Podcasts – Fear the Boot, RPG Podcast cover art

All Episodes

Podcasts – Fear the Boot, RPG Podcast — 797 episodes

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Title
1

Bonus Episode 104 – WPC 1: random traits

2

Episode 628 – player bucket list

3

Episode 627 – GM bucket list

4

Episode 626 – video games to tabletop

5

Episode 625 – profiting from session one

6

Bonus Episode 103 – WGM 3: clockwork crystals

7

Episode 624 – back to what you enjoy

8

Episode 623 – too big to fail

9

Episode 622 – bringing your PC to life

10

Bonus Episode 102 – WGM 2: dead consuming the living

11

Episode 621 – juice is worth the squeeze

12

Bonus Episode 101 – WGM 1: dead air

13

Episode 620 – juice ain’t worth the squeeze

14

Episode 619 – a closed setting

15

Bonus Episode 100 – becoming the curmudgeon

16

Episode 618 – no, low, and mo’ expectations

17

Episode 617 – the value of questionable

18

Episode 616 – affiliated or not

19

Episode 615 – inspecting InSpectres

20

Episode 614 – session X.5

21

Episode 613 – the eleventh dollar

22

Episode 612 – running the unknown

23

Episode 611 – paid GMing

24

Episode 610 – the value of chaos

25

Episode 609 – the best mechanics

26

Episode 608 – bringing a world to life

27

Episode 607 – maybe a misunderstanding

28

Bonus Episode 99 – AI creativity

29

Episode 606 – contexting the OGL

30

Episode 605 – dosing out setting

31

Bonus Episode 98 – tired tropes

32

Bonus Episode 97 – manis, pedis, and fandoms

33

Episode 604 – crapping on an ending

34

Episode 603 – ending without a boss fight

35

Episode 602 – personalizing a module

36

Episode 601 – leveraging PC backgrounds

37

Episode 600 – passivity and dysfunction

38

Bonus Episode 96 – Fear the Con 2022 report

39

Episode 599 – splitting the difference

40

Episode 598 – the Uno metaphor

41

Episode 597 – the game you aren’t running

42

Episode 596 – an invited intruder

43

Episode 595 – death and consequences

44

Episode 594 – horizontal creativity

45

Episode 593 – vertical creativity

46

Episode 592 – de-escalation

47

Episode 591 – weathering weather

48

Bonus Episode 95 – Bedtime Stories 8

49

Episode 590 – game recordings

50

Episode 589 – just inexperienced

51

Episode 588 – new beginnings

52

Bonus Episode 94 – Fairview

53

Episode 587 – rocking the afterlife

54

Bonus Episode 93 – hot gossip

55

Episode 586 – questions and prompts

56

Episode 585 – cutscenes

57

Episode 584 – developing past in the present

58

Episode 583 – does it bring you joy

59

Episode 582 – degrees of separation

60

Episode 581 – Gen Con, et al

61

Episode 580 – compelling depth

62

Episode 579 – playtesting a game

63

Episode 578 – action economy

64

Episode 577 – evolve instead of excise

65

Episode 576 – cliffhangers and missing players

66

Episode 575 – tension and violence, part 2

67

Episode 574 – tension and violence, part 1

68

Episode 573 – meeting people halfway

69

Episode 572 – reentry to in-person games

70

Episode 571 – remote gaming post-mortem

71

Episode 570 – validating questionable ideas

72

Episode 569 – managing a dark tone

73

Bonus Episode 92 – the stories behind the fiction

74

Episode 568 – GM negotiation, part 2

75

Episode 567 – GM negotiation, part 1

76

Episode 566 – on different rails

77

Bonus Episode 91 – the things we tolerate

78

Fear the Con 2021 update

79

Episode 565 – translating characters

80

Episode 564 – Wayne recovers a game

81

Episode 563 – gaming with an audience, part 2

82

Episode 562 – gaming with an audience, part 1

83

Episode 561 – why people roleplay, part 2

84

Episode 560 – why people roleplay, part 1

85

Episode 559 – the unoccupied average

86

Episode 558 – roleplaying in an MMO

87

Episode 557 – ending a long campaign, part 2

88

Episode 556 – ending a long campaign, part 1

89

Episode 555 – on models, part 2

90

Episode 554 – on models, part 1

91

Episode 553 – revisiting COVID

92

Episode 552 – structure and authority

93

Episode 551 – finding your voice as a GM

94

