory and Practice at the Forge

54

46 – Peterson – The Elusive Shift

55

45 – Schleiner – The Player’s Power To Change the Game

56

44 – Cassidy – Vicious Games

57

43 – Schüll – Addiction By Design

58

42 – Saler – As If

59

41 – Giddings – Gameworlds

60

40 – Ranciere – The Ignorant Schoolmaster

61

39 – Crogan – Gameplay Mode

62

38 – Taylor – Play Between Worlds

63

37 – Buckles – Interactive Fiction

64

36 – Manovich – The Language of New Media

65

35 – Patterson – Open World Empire

66

34 – Milburn – Mondo Nano

67

33 – Laurel – Computers As Theatre

68

32 – Fickle – The Race Card

69

31 – Nakamura – Cybertypes

70

30 – Welsh – Mixed Realism

71

29 – Gray – Intersectional Tech

72

28 – Wark – Gamer Theory

73

27 – Bailes – Ideology and the Virtual City

74

26 – Calleja – In-Game

75

25 – Murray – On Video Games

76

24 – Laxton – Surrealism at Play

77

23 – Csikszentmihalyi – Flow

78

22 – Chang – Playing Nature

79

21 – Pearce – Communities of Play

80

20 – The King of Kong

81

19 – Kocurek – Coin-Operated Americans

82

18 – Jenkins – Game Design As Narrative Architecture

83

17 – Hans – The Play of the World

84

16 – Aarseth – Cybertext

85

15 – Paul – Wordplay

86

14 – James – Beyond A Boundary

87

13 – Huizinga – Homo Ludens

88

12 – Anable – Playing With Feelings

89

11 – Galloway – Gaming

90

10 – Phillips – Shooting To Kill

91

9 – Dyer-Witheford and de Peuter – Games of Empire

92

8 – Bloom – Gaming The Stage

93

7 – End of 2018 Wrapup

94

6 – Gaunt – The Games Black Girls Play

95

5 – Caillois – Man, Play and Games

96

4 – Ensslin – Literary Gaming

97

3 – Murray – Hamlet On The Holodeck

98

2 – Chess – Ready Player Two

99

1 – Juul – Half Real