All Episodes
Podcasts – Fear the Boot, RPG Podcast — 797 episodes
Bonus Episode 104 – WPC 1: random traits
Episode 628 – player bucket list
Episode 627 – GM bucket list
Episode 626 – video games to tabletop
Episode 625 – profiting from session one
Bonus Episode 103 – WGM 3: clockwork crystals
Episode 624 – back to what you enjoy
Episode 623 – too big to fail
Episode 622 – bringing your PC to life
Bonus Episode 102 – WGM 2: dead consuming the living
Episode 621 – juice is worth the squeeze
Bonus Episode 101 – WGM 1: dead air
Episode 620 – juice ain’t worth the squeeze
Episode 619 – a closed setting
Bonus Episode 100 – becoming the curmudgeon
Episode 618 – no, low, and mo’ expectations
Episode 617 – the value of questionable
Episode 616 – affiliated or not
Episode 615 – inspecting InSpectres
Episode 614 – session X.5
Episode 613 – the eleventh dollar
Episode 612 – running the unknown
Episode 611 – paid GMing
Episode 610 – the value of chaos
Episode 609 – the best mechanics
Episode 608 – bringing a world to life
Episode 607 – maybe a misunderstanding
Bonus Episode 99 – AI creativity
Episode 606 – contexting the OGL
Episode 605 – dosing out setting
Bonus Episode 98 – tired tropes
Bonus Episode 97 – manis, pedis, and fandoms
Episode 604 – crapping on an ending
Episode 603 – ending without a boss fight
Episode 602 – personalizing a module
Episode 601 – leveraging PC backgrounds
Episode 600 – passivity and dysfunction
Bonus Episode 96 – Fear the Con 2022 report
Episode 599 – splitting the difference
Episode 598 – the Uno metaphor
Episode 597 – the game you aren’t running
Episode 596 – an invited intruder
Episode 595 – death and consequences
Episode 594 – horizontal creativity
Episode 593 – vertical creativity
Episode 592 – de-escalation
Episode 591 – weathering weather
Bonus Episode 95 – Bedtime Stories 8
Episode 590 – game recordings
Episode 589 – just inexperienced
Episode 588 – new beginnings
Bonus Episode 94 – Fairview
Episode 587 – rocking the afterlife
Bonus Episode 93 – hot gossip
Episode 586 – questions and prompts
Episode 585 – cutscenes
Episode 584 – developing past in the present
Episode 583 – does it bring you joy
Episode 582 – degrees of separation
Episode 581 – Gen Con, et al
Episode 580 – compelling depth
Episode 579 – playtesting a game
Episode 578 – action economy
Episode 577 – evolve instead of excise
Episode 576 – cliffhangers and missing players
Episode 575 – tension and violence, part 2
Episode 574 – tension and violence, part 1
Episode 573 – meeting people halfway
Episode 572 – reentry to in-person games
Episode 571 – remote gaming post-mortem
Episode 570 – validating questionable ideas
Episode 569 – managing a dark tone
Bonus Episode 92 – the stories behind the fiction
Episode 568 – GM negotiation, part 2
Episode 567 – GM negotiation, part 1
Episode 566 – on different rails
Bonus Episode 91 – the things we tolerate
Fear the Con 2021 update
Episode 565 – translating characters
Episode 564 – Wayne recovers a game
Episode 563 – gaming with an audience, part 2
Episode 562 – gaming with an audience, part 1
Episode 561 – why people roleplay, part 2
Episode 560 – why people roleplay, part 1
Episode 559 – the unoccupied average
Episode 558 – roleplaying in an MMO
Episode 557 – ending a long campaign, part 2
Episode 556 – ending a long campaign, part 1
Episode 555 – on models, part 2
Episode 554 – on models, part 1
Episode 553 – revisiting COVID
Episode 552 – structure and authority
Episode 551 – finding your voice as a GM
Episode 550 – I’m the captain now
Episode 549 – game request from one player
Bonus Episode 90 – running an online con