Episode 550 – I’m the captain now

95

Episode 549 – game request from one player

96

Bonus Episode 90 – running an online con

97

Bonus Episode 89 – Lura looks

98

Episode 548 – launching a West Marches game

99

Episode 547 – preserving a game

100

Episode 546 – numinous fear

101

Bonus Episode 88 – the opera of Gen Con

102

Episode 545 – henchmen

103

Episode 544 – GM insecurity

104

Bonus Episode 87 – three bits of context

105

Episode 543 – West Marches

106

Episode 542 – off the script

107

Episode 541 – to splat or not, part 4

108

Episode 540 – to splat or not, part 3

109

Episode 539 – to splat or not, part 2

110

Episode 538 – to splat or not, part 1

111

Interview 42 – Decuma

112

Episode 537 – can’t run, can’t play

113

Bonus Episode 86 – twenty-twenty

114

Episode 536 – character research

115

Episode 535 – game pitch report

116

Bonus Episode 85 – soup and loot

117

Episode 534 – where you game

118

Bonus Episode 84 – what D&D represents

119

Episode 533 – handling a bully character

120

Episode 532 – reasoning out the random

121

Episode 531 – first-time GM report

122

Episode 530 – a fast read of a character

123

Episode 529 – hijacking a system, part 2

124

Episode 528 – hijacking a system, part 1

125

Episode 527 – side plots

126

Episode 526 – a split party

127

Episode 525 – setting as a home for plot

128

Episode 524 – new GM for veteran players

129

Episode 523 – pacing information

130

Bonus Episode 83 – entertainment club

131

Episode 522 – the onus of recovery

132

Episode 521 – grinding gears

133

Episode 520 – licensing crunch

134

Episode 519 – game pitch template

135

Episode 518 – swan song

136

Episode 517 – pressuring the PCs

137

Episode 516 – integrating old and new

138

Episode 515 – introducing the new

139

Episode 514 – from one to many

140

Bonus Episode 82 – self-insert

141

Episode 513 – B-plots

142

Episode 512 – NPCs lie

143

Episode 511 – keeping NPCs on task

144

Episode 510 – player Christmas

145

Episode 509 – orphaned NPCs

146

Episode 508 – GM Christmas

147

Episode 507 – Carpenter Yeller Gere

148

Episode 506 – social contract

149

Bonus Episode 81 – epilogue of an epilogue

150

Episode 505 – recovering the ending

151

Episode 504 – PCs like NPCs like PCs

152

Episode 503 – hating well

153

Episode 502 – the importance of a character

154

Episode 501 – gaming anyway

155

Episode 500 – this is Fear the Boot

156

Episode 499 – intent

157

Episode 498 – player response to GM error

158

Bonus Episode 80 – nostalgia

159

Episode 497 – game explainers

160

Episode 496 – mind of a machine

161

Bonus Episode 79 – cuirass

162

Episode 495 – benched characters

163

Episode 494 – Genesis

164

Episode 493 – recycling campaigns

165

Episode 492 – challenge and response NPCs

166

Episode 491 – scared away

167

Episode 490 – not the real game

168

Episode 489 – Fear the Con 11 round-up

169

Episode 488 – fair-play NPCs

170

Episode 487 – building relationships

171

Episode 486 – playing yourself

172

Bonus Episode 78 – a love letter

173

Episode 485 – pets, pets, pets

174

Episode 484 – non-sequiturs

175

Episode 483 – outsourcing NPCs on the fly

176

Episode 482 – prologue games

177

Episode 481 – trap card

178

Episode 480 – there and back again

179

Episode 479 – not that bad of a GM

180

Bonus Episode 77 – coming in 2018

181

Episode 478 – taking away agency

182

Episode 477 – PC-centered design

183

Episode 476 – the B-game

184

Episode 475 – all the ugly things

185

Episode 474 – for whose benefit

186

Episode 473 – not to expectations

187

Episode 472 – guiding NPCs

188

Episode 471 – a new store

189

Episode 470 – changing times

190

R.I.P. Pat Roper

191

Bonus Episode 76 – mementos

192

Episode 469 – looks good on paper

193

Episode 468 – not in a tavern

194

Episode 467 – serendipity in story

195

Episode 466 – gamify your life

196

Episode 465 – agency at the end

197

Bonus Episode 75 – Fear the Con 2018

198

Interview 41 – Charles Wellington

