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Writing Excuses, 1,000 episodes. Page 3 of 10.

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Title
201

18.05: An Interview with Mary Robinette Kowal

202

18.04: An Interview With Dan Wells

203

18.03: An Interview With Erin Roberts

204

18.02: An Interview with DongWon Song

205

18.01: Twenty Twenty-Three, By Way of Introduction

206

17.52: The WXR 2022 Q&A

207

17.51: Feel The Burn

208

17.50: Consistency, Inconsistency, and the Crushing Weight of Expectations

209

17.49: Bodies Are Magical

210

17.48: Bodies, Why? (Part III)

211

17.47: The Linguistics of Disability

212

17.46: Monstrous Awakening

213

17.45: Bodies, Tech, and Character

214

17.44: Bodies, Why? (Part II: Working Through Disability)

215

17.43: Bodies. Why? (Depicting Disability)

216

17.42: Eight Embodied Episodes About Disability

217

17.41: Picture Books are Books Too, with Special Guest Seth Fishman

218

17.40: Questions & Answers About Structure, with Special Guest Peng Shepherd

219

17.39: Writing Bodies and Intimacy, with K.M. Szpara

220

17.38: Oh No I Lost The Thread

221

17.37: Science and Fiction—It’s Not Just Science Fiction

222

17.36: Space for Everyone

223

17.35: Nuances of Dialog

224

17.34: Developing Subtext

225

17.33: Building Tension

226

17.32: Everything is About Conflict

227

17.31: Everyone Has an Agenda

228

17.30: Know Your Characters

229

17.29: The Job of Dialogue

230

17.28: Keys to Writing Dialog

231

17.27: Ensembles Behind the Scenes

232

17.26: Hanging Separately

233

17.25: Archetypes, Ensembles, and Expectations

234

17.24: Ensembles and Genre

235

17.23: Are We Stronger Together?

236

17.22: Establishing the Ensemble

237

17.21: Casting Your Story With Character Voice

238

17.20: Basics of Ensemble Characterization

239

17.19: Working in a Collaborative Environment

240

17.18: How to be Funny, with Jody Lynn Nye

241

17.17: Writing in the Public Domain

242

17.16: Miscellaneous Structures

243

17.15: Storytelling in the Footnotes

244

17.14: Structuring for Disordered or Order-less Reading Order

245

17.13: Structuring Around a Thing

246

17.12: Structuring a Story Within a Story

247

17.11: Structuring with Multiple Timelines

248

17.10: Structuring with Multiple POVs

249

17.9: Let’s Talk About Structure

250

17.8: The Alchemy of Creativity

251

17.7: Dissecting Influence

252

17.6: Hitting Reset Without Getting Hit Back

253

17.5: The Promise of the Brand

254

17.4: The Gun on the Mantel is Actually a Fish

255

17.3: Chekov’s Surprising Yet Inevitable Inverted Gun

256

17.2: It Was a Promise of Three Parts

257

17.1: Genre and Media are Promises

258

16.52: Structure is a Promise

259

16.51: Promises are a Structure

260

16.50: Worldbuilding Finale: Making Deliberate Choices

261

16.49: Magic and Technology: Two Sides of the Same Coin

262

16.48: Believable Worlds Part 2: Creating Texture

263

16.47: Believable Worlds Part 1: The Illusion of Real

264

16.46: World and Plot: The Only Constant is Change

265

16.45: World and Character Part 2: Moral Frame

266

16.44: World and Character Part 1: All Your Characters Are Biased

267

16.43: The Narrative Holy Trinity of World, Character, and Plot, with Fonda Lee

268

16.42: M.I.C.E. Quotient, After the Fact

269

16.41: Middles and Conflicts with M.I.C.E. Structure

270

16.40: Nesting Threads in the M.I.C.E. Quotient

271

16.39: Deep Dive into “Event”

272

16.38: Deep Dive into “Character”

273

16.37: Deep Dive Into “Inquiry”

274

16.36: Deep Dive into “Milieu”

275

16.35: What is the M.I.C.E. Quotient?

276

16.34: Novels Are Layer Cakes

277

16.33: Tell, Don’t Show

278

16.32: First Page Fundamentals—THE KILLING FLOOR, by Lee Childs

279

16.31: First Page Fundamentals—MOBY DICK

280

16.30: First Page Fundamentals—THE HAUNTING OF HILL HOUSE

281

16.29: Building Trust

282

16.28: Common First-Page Mistakes

283

16.27: Nobody Wants to Read a Book

284

16.26: Working With Teams

285

16.25: Breaking Into Game Writing

286

16.24: Worldbuilding for Games

287

BONUS EPISODE! 2021 WXR Early-Bird Announcement

288

16.23: Rules and Mechanics

289

16.22: Scenes and Set Pieces

290

16.21: Player Characters

291

16.20: Branching Narratives

292

16.19: Intro to Roleplaying Games

293

16.18: Poetry and the Fantastic

294

16.17: The Time To Rhyme

295

16.16: Poetic Structure: Part II

296

16.15: Poetic Structure, Part I

297

16.14: Poetic Language

298

16.13: Day Brain vs. Night Brain

299

16.12 : Singing Versus Speaking

300

16.11: What is Poetry?