Voices of VR cover art

All Episodes

Voices of VR — 277 episodes

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Title
1

#1789: Steam Frame VR HMD Peripheral Developed by Arcturus Vision Camera

2

#1788: Curatorial Overview of Venice Immersive 2026 & Celebrating 10 Years of Immersive Storytelling

3

#1787: Blending the Elements of Experiential Design & Process-Relational Foundations of the Elements

4

#1786: Collective Reading Experience of “Constantinopoliad” Provokes Discussion on Defining “Immersive”

5

#1785: The Landmark Achievements of “Blur” in Fusing Theater, Montage, Mixed Reality, and LBE VR

6

#1784: The Incredible Spatial Transitions of “Dark Rooms” with Radical Consent Innovations

7

#1783: “Less Than 5gr of Saffron” Wins 2nd Place Prize at Venice Immersive with Spatial Poem Quill Animation

8

#1782: “A Long Goodbye” Wins 3rd Place Prize at Venice Immersive with Emotionally-Moving Story on Dementia and Spatial Grammar Innovations

9

#1781: Winner of Venice Immersive 2025 “The Clouds Are Two Thousand Meters Up” Innovates on Gaussian Splats & Spatial Storytelling

10

#1780: Recap of VRChat Worlds Gallery at Venice Immersive 2025 with Mike Salmon

11

#1779: “Heartbeat” Immersive, 1-on-1 Biometric Synchronization and Involuntary Collective Agency

12

#1778: Collaborative Social Game and Story of “Happy Shadow”

13

#1777: Active Imagination, Associative Dream Logic, & Embodied Interactions in “Sense of Nowhere”

14

#1776: The Spatial Grammar Innovations of Dialectical Contrasts and Abstraction within “The Big Cube”

15

#1775: The Continuous Spatial One-Shot of Backlight’s “La Magie Opera” LBE

16

#1774: Combining Live Dance and Music in Immersive LBE Performance “L’ombre (The Shadow)”

17

#1773: “Collective Body” Assigns Elemental Avatars Based Upon Archetypal Dance Movements

18

#1772: Climate Change Spatial Montage “Out of Nowhere” Aspires to Move Towards Rewilding Prevention

19

#1771: Environmental Storytelling in “The Great Orator” VR Diorama with Generative AI Experiments

20

#1770: Eastern Philosophy-Inspired Fusion of Theater and XR with “Mnemosyne”

21

#1769: Mixed Reality Musical on Avatars and Identity in “First Virtual Suit”

22

#1768: Symbolic Journey through Lithuania’s Artist Mikalojus Konstantinas Čiurlionis’ Paintings in “Creation of the World”

23

#1767: Immersive Journey through Special Effects Pioneer Carlo Rambaldi’s Paintings in “Alien Perspective”

24

#1766: Formula 1 LBE Experience “Black Cats & Chequered Flags” is an Immersive Biopic of Alberto Anscari

25

#1765: Immersive Action Thriller “Mulan 2125” Pushes the Edge of Graphical Fidelity

26

#1764: Mixing Hand-Drawn Animation with 360 Video in “The Time Before”

27

#1763: Blending Theater and 360 Video in “Re-Launching-Luigi-Broglio”

28

#1762: Fusing Experimental Immersive Animation with Cutting-Edge Orchestral Spatial Audio Mix in “1968”

29

#1761: Unpacking the Immersive Orchestral Mix of “1968” with Massimiliano Borghesi

30

#1760: Immersive Fairy Tale about Automation with “The Sad Story of the Little Mouse Who Wanted to Become Somebody”

31

#1759: Mother-Daughter Team Explore Personal Challenges with Depression and Anxiety in “Mirage” Immersive Animation

32

#1758: Reckoning with Mental Health Taboos in Japan with “If You See a Cat” Immersive Animation

33

#1757: Embody a Geranium in Immersive Comedy about Boredom in “The Great Escape”

34

#1756: Exploring Narrative Potential of Generative AI in “8pm and the Cat”

35

#1755: Hand-Tracked Sign Language as Story Beat Triggers in “Eddie and I”

