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All Episodes

Hodja on Architecture — 100 episodes

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Title
1

Teaching the Designer Chapter 10. The Designer We Are Teaching

2

Teaching the Designer Chapter 9. Design Education in a Global World

3

Teaching the Designer Chapter 8. Bauhaus and Beyond

4

Teaching the Designer Chapter 7. The Studio

5

Teaching the Designer Chapter 6. The Academy

6

Teaching the Designer Chapter 5. Learning from Books

7

Teaching the Designer Chapter 4. The Birth of the Architect

8

Teaching the Designer Chapter 3. Drawing Before Building

9

Teaching the Designer Chapter 2. The Workshop as a Classroom

10

Teaching the Designer Chapter 1. Before Schools

11

The Origins of Architecture Chapter 10. The First Architects Were Communities

12

The Origins of Architecture Chapter 9. Vernacular Before Architects

13

The Origins of Architecture Chapter 8. The Concept of the Proto-City

14

The Origins of Architecture Chapter 7. Monumentality and Belief

15

The Origins of Architecture Chapter 6. The Birth of Public Space

16

The Origins of Architecture Chapter 5. Houses and Hearths

17

The Origins of Architecture Chapter 4. The First Walls

18

The Origins of Architecture Chapter 3. The Agricultural Mind

19

The Origins of Architecture Chapter 2. When Humans Began to Stay

20

The Origins of Architecture Chapter 1. Before Buildings

21

The Architecture of Experience Chapter 10. The Lived Space: From Ergonomics to Experience

22

The Architecture of Experience Chapter 9. Atmosphere Matters: Comfort, Perception, and Sensory Design

23

The Architecture of Experience Chapter 8. Designing for Use: Adapting the Human or the System?

24

The Architecture of Experience Chapter 7. The Chair Question: Comfort or Icon?

25

The Architecture of Experience Chapter 6. Space in Motion: From Static Design to Lived Experience

26

The Architecture of Experience Chapter 5. Invisible Distances: Proxemics and Spatial Relationships

27

The Architecture of Experience Chapter 4. The Myth of Average: Designing Beyond the Standard Human

28

The Architecture of Experience Chapter 3. Measuring vs Understanding: When Numbers Fall Short

29

The Architecture of Experience Chapter 2. The Entering Body: Who Is Space Really For?

30

The Architecture of Experience Chapter 1. Ergonomics Reframed: From Measurement to Experience

31

AI and Architectural Design Chapter 10. Beyond the Interface: The Future of Design Thinking

32

AI and Architectural Design Chapter 9. Ethics, Authenticity, and the Crisis of Originality

33

AI and Architectural Design Chapter 8. The New Studio: Pedagogy, Process, and AI Integration

34

AI and Architectural Design Chapter 7. AI as Cultural Mediator: East Meets West in Design Thinking

35

AI and Architectural Design Chapter 6. Hybrid Authorship: Rethinking Creativity in the Age of AI

36

AI and Architectural Design Chapter 5. Style, Memory, and Bias: The Hidden Layers of AI

37

AI and Architectural Design Chapter 4. Between Control and Surrender: Who Designs the Design?

38

AI and Architectural Design Chapter 3. Prompt as Concept: Designing Before Designing

39

AI and Architectural Design Chapter 2. The Invisible Made Visible: Revealing Design Thinking

40

AI and Architectural Design Chapter 1. From Tool to Partner: Rethinking Design Intelligence

41

The Architecture of the Myth Chapter 10. Myth Never Ends: Modern Space as Ancient Thought

42

The Architecture of the Myth Chapter 9. Fire and Making: Technology as Myth

43

The Architecture of the Myth Chapter 8. The Sacred Axis: Temple and Orientation

44

The Architecture of the Myth Chapter 7. The Labyrinth: Space as Strategy

45

The Architecture of the Myth Chapter 6. The Underworld: Architecture of Thresholds

46

The Architecture of the Myth Chapter 5. Sea vs Land: Fluid and Stable Civilisations

47

The Architecture of the Myth Chapter 4. Athens: When a Myth Becomes a City

48

The Architecture of the Myth Chapter 3. Height as Political Space

49

The Architecture of the Myth Chapter 2. Vertical Power: Sky, Earth, and Authority