199

Episode 464 – politics

200

Episode 463 – winning the consensus

201

Episode 462 – the story of a city

202

Episode 461 – back to the gold box

203

Episode 460 – for the moment

204

Episode 459 – sacrifice

205

Episode 458 – playing to the people

206

Episode 457 – Gen Con 2017

207

Episode 456 – robot beards and circumstance

208

Episode 455 – negative space

209

Episode 454 – passing notes

210

Episode 453 – not expecting the expected

211

Episode 452 – the finishing note

212

Episode 451 – accepting death

213

Patreon adjustments

214

Episode 450 – opportunity in a vacuum

215

Episode 449 – taking risks

216

Episode 448 – Fear the Con X in review

217

Episode 447 – campaign endings

218

Episode 446 – too old to punch

219

Bonus Episode 74 – terrible on paper

220

Episode 445 – small topic round-up

221

Episode 444 – integrating the metagame

222

Episode 443 – the killing begins

223

Episode 442 – something to do

224

Bonus Episode 73 – customers

225

Episode 441 – too little killing

226

Episode 440 – battered group syndrome

227

Episode 439 – Brodeur goes to school

228

Episode 438 – performance gaming

229

Episode 437 – consequence and continuity

230

Episode 436 – reluctant gamers

231

Interview 40 – James McClure

232

Episode 435 – the area between PC and player

233

Episode 434 – the future of gaming

234

Episode 433 – the value of needs

235

Episode 432 – minding your role

236

Episode 431 – gamification of an RPG, redux

237

Bonus Episode 72 – more Peter

238

Interview 39 – Pete Petrusha

239

Episode 430 – knowing the future

240

Episode 429 – stealing systems for stories

241

Episode 428 – weapon X card

242

Bonus Episode 71 – songs we hate, pets we love

243

Bonus Episode 70 – hip-hop

244

Episode 427 – difficulty

245

Episode 426 – the unacceptable

246

Episode 425 – changing preferences

247

Episode 424 – Transformers RPG

248

Episode 423 – the keys to power

249

Episode 422 – satanic panic, part 2

250

Episode 421 – satanic panic, part 1

251

never easy

252

Episode 420 – engineering character moments

253

Episode 419 – NPC AI

254

Episode 418 – designing the destination

255

Episode 417 – the power of expectation

256

Bonus Episode 69 – situational GMing

257

Episode 416 – the inconsequential

258

Episode 415 – Spiders of my Mind

259

Episode 414 – time and maturation

260

Episode 413 – proper presentation

261

Episode 412 – ideas

262

Bonus Episode 68 – random geekery

263

Episode 411 – cognitive dissonance

264

Episode 410 – talking time

265

Episode 409 – stupid gamer tricks

266

Bonus Episode 67 – augmented reality

267

Episode 408 – three facets of GMing

268

Episode 407 – audio ambience

269

Episode 406 – RPGs and mental health, part 2

270

Episode 405 – RPGs and mental health, part 1

271

Episode 404 – episode not found

272

Episode 403 – from failure to opportunity

273

Episode 402 – a garage sale find

274

Episode 401 – red, yellow, green

275

Episode 400 – boat anchor characters

276

Episode 399 – side games, redux

277

Episode 398 – one-hour games

278

Episode 397 – side games for continuity

279

Episode 396 – voices

280

Episode 395 – time jumps

281

Bonus Episode 66 – Bedtime Stories 7

282

Episode 394 – rules light vs crunch

283

Episode 393 – leaving a group

284

Bonus Episode 65 – through the drywall

285

Episode 392 – GM character creation

286

Episode 391 – a sense of place

287

Episode 390 – passing off

288

Episode 389 – Mighty Morphin Power Wayngers

289

Episode 388 – the long bomb

290

Episode 387 – background banalities

291

Bonus Episode 64 – Pat cusses the hits

292

Episode 386 – Blades in the Dark, part 2

293

Episode 385 – Blades in the Dark, part 1

294

Episode 384 – destructive deconstruction

295

Bonus Episode 63 – KFTB AM

296

Episode 383 – finite choices

297

Interview 38 – Vincent Venturella, part 2

298

Interview 37 – Vincent Venturella, part 1

299

Episode 382 – established NPCs

300

Episode 381 – FIWAGs

301

Episode 380 – killin’