36

#1754: Screen Life Thriller “LILI” about Surveillance Fuses Game Design, Film, and MacBeth Adaptation

37

#1753: Mixed Reality Town-Building and Sim Game “Wall Town Wonders”

38

#1752: Blending Embodied Game & Narrative Genres with “One True Path, Part 1”

39

#1751: “Ghost Town” Narrative Integration in Puzzle Adventure with Exquisite Worldbuilding

40

#1750: Doug Liman’s “Asteroid” Short Immersive Film with Google Gemini Story Extension + Kickoff of Venice Immersive 2025 Coverage

41

#1749: Socratic Debate on the Future of “AI” & XR (Round 2) from AWE 2026

42

#1748: Caitlin Krause on the Experience of XR, Process Philosophy Musings, & the Ethics of AI

43

#1747: XR Software Engineer Trond Nilsen on Reluctantly Using AI Hyperscalers & the Aspiration for Open Source Alternatives

44

#1746: Tom Furness Announces The Luminara, Institute of Light to Cultivate Human Flourishing with XR

45

#1745: Key Open Standards Enabling the Open Metaverse Browser Initiative with Metaverse Standards Forum

46

#1744: Open Metaverse Browser Initiative for Web-Based Spatial Services Announced by RP1 and Metaverse Standards Forum

47

#1743: Ben Erwin on Immersive Public Media, Open Standards, & The Academy of Immersive Arts and Sciences

48

#1742: Amanda Watson on GPL Compatibility in VR, Oculus Link & Air Link, & VR as the Perfect 3DUI for Robotic Teleoperation

49

#1741: Interoperable OpenXR with a Single APK to 3 Different HMDs for a P2P Multi-Player Game by Stay Warm Studios

50

#1740: Targo Stories on the Growing Interest in Immersive Storytelling in the Broader XR Industry

51

#1739: Ganek Immersive Studio at USC’s School of Cinematic Arts is Cultivating the Next-Generation of Immersive Video Directors

52

#1738: USC’s Immersive Archive to Preserve Immersive Art and VR Stories

53

#1737: Christopher Stapleton’s Augmented Imagination Framework for Conversational Embodied Stories

54

#1736: HoloLabs Studio’s “Abyss Vault” LBE Escape Room Adventure Innovates on Collaborative Puzzles for 2-6 Players

55

#1735: Excurio Continues Worldwide LBE Expansion of the “Movie Theaters” of Free-Roaming VR

56

#1734: Metropolitan Museum of Art Experiments with XR & AI for Storytelling & Remote Access

57

#1733: Oregon Reality Lab Founder Donna Davis on Preparing College Students for the Future of Immersive Communication

58

#1732: ArborXR on Immersive Training Trends, Handling Meta’s Enterprise Uncertainty, & VR Headset Tradeoffs

59

#1731: Diversifying Beyond XR Indie Gaming & “Trip the Light” with Dark Arts Software

60

#1730: Studio Syro’s “Spatial Mailbox” Messaging App with Gesture-Based, 3DUI Innovations

61

#1729: Celeste Lear on Sustainability Awareness in XR, DJing in Social VR, Virtual Production, & TigerVision Immersive Displays

62

#1728: Preserving Tunisian Cultural Heritage with Tanit XR Reality Capture

63

#1727: Linux on Your Face with Privacy-First “Raven Prism” Monocular Display Glasses

64

#1726: Qualcomm’s New Snapdragon Reality Elite Announcement

65

#1725: XREAL AURA Spatial Computing Glasses Leverages Android XR & Snapdragon Reality Elite

66

#1724: Snap Specs Announcement & Kickoff of AWE 2026 Coverage

67

#1723: Agog’s Open Call for Climate Futures + Immersive Media: Deadline on June 12th

68

#1722: Meaningful XR Keynote on Patterns of Meaning, Transformation, and Impact

69

#1721: Impact Study on “Impulse” Immersive Doc on ADHD: Artistic Reflections

70

#1720: Immersive Impact Review is a Hybrid Journalism and Academic Magazine on XR Impact