Bonus Episode 89 – Lura looks
Episode 548 – launching a West Marches game
Episode 547 – preserving a game
Episode 546 – numinous fear
Bonus Episode 88 – the opera of Gen Con
Episode 545 – henchmen
Episode 544 – GM insecurity
Bonus Episode 87 – three bits of context
Episode 543 – West Marches
Episode 542 – off the script
Episode 541 – to splat or not, part 4
Episode 540 – to splat or not, part 3
Episode 539 – to splat or not, part 2
Episode 538 – to splat or not, part 1
Interview 42 – Decuma
Episode 537 – can’t run, can’t play
Bonus Episode 86 – twenty-twenty
Episode 536 – character research
Episode 535 – game pitch report
Bonus Episode 85 – soup and loot
Episode 534 – where you game
Bonus Episode 84 – what D&D represents
Episode 533 – handling a bully character
Episode 532 – reasoning out the random
Episode 531 – first-time GM report
Episode 530 – a fast read of a character
Episode 529 – hijacking a system, part 2
Episode 528 – hijacking a system, part 1
Episode 527 – side plots
Episode 526 – a split party
Episode 525 – setting as a home for plot
Episode 524 – new GM for veteran players
Episode 523 – pacing information
Bonus Episode 83 – entertainment club
Episode 522 – the onus of recovery
Episode 521 – grinding gears
Episode 520 – licensing crunch
Episode 519 – game pitch template
Episode 518 – swan song
Episode 517 – pressuring the PCs
Episode 516 – integrating old and new
Episode 515 – introducing the new
Episode 514 – from one to many
Bonus Episode 82 – self-insert
Episode 513 – B-plots
Episode 512 – NPCs lie
Episode 511 – keeping NPCs on task
Episode 510 – player Christmas
Episode 509 – orphaned NPCs
Episode 508 – GM Christmas
Episode 507 – Carpenter Yeller Gere
Episode 506 – social contract
Bonus Episode 81 – epilogue of an epilogue
Episode 505 – recovering the ending
Episode 504 – PCs like NPCs like PCs
Episode 503 – hating well
Episode 502 – the importance of a character
Episode 501 – gaming anyway
Episode 500 – this is Fear the Boot
Episode 499 – intent
Episode 498 – player response to GM error
Bonus Episode 80 – nostalgia
Episode 497 – game explainers
Episode 496 – mind of a machine
Bonus Episode 79 – cuirass
Episode 495 – benched characters
Episode 494 – Genesis
Episode 493 – recycling campaigns
Episode 492 – challenge and response NPCs
Episode 491 – scared away
Episode 490 – not the real game
Episode 489 – Fear the Con 11 round-up
Episode 488 – fair-play NPCs
Episode 487 – building relationships
Episode 486 – playing yourself
Bonus Episode 78 – a love letter
Episode 485 – pets, pets, pets
Episode 484 – non-sequiturs
Episode 483 – outsourcing NPCs on the fly
Episode 482 – prologue games
Episode 481 – trap card
Episode 480 – there and back again
Episode 479 – not that bad of a GM
Bonus Episode 77 – coming in 2018
Episode 478 – taking away agency
Episode 477 – PC-centered design
Episode 476 – the B-game
Episode 475 – all the ugly things
Episode 474 – for whose benefit
Episode 473 – not to expectations
Episode 472 – guiding NPCs
Episode 471 – a new store
Episode 470 – changing times
R.I.P. Pat Roper
Bonus Episode 76 – mementos
Episode 469 – looks good on paper
Episode 468 – not in a tavern
Episode 467 – serendipity in story
Episode 466 – gamify your life
Episode 465 – agency at the end
Bonus Episode 75 – Fear the Con 2018
Interview 41 – Charles Wellington
Episode 464 – politics
Episode 463 – winning the consensus
Episode 462 – the story of a city
Episode 461 – back to the gold box
Episode 460 – for the moment
Episode 459 – sacrifice
Episode 458 – playing to the people
Episode 457 – Gen Con 2017
Episode 456 – robot beards and circumstance
Episode 455 – negative space
