All Episodes
yondr academy podcasts — 65 episodes
Karen Palmer: "Breaking through the Fear Barrier"
Hasraf Dulull: "Straight Out of Unreal Engine"
Alvin Graylin: "The Next Normal"
Carl Boel: "How To Build Powerful Stories for XR Training"
VR Days Europe take a small step back in order to take three forward
Inga Petryaevskaya: "Animate and Quickly Prototype without 3D Animation Experience"
Michel Reilhac: "Monetization of XR Content is Key for Mass Adoption"
Jeffrey Travis: "Why 360 films can be as captivating as 6DOF experiences"
Jingshu Chen: "How the Chinese Market Responds to XR Content"
Robin Stethem: “Inspiring A New Generation of Artists”
Jimmy Cheng: "The Acquisition, Licensing and Distribution of XR Content"
René Pinnell: "Vision with action can change the world for XR artists"
Sean Rodrigo: "Spatial Creation - Designing inside Virtual Reality"
Nina Salomons: "Diversity Can Help Close the XR Skills Gap"
Rosh Singh: "Where Expectations Far Outweighs Reality"
Marta Ordeig: “Co-Creative XR Workshops at Film Festivals”
Rafael Pavon: “Narrative Structures in Immersive Storytelling”
François Fripiat: “The Essence of Spatial Sound in VR Storytelling”
Bob Cooney: “Words of Wisdom for LBE Operators”
Dominic Eskofier: “The Single Most Influential European VR Specialist”
Sam Huber: "How To Make Money From VR/AR and Games"
Henry Stuart: “The Agency’s Ride On The Gartner Hype Cycle”
Ricardo Laganaro: “The Brazilian Award-Winning VR Evangelist”
Ricardo Laganaro: Creating ‘The Line’ @ VR Days
Leen Segers & Anastasia Pash: Women in XR
Daan 'Kip' Doornink: The Slope of Enlightenment
Amy Hedrick: "The Straightforward Solution of Cleanbox Technologies"
Kiira Benzing: A Multidimensional Director on a Volumetric Journey
High Five to VR Days: The Best is Yet to Come
Loren Hammonds: "Create A Story With The Matching Immersive Medium"
Siqi Chen: "China Way Ahead On Retail Experience Because Of LBE"
Julian Sarmiento: “Where Technology Meets Creativity”
Cassandra De Klerck: "Acting In VR, A Whole New World"
Liz Rosenthal: "The Secrets of Submitting Successful Immersive Projects"
Matthieu Labeau: "How Gaming Clears the Path for Cinematic VR"
Lucas Rizzotto: “Push the Boundaries of VR/AR Storytelling”
Springboard VR: "LBE is Bridging the Gap"
Tupac Martir: “From La Loteria to the Cosmos Within Us”
Eddie Lou: "VR is Booming in China"
Amit Chopra: Iconic Engine’s Holometric Theatre Gives the Power Back to the Creatives
Joanna Popper: Roomscale VR is on the Rise
Diego Prilusky
Elie Levasseur: The Future of Cannes XR & NewImages Festival
Danilo Moura: "Experimenting with the strenghts of 360 video and volumetric"
A.R. Rahman
Ravi Velhal
Gayatri Parameswaran: "Tips on Filming VR in War Zones"
Julie Perion & Wiebe van den Ende: Working on Multimedia IP
XRDB: "The online database for Cinematic VR experiences"
Kane Lee: On Bonfire and Celebrities
Lucas Wilson: Supersphere Makes It Super Live
Ian Nelson: 5G is Gonna Mean a Ryot for VR
Yelena Rachitsky’s Search for Storytelling Treasure
Story as a Protective Device: Skip Rizzo on VR Storytelling
Light Sail VR: Interactive Stories are Both Art and Process
Canaan Rubin Exclusive - How Production Pros Can Tame Technology
Avinash Changa: "Why You Can Connect with Tree Bark"
Hell Yeah for Kaleidoscope’s New Model
Behind the Scenes with Three Projects at Virtual Cinema
Antoine Cayrol: For VR to Grow, Credibility is Essential
Max Salomon: The Story Behind VR at National Geographic
Liz Rosenthal: New Thoughts on VR Distribution
Occupied VR Knows How to Unnerve You
Jim Chabin: Yes, Hollywood Top Brass Think Immersive
When Time and Space Collide, There’s Sound