71

#1719: RIP Rec Room: Reflections & Memories with Shawn Whiting

72

#1718: Primer on “The Transformation Economy” with Joe Pine: When Experiences Fulfill Aspirations, Meaning, & Flourishing

73

#1716: “Human Spatial Computing” is a Human-Rights-Centered Textbook for XR Design

74

#1715: “BurnerSphere” Combines Immersive Documentary, Social VR, and Digital Twin of Burning Man

75

#1714: Lincoln Center for Performing Arts Immersive Programming Overview with Jordana Leigh

76

1713: CIIIC’s €200 Million in Public Funding: The Creative Industries Immersive Impact Coalition

77

#1712: Preview of SXSW XR Experience 2026 with Blake Kammerdiener

78

#1711: Mission Responsible 3: Discussion on AI Ethics with 6 Winners of Polys Ombudsperson of the Year

79

#1710: When Integration Becomes Subordination: Big Tech Parallels in Carney’s Davos Speech & Untethering from the AI Big Brother

80

#1709: Ian Hamilton on Getting Fired from UploadVR & Concerns on AI Authorship in News

81

#1708: How Process Philosophy Centers Experience. A Prismatic Tour of “Whitehead’s Universe” by Andrew M. Davis

82

#1707: War Journalist Turns to Immersive Art to Shatter Our Numbness Through Feeling. “In 36,000 Ways” is a Revelatory Embodied Poem by Karim Ben Khelifa

83

#1706: Using Immersive Journalism to Document Genocide in Gaza with “Under the Same Sky”

84

#1705: The Art of Designing Emergent Social Dynamics with Ontroerend Goed’s “Handle with Care”

85

#1704: “Lesbian Simulator” is an Interactive VR Narrative Masterclass Balancing Levity, Pride, & Naming of Homophobic Threats

86

#1703: “Reality Looks Back” Uses Quantum Possibility Metaphors & Gaussian Splats to Challenge Notions of Reality

87

#1702: “Coded Black” Creates Experiential Black History by Combining Horror Genres with Open World Exploration

88

#1701: Public Art Installation “Nothing to See Here” Uses Perception Art to Challenge Our Notions of Reality

89

#1700: Update on Co-Creating XR Distribution Field Initiative & Toolkits from MIT Open DocLab

90

#1699: Announcing “The Institute of Immersive Preservation” with Avinash Changa & His XR Virtual Machine Wizardry

91

#1698: Immersive Exhibition Lessons Learned from Undershed’s First Year with Amy Rose

92

#1697: Can Immersive Art Revitalize Civic Engagement? Netherlands CIIIC Funds “Shared Reality” Initiative

93

#1696: Speculative Architecture Meets the Immersive Dome in Sergey Prokofyev’s “Eternal Habitat”

94

#1695: “Another Place” Takes a Liminal Architectural Stroll into Memories of Another Time and Place

95

#1694: Reimagining Amsterdam’s Red Light District in “Unimaginable Red” Open World Game

96

#1693: A Survey of the Indie Immersive Dome Community Trends with “The Rift” Directors & 4Pi Productions

97

#1692: Playful Remixing of Scanned Animal Body Parts in “We Are Dead Animals”

98

#1691: A Call for Human Friction Over AI Slop in “Deep Soup” Participatory Film Based on “Designing Friction” Manifesto

99

#1690: Asking Philosophical Questions on AI in “The Oracle: Ritual for the Future” with Poetic Immersive Performance

100

#1689: Making Post-Human Babies in “IVF-X” to Catalyze Philosophical Reflections on Reproduction

101

#1688: Hacking Gamer Hardware and Stereotypes in “Gamer Keyboard Wall Piece #2”

102

#1687: Text-Based Adventure Theatrical Performance “MILKMAN ZERO: The First Delivery”

103

#1686: 15 Years of Hand-Written Letters about the Internet in “Life Needs Internet 2010–2025” Installation

