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All Episodes

The Creative Coding Podcast — 74 episodes

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Title
1

74 – Triangular Pixels

2

73 – Photography and Video special

3

72 – Holiday Special! And Internet controlled Stranger Things lights

4

71 – Part four of Iain’s guide to game design

5

70 – Part 3 of Iain’s guide to game design – animation

6

69 – Seb and Iain catch up on the latest hardware releases

7

68 – Seb wins the Lumen Prize Interactive Award

8

67 – Hacking classic Nintendo guns and going viral

9

66 – Jay Armstrong of Massive Monster

10

65 – VR with Pascal Auberson

11

64 – JavaScript electronics with Espruino

12

63 – Brexit shell-shock

13

62 – Regency Solitaire creator Jake Birkett

14

61 – Coding rainbows with Dan Shiffman

15

60 – Cate Huston talks to Seb about managing coders

16

59 – Lasers and Cathode Ray Tubes

17

58 – PixiJS with Mat Groves

18

57 – Part 2 of Iain’s guide to game design

19

56 – Vectors and pixels with Sara Soueidan & Mariko Kosaka

20

55 – Seb and Iain catch up on the news

21

54 – Daniel Leaver from indie game studio Dreadbit

22

53 – Iain’s guide to Game Design!

23

52 – openFrameworks and HoloLens with Stacey Mulcahy

24

51 – Raspberry Pi 3, VR and left-pad saga

25

50 – Raquel Vélez talks to Seb about Node.js and NodeBots

26

49 – Canabalt and Flixel creator Adam ‘Atomic’ Saltsman

27

48 – Iain talks Unity3D and code education with Stacey Mulcahy

28

47 – Seb talks to NASA data artist Rachel Binx

29

46 – Catching up with Star Wars, Unity and Raspberry Pi

30

45 – Moo Yu – Iain talks to Little Big Planet dev

31

44 – Season 4 Premiere – The Internet!

32

43 – Great Artists Steal

33

42 – Getting started with electronics and Arduino

34

41 – Making a chart-topping mobile game in Unity

35

40 – Virtual Reality, Space Travel, Game Engines and Browser Features

36

39 – The Comeback

37

38 – openFrameworks with Theo Watson

38

37 – Fire and Wire with Jared Ficklin of Frog Design

39

36 – Spellirium with Ryan Henson Creighton

40

35 – Lasers and the ever-changing world of technology

41

34 – Raspberry Pi with Eben Upton

42

33 – Data vis and Processing with Jer Thorp

43

32 – Brendan Dawes

44

31 – CodeClub with Clare Sutcliffe

45

30 – Hardware hacking with Stacey Mulcahey

46

29 – Reboot! Windows 8, and iOS development

47

28 – Still alive!

48

27 – openFrameworks and C++ with Zach Lieberman

49

26 – Kyle McDonald meets the Secret Service

50

25 – US visas, retina screens and art for non-artists

51

24 – Game cloning, intellectual property and ideas

52

23 – Making games with Flash, Node.js and Scratch

53

22 – Meeting Flash game developers at Flash Gaming Summit

54

21 – three.js with Mr.doob, live from FITC Amsterdam

55

20 – CSS Special with Val Head

56

19 – Trolling, jQuery and Open Frameworks with Joshua Noble

57

18 – How to teach programming, with Daniel Shiffman

58

17 – coding a platform game, haXe NME and Big Spaceship’s Joshua Hirsh

59

16 – Flashageddon with Stacey Mulcahy

60

15 – Unity3D with Aras Pranckevičius

61

14 – Live from Flash on the Beach! With Lee Brimelow, John Davey and Keith Peters

62

13 – JavaScript, Corona and Seb’s jumbotron

63

12 – Art from code with Casey Reas and Marius Watz

64

11 – Eyeo Festival with Golan Levin and Ben Fry

65

10 – Teaching Game Development, Stencyl and New York

66

9 – Processing and Cinder with Robert Hodgin (Flight404)

67

8 – Rome, Chrome and Angry Birds

68

7 – openFrameworks and Open Source with Pete Hellicar and Joel Gethin Lewis

69

6 – openFrameworks, Adobe CS5.5 and multi-touch gaming

70

5 – Game Design and Conference Etiquette with Ryan Henson Creighton

71

4 – Flash Special (plus WebGL and Unity3D)

72

3 – Molehill and Processing with Jer Thorp

73

2 – Mobile Devices Special