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All Episodes

Presentable — 124 episodes · page 1 of 2

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Title
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123: Finale

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122: How Writing a Book Can Help Your Career

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121: What Do You Want to Be When You Grow Up?

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120: Designing for Life and Death Situations

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119: Should You Go to Design School?

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118: The Path to Product Management

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117: Crafting Conversations with Things

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116: Cultivating the Practice of Effective Feedback

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115: Designing Better Surveys

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114: Is Neurodiversity a Design Superpower?

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113: How Designers Can Thrive in the No-Code Movement

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112: Transforming the User Experience of Government

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111: Designing Conversations With Computers

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110: How to Get Unstuck

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109: Asking Your Heroes for Help

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108: Designing With People, Not at Them

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107: Teaching Machines to Tell Stories

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106: Systems, Outcomes, and a Generational Shift in Design

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105: There's No Command-Z in Life

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104: The Wonder and Rigor of the Creative Process

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103: The Subtlety and Depth of Sound Design

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102: Measuring the Carbon Footprint of Our Web Designs

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101: A Progressive View of the Web

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100: How to Be of Service

25

99: Crafting an Agency Career

26

98: Multimodal Design, or How to Get Everything to Play Well Together

27

97: The Remarkable Resilience of Design in Detroit

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96: The Employee-Owned Design Agency

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95: What Does Representation in Design Really Look Like?

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94: The Creative Importance of Side Projects

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93: Designing for Cognitive Bias

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92: Mindfully Designing for Different Cultures

33

91: How to Design Your Job

34

90: Changing Our Understanding of Emotion in Design

35

89: The Human Experience of Self-Driving Cars

36

88: Good Design Can Help Us Change

37

87: How Design Makes the World

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86: Working Together When We're Apart

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85: Good Design Is Well Written

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84: Ethical Design in an Age of Uncertainty

41

83: Discussing Disability-Led Design

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82: Why Do We Go to Design Conferences?

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81: Designing the Machines That Make Modern Music

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80: Presentable Live from the New Adventures Conference, Part 2

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79: Presentable Live from the New Adventures Conference, Part 1

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78: Life, the Universe, and Everything

47

77: How Likely Are You to Recommend This Podcast to a Friend?

48

76: Craft Is a Journey

49

75: Shouldn't More Designers be CEOs?

50

74: Can You Do Real Design on an iPad?

51

73: Alexa, Design a Voice App for Me

52

72: Changing the Power Dynamics of Design Critiques

53

71: Creativity Still Needs to Pay the Rent

54

70: Hacking Great Design From Startup to Megacorp

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69: Slow Down. Take a Breath. Look Around. Design Something.

56

68: How Design Ruined the Internet

57

67: The Art of Resilience

58

66: Apple After Jony Ive

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65: Fonts in iOS 13: Why They Matter

60

64: On Creativity and How to Get Unstuck

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63: Designing a Less Terrifying Home Buying Experience

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62: Design Systems Are for People

63

61: The Dark Art of Designing for Print

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60: How to Tell if a Company Is Good at Design

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59: How to Price Design Services

66

58: Designing Around Digital Privilege

67

57: Using Design to Hack Government Bureaucracy

68

56: How to Present Your Work

69

55: 10,000 Steps to Building a Great Product

70

54: Don’t Design Alone: Cultivating Communities of Practice

71

53: Who is the Head of Product?

72

52: The Helvetica of Banks

73

51: An Oral History of Web Standards With Jeffrey Zeldman

74

50: Learning How to Listen

75

49: Flexible Typesetting

76

48: Designing a Less Distracting Future

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47: The Oral History of Information Architecture, with Lou Rosenfeld

78

46: Design at Massive Scale

79

45: How Does Design Get Made?

80

44: How Not to Screw Up Your Brand

81

43: Google AMP vs the Web

82

42: Can We Design Better Meetings?

83

41: What to Do With a Seat at the Table

84

40: Driving UX Research at Uber

85

39: The Challenge of Starting a Design Career

86

38: Design vs Capitalism

87

37: Do Diverse Teams Really Make Better Products?

88

36: User Research as an Agent of Corporate Change

89

35: Promoting Yourself as a Designer (And the History of Dribbble)

90

34: What User Research Can Learn From Growth Hacking

91

33: The Temptations of Designing with Animation

92

32: Designing the Space You Work In

93

31: Designed in California

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30: Accessibility is Social Justice

95

29: Designing with Artificial Intelligence: The Dinosaur on a Surfboard

96

28: Everything You Know About Web Design Changed Last March

97

27: Designing Hardware is Insanely Difficult

98

26: How to Give Good Feedback

99

25: The Tenuous Resilience of the Open Web

100

24: More Empathy Might Be Making Things Worse