104

#1685: Immersive Liner Notes of Hip-Hop Album “AÜTO/MÖTOR” Uses three.js & HTML 1.0 Aesthetics

105

#1684: Playable Essay “individualism in the dead-internet age” Recaps Enshittification Against Indie Devs

106

#1683: “Feedback VR: An Antifuturist Musical” Wins Immersive Non-Fiction Award at IDFA DocLab 2025

107

#1682: Preview of IDFA DocLab’s 2025 Selection of “Perception Art” & Immersive Stories

108

#1681: VRChat Worldbuilder DrMorro on His Epic & Dreamlike Masterpieces

109

#1680: Charlie Melcher’s “The Future of Storytelling” Book Surveys Over 50 Living Stories

110

#1679: The Matrix at Cosm Expands Film Beyond the Frame with Cinematic Shared Reality

111

#1678: Wevr on VR LBE as a “New Cinema,” a 10-Year Retrospective

112

#1677: Snap’s AR Developer Relations Plan for 2026 Specs Consumer Launch with Joe Darko

113

#1676: 1st Place Spectacles Lensathon Team: Decisionator Object-Detection, AI Decision-Maker

114

#1675: 2nd Place Spectacles Lensathon Team: CartDB Barcode-Scanning Nutrition App

115

#1674: 3rd Place Spectacles Lensathon Team: Fireside Tales Collaborative Storytelling with GenAI

116

#1673: Snap Lensfest Announcement Reflections from AR Gaming Studio DB Creations

117

#1672: Niantic Spatial’s Project Jade Demo Shows Latest Location-Aware, AI Tour Guide Innovations

118

#1671: Reflecting on Snap’s AR Platform & Developer Tools Past and Future with Terek Judi

119

#1670: Snapchat’s Embodied Gaming Innovations with AR Developer Relations Head

120

#1669: Snap’s Resh Sidhu on the Future of AR Commerce & Developer-Centered Innovation

121

#1668: Snap Co-Founders Community Q&A about Specs 2026 Launch Plan

122

#1667: Kickoff of Snap Lensfest 2025 Coverage & SnapOS 2.0 Announcements

123

#1666: VRChat CEO Graham Gaylor on Exploring Various UGC Monetization Strategies

124

#1665: Resolution Games’ “Battlemarked” Blends Mixed Reality Social Features with Demeo and D&D Gameplay

125

#1664: Resolution Games CEO on Apple Vision Pro Launch + Gaze & Pinch HCI Mechanic in “Game Room” (2024)

126

#1663: ShapesXR Updates & Neural Band Design Implications of Transforming Your Hand into a Mouse

127

#1662: Meta Connect Highlights & Meta Horizon News with JDun and JoyReign

128

#1661: State of VR Gaming with Jasmine Uniza’s Impact Realities and Flat2VR Studios

129

#1660: Enabling JavaScript-Based Native App XR Pipelines with NativeScript, React Native, and Node API with Matt Hargett

130

#1659: VR Gaming Career Retrospective of Chicken Waffle’s Finn Staber

131

#1658: Kiira Benz Part 3: Immersive Storytelling Career Retrospective (2025)

132

#1657: Kiira Benz Part 2: “Finding Pandora X” Bringing Immersive Theatre to VRChat (2020)

133

#1656: Kiira Benz Part 1: “Runnin'” Large-Scale Volumetric Music Video (2019)

134

#1655: Meta Horizon Studio News and Virtual Fashion with Paige Dansinger

135

#1654: CNET’s Scott Stein’s Reflections on Meta Ray-Ban Display Glasses & Neural Band Implications

136

#1653: XR Analyst Anshel Sag on Meta’s AI Glasses Strategy

137

#1652: Kick-off of Meta Connect Coverage with Meta Ray-Ban Display Glasses Insights from Norm Chan

138

#1651: PHI’s EXP Rosemont Location Expands Their LBE Distribution Network to US & Collaboration with Excurio

139

#1650: Sneak Peak of Venice Immersive 2025 Selection with Curators Liz Rosenthal and Michel Reilhac

