All Episodes
Hodja on Architecture — 100 episodes
Teaching the Designer Chapter 10. The Designer We Are Teaching
Teaching the Designer Chapter 9. Design Education in a Global World
Teaching the Designer Chapter 8. Bauhaus and Beyond
Teaching the Designer Chapter 7. The Studio
Teaching the Designer Chapter 6. The Academy
Teaching the Designer Chapter 5. Learning from Books
Teaching the Designer Chapter 4. The Birth of the Architect
Teaching the Designer Chapter 3. Drawing Before Building
Teaching the Designer Chapter 2. The Workshop as a Classroom
Teaching the Designer Chapter 1. Before Schools
The Origins of Architecture Chapter 10. The First Architects Were Communities
The Origins of Architecture Chapter 9. Vernacular Before Architects
The Origins of Architecture Chapter 8. The Concept of the Proto-City
The Origins of Architecture Chapter 7. Monumentality and Belief
The Origins of Architecture Chapter 6. The Birth of Public Space
The Origins of Architecture Chapter 5. Houses and Hearths
The Origins of Architecture Chapter 4. The First Walls
The Origins of Architecture Chapter 3. The Agricultural Mind
The Origins of Architecture Chapter 2. When Humans Began to Stay
The Origins of Architecture Chapter 1. Before Buildings
The Architecture of Experience Chapter 10. The Lived Space: From Ergonomics to Experience
The Architecture of Experience Chapter 9. Atmosphere Matters: Comfort, Perception, and Sensory Design
The Architecture of Experience Chapter 8. Designing for Use: Adapting the Human or the System?
The Architecture of Experience Chapter 7. The Chair Question: Comfort or Icon?
The Architecture of Experience Chapter 6. Space in Motion: From Static Design to Lived Experience
The Architecture of Experience Chapter 5. Invisible Distances: Proxemics and Spatial Relationships
The Architecture of Experience Chapter 4. The Myth of Average: Designing Beyond the Standard Human
The Architecture of Experience Chapter 3. Measuring vs Understanding: When Numbers Fall Short
The Architecture of Experience Chapter 2. The Entering Body: Who Is Space Really For?
The Architecture of Experience Chapter 1. Ergonomics Reframed: From Measurement to Experience
AI and Architectural Design Chapter 10. Beyond the Interface: The Future of Design Thinking
AI and Architectural Design Chapter 9. Ethics, Authenticity, and the Crisis of Originality
AI and Architectural Design Chapter 8. The New Studio: Pedagogy, Process, and AI Integration
AI and Architectural Design Chapter 7. AI as Cultural Mediator: East Meets West in Design Thinking
AI and Architectural Design Chapter 6. Hybrid Authorship: Rethinking Creativity in the Age of AI
AI and Architectural Design Chapter 5. Style, Memory, and Bias: The Hidden Layers of AI
AI and Architectural Design Chapter 4. Between Control and Surrender: Who Designs the Design?
AI and Architectural Design Chapter 3. Prompt as Concept: Designing Before Designing
AI and Architectural Design Chapter 2. The Invisible Made Visible: Revealing Design Thinking
AI and Architectural Design Chapter 1. From Tool to Partner: Rethinking Design Intelligence
The Architecture of the Myth Chapter 10. Myth Never Ends: Modern Space as Ancient Thought
The Architecture of the Myth Chapter 9. Fire and Making: Technology as Myth
The Architecture of the Myth Chapter 8. The Sacred Axis: Temple and Orientation
The Architecture of the Myth Chapter 7. The Labyrinth: Space as Strategy
The Architecture of the Myth Chapter 6. The Underworld: Architecture of Thresholds
The Architecture of the Myth Chapter 5. Sea vs Land: Fluid and Stable Civilisations
The Architecture of the Myth Chapter 4. Athens: When a Myth Becomes a City
The Architecture of the Myth Chapter 3. Height as Political Space
The Architecture of the Myth Chapter 2. Vertical Power: Sky, Earth, and Authority
The Architecture of the Myth Chapter 1. Chaos: The Birth of Spatial Order
Concept in Design Chapter 10. Futures: From Concept to Myth
Concept in Design Chapter 9. Critique: Repairing the Fake Concept
Concept in Design Chapter 8. Communication: Story-Driven Design
Concept in Design Chapter 7. Pedagogy: Teaching Concept
Concept in Design Chapter 6. Formation: Thematic Analysis in Design Thinking
Concept in Design Chapter 5. Narrative Framework
Concept in Design Chapter 4. Storytelling II: Experience
Concept in Design Chapter 3. Storytelling I: Meaning
Concept in Design Chapter 2. Concept: Idea, Framework, Strategy, Generator
Concept in Design Chapter 1. Origins: Defining the Concept
Vernacular Architecture Beyond Earth Chapter 10. Earth-Reconnecting Design in Space
Vernacular Architecture Beyond Earth Chapter 9. Future-Extending Design in Space
Vernacular Architecture Beyond Earth Chapter 8. Habitat-Reflective Design in Space
Vernacular Architecture Beyond Earth Chapter 7. Form-Emergent Design in Space
Vernacular Architecture Beyond Earth Chapter 6. Technique-Evolving Design in Space
Vernacular Architecture Beyond Earth Chapter 5. Material-Adaptive Design in Space
Vernacular Architecture Beyond Earth Chapter 4. Culture-Forming Design in Space
Vernacular Architecture Beyond Earth Chapter 3. Resource-Responsive Design in Space
Vernacular Architecture Beyond Earth Chapter 2. Climate-Generative Design in Space
Vernacular Architecture Beyond Earth Chapter 1. From Villages to Cosmic Settlements
Climate Responsive Architecture Chapter 10. When Tradition Meets Technology
Climate Responsive Architecture Chapter 9. Vernacular Narratives and Architectural Education
Climate Responsive Architecture Chapter 8. Local Wisdom to Global Framework
Climate Responsive Architecture Chapter 7. Vernacular Knowledge Transfer
Climate Responsive Architecture Chapter 6. A New Global Urban Vernacular
Climate Responsive Architecture Chapter 5. Vernacular Architecture of Climatic Regions
Climate Responsive Architecture Chapter 4. Sustainable Features of Vernacular Architecture
Climate Responsive Architecture Chapter 3. Climate Impact of Architecture
Climate Responsive Architecture Chapter 2. Climate Crisis in Data
Climate Responsive Architecture Chapter 1. The Introduction
Video Game Architecture Chapter 10. The Conclusion
Video Game Architecture Chapter 9. Fictional Architecture of Warcraft
Video Game Architecture Chapter 8. Worldbuilding of Warcraft
Video Game Architecture Chapter 7. Fictional Vernacular Architecture
Video Game Architecture Chapter 6. Vernacular Architecture Overview
Video Game Architecture Chapter 5. The Narrative Surrounding
Video Game Architecture Chapter 4. The Previous Research
Video Game Architecture Chapter 3. The Worldbuilding
Video Game Architecture Chapter 2. The Storytelling
Video Game Architecture Chapter 1. The Introduction
Vernacular Architecture Chapter 10. The Result
Vernacular Architecture Chapter 9. The Other Vernacular Architecture
Vernacular Architecture Chapter 8. Form As An Output
Vernacular Architecture Chapter 7. Technique As An Output
Vernacular Architecture Chapter 6. Material As An Output
Vernacular Architecture Chapter 5. Culture As An Input
Vernacular Architecture Chapter 4. Economy As An Input
Vernacular Architecture Chapter 3. Climate As An Input
Vernacular Architecture Chapter 2. The Definition of the Field
Vernacular Architecture Chapter 1. The Introduction