Episode 454 – passing notes
Episode 453 – not expecting the expected
Episode 452 – the finishing note
Episode 451 – accepting death
Patreon adjustments
Episode 450 – opportunity in a vacuum
Episode 449 – taking risks
Episode 448 – Fear the Con X in review
Episode 447 – campaign endings
Episode 446 – too old to punch
Bonus Episode 74 – terrible on paper
Episode 445 – small topic round-up
Episode 444 – integrating the metagame
Episode 443 – the killing begins
Episode 442 – something to do
Bonus Episode 73 – customers
Episode 441 – too little killing
Episode 440 – battered group syndrome
Episode 439 – Brodeur goes to school
Episode 438 – performance gaming
Episode 437 – consequence and continuity
Episode 436 – reluctant gamers
Interview 40 – James McClure
Episode 435 – the area between PC and player
Episode 434 – the future of gaming
Episode 433 – the value of needs
Episode 432 – minding your role
Episode 431 – gamification of an RPG, redux
Bonus Episode 72 – more Peter
Interview 39 – Pete Petrusha
Episode 430 – knowing the future
Episode 429 – stealing systems for stories
Episode 428 – weapon X card
Bonus Episode 71 – songs we hate, pets we love
Bonus Episode 70 – hip-hop
Episode 427 – difficulty
Episode 426 – the unacceptable
Episode 425 – changing preferences
Episode 424 – Transformers RPG
Episode 423 – the keys to power
Episode 422 – satanic panic, part 2
Episode 421 – satanic panic, part 1
never easy
Episode 420 – engineering character moments
Episode 419 – NPC AI
Episode 418 – designing the destination
Episode 417 – the power of expectation
Bonus Episode 69 – situational GMing
Episode 416 – the inconsequential
Episode 415 – Spiders of my Mind
Episode 414 – time and maturation
Episode 413 – proper presentation
Episode 412 – ideas
Bonus Episode 68 – random geekery
Episode 411 – cognitive dissonance
Episode 410 – talking time
Episode 409 – stupid gamer tricks
Bonus Episode 67 – augmented reality
Episode 408 – three facets of GMing
Episode 407 – audio ambience
Episode 406 – RPGs and mental health, part 2
Episode 405 – RPGs and mental health, part 1
Episode 404 – episode not found
Episode 403 – from failure to opportunity
Episode 402 – a garage sale find
Episode 401 – red, yellow, green
Episode 400 – boat anchor characters
Episode 399 – side games, redux
Episode 398 – one-hour games
Episode 397 – side games for continuity
Episode 396 – voices
Episode 395 – time jumps
Bonus Episode 66 – Bedtime Stories 7
Episode 394 – rules light vs crunch
Episode 393 – leaving a group
Bonus Episode 65 – through the drywall
Episode 392 – GM character creation
Episode 391 – a sense of place
Episode 390 – passing off
Episode 389 – Mighty Morphin Power Wayngers
Episode 388 – the long bomb
Episode 387 – background banalities
Bonus Episode 64 – Pat cusses the hits
Episode 386 – Blades in the Dark, part 2
Episode 385 – Blades in the Dark, part 1
Episode 384 – destructive deconstruction
Bonus Episode 63 – KFTB AM
Episode 383 – finite choices
Interview 38 – Vincent Venturella, part 2
Interview 37 – Vincent Venturella, part 1
Episode 382 – established NPCs
Episode 381 – FIWAGs
Episode 380 – killin’
Bonus Episode 62 – $20 is $20
Episode 379 – FIHAGs
Interview 36 – Inkwell Ideas
Episode 378 – great expectations
Episode 377 – D&D 5th edition
Episode 376 – head-canon
Episode 375 – villains and antagonists
Episode 374 – starting Battletech
Episode 373 – Gen Con 2015 and RPG factions
Episode 372 – comics
Bonus Episode 61 – Bedtime Stories 6
Episode 371 – passivity
Episode 370 – large gaming groups, redux
Bonus Episode 60 – capital ship combat
Interview 35 – One Shot Podcast