140

#1649: Fangs & Arbi Close Out Raindance with a Breathtaking Music and VJ Show at the Moon Pool

141

#1648: Vast Hand-Painted “Natura’s Queendom” Wins Raindance Immersive Best Art World

142

#1647: Virtual Art Exhibition Innovations in Jessien’s “What is Virtual Art?” VRChat World

143

#1646: “The Continuous Present” Combines Poetry, Music, & Giant Immersive Sculptures to Win Raindance Immersive Best Art Experience

144

#1645: “Hommage” Adventure Inspired by Moebius’ Art Collaboratively Built in Resonite

145

#1644: Juliana Loh on Creating Immersive Art in VR and AR

146

#1643: Studio Penrose’s “Our Precious Autumn” Short Film Shot in VRChat Wins Raindance Award

147

#1642: “Cathedral of Witches” Performance Explores Trans & Queer Spirituality in VRChat

148

#1641: “Silhouette of Memories” Cinematic VR Concert Experience Features Live Choreography

149

#1640: “Tonevok” features Real-Time Audioreactive MIDI Visualizations in VRChat

150

#1639: Playing Live Jazz in VRChat with EMN Records enabled by Yamaha SYNCROOM in Japan

151

#1638: Virtual Photographer Kaerun’s Japanese Friendships Featured in Documentary at Raindance

152

#1637: VRChat Doc “The Architect Across Realities” Features MR Design Innovations in Japan

153

#1636: Planned Improvements of VRChat’s Trust & Safety from New Lead Jun Young Ro

154

#1635: VRChat’s Avatar Marketplace is Targeting Demographic of New Users

155

#1634: User Claims Potential Gaps in VRChat’s Moderation of NSFW Avatars

156

#1633: iNK Stories 2018: “Fire Escape” Multi-Threaded Murder Mystery in VR

157

#1632: iNK Stories 2018: Embodied Interactions in Vérité VR “Hero” on Bombing Aftermath

158

#1631: iNK Stories 2017: GDC Narrative Innovations Showcase Highlights

159

#1630: Keiichi Matsuda on Metaphors for AI Agents in XR User Experience: From Omniscient Gods to Animistic Familiars

160

#1629: Niantic Spatial is Building an AI-Powered Map with Snap for AR Glasses & AI Agents

161

#1628: Part 2: Caitlin Krause on “Digital Wellbeing” Theory and Practice with XR & AI (2025)

162

#1627: Part 1: Caitlin Krause on Bringing Mindfulness Practices into VR (2019)

163

#1626: New Spatial Entities OpenXR Extension to Scan, Detect, & Track Planes with Khronos Group President Neil Trevett

164

#1625: Tom Emrich’s “The Next Dimension” Book on AR for Marketing & Business Growth

165

#1624: Tom Emrich’s State of AR in 2018

166

#1623: Qualcomm’s 2025 AWE Announcements and Android XR Partnerships with Ziad Asghar

167

#1622: Qualcomm’s 2023 AWE Announcements for Snapdragon Spaces Ecosystem

168

#1621: Karl Guttag’s Technical Deep-Dive and Analysis of Consumer XR Displays and LCoS (2023)

169

#1620: Snap’s Head of Hardware Scott Myers on Spectacles Announcements & Ecosystem Update

170

#1619: Deploying Snap Spectacles in Verse Immersive AR LBE with Enklu’s Ray Kallmeyer

171

#1618: Producing Live Sports for Cosm’s Immersive Dome with Ryan Cole

172

#1617: Dream Park: Using MR in Public Spaces to Create Downloadable Theme Parks with Brent Bushnell & Aidan Wolf

173

#1616: Founding Story of Two Bit Circus Micro-Amusement Park with Brent Bushnell & Eric Gradman (2018)

174

#1615: Viverse’s WebXR Publishing Strategy with James C. Kane & “In Tirol” Game

175

#1614: Story Behind “Escape Artist” 2024 Polys WebXR Awards Winner

176

#1613: VR Content Creator Matteo311 on the State of VR Gaming

177

#1612: AWE Hall of Famer Gregory Panos’s Journey into VR: Identity, Body Capture, and Virtual Immortalization