302

Bonus Episode 62 – $20 is $20

303

Episode 379 – FIHAGs

304

Interview 36 – Inkwell Ideas

305

Episode 378 – great expectations

306

Episode 377 – D&D 5th edition

307

Episode 376 – head-canon

308

Episode 375 – villains and antagonists

309

Episode 374 – starting Battletech

310

Episode 373 – Gen Con 2015 and RPG factions

311

Episode 372 – comics

312

Bonus Episode 61 – Bedtime Stories 6

313

Episode 371 – passivity

314

Episode 370 – large gaming groups, redux

315

Bonus Episode 60 – capital ship combat

316

Interview 35 – One Shot Podcast

317

Episode 369 – what we'd change

318

Episode 368 – dice defining NPCs

319

Episode 367 – modules

320

Bonus Episode 59 – war games

321

Episode 366 – expectations

322

Episode 365 – Legend of the Five Characters

323

Fear the Con 8

324

Episode 364 – superheroes and schedules

325

Bonus Episode 58 – giant American

326

Episode 363 – collaboration vs discovery

327

Episode 362 – sudden conflict

328

Episode 361 – making it work

329

Episode 360 – holidays

330

Episode 359 – ret-con repairs

331

Episode 358 – killer GMs that don't exist

332

Episode 357 – games outside of continuity

333

Episode 356 – scope-creep

334

Episode 355 – the three clue rule

335

Bonus Episode 57 – so many questions

336

Episode 354 – leveraging a character

337

Episode 353 – immersion-breaking rolls

338

Episode 352 – character infirmity

339

Episode 351 – classifying GMs

340

Episode 350 – GM self-image

341

Episode 349 – stats that matter

342

Interview 34 – Steve Butts

343

Episode 348 – stats vs story

344

Episode 347 – building a PC during play

345

Episode 346 – save or suck

346

Episode 345 – free association

347

Episode 344 – realizing you were wrong

348

Episode 343 – Backseat GMing

349

Bonus Episode 56 – Chris gets caught

350

Episode 342 – Skye's the limit

351

Episode 341 – shut up and roleplay

352

Episode 340 – buttons and levers

353

Episode 339 – the secular and divine

354

Bonus Episode 55 – demystifying

355

Episode 338 – solo plots

356

Episode 337 – stealing from yourself

357

Episode 336 – GM survey, part 2

358

Episode 335 – GM survey, part 1

359

Episode 334 – pacing a campaign start

360

Episode 333 – character secrets

361

Episode 332 – the other kind of GMPCs

362

Bonus Episode 54 – Dan v. Kender, part 2

363

Bonus Episode 53 – Dan v. Kender, part 1

364

Episode 331 – applying the group template

365

Episode 330 – switching player characters

366

Episode 329 – gaming baggage

367

Episode 328 – GM burnout

368

Episode 327 – assertive characters

369

Episode 326 – the community of games

370

Bonus Episode 52 – John gone rogue

371

Episode 325 – limited narrative control

372

Episode 324 – what players owe their GM

373

Episode 323 – what GMs owe their players

374

Episode 322 – small topic round-up

375

Episode 321 – GMing, the oldest profession

376

Episode 320 – playing like a BAUS, part 3

377

Episode 319 – playing like a BAUS, part 2

378

Episode 318 – playing like a BAUS, part 1

379

Episode 317 – controlling the mood

380

Episode 316 – relationships impacting RP

381

Episode 315 – playing the good guys

382

Episode 314 – GM feedback

383

Bonus Episode 51 – Fear the Boot gets advice

384

Episode 313 – playing new genres

385

Episode 312 – expressing culture

386

Episode 311 – pre-generated characters

387

Episode 310 – proactive players

388

Episode 309 – preparing for a hiatus

389

Episode 308 – designing campaign finales

390

Episode 307 – unconventional campaign finales

391

Episode 306 – campaign length

392

Interview 33 – KC Wayland

393

Episode 305 – crowdfunding round table, part 2

394

Silent Memories

395

Episode 304 – crowdfunding round table, part 1

396

Interview 32 – Mike Brodeur, part 2

397

Interview 31 – Mike Brodeur, part 1

398

Episode 303 – the gamification of an RPG

399

Interview 30 – Greg Stolze

400

Episode 302 – resurrecting dead things

401

Episode 301 – coyote ugly

402

Episode 299 – crunch

403

Bonus Episode 50 – Bedtime Stories 5

404

Episode 298 – the scale of a game

405

Episode 297 – captivity

406

Episode 296 – small groups in big battles

407

Interview 29 – Mark Dynna, part 2

408

Interview 28 – Mark Dynna, part 1

409

Bonus Episode 49 – achievements

410

Episode 295 – failure

411

Episode 294 – forced success

412

Bonus Episode 48 – one question personality tests

413

Episode 293 – disability

414

Episode 292 – zero to published, part 2

415

Episode 291 – zero to published, part 1

416

Episode 290 – the persistence of RPGs

417

Episode 289 – abstracting injury

418

Episode 288 – separating the character

419

Episode 287 – wealth

420

Bonus Episode 47 – Fifty Shades of Wayne

421

Interview 27 – Mark Kalmes, part 2

422

Interview 26 – Mark Kalmes, part 1

423

Episode 286 – maintaining focus

424

Episode 285 – obfuscating a 1

425

Bonus Episode 46 – get out of my game

426

Episode 284 – listeners' game pitches

427

Episode 283 – military round table, part 2

428

Episode 282 – military round table, part 1

429

Episode 281 – making online games work

430

Episode 280 – too much group template

431

Episode 279 – shame, friendship, and gaming

432

Episode 278 – pitching a game, part 2

433

Episode 277 – pitching a game, part 1

434

Episode 276 – GMing for the first time

435

Episode 275 – dark characters, part 2

436

Episode 274 – dark characters, part 1

437

Episode 273 – knowing what you want

438

Episode 272 – games within games

439

Interview 25 – James Lowder

440

Interview 24 – Keith Baker

441

Episode 271 – improv GMing

442

Episode 270 – mixing your mythoi

443

Bonus Episode 45 – toe shoes

444

Episode 269 – pre-game

445

Episode 268 – quitting the field

446

Episode 267 – large gaming groups

447

Episode 300 – Hooray for early!