Episode 369 – what we'd change
Episode 368 – dice defining NPCs
Episode 367 – modules
Bonus Episode 59 – war games
Episode 366 – expectations
Episode 365 – Legend of the Five Characters
Fear the Con 8
Episode 364 – superheroes and schedules
Bonus Episode 58 – giant American
Episode 363 – collaboration vs discovery
Episode 362 – sudden conflict
Episode 361 – making it work
Episode 360 – holidays
Episode 359 – ret-con repairs
Episode 358 – killer GMs that don't exist
Episode 357 – games outside of continuity
Episode 356 – scope-creep
Episode 355 – the three clue rule
Bonus Episode 57 – so many questions
Episode 354 – leveraging a character
Episode 353 – immersion-breaking rolls
Episode 352 – character infirmity
Episode 351 – classifying GMs
Episode 350 – GM self-image
Episode 349 – stats that matter
Interview 34 – Steve Butts
Episode 348 – stats vs story
Episode 347 – building a PC during play
Episode 346 – save or suck
Episode 345 – free association
Episode 344 – realizing you were wrong
Episode 343 – Backseat GMing
Bonus Episode 56 – Chris gets caught
Episode 342 – Skye's the limit
Episode 341 – shut up and roleplay
Episode 340 – buttons and levers
Episode 339 – the secular and divine
Bonus Episode 55 – demystifying
Episode 338 – solo plots
Episode 337 – stealing from yourself
Episode 336 – GM survey, part 2
Episode 335 – GM survey, part 1
Episode 334 – pacing a campaign start
Episode 333 – character secrets
Episode 332 – the other kind of GMPCs
Bonus Episode 54 – Dan v. Kender, part 2
Bonus Episode 53 – Dan v. Kender, part 1
Episode 331 – applying the group template
Episode 330 – switching player characters
Episode 329 – gaming baggage
Episode 328 – GM burnout
Episode 327 – assertive characters
Episode 326 – the community of games
Bonus Episode 52 – John gone rogue
Episode 325 – limited narrative control
Episode 324 – what players owe their GM
Episode 323 – what GMs owe their players
Episode 322 – small topic round-up
Episode 321 – GMing, the oldest profession
Episode 320 – playing like a BAUS, part 3
Episode 319 – playing like a BAUS, part 2
Episode 318 – playing like a BAUS, part 1
Episode 317 – controlling the mood
Episode 316 – relationships impacting RP
Episode 315 – playing the good guys
Episode 314 – GM feedback
Bonus Episode 51 – Fear the Boot gets advice
Episode 313 – playing new genres
Episode 312 – expressing culture
Episode 311 – pre-generated characters
Episode 310 – proactive players
Episode 309 – preparing for a hiatus
Episode 308 – designing campaign finales
Episode 307 – unconventional campaign finales
Episode 306 – campaign length
Interview 33 – KC Wayland
Episode 305 – crowdfunding round table, part 2
Silent Memories
Episode 304 – crowdfunding round table, part 1
Interview 32 – Mike Brodeur, part 2
Interview 31 – Mike Brodeur, part 1
Episode 303 – the gamification of an RPG
Interview 30 – Greg Stolze
Episode 302 – resurrecting dead things
Episode 301 – coyote ugly
Episode 299 – crunch
Bonus Episode 50 – Bedtime Stories 5
Episode 298 – the scale of a game
Episode 297 – captivity
Episode 296 – small groups in big battles
Interview 29 – Mark Dynna, part 2
Interview 28 – Mark Dynna, part 1
Bonus Episode 49 – achievements
Episode 295 – failure
Episode 294 – forced success
Bonus Episode 48 – one question personality tests
Episode 293 – disability
Episode 292 – zero to published, part 2
Episode 291 – zero to published, part 1
Episode 290 – the persistence of RPGs
Episode 289 – abstracting injury
Episode 288 – separating the character
Episode 287 – wealth
Bonus Episode 47 – Fifty Shades of Wayne
Interview 27 – Mark Kalmes, part 2
Interview 26 – Mark Kalmes, part 1