178

#1611: Socratic Debate on Future of AI & XR from AWE 2025 Panel

179

#1610: Scouting XR & AI Infrastructure Trends with Nokia’s Leslie Shannon

180

#1609: Framework for Personalized, Responsive XR Stories with Narrative Futurist Joshua Rubin

181

#1608: AWE Hall of Famer Brenda Laurel on “Computers as Theater” Book, Ethics, and VR for Ecological Thinking

182

#1607: Deirdre V. Lyons on Immersive Theater & XR Women Innovation Award Winner from 2023

183

#1606: Weekly Meetups in VR with XR Women Founder Karen Alexander

184

#1605: Rapid Prototyping in VR with ShapesXR + 2021 Launch with CEO Inga Petryaevskaya

185

#1604: Investing in Female Founders with WXR Fund’s Amy LaMeyer + Immersive Music Highlights (2019)

186

#1603: Spatial Analytics with Cognitive3D’s Tony Bevilacqua (2023)

187

#1602: Part 3: Jason Marsh on Telling Data Stories with Flow Immersive (2025)

188

#1601: Part 2: Jason Marsh on Telling Data Stories with Flow Immersive (2019)

189

#1600: Part 1: Jason Marsh on Telling Data Stories with Flow Immersive (2018)

190

#1599: Part 2: Immersive Data Visualization with BadVR’s Suzanne Borders (2021)

191

#1598: Part 1: Immersive Data Visualization with BadVR’s Suzanne Borders (2018)

192

#1597: Educator Vasilisa Glauser on Using VR for Twice Exceptional Students

193

#1596: Engage XR’s Virtual Concert as Experiential Advertising for their Immersive Learning Platform (2023)

194

#1595: Part 2: Rylan Pozniak Daniels’ Journey into XR Development (2025)

195

#1594: Part 1: Rylan Pozniak Daniels’ Journey into XR Development (2019)

196

#1593: From Military to Enterprise VR Training with Mass Virtual on Spatial Learning

197

#1592: Highlights of AWE 2025 from Head of Programming Sonya Haskins

198

#1591: Sonya Haskins’ Journey to Head of Programming at Augmented World Expo

199

#1590: AWE Past & Present Series: Ori Inbar on the Founding of Augmented World Expo to Cultivate the XR Community

200

#1589: Using VR to Paint Dreams for Active Imagination, Collaborative Dreamwork, and Symbolic Contemplation

201

#1588: Excurio is Bringing their High-Throughput, XR LBE Theaters to North America

202

#1587: “Space-Time Adventure Tours” AR Guided Tour to NYC Central Park Monuments

203

#1586: Academic Research on Immersive Storytelling with Philippe Bedard, co-editor of “States of Immersion Across Media: Bodies, Techniques, Practices” book

204

#1585: Debating AI Project and a Curating Taiwanese LBE VR Exhibition at Museum of Moving Image

205

#1584: White Paper on XR for Impact Campaign Activation for “On the Morning You Wake to the End of the World”

206

#1583: From XR Storytelling to Museum to Ice Cream to AI: Michaela Ternasky-Holland’s Entry into Immersive

207

#1582: Shawn Taylor on Fandom for Social Change, Polychronic Time, Worldbuilding & Future Dreaming

208

#1581: The Story Behind “The ORIXA Project” Series of XR Experiences

209

#1580: “Neuro-Cinema: From Synapse to Montage” Explores Bioethics Moral Dilemmas & BCI-Controlled Editing & Robotics

210

#1579: The Backstory on ONX Studios and the Onassis Foundation’s Support for XR Art & Innovation

211

#1578: Poetic Exploration of the Transmission of Class Power Dynamics in “The Dollhouse”

212

#1577: Architecting a Multi-Threaded Narrative of Recovered Traumatic Memories in “Lacuna”

213

#1576: How Singer Studios Uses VR to Kickstart New Film, TV, Podcast, & Graphic Novel IP with “Trailblazer with Daisy Ridley” + Cannes Immersive 2025 Coverage

