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All Episodes

GameMasters' Studio — 129 episodes

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Title
1

"Best Uncle, Ever!" Darkhounds S2:E20

2

"Meet the Neighbors" Darkhounds S2:E19

3

"Conference Call" Darkhounds S2:E18

4

"Raptor? Damn Near Killed 'er!" | Darkhounds S2:E17

5

"Over the River and through the Woods" | Darkhounds S2:E16

6

"It's just a T-Rex" | Darkhounds S2:E15

7

"Land, ho!" | Darkhounds S2:E14

8

"Release the Kraken" Pt 2 | Darkhounds S2:E13

9

"Release the Kraken" Pt 1 | Darkhounds S2:E12

10

"Tentacle Slap" | Darkhounds S2:E11

11

"Up in Flames" | Darkhounds S2:E10

12

"Sahuagin what!?" | Darkhounds S2:E9

13

"Inner Selves" | Darkhounds S2:E8

14

"My Name is..." | Darkhounds S2:E7

15

"Punched in the Face" | Darkhounds S2:E6

16

"Fort Gradamiere" | Darkhounds S2:E5

17

"Pick a Path, any Path" | Darkhounds S2:E4

18

"Ascott's New Groove" | Darkhounds S2:E3

19

"Demonic Hangover" | Darkhounds S2:E2

20

"Nightmares & Dreamscapes" | Darkhounds Season 2 Premere!!

21

Darkhounds 16: Infected?

22

Darkhounds 15: New Toys

23

Darkhounds 14: Making a Deal with a (tiny) Devil

24

Darkhounds 13: Meet Sern

25

Freshening Up Stale Monsters

26

Darkhounds 12: Asura's Wrath [Part 2]

27

Darkhounds 11: Asura's Wrath [Part 1]

28

The Rule of Cool

29

Darkhounds 10: Sound of the Chain, man

30

Bonus: What's Going on!?

31

Introducing New Characters

32

Darkhounds 9: Boning Up

33

Darkhounds 8: 20 Questions

34

Darkhounds 7: The Dungeon of Dripping Blood

35

Darkhounds Season 1 Wrap up

36

Darkhounds 6: A Trail of Blood

37

Darkhounds 5: Bouncing Around

38

Darkhounds 4: Tussling Bears

39

Saying Goodbye to Player Characters

40

Darkhounds 3: A Time to Take Stock

41

Darkhounds 2: When Clovis Comes to Town

42

Post Game Analysis

43

Darkhounds 1: Along Came a Werewolf...

44

Introducing New Players

45

What is Prep?

46

Game Logistics

47

Alternative Combat Environments - Aerial & Aquatic Combat!

48

The Social Contract (Re-Uploaded)*

49

Players are GMs too!

50

ReImagining Character Classes | Dungeon & Dragons 5e

51

Utility Magic | Dungeons & Dragons 5e

52

Dragons Tactics! | Dungeons & Dragons 5e

53

Starting your Players at Higher Levels

54

In Game Character Prep!

55

Player vs Environment (PvE)

56

One-Shots

57

Riddles and Puzzles and Games, oh my!

58

The Other Side of the Table: Player to GM

59

Bonus: After Action Report - Portcon 2017

60

The Other Side of the Table: From DM to Player

61

Inspiration; Where to Find it, How to Use it

62

Using Voice for Effect at the Table

63

Villainous Power Structures

64

Bonus: Mass Naval Combat Ideas [A Question from Tim]

65

Omens, Prophecies, & Foreshadowing

66

Taking Breaks + Some Special Announcements!

67

HOW TO RUN: Political

68

HOW TO RUN: Comedy

69

Scaling Encounters on the Fly

70

HOW TO RUN: Super Heroes #3

71

HOW TO RUN: Super Heroes #2

72

HOW TO RUN: Super Heroes #1

73

Adding Depth to Encounters: Story

74

Bonus: Special Message!

75

Adding Depth to Encounters: Transitions

76

Adding Depth to Encounters: Multiple Paths

77

Pros and Cons of Younger Players

78

Starting at a Later Age

79

WORLD BUILDING 4: Cultures & Peoples

80

WORLD BUILDING 3: Town and City Placement

81

...and Player Problem

82

Problem Players...

83

Cohorts, and Followers, and Hirelings, oh my!

84

Rate of Experience

85

Bonus: Telling More Tales

86

Making Unnecessary Rolls & Checks

87

Being Tactically Sound

88

Rewarding Players 2: In Game Rewards

89

Rewarding Players 1: Out of Game Rewards

90

Adding Calendars and Holidays to your game!

91

Changing it up & Sharing the Load

92

Defining what rating your game is

93

WORLD BUILDING 2: Cosmology and Population

94

WORLD BUILDING 1: Top Down or Bottom Up?

95

Ending a Campaign.

96

Managing In-Game Downtime.

97

Mass Combat!!!

98

Advice for Aspiring GMs

99

Cut Scenes & Monologuing

100

Non-Combat Encounters

101

Spicing up Combats!

102

WORLD BUILDING 0: The Balance of Tech v Magic

103

Meta-Gaming & How to Handle it!

104

Dealing with Absent Players

105

Role-Playing vs. Roll-Playing

106

HOW TO RUN: Horror Games

107

Splitting the Party

108

Props

109

Immersion

110

Keeping the Flow

111

Alignment v Personality

112

PC Death & TPK

113

Tec at the Table

114

Engaging Players & Sharing the Spotlight

115

Incorporating PC Backstories

116

HOW TO RUN: Action games

117

Antagonists

118

DM Styles: Railroad v Sandbox

119

How to Handle Low Stat PCs

120

Making Memorable NPCs

121

Bonus: Telling Tales

122

Improv vs. Prep

123

Group Size

124

Character Creation

125

Identifying Player Types #2

126

Identifying Player Types #1

127

Let's get this Party started!

128

Bonus: Getting to know the GMs

129

Gather the Group