448

Interview Episode 23 – Monte Cook

449

Episode 266 – vivid storytelling

450

Interview Episode 22 – Stuart Robertson

451

Fear the Noun for charity

452

Episode 265 – helping without hurting

453

Episode 264 – adapting an IP

454

Episode 263 – setting bloat

455

Bonus Episode 44 – red, green, or blue

456

Episode 262 – faith

457

Episode 261 – topics from Twitter

458

Episode 260 – recovering a game

459

Episode 259 – realism and consistency

460

Bonus Episode 43 – RPG origin stories

461

Episode 258 – adapting to player styles

462

Episode 257 – a not-so-grand experiment

463

Episode 256 – GMing styles

464

Bonus Episode 42 – naughty or nice to Chris

465

Episode 255 – after a player character death

466

Bonus Episode 41 – things we've never done

467

Episode 254 – social events

468

Episode 253 – significant others

469

Interview Episode 21 – jim pinto

470

Episode 252 – knowing it all

471

Episode 251 – shopping

472

Episode 250 – campaign-level play

473

Episode 249 – caster supremacy

474

Episode 248 – micro-focus

475

Interview Episode 20 – Erik Mona

476

Episode 247 – not overwhelming a new gamer

477

Interview Episode 19 – Joe Wetzel and Keith Curtis

478

Interview Episode 18 – Kenneth Hite

479

Episode 246 – Group Design

480

Bonus Episode 40 – Chris and the Crimson Pumpkin

481

Episode 245 – small topic round-up

482

Episode 244 – invasion stories, continued

483

Interview Episode 17 – Ryan Dancey

484

Episode 243 – invasion stories

485

Bonus Episode 39 – random pre Gen Con silliness

486

Episode 242 – bringing dungeons to life

487

Epiosde 241 – juggling campaigns

488

Episode 240 – zero to published, part 2

489

Episode 239 – zero to published, part 1

490

Episode 238 – collaborating on antagonists

491

Episode 237 – picking up the mantle

492

Episode 236 – rewarding player characters

493

Episode 235 – gaming with family

494

Episode 234 – themes

495

Episode 233 – organized play

496

Episode 232 – narrative combat

497

Episode 231, lying part 2

498

Bonus Episode 38 – gaming stories

499

Episode 230 – lying, part 1

500

Interview Episode 16 – Chris Kluwe

501

Episode 229 – from non-gamer to gamer

502

Episode 228 – homebrewing

503

Episode 227 – leading questionnaires

504

Interview Episode 15 – Shane Ivey

505

Episode 226 – artificial intelligence

506

Fear en Route 5

507

Episode 225 – non-linear games

508

Episode 224 – character death

509

Episode 223 – Mary Sue characters

510

Episode 222 – board games

511

Episode 221 – players taking NPCs, continued

512

Episode 220 – players taking NPCs

513

Episode 219 – from GM to player

514

Episode 218 – one-shot games

515

Episode 217 – tainted characters

516

Bonus Episode 37 – FtB and a Furry LARPer

517

Bonus Episode 36 – Christmas and other things

518

Episode 216 – playing multiple PCs

519

Episode 215 – catching up players

520

Episode 214 – temptation and moral quandary

521

Episode 213 – rethinking player interviews

522

Episode 212 – bringing setting to life

523

Fear en Route 4

524

Episode 211 – dramatic tension

525

Bonus Episode 35 – flights of fancy

526

Episode 210 – established settings

527

Episode 209 – game pacing

528

Episode 208 – player misdirection

529

Episode 207 – gaming with kids

530

Episode 206 – staying in the hobby

531

Episode 205 – international round table, part 2

532

Episode 204 – international round table, part 1

533

Episode 203 – collaboration