Episode 286 – maintaining focus
Episode 285 – obfuscating a 1
Bonus Episode 46 – get out of my game
Episode 284 – listeners' game pitches
Episode 283 – military round table, part 2
Episode 282 – military round table, part 1
Episode 281 – making online games work
Episode 280 – too much group template
Episode 279 – shame, friendship, and gaming
Episode 278 – pitching a game, part 2
Episode 277 – pitching a game, part 1
Episode 276 – GMing for the first time
Episode 275 – dark characters, part 2
Episode 274 – dark characters, part 1
Episode 273 – knowing what you want
Episode 272 – games within games
Interview 25 – James Lowder
Interview 24 – Keith Baker
Episode 271 – improv GMing
Episode 270 – mixing your mythoi
Bonus Episode 45 – toe shoes
Episode 269 – pre-game
Episode 268 – quitting the field
Episode 267 – large gaming groups
Episode 300 – Hooray for early!
Interview Episode 23 – Monte Cook
Episode 266 – vivid storytelling
Interview Episode 22 – Stuart Robertson
Fear the Noun for charity
Episode 265 – helping without hurting
Episode 264 – adapting an IP
Episode 263 – setting bloat
Bonus Episode 44 – red, green, or blue
Episode 262 – faith
Episode 261 – topics from Twitter
Episode 260 – recovering a game
Episode 259 – realism and consistency
Bonus Episode 43 – RPG origin stories
Episode 258 – adapting to player styles
Episode 257 – a not-so-grand experiment
Episode 256 – GMing styles
Bonus Episode 42 – naughty or nice to Chris
Episode 255 – after a player character death
Bonus Episode 41 – things we've never done
Episode 254 – social events
Episode 253 – significant others
Interview Episode 21 – jim pinto
Episode 252 – knowing it all
Episode 251 – shopping
Episode 250 – campaign-level play
Episode 249 – caster supremacy
Episode 248 – micro-focus
Interview Episode 20 – Erik Mona
Episode 247 – not overwhelming a new gamer
Interview Episode 19 – Joe Wetzel and Keith Curtis
Interview Episode 18 – Kenneth Hite
Episode 246 – Group Design
Bonus Episode 40 – Chris and the Crimson Pumpkin
Episode 245 – small topic round-up
Episode 244 – invasion stories, continued
Interview Episode 17 – Ryan Dancey
Episode 243 – invasion stories
Bonus Episode 39 – random pre Gen Con silliness
Episode 242 – bringing dungeons to life
Epiosde 241 – juggling campaigns
Episode 240 – zero to published, part 2
Episode 239 – zero to published, part 1
Episode 238 – collaborating on antagonists
Episode 237 – picking up the mantle
Episode 236 – rewarding player characters
Episode 235 – gaming with family
Episode 234 – themes
Episode 233 – organized play
Episode 232 – narrative combat
Episode 231, lying part 2
Bonus Episode 38 – gaming stories
Episode 230 – lying, part 1
Interview Episode 16 – Chris Kluwe
Episode 229 – from non-gamer to gamer
Episode 228 – homebrewing
Episode 227 – leading questionnaires
Interview Episode 15 – Shane Ivey
Episode 226 – artificial intelligence
Fear en Route 5
Episode 225 – non-linear games
Episode 224 – character death
Episode 223 – Mary Sue characters
Episode 222 – board games
Episode 221 – players taking NPCs, continued
Episode 220 – players taking NPCs
Episode 219 – from GM to player
Episode 218 – one-shot games
Episode 217 – tainted characters
Bonus Episode 37 – FtB and a Furry LARPer
Bonus Episode 36 – Christmas and other things
Episode 216 – playing multiple PCs
Episode 215 – catching up players
Episode 214 – temptation and moral quandary
Episode 213 – rethinking player interviews
Episode 212 – bringing setting to life
Fear en Route 4
Episode 211 – dramatic tension
Bonus Episode 35 – flights of fancy
Episode 210 – established settings
Episode 209 – game pacing
