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Monsters and Treasure — 204 episodes · page 1 of 3

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Title
1

Should You Run Multiple Characters?

2

To ShireCon 2026 and Back Again

3

Best Games to (Re)Start Your RPG Collection

4

How to Keep High Level D&D feeling Dangerous (or can you?)

5

When to use Skill Check in D&D

6

It Ain't Heavy, We hand-wave Encumbrance. Weighing in on Carrying Capacity in D&D

7

Marching Order and Theater of the Mind in D&D

8

Can RPG Rules Fix Bad Players?

9

Is Mega too Much? Megadungeons in D&D

10

Which Side of the DM Screen? It Matters

11

Exploding Dice and Other Mechanics

12

The New Kid (or Adult) in Town

13

Unplayable (You've been warned)

14

KR KIng's Orgin (Con) Story

15

Forging Your Way Through D&D

16

Trinkets and Charms

17

Pay to Play

18

KR Hates Immersion

19

Surprise Your Players!

20

Cinematic vs Technical Combat

21

Short Campaigns or Long "One Shots"?

22

Wizard of the Gym

23

NPCs In Motion

24

Story vs Structure

25

Basically a Fun System

26

Is Hopeless Fun?

27

Spells Don't Break the Game

28

Remote vs In-person

29

Maps Open up the World

30

All About the Vibes

31

Murder Free D&D

32

Session Length, Discussed at Length

33

DM Shortage and Other Myths

34

Are PC Flaws a Flaw?

35

Take Note, Good Players...

36

Roll with it, or not?

37

A Good Reputation Ain't a Bad Thing

38

Why Start a New Campaign?

39

When Should the GM Intrude?

40

Resolve but not the Carpet Cleaner

41

Well, That's Random

42

To be a Mad Man in a Mad World

43

Those Were The Days!

44

Sealed Tomb, or is it?

45

The Great (Prison) Escape

46

Festive Times are Upon Us (and Dragons)

47

Can Success End a Campaign?

48

Spell Research

49

High Level Play

50

Unlearning RPGS

51

Mapping Ain't Easy

52

Make a Ruling, Move On

53

Returning from the Shire(Con) 2025

54

The World Reacts to the PCs

55

Not Ever Moment is THE Moment

56

Random Acts of Randomness

57

It's All the Same

58

Does Simple Plus Simple Still Equal Simple?

59

Giving Information to the Players

60

Do You Remember Magic?

61

Total Party! or Total Party Kill?

62

Yes and it's a lot to Manage, No but it's Part of the System

63

A Little Investment Grows a Fertile Game

64

A Terrible Twist, Who Can You Trust?

65

Best Style of Adventure for New DMs

66

Just Another Roll of the Dice

67

Thinking of a Master Plan

68

Goldilocks Leveling

69

No One Wants to Die

70

Off the Beaten (Adventure) Path

71

Does Daniel Go for KR's World Building?

72

12 Angry Callers (not really angry)

73

Old School is Not Deadly

74

The Rule (maybe role) of Rulings

75

People Know People

76

Players See, PCs Do

77

Fair and Balanced

78

Physical Books and Games we (might) Never Play

79

Chasing Views

80

GaryCon 2025 Wrap-up

81

Stay Out of the Dungeon

82

Traveling Down a Different Path

83

WoTC - All Downhill from Here, or an Uphill Climb?

84

The Language of RPG, or Languages in RPGs

85

Who Improvs More, Old or New School?

86

What Level Should New PCs Start?

87

What Makes a Game Good?

88

Humor in Games

89

How Slow is Too Slow?

90

Wild Wild West(ern)

91

This call in show goes to 11

92

Is the Sandbox Obsolete?

93

Adversarial or Ads for Cereal

94

Skills to Pay the Bills (and Slay Dragons)

95

A Note to Players on Taking Notes

96

10% Combat

97

Level up Your Milestones!

98

Setting Expectations

99

Monsters That Fit Your World

100

Table Roles, Players vs. Game Master