534

Episode 202 – riddles and puzzles

535

Interview Episode 14 – Tracy Hickman, part 2

536

Interview Episode 13 – Tracy Hickman, part 1

537

Episode 201 – travel in an RPG

538

Episode 199 – socially outcast characters

539

Bonus Episode 34 – things that make Pat mad

540

Episode 198 – revitalizing old ideas

541

Episode 197 – animal NPCs

542

Episode 196 – integrating imbalanced characters

543

Episode 195 – applying our own ideas

544

Episode 194 – remote gaming

545

Episode 193 – setting up your campaign for success

546

Bonus Episode 33 – Fleet Week

547

Episode 192 – starting a new RPG campaign

548

Episode 191 – RPGs and ARGs

549

Bonus Episode 32 – Bedtime Stories 4

550

Episode 190 – making the playground weirder

551

Episode 189 – keeping the GM energized

552

Interview Episode 12 – Fred Hicks

553

Episode 188 – lying to players

554

Interview Episode 11 – Eddy Webb

555

Episode 187 – PC and NPC relationships

556

Episode 186 – PC romance and relationships

557

Episode 185 – live from Fear the Con 3

558

Episode 184 – RPGs and war-games

559

Episode 183 – preparing to attend a convention

560

Episode 182 – how the new guys make characters

561

Interview Episode 10 – Matt Vancil

562

Episode 181 – gamer health (part 2)

563

Episode 180 – gamer health (part 1)

564

Episode 179 – small topic round-up

565

Episode 178 – GM and player notes

566

Episode 177 – the player and GM toolboxes

567

Bonus Episode 31 – Fear the Con 3

568

Episode 176 – party leaders and RP sidebars

569

Episode 175 – why John loves and hates his PCs

570

Bonus Episode 30 – Saturday morning cartoons

571

Episode 174 – LARP round table, part 2

572

Episode 173 – LARP round table, part 1

573

Episode 172 – picking the right resources for a new GM

574

Bonus Episode 29 – board games

575

Episode 171 – theater and roleplaying

576

Episode 170 – bickering about bards

577

Episode 169 – running a system or setting for the first time

578

Episode 168 – player focus and proaction

579

Bonus Episode 28 – Halloween stories and holiday games

580

Episode 167 – roleplaying in combat

581

Episode 166 – the effect of minis on RPGs

582

Episode 165 – saving a faltering campaign

583

Episode 164 – mythology in fantasy RPGs

584

Interview Episode 9 – Jim Pinto

585

Episode 163 – taking roleplaying games mainstream

586

Episode 162 – character advancement and atrophy

587

Episode 161 – one-shot roleplaying games

588

Episode 160 – acclimating new players

589

Bonus Episode 27 – Gen Con final review

590

This Just In From Gen Con

591

Gen Con 2009 – Pulp City interview

592

Gen Con 2009 – Warhammer 40K fan interview

593

Gen Con 2009 – The Journey Begins

594

Bonus Episode 26 – Bedtime Stories 3

595

Episode 159 – the fate of roleplaying games

596

Episode 158 – overall balance in an RPG

597

Episode 157 – questioning magic user balance

598

Episode 156 – deciding which resources are worth tracking

599

Episode 155 – dealing with first games

600

Episode 154 – epic player quests

601

Episode 153 – picture inspired topics

602

Episode 152 – Game Master failure

603

Episode 151 – player character failure

604

Episode 150 – changing character traits mid-game

605

Episode 149 – adding depth to your player character

606

Episode 148 – mistrust at the gaming table

607

Episode 147 – dungeon building (part 2)

608

Episode 146 – dungeon building (part 1)

609

Episode 145 – making a genre work (part 2)