Episode 208 – player misdirection
Episode 207 – gaming with kids
Episode 206 – staying in the hobby
Episode 205 – international round table, part 2
Episode 204 – international round table, part 1
Episode 203 – collaboration
Episode 202 – riddles and puzzles
Interview Episode 14 – Tracy Hickman, part 2
Interview Episode 13 – Tracy Hickman, part 1
Episode 201 – travel in an RPG
Episode 199 – socially outcast characters
Bonus Episode 34 – things that make Pat mad
Episode 198 – revitalizing old ideas
Episode 197 – animal NPCs
Episode 196 – integrating imbalanced characters
Episode 195 – applying our own ideas
Episode 194 – remote gaming
Episode 193 – setting up your campaign for success
Bonus Episode 33 – Fleet Week
Episode 192 – starting a new RPG campaign
Episode 191 – RPGs and ARGs
Bonus Episode 32 – Bedtime Stories 4
Episode 190 – making the playground weirder
Episode 189 – keeping the GM energized
Interview Episode 12 – Fred Hicks
Episode 188 – lying to players
Interview Episode 11 – Eddy Webb
Episode 187 – PC and NPC relationships
Episode 186 – PC romance and relationships
Episode 185 – live from Fear the Con 3
Episode 184 – RPGs and war-games
Episode 183 – preparing to attend a convention
Episode 182 – how the new guys make characters
Interview Episode 10 – Matt Vancil
Episode 181 – gamer health (part 2)
Episode 180 – gamer health (part 1)
Episode 179 – small topic round-up
Episode 178 – GM and player notes
Episode 177 – the player and GM toolboxes
Bonus Episode 31 – Fear the Con 3
Episode 176 – party leaders and RP sidebars
Episode 175 – why John loves and hates his PCs
Bonus Episode 30 – Saturday morning cartoons
Episode 174 – LARP round table, part 2
Episode 173 – LARP round table, part 1
Episode 172 – picking the right resources for a new GM
Bonus Episode 29 – board games
Episode 171 – theater and roleplaying
Episode 170 – bickering about bards
Episode 169 – running a system or setting for the first time
Episode 168 – player focus and proaction
Bonus Episode 28 – Halloween stories and holiday games
Episode 167 – roleplaying in combat
Episode 166 – the effect of minis on RPGs
Episode 165 – saving a faltering campaign
Episode 164 – mythology in fantasy RPGs
Interview Episode 9 – Jim Pinto
Episode 163 – taking roleplaying games mainstream
Episode 162 – character advancement and atrophy
Episode 161 – one-shot roleplaying games
Episode 160 – acclimating new players
Bonus Episode 27 – Gen Con final review
This Just In From Gen Con
Gen Con 2009 – Pulp City interview
Gen Con 2009 – Warhammer 40K fan interview
Gen Con 2009 – The Journey Begins
Bonus Episode 26 – Bedtime Stories 3
Episode 159 – the fate of roleplaying games
Episode 158 – overall balance in an RPG
Episode 157 – questioning magic user balance
Episode 156 – deciding which resources are worth tracking
Episode 155 – dealing with first games
Episode 154 – epic player quests
Episode 153 – picture inspired topics
Episode 152 – Game Master failure
Episode 151 – player character failure
Episode 150 – changing character traits mid-game
Episode 149 – adding depth to your player character
Episode 148 – mistrust at the gaming table
Episode 147 – dungeon building (part 2)
Episode 146 – dungeon building (part 1)
Episode 145 – making a genre work (part 2)
Episode 144 – making a genre work (part 1)
Episode 143 – animals and anthros in roleplaying games
Episode 142 – roleplaying with kids
Episode 141 – an underserved demographic
Interview Episode 8 – Trampas Whiteman
Episode 140 – playing the bad guys
Episode 139 – writing a con game
Bonus Episode 25 – Fear the Con 2 information
Episode 138 – overcoming the GM jitters