214

#1575: Part 2: Co-Creation with XR for Building Community with “A Father’s Lullaby” (2025)

215

#1574: Part 1: Co-Creation with XR for Building Community with “A Father’s Lullaby” (2023)

216

#1573: Muslim Futurist “New Maqam City” Invites Users to Play with Mystic Sufi Beats to Imagine States of Flourishing

217

#1572: “The Innocence of Unknowing” Uses Socratic Dialogue with AI & Video Essay to Deconstruct Root Cases of Gun Violence

218

#1571: “Uncharted VR” Explores the Spatialization of African Languages and Knowledge through Immersive Architecture and Adowa Dance

219

#1570: “The Founders Pillars and The Power Loom” Uses AR to Contextualize Wall Street History Through African Textiles and Myths

220

#1569: Family of Storytellers Creates an AR Memorial of Black Poet Nikki Giovanni with Epic Organic Garden Installation

221

#1568: A Process-Relational Philosophy View on AI, Intelligence, & Consciousness with Matt Segall

222

#1567: Tribeca Immersive Curators on the 2025 Selection of Impact Projects Curated by Onassis ONX, Agog, & Tribeca

223

#1566: Raindance Immersive Curators on the 2025 Selection of Immersive Art on Social VR Platforms

224

#1565: “D-Day: The Camera Soldier” by Targo Stories Pushes Immersive Documentary Innovations on Apple Vision Pro

225

#1564: Adding Participatory & Community Elements to the Cinematic Tradition with PAM CUT’s Tomorrow Theater

226

#1563: Deconstructing AI Hype with “The AI Con” Authors Emily M. Bender and Alex Hanna

227

#1562: Highlights of Creature’s IGN XR Gaming Showcase + State of VR Vibe Check with Doug North Cook

228

#1561: PHI and Agog Collaborate on Immersive Residency on XR for Impact, Artist Retrospective, and Application Details

229

#1560: Walkabout Mini Golf’s Incredible Fusion of Worldbuilding, Gameplay, Social Dynamics, & DLC Experimentation

230

#1559: Expanding Social Dramaturgy of Theater with Video Games in 7-Hour “asses.masses” Binge-Watching Marathon

231

#1558: Series Director of “Adventure” Series on Apple Immersive Video and Grammar of 180 Video

232

#1557: Apple Immersive Video Behind-the-Scenes & Overcoming Fears with “Adventure” Series Athlete

233

#1556: “Currents” Boldly Defines a New Era of DIY 180-Degree Immersive Filmmaking with a Kit Under $5k

234

#1555: Award-Winning Tabletop Animation “Oto’s Planet” Uses Unique Interactive Mechanic to Chose Perspective

235

#1554: “Cosmos in Focus” Contextualizes James Webb Telescope Images in Educational Immersive Planetarium Experience

236

#1553: The Story of Kunstkraftwerk Leipzig, and the Multi-Channel Video Translation of “Origins – Life’s Epic Journey”

237

#1552: Fly to You Explores Stories of Separated Families in Division of Korea Using Point Clouds & 360 Video

238

#1551: Breaking Down the Game Design of New Conducting-Inspired, Hand-Tracked, Rhythm Game “Symphoni”

239

#1550: “EchoVision” Answers the Question ‘What is it like to see like a bat?’ with Mixed Reality, AI, & Haptics

240

#1549: Honey Fungus Cultivates Intimacy with Nature through Embodied Actions Inspired by Fungi and Queer Ecology

241

#1548: “1906 Atlanta Race Massacre” Uses Phone-Based AR to Volumetrically Tell a Forgotten History

242

#1547: Simulating One-on-One Conversations about Abortion Experiences to Change Minds with “The Choice – Chapters 2 & 3”

243

#1546: How Indigenous Storytelling is Changing Non-Proliferation Narratives in “Ways of Knowing: A Navajo Nuclear History”

244

#1545: “Shelter” Observational 360 Documentary Shows Intimate Side of War via Ukrainian Citizen Bomb Shelters