50

The Architecture of the Myth Chapter 1. Chaos: The Birth of Spatial Order

51

Concept in Design Chapter 10. Futures: From Concept to Myth

52

Concept in Design Chapter 9. Critique: Repairing the Fake Concept

53

Concept in Design Chapter 8. Communication: Story-Driven Design

54

Concept in Design Chapter 7. Pedagogy: Teaching Concept

55

Concept in Design Chapter 6. Formation: Thematic Analysis in Design Thinking

56

Concept in Design Chapter 5. Narrative Framework

57

Concept in Design Chapter 4. Storytelling II: Experience

58

Concept in Design Chapter 3. Storytelling I: Meaning

59

Concept in Design Chapter 2. Concept: Idea, Framework, Strategy, Generator

60

Concept in Design Chapter 1. Origins: Defining the Concept

61

Vernacular Architecture Beyond Earth Chapter 10. Earth-Reconnecting Design in Space

62

Vernacular Architecture Beyond Earth Chapter 9. Future-Extending Design in Space

63

Vernacular Architecture Beyond Earth Chapter 8. Habitat-Reflective Design in Space

64

Vernacular Architecture Beyond Earth Chapter 7. Form-Emergent Design in Space

65

Vernacular Architecture Beyond Earth Chapter 6. Technique-Evolving Design in Space

66

Vernacular Architecture Beyond Earth Chapter 5. Material-Adaptive Design in Space

67

Vernacular Architecture Beyond Earth Chapter 4. Culture-Forming Design in Space

68

Vernacular Architecture Beyond Earth Chapter 3. Resource-Responsive Design in Space

69

Vernacular Architecture Beyond Earth Chapter 2. Climate-Generative Design in Space

70

Vernacular Architecture Beyond Earth Chapter 1. From Villages to Cosmic Settlements

71

Climate Responsive Architecture Chapter 10. When Tradition Meets Technology

72

Climate Responsive Architecture Chapter 9. Vernacular Narratives and Architectural Education

73

Climate Responsive Architecture Chapter 8. Local Wisdom to Global Framework

74

Climate Responsive Architecture Chapter 7. Vernacular Knowledge Transfer

75

Climate Responsive Architecture Chapter 6. A New Global Urban Vernacular

76

Climate Responsive Architecture Chapter 5. Vernacular Architecture of Climatic Regions

77

Climate Responsive Architecture Chapter 4. Sustainable Features of Vernacular Architecture

78

Climate Responsive Architecture Chapter 3. Climate Impact of Architecture

79

Climate Responsive Architecture Chapter 2. Climate Crisis in Data

80

Climate Responsive Architecture Chapter 1. The Introduction

81

Video Game Architecture Chapter 10. The Conclusion

82

Video Game Architecture Chapter 9. Fictional Architecture of Warcraft

83

Video Game Architecture Chapter 8. Worldbuilding of Warcraft

84

Video Game Architecture Chapter 7. Fictional Vernacular Architecture

85

Video Game Architecture Chapter 6. Vernacular Architecture Overview

86

Video Game Architecture Chapter 5. The Narrative Surrounding

87

Video Game Architecture Chapter 4. The Previous Research

88

Video Game Architecture Chapter 3. The Worldbuilding

89

Video Game Architecture Chapter 2. The Storytelling

90

Video Game Architecture Chapter 1. The Introduction

91

Vernacular Architecture Chapter 10. The Result

92

Vernacular Architecture Chapter 9. The Other Vernacular Architecture

93

Vernacular Architecture Chapter 8. Form As An Output

94

Vernacular Architecture Chapter 7. Technique As An Output

95

Vernacular Architecture Chapter 6. Material As An Output

96

Vernacular Architecture Chapter 5. Culture As An Input

97

Vernacular Architecture Chapter 4. Economy As An Input

98

Vernacular Architecture Chapter 3. Climate As An Input

99

Vernacular Architecture Chapter 2. The Definition of the Field

100

Vernacular Architecture Chapter 1. The Introduction