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All Episodes

Inside the GM Studio — 293 episodes · page 1 of 3

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Title
1

Preparing for a Railroad

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2

How to allow players to go off-script without derailing your story

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3

Side Quest-ion: Improv Chill Session or Create a Plot?

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4

200 Episodes In: Where Is Tabletop RPGs Heading?

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5

Side Quest-ion: How do I Become Comfortable Running Sessions I Can't Fully Prepare For?

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6

Additions We Want

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7

Side Quest-ion: Rules Over Setting, or are they the Same Thing?

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8

Oneshot... Not Campaign

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9

Side Quest-ion: Game Resume's

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10

Crunchy Dungeons?

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11

Mail Bag

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12

System-Agnostic GM Skills to Cultivate

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13

Side Quest-ion: What do you like about RPG events?

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14

Familiars, Pets, and Companions

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15

Side Question: Helping the players to be more proactive and more narrative

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16

The Hidden Strategies That Keep Long Campaigns Engaging for Years

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17

Side Quest-ion: Playable Guide or Omniscient GM?

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18

Mounted Combat

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19

When Players Leave

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20

Side Quest-ion: Is He Being Derailed?

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21

Why Medieval Fantasy

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22

Side Quest-ion: Do you Have a Tail in Low Fantasy?

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23

Side Quest-ion: Be a Better Story Teller

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24

Table Horror Stories

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25

Side Quest-ion: Another Adventure in the Sandbox?

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26

Side Quest-ion: Expecting the Power Gamer

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27

Side Quest-ion: Framing a Faction

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28

Do We Really Need A GM?

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29

Does Multiclassing Suck?!?!?!

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30

Cultures of Play

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31

Side Quest-ion: OSR Love

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32

Designing Your Dungeon Crawl

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33

Side Quest-ion: PCs Loosing Memories

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34

Side Quest-ion: Prophesy?

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35

Yes And... With Dice?

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36

Forging Character Relationships

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37

Side Quest-ion: Main Campaign Getaway

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38

Tier Lists

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39

Our Favorite Mechanics and Homebrews

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40

(Dot) .Dungeon Review

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41

Side Quest: Survival Campaign

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42

Side Quest: How Important is Theme

43

Introduction of the Main Villain

44

Side Quest: Does Skill of the GM or Mechanics Make the Game?

45

Side Quest: Should I Do This, You May Ask?

46

Side Quest: How to One Shot

47

What Makes the Movie?

48

Side Quest: How to Write My Story

49

Side Quest: Know Your Roll

50

Character Development

51

Side Quest: Wrap it Up

52

Cloudbreakers Alliance Review

53

Reusing Adventures

54

Plot Armor

55

Side Quest-Navigating Character Driven Campaigns

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56

2024 Year in Review

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57

Hirelings!!!

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58

Teasing out Flavor from the Players

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59

Dungeons and Drama

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60

Define the Stakes

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61

New Crafting Rules and the Future of D&D

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62

Exposition

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63

Community Question: Wrapping Up A Campaign

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64

Episode 100!!!!

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65

Tools that could be a Punishment?

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66

Ryuutama Review

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67

Community Question: Highlights from the Past

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68

The Problem with Notes and how to take them effectively

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69

Power Gamers

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70

Community Question: Linear to Sandbox

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71

For those First Times

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72

The GM Curveball

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73

Community Question: Epic Battle Skill Challenge

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74

Having GMs at the Table

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75

Community Questions: Hard Choices

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76

Why we GM

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77

Community Question: Travel Options

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78

Atmosphere

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79

Community Question: Help bring sports into the game

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80

Death of NPC’s and the Impact it has

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81

Initiative and the ways to use it

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82

Our Year in Review!!

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83

Memorable NPCs

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84

Character Intros

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85

Pulling Rank in Play

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86

RPGs and Whiskey

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87

Rounding out Battle with other mechanics

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88

The Mechanics of Traps

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89

Using description to liven up combat encounters

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90

Setting Tone

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91

High Tier Play

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92

Plot Point Campaigns

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93

House Rules. How and When to Use Them

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94

Teaching the Rules, is there a right way?

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95

Difference Between Railroad and Sandbox

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96

Dave Makes a Movie

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97

Creating a One Shot

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98

Keeping the Players Invested

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99

The Right Reward for the Right Quest

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100

Giving Permission

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