Episode 137 – knowing when to end a campaign
Episode 136 – RPGs in the New Media Paradigm
Episode 135 – tangible goodies
Episode 134 – revealing plot information
Episode 133 – getting your players to roleplay
Episode 132 – game pacing
Episode 131 – almost LARPing
Episode 130 – crime and morality in roleplaying games
Episode 129 – the size and shape of RPG books
Episode 128 – GameDAR and the DM screen
Bonus Episode 24 – Chris' Battletech love letters
Episode 127 – cheating the game
Episode 126 – no dice and almost no players
Episode 125- never letting them see you sweat
Episode 124 – marketing RPGs
Episode 123 – adversarial player-characters
Bonus Episode 23 – listener GM profiles
Episode 122 – temporary characters
Episode 121 – when to upgrade your gaming library
Episode 120 – group leaders and how education impacts roleplaying
Episode 119 – GM-assigned roles
Episode 118 – personality archetypes
Episode 117 – separating yourself from your characters
Episode 116 – easing new players into the hobby
Episode 115, Chapter 7 – It Takes All Kinds
Episode 115, Chapter 6 – The Language of RPGs
Episode 115, Chapter 5 – Getting Started
Episode 115, Chapter 4 – Common Objections
Episode 115, Chapter 3 – Why Play an RPG?
Episode 115, Chapter 2 – What is an RPG?
Episode 115, Chapter 1 – An Introduction
an explanation of the upcoming week of mini-episodes
Episode 114 – introducing non-gamers to RPGs
Episode 113 – world campaigns
Episode 112 – semi-live from Gencon
last minute details on the FtB social gathering at Gencon
Episode 111 – Gencon warm-up and how John GMs
Episode 110 – revolting against a player
Episode 100 – video podcast
Episode 109 – player revolts
Episode 108 – boring Game Masters
Episode 107 – drawing out shy players
Episode 106 – resurrection, roleplaying games, and you
Episode 105 – children and your roleplaying games
Episode 104 – side games in an RPG
Episode 103 – creating party conflict
Episode 102 – rational shame and party conflict
Episode 101 – power-gamers and spicing up a setting
Interview Episode 7 – Luke Crane (CENSORED)
Interview Episode 7 – Luke Crane (EXPLICIT)
Episode 99 – playing robots and point-buy systems
Episode 98 – destructive players and frustrating GMs
Episode 97 – designing races
Interview Episode 6 – Erik Mona
Episode 96 – guest courtesy and epic-level RPGs
Episode 95 – external aids for character creation
Episode 94 – board games
Episode 93 – what we've learned about running a con
Bonus Episode 22 – commentary track for the Dragonlance movie
Episode 92 – converting games
Episode 91 – the evolution of RPGs
episode 90 – the hero's journey
Episode 89 – gaming without gaming
Bonus Episode 21 – cartoons and comic books
Episode 88 – dialog in your RPG
Episode 87 – local gaming stores
Episode 86 – ladies podcast 2
Episode 85 – factions in a roleplaying game
Bonus Episode 20 – Fear the Boot stories II
Episode 84 – Fear the Boot Christmas episode
Episode 83 – designing RPG modules for convention play
Bonus Episode 19 – Fear the Con
Episode 82 – RPG maps
Episode 81 – explaining RPGs to people that don't game
Episode 80 – introducing new players to roleplaying games
Episode 79 – games gone wrong
Bonus Episode 18 – trivia challenge
Episode 78 – players finishing your campaign too quickly
Episode 77 – World of Darkness
Episode 76 – house rules and horror games redux
Interview Episode 5 – Shane Hensley
Episode 75 – ending a campaign
Episode 74 – campaign rules
Episode 73 – organized RPG events defended
Episode 72 – RPG modules
Episode 71 – a wide variety of random subjects
Episode 70 – designing villains and urban settings
