Roguelike Radio cover art

All Episodes

Roguelike Radio — 150 episodes

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Title
1

Episode 173: Generative AI

2

Episode 172: Seven Day Roguelikes 2026

3

Episode 171: Omega Labyrinth Life

4

Episode 170: Critical Play

5

Roguelike Radio episode 169: Innovation

6

Roguelike Radio episode 168: Jank

7

Roguelike Radio ep 167: Designing for Mastery, with Josh Ge

8

Roguelike Radio ep 166: Jupiter Hell Classic, with Kornel Kisielewicz

9

Episode 165: Tabletop RPGs

10

Episode 164: Roguelikes for classic home computers

11

Episode 163: Interview with Tanya X Short

12

Episode 162: Balatro

13

Episode 161: Caves of Qud 1.0

14

Episode 160: Science Fiction

15

Episode 159: Shiren 6

16

Episode 158: 10 Years of Dungeonmans

17

Episode 157: 868-BACK

18

Episode 156: Roguelike Celebration event

19

Episode 155: Magic Systems

20

Episode 154: Jupiter Hell - Early Access

21

Episode 153: 7DRLs 2019

22

Episode 152: The Kitchen Sink

23

Episode 151: Haque

24

Episode 150: Rot.js with Ondrej Zara

25

Episode 149: Chaos Theory

26

Episode 148: The Morgue Experience

27

Episode 147: Difficulty

28

Episode 146: Cinco Paus

29

Episode 145: 7DRLs 2018

30

Episode 144: AI

31

Episode 143: End of 2017

32

Episode 142: Roguelike Development Conference 2017

33

Episode 141: MUDs

34

Episode 140: Horror

35

Episode 139: Unexplored

36

Episode 138: Golden Krone Hotel

37

Episode 137: Book on Procedural Generation in Game Design

38

Episode 136: MidBoss

39

Episode 135: 7DRLs 2017

40

Episode 134: Randomness

41

Episode 133: How to Make a Traditional 7DRL

42

Episode 132: End of 2016

43

Episode 131: International Roguelike Developers Conference - Europe 2016

44

Episode 130: Jupiter Hell, successor to DoomRL

45

Episode 129: Imbroglio

46

Episode 128: How To Be Good At Roguelikes

47

Episode 127: IRDC 2016 - New York

48

Episode 126: IVAN

49

Episode 125: Road Not Taken

50

Episode 124: Shoot Em Ups

51

Episode 123: Geometry in Roguelikes

52

Episode 122: Nethack Tool-Assisted Speedruns

53

Episode 121: Simulation

54

Episode 120: KeeperRL

55

Episode 119: Coding Practices

56

Episode 118: Interview with John Harris

57

Episode 117: Strategy and Tactics

58

Episode 116: How to Design a 7DRL

59

Episode 115: The Curious Expedition

60

Episode 114: Gameplay-Orientated Procedural Generation

61

Episode 113: End of 2015

62

Episode 112: Interview with Kornel Kisielewicz

63

Episode 111: Invisible Inc

64

Bonus Content: The Red Rooster At Dawn

65

Episode 110: Obsession

66

Episode 109: Cogmind

67

Episode 108: Information

68

Episode 107: Listeners Q&As

69

Episode 106: 30 Minutes of UMoria

70

Episode 105: Dungeon Hacks, a book about roguelikes

71

Episode 104: Procedural Narrative Design

72

Episode 103: IRDC 2015 UK

73

Episode 102: Interview with Frank Lantz

74

Episode 101: IRDC 2015 USA

75

Episode 100: YASDs

76

Episode 98: What Players Want from 7DRLs

77

Episode 97: Getting More Roguelikes on Steam

78

Episode 96: Ultima Ratio Regum

79

Episode 95: End of 2014

80

Episode 94: ProcJam

81

Episode 93: 868-HACK

82

Episode 92: Return to Brogue

83

Episode 91: Our First Roguelikes

84

Episode 90: Angband devteam interview part 2

85

Episode 89: Interview with the Angband devteam part 1

86

Episode 88: International Roguelike Development Conference 2014

87

Episode 87: 7DRLs 2014

88

Episode 86: How to Make a Unique 7DRL

89

Episode 85: 2013 Retrospective

90

Episode 84: Nethack

91

Episode 83: ASCII

92

Episode 82: Interview with Zeno

93

Episode 81: Puzzles

94

Episode 80: UnReal World

95

Episode 79 - Mobile Roguelikes

96

Episode 78: Inspiration from Board Games

97

Episode 77: The Hero Trap

98

Episode 76: Dungeonmans

99

Episode 75: Cataclysm Dark Days Ahead

100

Episode 74 - Sword of the Stars: The Pit

101

Episode 73: Let's Play Videos

102

Episode 72: IRDC 2013

103

Episode 71: The Hunger Clock

104

Episode 70: Introducing People to Roguelikes

105

Episode 69: Boss Fights

106

Episode 68: 7DRL 2013 Failures

107

Episode 67: 7DRLs 2013 Overview

108

Episode 66: 7DRLs 2013 - Winner Reflections

109

Episode 65: Roguelike Communities

110

Episode 64: Player competitions

111

Episode 63: How to Make a Good 7DRL part 2

112

Episode 62: How to Make a Good 7DRL part 1

113

Episode 61: libtcod (aka the Doryen Library)

114

Episode 60: The T-Engine

115

Episode 59: Sil

116

Episode 58: The Resurrection of ADOM

117

Episode 57: Roguelike of the Year 2012

118

Episode 56: Interview with FTL Developers, Justin Ma and Matthew Davis

119

Episode 55: Strategy Games

120

Episode 54: Game Jams

121

Episode 53: Game Design in Academia

122

Episode 52: Graphics and Tile Design part 2

123

Episode 51: Graphics and Tile Design part 1

124

Episode 50: Episode 50

125

Episode 49: Interview with Tarn Adams

126

Episode 48: Designing for the Visually Impaired

127

Episode 47: FTL

128

Episode 46: Steam Greenlight

129

Episode 45 - Caves of Qud

130

Episode 44: Winning

131

Episode 43: Spelunky

132

Episode 42: Elitism

133

Episode 41: Score Systems

134

Special on the ADOM IndieGoGo Campaign

135

Episode 40: Designing for Non-Roguelikers

136

Episode 39: IRDC 2012 Retrospective

137

Episode 38: Zaga-33 and MicRogue

138

Episode 37: IRDC London 2012

139

Episode 36: Coffeebreak Roguelikes

140

Episode 35: Diablo

141

Episode 34: Red Rogue, with creator Aaron Steed

142

Episode 33: Interview with Thomas Biskup, creator of ADOM

143

Episode 32: Combat Mechanics

144

Episode 31 - Rogue, with co-creator Glenn Wichman

145

Episode 30: Identification Systems

146

Episode 29: 7DRLs 2012 part 2

147

Episode 28: 7DRLs 2012 part 1

148

Episode 27: 7DRLs of Yesteryear

149

Episode 26: How to Make a 7DRL

150

Episode 25: Permadeath