All episodes
Electric Language: Word Processing, Culture, and Thought
Design, Precarity, and the Refusal of Work: A Critical Analysis
Understanding Computers and Cognition: A Response to Reviews
The Matter of Design: Artifice, Mediation, and the Artificial
Stiegler Interview: Technics, Proletarianization, and the Battle for the Mind
Tradition Translated: Technology, Heidegger, and Japanese Architecture
Simondon: Technical Mentality
The Thingliness of Things: Design, Consumption, and Sustainability
What design can’t do (pt. 2)
What design can’t do (pt. 1)
Materialism Is Not the Solution
Interactive Media for Communicating Complex Systems
Heidegger on the Thing
Design-Politics of Undocumentedness
Can the Post-Soviet Think?
Ethics in Design Research
The Force of Form, the Effect of Genre
Ten Thousand Things: The System of Chinese Script
Ethics by Design: Things, Morality, and the Material World
Enframing Egypt: Disciplinary Power and Colonial Control
The Interior Structure of the Artifact
Frames of War: When Is Life Grievable?
Levinas and the Other
The Savage Mind
The Existential Self and Sustainability in Design
The Textility of Making
Heidegger, Space, and the Public Realm
Heidegger's Reading of Aristotle. Vision in Theory and Practice
Aristotle's Nicomachean Ethics
The Depth of Design
Prometheus’s liver
Defuturing: a new design philosophy
Coming into being via un-natural selection
The Aesthetics of Hartmann and Bense
A cautious prometheus? A few steps toward a philosophy of design
Art as device
The Broad View of Aesthetic Experience
From tool to partner: the evolution of human-computer interaction
The Power of the Center: A Study of Composition in the Visual Arts (pt. 4)
The Power of the Center: A Study of Composition in the Visual Arts (pt. 3)
The Power of the Center: A Study of Composition in the Visual Arts (pt. 2)
The Power of the Center: A Study of Composition in the Visual Arts (pt. 1)
Epistemology and Ecology
Paul Klee: semiotic analysis of “Blumen-Mythos” (1918)
Minds, brains, and programs
Computing Machinery and Intelligence
Revisiting Herbert Simon’s “Science of Design”
On the second to the fourth waves of human-computer interaction
Vita delle forme: Forms in time (pt. 5)
Vita delle forme: The forms in spirit (pt. 4)
Vita delle forme: Forms in matter (pt. 3)
Vita delle forme: Forms in space (pt. 2)
Vita delle forme: The world of forms (pt. 1)
The logic of information: A theory of philosophy as conceptual design (pt. 4)
The logic of information: A theory of philosophy as conceptual design (pt. 3)
The logic of information: A theory of philosophy as conceptual design (pt. 2)
The logic of information: A theory of philosophy as conceptual design (pt. 1)
Why the AI Hype is Another Tech Bubble
On actor-network theory: A few clarifications, plus more than a few complications
DesignX: Complex sociotechnical systems
A short history of photography
The architecture of complexity
History of history and canons of design
What is "critical" about critical design?
Living with complexity (pt. 3)
Living with complexity (pt. 2)
Living with complexity (pt. 1)