610

Episode 144 – making a genre work (part 1)

611

Episode 143 – animals and anthros in roleplaying games

612

Episode 142 – roleplaying with kids

613

Episode 141 – an underserved demographic

614

Interview Episode 8 – Trampas Whiteman

615

Episode 140 – playing the bad guys

616

Episode 139 – writing a con game

617

Bonus Episode 25 – Fear the Con 2 information

618

Episode 138 – overcoming the GM jitters

619

Episode 137 – knowing when to end a campaign

620

Episode 136 – RPGs in the New Media Paradigm

621

Episode 135 – tangible goodies

622

Episode 134 – revealing plot information

623

Episode 133 – getting your players to roleplay

624

Episode 132 – game pacing

625

Episode 131 – almost LARPing

626

Episode 130 – crime and morality in roleplaying games

627

Episode 129 – the size and shape of RPG books

628

Episode 128 – GameDAR and the DM screen

629

Bonus Episode 24 – Chris' Battletech love letters

630

Episode 127 – cheating the game

631

Episode 126 – no dice and almost no players

632

Episode 125- never letting them see you sweat

633

Episode 124 – marketing RPGs

634

Episode 123 – adversarial player-characters

635

Bonus Episode 23 – listener GM profiles

636

Episode 122 – temporary characters

637

Episode 121 – when to upgrade your gaming library

638

Episode 120 – group leaders and how education impacts roleplaying

639

Episode 119 – GM-assigned roles

640

Episode 118 – personality archetypes

641

Episode 117 – separating yourself from your characters

642

Episode 116 – easing new players into the hobby

643

Episode 115, Chapter 7 – It Takes All Kinds

644

Episode 115, Chapter 6 – The Language of RPGs

645

Episode 115, Chapter 5 – Getting Started

646

Episode 115, Chapter 4 – Common Objections

647

Episode 115, Chapter 3 – Why Play an RPG?

648

Episode 115, Chapter 2 – What is an RPG?

649

Episode 115, Chapter 1 – An Introduction

650

an explanation of the upcoming week of mini-episodes

651

Episode 114 – introducing non-gamers to RPGs

652

Episode 113 – world campaigns

653

Episode 112 – semi-live from Gencon

654

last minute details on the FtB social gathering at Gencon

655

Episode 111 – Gencon warm-up and how John GMs

656

Episode 110 – revolting against a player

657

Episode 100 – video podcast

658

Episode 109 – player revolts

659

Episode 108 – boring Game Masters

660

Episode 107 – drawing out shy players

661

Episode 106 – resurrection, roleplaying games, and you

662

Episode 105 – children and your roleplaying games

663

Episode 104 – side games in an RPG

664

Episode 103 – creating party conflict

665

Episode 102 – rational shame and party conflict

666

Episode 101 – power-gamers and spicing up a setting

667

Interview Episode 7 – Luke Crane (CENSORED)

668

Interview Episode 7 – Luke Crane (EXPLICIT)