Episode 69 – a variety of topics about keeping players in line
Bonus Episode 17 – web comic announcement
Episode 68 – introducing players to complex settings
Episode 67 – Gencon fan episode
Episode 66 – Gencon report
Episode 65 – adding roleplaying to a wargame
Bonus Episode 16 – online dating
Episode 64 – Archon report
Episode 63 – updating your collection and the lack of a Harry Potter RPG
Episode 62 – player-driven games
Interview Episode 4 – Jess Hartley
Bonus Episode 15 – Phil's praise episode
Episode 61 – psychology and roleplaying
Episode 60 – running a high-combat, low-roleplay game
Episode 59 – religion and roleplaying games
Episode 58 – voluntary player isolation
Episode 57 – fog of war
Episode 56 – involuntary player isolation
Episode 55 – customizing the gaming experience to suit the players
Episode 54 – RPG plots that aren't man versus man
Episode 53 – using electronics to improve the RPG experience
Bonus Episode 14 – Anime Central convention review
Episode 52 – techniques for creating a low-fantasy game
Episode 51 – running a superhero game
Interview Episode 3 – Shamus Young
Episode 50 – a year in review
Episode 49 – running a steampunk game
Episode 48 – running a western game
Episode 47 – running a sci-fi game
Episode 46 – genre cliches
Episode 45 – running a horror game
Episode 44 – layout and organization of a roleplaying game
Episode 43 – expansions and copyright protection
Episode 42 – wounds, healing, and death
Interview Episode 2 – Mike West
Episode 41 – the combat system
Episode 40 – character advancement
Episode 39 – character creation
Interview Episode 1 – Ryan Dancey
Episode 38 – economy and itemization
Bonus Episode 13 – gamer shame
Episode 37 – social rules
Bonus Episode 12 – pipes and cigars
Episode 36 – building a character model
Episode 35 – roleplaying game art
Episode 34 – controversial subjects
Episode 33 – micro setting
Episode 32 – macro setting
Episode 31 – building story
Episode 30 – player-character roles
Bonus Episode 11 – an open letter, Australian candy, and world cuisine
Episode 29 – designing your game's feel
Bonus Episode 10 – AI and storytelling in video games
Episode 28 – first steps of game design
Episode 27 – RPG movies
Episode 26 – character-related issues
cardiac stress test
Bonus Episode 9 – Fear the Boot stories
Episode 25 – common player mistakes, part 2
Episode 24 – common player mistakes, part 1
Episode 23 – common GMing mistakes
Episode 22 – live from Archon
Episode 21 – foreshadowing and in-fighting
Episode 20 – Shaken not Stirred
Episode 19 – evil player characters
Bonus Episode 8 – good things gone wrong
Episode 18 – card games and electronic devices
Episode 17 – playing in an established setting
Bonus Episode 7 – video games
Episode 16 – long distance gaming
Episode 15 – absentee players
Episode 14 – our Gencon experience
Bonus Episode 6 – farewell to John
Episode 13 – age and non-humanoids
Episode 12 – the gaming environment
Bonus Episode 5 – our response to the ladies podcast
Bonus Episode 4 – Battletech, oh how we love thee
Episode 11 – dealing with first games
Bonus Episode 3 – the internet aspect of making this podcast
Episode 10 – ladies podcast
Episode 9 – small topic round-up
Episode 8 – combat encounters
Episode 7 – when players break your plot
Bonus Episode 2 – the hardware aspect of making this podcast
Episode 6 – plot design
Bonus Episode 1 – the creative aspect of making this podcast
Episode 5 – creating NPCs
Episode 4 – campaign design
Episode 3 – character creation
Episode 2 – creating a group template
Episode 1 – when player abilities eclipse character abilities
Episode 0 – show introduction