All Episodes
Game Studies Study Buddies — 99 episodes
98 – Wing – Bounce
97 – McDonald – Run and Jump
96 – Barthes – Camera Lucida
95 – Nardo – The Ludic Self in Seventeenth-Century English Literature
94 – Taylor – The Grounds of Gaming
93 – Sutton-Smith – The Ambiguity of Play
92 – War Game
91 – Game Studies vol. 1, issue 1
90 – Crawford – The Art of Computer Game Design
89 – Get Lamp
88 – Bowling For Columbine
87 – Fisher – Capitalist Realism
86 – Jacob Geller
85 – American Truck Simulator
84 – Baudrillard – Simulacra and Simulation
83 – Raser – Simulation and Society
82 – Gunkel – Gaming the System
81 – Jørgensen – Gameworld Interfaces
80 – Grand Theft Hamlet
79 – Humphreys – Manifest Destiny 2.0
78 – Dibbell – My Tiny Life
77 – Flanagan and Jakobsson – Playing Oppression
76 – Trammell – Repairing Play
75 – Jameson – Postmodernism
74 – Guerra – Slantwise Moves
73 – Wardrip-Fruin – How Pac-Man Eats
72 – Myst: Masterpiece Edition
71 – Pinchbeck – Doom: Scarydarkfast
70 – De Koven – The Well-Played Game
69 – Hunter – Playing Real
68 – Švelch – Player vs Monster
67 – Kelly González – Ready Player Juan
66 – Cote – Gaming Sexism
65 – Ito – Engineering Play
64 – Nguyen – The Digital Is Kid Stuff
63 – Kinder – Playing With Power
62 – Ryan – Narrative As Virtual Reality
61 – Hon – You’ve Been Played
60 – Nguyen – Games: Agency As Art
59 – Bódi – Videogames and Agency
58 – Indie Game: The Movie
57 – The Last of Us Roundtable
56 – Sudnow – Pilgrim in the Microworld
55 – Isbister – How Games Move Us
54 – Rubin – Well Met
54 – Gee – What Video Games Have to Teach Us About Learning and Literacy
53 – Mukherjee – Video Games and Storytelling
52 – Woodcock – Marx at the Arcade
51 – Suits – The Grasshopper
50 – Dovey and Kennedy – Game Cultures
49 – Hall – Cultural Studies 1983
48 – Fine – Shared Fantasy
47 – White – Tabletop RPG Design in Theory and Practice at the Forge
46 – Peterson – The Elusive Shift
45 – Schleiner – The Player’s Power To Change the Game
44 – Cassidy – Vicious Games
43 – Schüll – Addiction By Design
42 – Saler – As If
41 – Giddings – Gameworlds
40 – Ranciere – The Ignorant Schoolmaster
39 – Crogan – Gameplay Mode
38 – Taylor – Play Between Worlds
37 – Buckles – Interactive Fiction
36 – Manovich – The Language of New Media
35 – Patterson – Open World Empire
34 – Milburn – Mondo Nano
33 – Laurel – Computers As Theatre
32 – Fickle – The Race Card
31 – Nakamura – Cybertypes
30 – Welsh – Mixed Realism
29 – Gray – Intersectional Tech
28 – Wark – Gamer Theory
27 – Bailes – Ideology and the Virtual City
26 – Calleja – In-Game
25 – Murray – On Video Games
24 – Laxton – Surrealism at Play
23 – Csikszentmihalyi – Flow
22 – Chang – Playing Nature
21 – Pearce – Communities of Play
20 – The King of Kong
19 – Kocurek – Coin-Operated Americans
18 – Jenkins – Game Design As Narrative Architecture
17 – Hans – The Play of the World
16 – Aarseth – Cybertext
15 – Paul – Wordplay
14 – James – Beyond A Boundary
13 – Huizinga – Homo Ludens
12 – Anable – Playing With Feelings
11 – Galloway – Gaming
10 – Phillips – Shooting To Kill
9 – Dyer-Witheford and de Peuter – Games of Empire
8 – Bloom – Gaming The Stage
7 – End of 2018 Wrapup
6 – Gaunt – The Games Black Girls Play
5 – Caillois – Man, Play and Games
4 – Ensslin – Literary Gaming
3 – Murray – Hamlet On The Holodeck
2 – Chess – Ready Player Two
1 – Juul – Half Real