All Episodes
Presentable — 124 episodes · page 1 of 2
123: Finale
122: How Writing a Book Can Help Your Career
121: What Do You Want to Be When You Grow Up?
120: Designing for Life and Death Situations
119: Should You Go to Design School?
118: The Path to Product Management
117: Crafting Conversations with Things
116: Cultivating the Practice of Effective Feedback
115: Designing Better Surveys
114: Is Neurodiversity a Design Superpower?
113: How Designers Can Thrive in the No-Code Movement
112: Transforming the User Experience of Government
111: Designing Conversations With Computers
110: How to Get Unstuck
109: Asking Your Heroes for Help
108: Designing With People, Not at Them
107: Teaching Machines to Tell Stories
106: Systems, Outcomes, and a Generational Shift in Design
105: There's No Command-Z in Life
104: The Wonder and Rigor of the Creative Process
103: The Subtlety and Depth of Sound Design
102: Measuring the Carbon Footprint of Our Web Designs
101: A Progressive View of the Web
100: How to Be of Service
99: Crafting an Agency Career
98: Multimodal Design, or How to Get Everything to Play Well Together
97: The Remarkable Resilience of Design in Detroit
96: The Employee-Owned Design Agency
95: What Does Representation in Design Really Look Like?
94: The Creative Importance of Side Projects
93: Designing for Cognitive Bias
92: Mindfully Designing for Different Cultures
91: How to Design Your Job
90: Changing Our Understanding of Emotion in Design
89: The Human Experience of Self-Driving Cars
88: Good Design Can Help Us Change
87: How Design Makes the World
86: Working Together When We're Apart
85: Good Design Is Well Written
84: Ethical Design in an Age of Uncertainty
83: Discussing Disability-Led Design
82: Why Do We Go to Design Conferences?
81: Designing the Machines That Make Modern Music
80: Presentable Live from the New Adventures Conference, Part 2
79: Presentable Live from the New Adventures Conference, Part 1
78: Life, the Universe, and Everything
77: How Likely Are You to Recommend This Podcast to a Friend?
76: Craft Is a Journey
75: Shouldn't More Designers be CEOs?
74: Can You Do Real Design on an iPad?
73: Alexa, Design a Voice App for Me
72: Changing the Power Dynamics of Design Critiques
71: Creativity Still Needs to Pay the Rent
70: Hacking Great Design From Startup to Megacorp
69: Slow Down. Take a Breath. Look Around. Design Something.
68: How Design Ruined the Internet
67: The Art of Resilience
66: Apple After Jony Ive
65: Fonts in iOS 13: Why They Matter
64: On Creativity and How to Get Unstuck
63: Designing a Less Terrifying Home Buying Experience
62: Design Systems Are for People
61: The Dark Art of Designing for Print
60: How to Tell if a Company Is Good at Design
59: How to Price Design Services
58: Designing Around Digital Privilege
57: Using Design to Hack Government Bureaucracy
56: How to Present Your Work
55: 10,000 Steps to Building a Great Product
54: Don’t Design Alone: Cultivating Communities of Practice
53: Who is the Head of Product?
52: The Helvetica of Banks
51: An Oral History of Web Standards With Jeffrey Zeldman
50: Learning How to Listen
49: Flexible Typesetting
48: Designing a Less Distracting Future
47: The Oral History of Information Architecture, with Lou Rosenfeld
46: Design at Massive Scale
45: How Does Design Get Made?
44: How Not to Screw Up Your Brand
43: Google AMP vs the Web
42: Can We Design Better Meetings?
41: What to Do With a Seat at the Table
40: Driving UX Research at Uber
39: The Challenge of Starting a Design Career
38: Design vs Capitalism
37: Do Diverse Teams Really Make Better Products?
36: User Research as an Agent of Corporate Change
35: Promoting Yourself as a Designer (And the History of Dribbble)
34: What User Research Can Learn From Growth Hacking
33: The Temptations of Designing with Animation
32: Designing the Space You Work In
31: Designed in California
30: Accessibility is Social Justice
29: Designing with Artificial Intelligence: The Dinosaur on a Surfboard
28: Everything You Know About Web Design Changed Last March
27: Designing Hardware is Insanely Difficult
26: How to Give Good Feedback
25: The Tenuous Resilience of the Open Web
24: More Empathy Might Be Making Things Worse