Monsters and Treasure cover art

All Episodes

Monsters and Treasure — 192 episodes

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Title
1

Unplayable (You've been warned)

2

KR KIng's Orgin (Con) Story

3

Forging Your Way Through D&D

4

Trinkets and Charms

5

Pay to Play

6

KR Hates Immersion

7

Surprise Your Players!

8

Cinematic vs Technical Combat

9

Short Campaigns or Long "One Shots"?

10

Wizard of the Gym

11

NPCs In Motion

12

Story vs Structure

13

Basically a Fun System

14

Is Hopeless Fun?

15

Spells Don't Break the Game

16

Remote vs In-person

17

Maps Open up the World

18

All About the Vibes

19

Murder Free D&D

20

Session Length, Discussed at Length

21

DM Shortage and Other Myths

22

Are PC Flaws a Flaw?

23

Take Note, Good Players...

24

Roll with it, or not?

25

A Good Reputation Ain't a Bad Thing

26

Why Start a New Campaign?

27

When Should the GM Intrude?

28

Resolve but not the Carpet Cleaner

29

Well, That's Random

30

To be a Mad Man in a Mad World

31

Those Were The Days!

32

Sealed Tomb, or is it?

33

The Great (Prison) Escape

34

Festive Times are Upon Us (and Dragons)

35

Can Success End a Campaign?

36

Spell Research

37

High Level Play

38

Unlearning RPGS

39

Mapping Ain't Easy

40

Make a Ruling, Move On

41

Returning from the Shire(Con) 2025

42

The World Reacts to the PCs

43

Not Ever Moment is THE Moment

44

Random Acts of Randomness

45

It's All the Same

46

Does Simple Plus Simple Still Equal Simple?

47

Giving Information to the Players

48

Do You Remember Magic?

49

Total Party! or Total Party Kill?

50

Yes and it's a lot to Manage, No but it's Part of the System

51

A Little Investment Grows a Fertile Game

52

A Terrible Twist, Who Can You Trust?

53

Best Style of Adventure for New DMs

54

Just Another Roll of the Dice

55

Thinking of a Master Plan

56

Goldilocks Leveling

57

No One Wants to Die

58

Off the Beaten (Adventure) Path

59

Does Daniel Go for KR's World Building?

60

12 Angry Callers (not really angry)

61

Old School is Not Deadly

62

The Rule (maybe role) of Rulings

63

People Know People

64

Players See, PCs Do

65

Fair and Balanced

66

Physical Books and Games we (might) Never Play

67

Chasing Views

68

GaryCon 2025 Wrap-up

69

Stay Out of the Dungeon

70

Traveling Down a Different Path

71

WoTC - All Downhill from Here, or an Uphill Climb?

72

The Language of RPG, or Languages in RPGs

73

Who Improvs More, Old or New School?

74

What Level Should New PCs Start?

75

What Makes a Game Good?

76

Humor in Games

77

How Slow is Too Slow?

78

Wild Wild West(ern)

79

This call in show goes to 11

80

Is the Sandbox Obsolete?

81

Adversarial or Ads for Cereal

82

Skills to Pay the Bills (and Slay Dragons)

83

A Note to Players on Taking Notes

84

10% Combat

85

Level up Your Milestones!

86

Setting Expectations

87

Monsters That Fit Your World

88

Table Roles, Players vs. Game Master

89

Seriously Good One Shots

90

Go with the flow, you might be surprised

91

"Perfect 10" - Call In Show

92

Narrative Meets Mechanics

93

Games for Gamers

94

We Won't Follow

95

Small Dragons, Big Problems

96

Omniscient NPCs

97

Rules for Rules

98

A Swarm of Manticores

99

9th Circle of Call

100

Social Roles (or is it rolls?)

101

Hit Me with Your Best Shot

102

Learning D&D; How Does it Influence Play Style

103

Shall we Play a Game?

104

The Building of a Hero

105

🍺 & 🥨

106

Surprise, Surprise, Surprise!

107

8 (Call-in Shows) is Enough

108

Say Yes!

109

Improv vs. Preparation

110

Fantasy is Easy

111

The Best Armor is Plot Armor

112

Getting Mimics Off Our Chests

113

Terrify Your Players

114

Pre-Generate!

115

On the Seventh Call in Show They Rested

116

The Utility of "Worthless" Spells

117

Are DMPCs PC?

118

System or Genre Which is More Important?

119

Playing in a Tactical Way

120

Let's Hear it for the Players

121

Con Crawling with KR and Daniel (GaryCon 2024)

122

Call in Show 6e (or is is 5.5 or just "one call in show")

123

Introducing New Players to D&D

124

No Currency Like Meta Currency

125

The Curse of Victory

126

More Fun Than a Funnel

127

I need to look that up!

128

Taking a Lore Dump

129

How to Make a Murder Hobo in 5 Easy Steps

130

How to End Your Campaign

131

No Rest for the Weary PCs

132

Call in Show 5e

133

Why do we choose a class?

134

DM Controlled fun

135

Hook the Player Characters

136

Outgrowing a System

137

First Annual Anniversary Extravaganza

138

Choose your words wisely Dungeon Masters

139

The Fantastic Four(th) Call in Show

140

Magic is fleeting - Use it recklessly!

141

Campaigns vs One Shots, what is D&D best for?

142

Small Towns are great for Adventures

143

Improve your game with Improv

144

GM as the Maestro

145

Trust at the table

146

Fair and Logical Systems

147

Call in show 3: in 3-D   🕶

148

When your sword is smarter then your PC

149

Shiny New Games

150

Systems and Conditions

151

Rules as Written

152

The Chaotic discussion about the Lawful Subject of Alignment.

153

By Popular Demand, Call In Show 2; KR is Right

154

My System is Better Than Your System

155

How many Systems are Enough?

156

Guns in D&D?

157

The Super Extreme Ultimate Call in Celebration 🥳

158

No Clerics in D&D

159

XP vs Milestone - Leveling up in D&D

160

All for one, one for all, or PVP what is your favorite?

161

Should we let PCs Fail?

162

What's good for the GM is good for the Player, or is it??

163

What makes a great convention game?

164

Do players need to learn the game?

165

Once a GM, Always a GM

166

Does Size Matter in D&D?

167

Level 3 today, Level 4 Tomorrow... huh?

168

How to use Ghosts in D&D

169

Can you be a bad player?

170

Players do what they want, and we love them for it.

171

The episode where everyone agrees with Daniel

172

Encourage creative action from your players

173

Seeking Treasure in Lake Geneva

174

How simple is too simple? Game design chat.

175

Henchmen, Followers, Hirelings, Oh my!

176

Art as Treasure and Adventure Hooks

177

How important is naturalism in RPGs?

178

Is it Easier to Run an Adventure Module or to Homebrew?

179

How Important are Miniatures in D&D?

180

Giving Characters Voices

181

Players Will Take The Hook

182

Why You Should Split The Party

183

Running D&D Online vs In-Person

184

How important is Progression in RPGs?

185

Can you really play in a “grim dark” world

186

Treasure Type A - Listener Calls

187

When “my character would do this” is a good idea

188

Everything you wanted to know about railroading and were afraid to ask

189

What is The Hateful Place RPG and why you should try it

190

Why don’t the gods heal everyone?

191

Why monsters shouldn’t always attack

192

Monsters and Treasure - Trailer