669

Episode 99 – playing robots and point-buy systems

670

Episode 98 – destructive players and frustrating GMs

671

Episode 97 – designing races

672

Interview Episode 6 – Erik Mona

673

Episode 96 – guest courtesy and epic-level RPGs

674

Episode 95 – external aids for character creation

675

Episode 94 – board games

676

Episode 93 – what we've learned about running a con

677

Bonus Episode 22 – commentary track for the Dragonlance movie

678

Episode 92 – converting games

679

Episode 91 – the evolution of RPGs

680

episode 90 – the hero's journey

681

Episode 89 – gaming without gaming

682

Bonus Episode 21 – cartoons and comic books

683

Episode 88 – dialog in your RPG

684

Episode 87 – local gaming stores

685

Episode 86 – ladies podcast 2

686

Episode 85 – factions in a roleplaying game

687

Bonus Episode 20 – Fear the Boot stories II

688

Episode 84 – Fear the Boot Christmas episode

689

Episode 83 – designing RPG modules for convention play

690

Bonus Episode 19 – Fear the Con

691

Episode 82 – RPG maps

692

Episode 81 – explaining RPGs to people that don't game

693

Episode 80 – introducing new players to roleplaying games

694

Episode 79 – games gone wrong

695

Bonus Episode 18 – trivia challenge

696

Episode 78 – players finishing your campaign too quickly

697

Episode 77 – World of Darkness

698

Episode 76 – house rules and horror games redux

699

Interview Episode 5 – Shane Hensley

700

Episode 75 – ending a campaign

701

Episode 74 – campaign rules

702

Episode 73 – organized RPG events defended

703

Episode 72 – RPG modules

704

Episode 71 – a wide variety of random subjects

705

Episode 70 – designing villains and urban settings

706

Episode 69 – a variety of topics about keeping players in line

707

Bonus Episode 17 – web comic announcement

708

Episode 68 – introducing players to complex settings

709

Episode 67 – Gencon fan episode

710

Episode 66 – Gencon report

711

Episode 65 – adding roleplaying to a wargame

712

Bonus Episode 16 – online dating

713

Episode 64 – Archon report

714

Episode 63 – updating your collection and the lack of a Harry Potter RPG

715

Episode 62 – player-driven games

716

Interview Episode 4 – Jess Hartley

717

Bonus Episode 15 – Phil's praise episode

718

Episode 61 – psychology and roleplaying

719

Episode 60 – running a high-combat, low-roleplay game

720

Episode 59 – religion and roleplaying games

721

Episode 58 – voluntary player isolation

722

Episode 57 – fog of war

723

Episode 56 – involuntary player isolation

724

Episode 55 – customizing the gaming experience to suit the players

725

Episode 54 – RPG plots that aren't man versus man

726

Episode 53 – using electronics to improve the RPG experience

727

Bonus Episode 14 – Anime Central convention review

728

Episode 52 – techniques for creating a low-fantasy game

729

Episode 51 – running a superhero game

730

Interview Episode 3 – Shamus Young

731

Episode 50 – a year in review

732

Episode 49 – running a steampunk game

733

Episode 48 – running a western game

734

Episode 47 – running a sci-fi game

735

Episode 46 – genre cliches

736

Episode 45 – running a horror game

737

Episode 44 – layout and organization of a roleplaying game

738

Episode 43 – expansions and copyright protection

739

Episode 42 – wounds, healing, and death

740

Interview Episode 2 – Mike West

741

Episode 41 – the combat system

742

Episode 40 – character advancement

743

Episode 39 – character creation

744

Interview Episode 1 – Ryan Dancey

745

Episode 38 – economy and itemization

746

Bonus Episode 13 – gamer shame

747

Episode 37 – social rules

748

Bonus Episode 12 – pipes and cigars

749

Episode 36 – building a character model

750

Episode 35 – roleplaying game art

751

Episode 34 – controversial subjects

752

Episode 33 – micro setting

753

Episode 32 – macro setting

754

Episode 31 – building story

755

Episode 30 – player-character roles

756

Bonus Episode 11 – an open letter, Australian candy, and world cuisine

757

Episode 29 – designing your game's feel

758

Bonus Episode 10 – AI and storytelling in video games

759

Episode 28 – first steps of game design

760

Episode 27 – RPG movies

761

Episode 26 – character-related issues

762

cardiac stress test

763

Bonus Episode 9 – Fear the Boot stories

764

Episode 25 – common player mistakes, part 2

765

Episode 24 – common player mistakes, part 1

766

Episode 23 – common GMing mistakes

767

Episode 22 – live from Archon

768

Episode 21 – foreshadowing and in-fighting

769

Episode 20 – Shaken not Stirred

770

Episode 19 – evil player characters

771

Bonus Episode 8 – good things gone wrong

772

Episode 18 – card games and electronic devices

773

Episode 17 – playing in an established setting

774

Bonus Episode 7 – video games

775

Episode 16 – long distance gaming

776

Episode 15 – absentee players

777

Episode 14 – our Gencon experience

778

Bonus Episode 6 – farewell to John

779

Episode 13 – age and non-humanoids

780

Episode 12 – the gaming environment

781

Bonus Episode 5 – our response to the ladies podcast

782

Bonus Episode 4 – Battletech, oh how we love thee

783

Episode 11 – dealing with first games

784

Bonus Episode 3 – the internet aspect of making this podcast

785

Episode 10 – ladies podcast

786

Episode 9 – small topic round-up

787

Episode 8 – combat encounters

788

Episode 7 – when players break your plot

789

Bonus Episode 2 – the hardware aspect of making this podcast

790

Episode 6 – plot design

791

Bonus Episode 1 – the creative aspect of making this podcast

792

Episode 5 – creating NPCs

793

Episode 4 – campaign design

794

Episode 3 – character creation

795

Episode 2 – creating a group template

796

Episode 1 – when player abilities eclipse character abilities

797

Episode 0 – show introduction