minor details cover art

All Episodes

minor details — 115 episodes

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Title
1

116 - Are Bicycles Actually Beautiful?

2

115 - The Return of Tangible Tech

3

114 - Reunion

4

113 - The Next Wave of 3D Printing

5

112 - Afshin Mehin

6

111 - Dan Harden

7

110 - The Great American Dyson Debate

8

108 - Apple Vision Pro

9

107 - Don’t Believe Your Eyes

10

106 - Designers Critique Every Game Console

11

105 - We've Changed Our Design Process

12

104 - Unnecessary Inventions

13

103 - Designing Under Constraints

14

102 - New Object Archetypes

15

101 - The Performance of Design

16

100 - We Made It!

17

99 - the new social media strategy

18

98 - James loves coffee & Nick loves web3

19

97 - the meme design era

20

96 - should you specialize?

21

95 - will artificial intelligence replace designers?

22

94 - we're back

23

93 - Lucas Lappe

24

92 - design horror stories 2020

25

91 - one of us was in a wildfire

26

90 - Amy Koudelka

27

89 - Tim Zarki

28

88 - the 7 question challenge

29

87 - Julia Troy

30

86 - rick roll job applications

31

85 - Stuart Harvey Lee of Prime Studio

32

84 - does design matter during a pandemic?

33

83 - Andrew Greenbaum

34

82 - is this the end?

35

81 - a decade of great design

36

80 - set the stage with McKay Nilson and Sean Davidson

37

79 - Cybertruck

38

78 - we designed for John Cena and Guy Fieri

39

77 - Dan Grossman part 2

40

76 - Dan Grossman part 1

41

75 - our design horror stories

42

74 - the triumph of the magic bullet

43

73 - go with the flow

44

72 - our thoughts on the 2019 Core77 Conference

45

71 - convertible pants

46

70 - saving the world with Reid Schlegel

47

69 - patent suck

48

68 - our design habits

49

67 - Scott Henderson part 2

50

66 - Scott Henderson part 1

51

65 - pivotal moments in our design careers

52

64 - nobody wants bike tire shoes

53

63 - put down the design and walk away

54

62 - Amazon reviews are the real design awards

55

61 - work ethic vs. creativity

56

60 - real designers ship

57

59 - research (what is it good for?) with Reid Schlegel

58

58 - success, failure, and everything in between

59

57 - design week or weak designs?

60

56 - Dave Joseph

61

55 - how to achieve design fame

62

54 - Joey Zeledón part 2

63

53 - Joey Zeledón part 1

64

52 - critical critique advice

65

51 - the most important skill no one teaches you

66

50 - designer's block

67

49 - live at Purdue

68

48 - inhouse vs. consultancy with Reid Schlegel

69

47 - Katie Lim

70

46 - intern-tips

71

45 - instagram deception

72

44 - intuition vs. research

73

43 - the origin of speckled cmf

74

42 - our design philosophies

75

41 - deleting instagram

76

40 - Derek Cascio

77

39 - is global design boring

78

38 - Nik Bentel

79

37 - season finale

80

36 - Michael Ditullo part 2

81

35 - Michael Ditullo part 1

82

34 - you asked, we answered

83

33 - mindfulness in design with Reid Schlegel

84

32 - meeting Dieter Rams

85

31 - generative design with Paul Sohi

86

30 - what we learned from the Core77 con

87

29 - Kelly Custer, founder of Knack Design Studio

88

28 - do famous designers deserve credit?

89

27 - making a living as freelance designers

90

26 - instagram secrets

91

25 - is good design subjective?

92

24 - what we hate about portfolios

93

23 - design thinking isn't for designers

94

22 - is 3D printing is ruining design?

95

21 - design by instagram committee

96

20 - diy design school

97

19 - why even design anymore?

98

18 - dad shoes with Seth Fowler

99

17 - ergonomics for your ears

100

16 - live at SQ1 with Creative Session and Hector Silva

101

15 - brush your teeth

102

14 - Reid Schlegel part 2

103

13 - Reid Schlegel part 1

104

12 - the infamous first idea

105

11 - research shmesearch

106

10 - frolicking around nyc for design week

107

9 - revealing juicy details of our makerbot projects

108

8 - the other half of design

109

7 - are sexy renders bad design?

110

6 - our journey to becoming freelancers

111

5 - how much inspiration is too much?

112

4 - stop sketching in perspective

113

3 - design without reach

114

2 - is google overtaking apple?

115

1 - the most difficult thing we've designed