245

#1544: Traces: The Grief Processor Immersive Documentary Invites Groups to Learn About Grief

246

#1543: “Proof As If Proof Were Needed” Enables Audiences to Collaboratively Edit Video Feeds via Embodied Movements

247

#1542: Exploring the Paradox of Narratively Critiquing AI While Also Using AI to Make “The Last Practice”

248

#1541: Virtual Being Engages in Socratic Monologue Comparing AI to Sugar in “Sweet!” Installation

249

#1540: Hacking AI for Black Representation & the Future Dreaming of Archival Collections with Tamara Shogaolu

250

#1539: Wandering in Open World Doc Archives in Mixed Reality with SXSW XR Jury Prize Winner “Reflections of Little Red Dot”

251

#1538: Mixed Reality Calibration Innovations Hidden within “The Secret Life of Monsters: The Gateway Experience”

252

1537: NOWISWHENWEARE (the stars) Uses Low-Bit Visuals & Hundreds of Spatial Audio Speakers to Tell a Moving Story

253

1536: Spatial Audio Trends from d&b audiotechnik’s Artist Relations Manager Wayne Powell

254

#1535: Roman Rappak’s 4th Annual “Ristband” SXSW Live Music Mixed Reality Performance Adds Spatial Audio

255

#1534: Animated Immersive Dome Experience “Resolution: A Cinephonic Rhapsody for the Soul” Created as an Album Listening Party

256

#1533: Web Developer Built “A Number from the Ghost” WebXR Adventures to Highlight His Music

257

#1532: Tenderclaws’ “Face Jumping” Explores the Frontiers of Eye-Tracked Locomotion in Poetically Surreal Short

258

#1531: In the Current of Being Uses Immersive Haptics to Tell the Story of Electroshock Conversation Therapy

259

#1530: Six-Month Immersive Storytelling Exhibition Curated by Ana Brzezińska Opening in Namur, Belgium

260

#1529: SXSW 2025 XR Experience Selection Sneak Peak with Programmer Blake Kammerdiener

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#1528: “Theater” App on Apple Vision Pro Features Indie-Produced Dome, Planetarium, and Stereoscopic Content

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#1527: “Lovesick” is Character-Driven, Escape Room Indie Gem of a Story

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#1526: Allegations that Meta’s OVRPlugin is Undermining the Spirit of OpenXR by Blocking Non-Meta Headsets on PCVR.

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#1525: Niantic’s “Into the Scaniverse” Maps Over 50k Gaussian Splats from Around the World on Quest and WebXR

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#1524: HTC Viverse Leverages Open Web Tech in Aim to Become ‘YouTube of 3D Content’

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#1523: XR & AI Ethics & State of the Industry Discussion with Polys Ombudsperson Winners

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#1522: A Survey of Spatial Audio Formats with 1618 Digital’s Oliver Kadel

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#1521: New glTF External Reference Format Combines Multiple Assets into a Scene

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#1520: Design Breakdown of One-on-One Immersive Theatre piece TM with Ontroerend Goed’s Alexander Devriendt

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#1519: “The Reality of Hope” Sundance Short Doc Features Journey from VRChat Friend to Organ Donor

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#1518: The Socratic Immersive Experience with Agnes Callard and her book “Open Socrates”

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#1517: LBE Lessons Learned from 20-Venue Tour of “In Pursuit of Repetitive Beats” with Producer Dan Tucker

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#1516: Myriam Achard on Phi Studio’s Expansion into LBE Distribution & the Fusion of Immersive Art at Phi Contemporary

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#1515: VR Researcher Julia Scott-Stevenson on Embodiment in Story & Why Docs are Perfect to Explore AI

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#1514: Creating GenAI Flower Ecosystem with “Future Botanica” AR App

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#1513: From News Scan to GenAI Irish Sean-nós Songs in “You Can Sing Me on My Way” Audio Installation

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#1512: DocLab Immersive Non-Fiction Winner “Me, A Depiction” Performance Installation Confronts Objectifying Gaze