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We Read The Bloggies, 124 episodes. Page 2 of 2.

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Title
101

[Critique] Mausritter, Wargame, by Malmuria

102

[Advice] In Praise of Prep, by Josh McCrowell

103

[Meta] A Mask That Eats Into Your Face: Honesty in the Work, by Joel Hines

104

[Meta] The OSR Onion, by Rowan

105

[Gameable] Generating Jaquaysed Dungeons (1.5), by Hitchhiker Dave

106

[Advice] A Lock With No Key: Designing Obstacles for OSR Play, by Derek B

107

[Meta] On Categorization, Rule Buckets, and Diegesis, by dadstep

108

[Series] AD&D Series: Dealing With NPCs Should Be Expensive and Irritating, by Woefully Encysted Creature

109

[Theory] There is a point to Tom Bombadil (or how I approach lore), by Amanda P

110

[Advice] How to Replicate Over/Under, by Valeria Loves

111

[Theory] WHY MEGADUNGEONS? A Campaign Structure for Modern Lives, by Warren D

112

[Advice] How I Do Play by Post, by Yochai Gal

113

[Advice] Don't write Lore, write tables, by David B

114

[Critique] Expressionism in Practice: A Case Study of Triangle Agency, by Seraphim Seraphina

115

[Meta] The Expressionist Games Manifesto, by Jay Dragon

116

[Theory] Baseline Worldbuilding, by Ty Pitre

117

[Theory] Conflict as Motivation and Resolution, by Binary Star

118

[Meta] Close and Distant Playstyles, by Patchwork Paladin

119

[Meta] 6 Bluey Episodes Every Game Designer Should Watch, by Lady Tabletop

120

[Gameable] Stacking The Deck – Mining Fallout: New Vegas for TTRPG Setting Ideas, by Dice Goblin

121

[Critique] Arthurian Mysticism and Violence: a Mythic Bastionland Analysis, by Amanda P

122

[Critique] B1 and Toyetic Dungeon Rooms, by Woefully Encysted Creature

123

[Advice] Just Tell Them What They Need!, by Nate Whittington

124

[Advice] Writing Rooms in Pairs, by Sean McCoy