All Episodes
Roguelike Radio — 149 episodes
Episode 172: Seven Day Roguelikes 2026
Episode 171: Omega Labyrinth Life
Episode 170: Critical Play
Roguelike Radio episode 169: Innovation
Roguelike Radio episode 168: Jank
Roguelike Radio ep 167: Designing for Mastery, with Josh Ge
Roguelike Radio ep 166: Jupiter Hell Classic, with Kornel Kisielewicz
Episode 165: Tabletop RPGs
Episode 164: Roguelikes for classic home computers
Episode 163: Interview with Tanya X Short
Episode 162: Balatro
Episode 161: Caves of Qud 1.0
Episode 160: Science Fiction
Episode 159: Shiren 6
Episode 158: 10 Years of Dungeonmans
Episode 157: 868-BACK
Episode 156: Roguelike Celebration event
Episode 155: Magic Systems
Episode 154: Jupiter Hell - Early Access
Episode 153: 7DRLs 2019
Episode 152: The Kitchen Sink
Episode 151: Haque
Episode 150: Rot.js with Ondrej Zara
Episode 149: Chaos Theory
Episode 148: The Morgue Experience
Episode 147: Difficulty
Episode 146: Cinco Paus
Episode 145: 7DRLs 2018
Episode 144: AI
Episode 143: End of 2017
Episode 142: Roguelike Development Conference 2017
Episode 141: MUDs
Episode 140: Horror
Episode 139: Unexplored
Episode 138: Golden Krone Hotel
Episode 137: Book on Procedural Generation in Game Design
Episode 136: MidBoss
Episode 135: 7DRLs 2017
Episode 134: Randomness
Episode 133: How to Make a Traditional 7DRL
Episode 132: End of 2016
Episode 131: International Roguelike Developers Conference - Europe 2016
Episode 130: Jupiter Hell, successor to DoomRL
Episode 129: Imbroglio
Episode 128: How To Be Good At Roguelikes
Episode 127: IRDC 2016 - New York
Episode 126: IVAN
Episode 125: Road Not Taken
Episode 124: Shoot Em Ups
Episode 123: Geometry in Roguelikes
Episode 122: Nethack Tool-Assisted Speedruns
Episode 121: Simulation
Episode 120: KeeperRL
Episode 119: Coding Practices
Episode 118: Interview with John Harris
Episode 117: Strategy and Tactics
Episode 116: How to Design a 7DRL
Episode 115: The Curious Expedition
Episode 114: Gameplay-Orientated Procedural Generation
Episode 113: End of 2015
Episode 112: Interview with Kornel Kisielewicz
Episode 111: Invisible Inc
Bonus Content: The Red Rooster At Dawn
Episode 110: Obsession
Episode 109: Cogmind
Episode 108: Information
Episode 107: Listeners Q&As
Episode 106: 30 Minutes of UMoria
Episode 105: Dungeon Hacks, a book about roguelikes
Episode 104: Procedural Narrative Design
Episode 103: IRDC 2015 UK
Episode 102: Interview with Frank Lantz
Episode 101: IRDC 2015 USA
Episode 100: YASDs
Episode 98: What Players Want from 7DRLs
Episode 97: Getting More Roguelikes on Steam
Episode 96: Ultima Ratio Regum
Episode 95: End of 2014
Episode 94: ProcJam
Episode 93: 868-HACK
Episode 92: Return to Brogue
Episode 91: Our First Roguelikes
Episode 90: Angband devteam interview part 2
Episode 89: Interview with the Angband devteam part 1
Episode 88: International Roguelike Development Conference 2014
Episode 87: 7DRLs 2014
Episode 86: How to Make a Unique 7DRL
Episode 85: 2013 Retrospective
Episode 84: Nethack
Episode 83: ASCII
Episode 82: Interview with Zeno
Episode 81: Puzzles
Episode 80: UnReal World
Episode 79 - Mobile Roguelikes
Episode 78: Inspiration from Board Games
Episode 77: The Hero Trap
Episode 76: Dungeonmans
Episode 75: Cataclysm Dark Days Ahead
Episode 74 - Sword of the Stars: The Pit
Episode 73: Let's Play Videos
Episode 72: IRDC 2013
Episode 71: The Hunger Clock
Episode 70: Introducing People to Roguelikes
Episode 69: Boss Fights
Episode 68: 7DRL 2013 Failures
Episode 67: 7DRLs 2013 Overview
Episode 66: 7DRLs 2013 - Winner Reflections
Episode 65: Roguelike Communities
Episode 64: Player competitions
Episode 63: How to Make a Good 7DRL part 2
Episode 62: How to Make a Good 7DRL part 1
Episode 61: libtcod (aka the Doryen Library)
Episode 60: The T-Engine
Episode 59: Sil
Episode 58: The Resurrection of ADOM
Episode 57: Roguelike of the Year 2012
Episode 56: Interview with FTL Developers, Justin Ma and Matthew Davis
Episode 55: Strategy Games
Episode 54: Game Jams
Episode 53: Game Design in Academia
Episode 52: Graphics and Tile Design part 2
Episode 51: Graphics and Tile Design part 1
Episode 50: Episode 50
Episode 49: Interview with Tarn Adams
Episode 48: Designing for the Visually Impaired
Episode 47: FTL
Episode 46: Steam Greenlight
Episode 45 - Caves of Qud
Episode 44: Winning
Episode 43: Spelunky
Episode 42: Elitism
Episode 41: Score Systems
Special on the ADOM IndieGoGo Campaign
Episode 40: Designing for Non-Roguelikers
Episode 39: IRDC 2012 Retrospective
Episode 38: Zaga-33 and MicRogue
Episode 37: IRDC London 2012
Episode 36: Coffeebreak Roguelikes
Episode 35: Diablo
Episode 34: Red Rogue, with creator Aaron Steed
Episode 33: Interview with Thomas Biskup, creator of ADOM
Episode 32: Combat Mechanics
Episode 31 - Rogue, with co-creator Glenn Wichman
Episode 30: Identification Systems
Episode 29: 7DRLs 2012 part 2
Episode 28: 7DRLs 2012 part 1
Episode 27: 7DRLs of Yesteryear
Episode 26: How to Make a 7DRL
Episode 25: Permadeath