Roguelike Radio cover art

All Episodes

Roguelike Radio — 149 episodes

#
Title
1

Episode 172: Seven Day Roguelikes 2026

2

Episode 171: Omega Labyrinth Life

3

Episode 170: Critical Play

4

Roguelike Radio episode 169: Innovation

5

Roguelike Radio episode 168: Jank

6

Roguelike Radio ep 167: Designing for Mastery, with Josh Ge

7

Roguelike Radio ep 166: Jupiter Hell Classic, with Kornel Kisielewicz

8

Episode 165: Tabletop RPGs

9

Episode 164: Roguelikes for classic home computers

10

Episode 163: Interview with Tanya X Short

11

Episode 162: Balatro

12

Episode 161: Caves of Qud 1.0

13

Episode 160: Science Fiction

14

Episode 159: Shiren 6

15

Episode 158: 10 Years of Dungeonmans

16

Episode 157: 868-BACK

17

Episode 156: Roguelike Celebration event

18

Episode 155: Magic Systems

19

Episode 154: Jupiter Hell - Early Access

20

Episode 153: 7DRLs 2019

21

Episode 152: The Kitchen Sink

22

Episode 151: Haque

23

Episode 150: Rot.js with Ondrej Zara

24

Episode 149: Chaos Theory

25

Episode 148: The Morgue Experience

26

Episode 147: Difficulty

27

Episode 146: Cinco Paus

28

Episode 145: 7DRLs 2018

29

Episode 144: AI

30

Episode 143: End of 2017

31

Episode 142: Roguelike Development Conference 2017

32

Episode 141: MUDs

33

Episode 140: Horror

34

Episode 139: Unexplored

35

Episode 138: Golden Krone Hotel

36

Episode 137: Book on Procedural Generation in Game Design

37

Episode 136: MidBoss

38

Episode 135: 7DRLs 2017

39

Episode 134: Randomness

40

Episode 133: How to Make a Traditional 7DRL

41

Episode 132: End of 2016

42

Episode 131: International Roguelike Developers Conference - Europe 2016

43

Episode 130: Jupiter Hell, successor to DoomRL

44

Episode 129: Imbroglio

45

Episode 128: How To Be Good At Roguelikes

46

Episode 127: IRDC 2016 - New York

47

Episode 126: IVAN

48

Episode 125: Road Not Taken

49

Episode 124: Shoot Em Ups

50

Episode 123: Geometry in Roguelikes

51

Episode 122: Nethack Tool-Assisted Speedruns

52

Episode 121: Simulation

53

Episode 120: KeeperRL

54

Episode 119: Coding Practices

55

Episode 118: Interview with John Harris

56

Episode 117: Strategy and Tactics

57

Episode 116: How to Design a 7DRL

58

Episode 115: The Curious Expedition

59

Episode 114: Gameplay-Orientated Procedural Generation

60

Episode 113: End of 2015

61

Episode 112: Interview with Kornel Kisielewicz

62

Episode 111: Invisible Inc

63

Bonus Content: The Red Rooster At Dawn

64

Episode 110: Obsession

65

Episode 109: Cogmind

66

Episode 108: Information

67

Episode 107: Listeners Q&As

68

Episode 106: 30 Minutes of UMoria

69

Episode 105: Dungeon Hacks, a book about roguelikes

70

Episode 104: Procedural Narrative Design

71

Episode 103: IRDC 2015 UK

72

Episode 102: Interview with Frank Lantz

73

Episode 101: IRDC 2015 USA

74

Episode 100: YASDs

75

Episode 98: What Players Want from 7DRLs

76

Episode 97: Getting More Roguelikes on Steam

77

Episode 96: Ultima Ratio Regum

78

Episode 95: End of 2014

79

Episode 94: ProcJam

80

Episode 93: 868-HACK

81

Episode 92: Return to Brogue

82

Episode 91: Our First Roguelikes

83

Episode 90: Angband devteam interview part 2

84

Episode 89: Interview with the Angband devteam part 1

85

Episode 88: International Roguelike Development Conference 2014

86

Episode 87: 7DRLs 2014

87

Episode 86: How to Make a Unique 7DRL

88

Episode 85: 2013 Retrospective

89

Episode 84: Nethack

90

Episode 83: ASCII

91

Episode 82: Interview with Zeno

92

Episode 81: Puzzles

93

Episode 80: UnReal World

94

Episode 79 - Mobile Roguelikes

95

Episode 78: Inspiration from Board Games

96

Episode 77: The Hero Trap

97

Episode 76: Dungeonmans

98

Episode 75: Cataclysm Dark Days Ahead

99

Episode 74 - Sword of the Stars: The Pit

100

Episode 73: Let's Play Videos

101

Episode 72: IRDC 2013

102

Episode 71: The Hunger Clock

103

Episode 70: Introducing People to Roguelikes

104

Episode 69: Boss Fights

105

Episode 68: 7DRL 2013 Failures

106

Episode 67: 7DRLs 2013 Overview

107

Episode 66: 7DRLs 2013 - Winner Reflections

108

Episode 65: Roguelike Communities

109

Episode 64: Player competitions

110

Episode 63: How to Make a Good 7DRL part 2

111

Episode 62: How to Make a Good 7DRL part 1

112

Episode 61: libtcod (aka the Doryen Library)

113

Episode 60: The T-Engine

114

Episode 59: Sil

115

Episode 58: The Resurrection of ADOM

116

Episode 57: Roguelike of the Year 2012

117

Episode 56: Interview with FTL Developers, Justin Ma and Matthew Davis

118

Episode 55: Strategy Games

119

Episode 54: Game Jams

120

Episode 53: Game Design in Academia

121

Episode 52: Graphics and Tile Design part 2

122

Episode 51: Graphics and Tile Design part 1

123

Episode 50: Episode 50

124

Episode 49: Interview with Tarn Adams

125

Episode 48: Designing for the Visually Impaired

126

Episode 47: FTL

127

Episode 46: Steam Greenlight

128

Episode 45 - Caves of Qud

129

Episode 44: Winning

130

Episode 43: Spelunky

131

Episode 42: Elitism

132

Episode 41: Score Systems

133

Special on the ADOM IndieGoGo Campaign

134

Episode 40: Designing for Non-Roguelikers

135

Episode 39: IRDC 2012 Retrospective

136

Episode 38: Zaga-33 and MicRogue

137

Episode 37: IRDC London 2012

138

Episode 36: Coffeebreak Roguelikes

139

Episode 35: Diablo

140

Episode 34: Red Rogue, with creator Aaron Steed

141

Episode 33: Interview with Thomas Biskup, creator of ADOM

142

Episode 32: Combat Mechanics

143

Episode 31 - Rogue, with co-creator Glenn Wichman

144

Episode 30: Identification Systems

145

Episode 29: 7DRLs 2012 part 2

146

Episode 28: 7DRLs 2012 part 1

147

Episode 27: 7DRLs of Yesteryear

148

Episode 26: How to Make a 7DRL

149

Episode 25: Permadeath