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All Episodes

yondr academy podcasts — 65 episodes

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Title
1

Karen Palmer: "Breaking through the Fear Barrier"

2

Hasraf Dulull: "Straight Out of Unreal Engine"

3

Alvin Graylin: "The Next Normal"

4

Carl Boel: "How To Build Powerful Stories for XR Training"

5

VR Days Europe take a small step back in order to take three forward

6

Inga Petryaevskaya: "Animate and Quickly Prototype without 3D Animation Experience"

7

Michel Reilhac: "Monetization of XR Content is Key for Mass Adoption"

8

Jeffrey Travis: "Why 360 films can be as captivating as 6DOF experiences"

9

Jingshu Chen: "How the Chinese Market Responds to XR Content"

10

Robin Stethem: “Inspiring A New Generation of Artists”

11

Jimmy Cheng: "The Acquisition, Licensing and Distribution of XR Content"

12

René Pinnell: "Vision with action can change the world for XR artists"

13

Sean Rodrigo: "Spatial Creation - Designing inside Virtual Reality"

14

Nina Salomons: "Diversity Can Help Close the XR Skills Gap"

15

Rosh Singh: "Where Expectations Far Outweighs Reality"

16

Marta Ordeig: “Co-Creative XR Workshops at Film Festivals”

17

Rafael Pavon: “Narrative Structures in Immersive Storytelling”

18

François Fripiat: “The Essence of Spatial Sound in VR Storytelling”

19

Bob Cooney: “Words of Wisdom for LBE Operators”

20

Dominic Eskofier: “The Single Most Influential European VR Specialist”

21

Sam Huber: "How To Make Money From VR/AR and Games"

22

Henry Stuart: “The Agency’s Ride On The Gartner Hype Cycle”

23

Ricardo Laganaro: “The Brazilian Award-Winning VR Evangelist”

24

Ricardo Laganaro: Creating ‘The Line’ @ VR Days

25

Leen Segers & Anastasia Pash: Women in XR

26

Daan 'Kip' Doornink: The Slope of Enlightenment

27

Amy Hedrick: "The Straightforward Solution of Cleanbox Technologies"

28

Kiira Benzing: A Multidimensional Director on a Volumetric Journey

29

High Five to VR Days: The Best is Yet to Come

30

Loren Hammonds: "Create A Story With The Matching Immersive Medium"

31

Siqi Chen: "China Way Ahead On Retail Experience Because Of LBE"

32

Julian Sarmiento: “Where Technology Meets Creativity”

33

Cassandra De Klerck: "Acting In VR, A Whole New World"

34

Liz Rosenthal: "The Secrets of Submitting Successful Immersive Projects"

35

Matthieu Labeau: "How Gaming Clears the Path for Cinematic VR"

36

Lucas Rizzotto: “Push the Boundaries of VR/AR Storytelling”

37

Springboard VR: "LBE is Bridging the Gap"

38

Tupac Martir: “From La Loteria to the Cosmos Within Us”

39

Eddie Lou: "VR is Booming in China"

40

Amit Chopra: Iconic Engine’s Holometric Theatre Gives the Power Back to the Creatives

41

Joanna Popper: Roomscale VR is on the Rise

42

Diego Prilusky

43

Elie Levasseur: The Future of Cannes XR & NewImages Festival

44

Danilo Moura: "Experimenting with the strenghts of 360 video and volumetric"

45

A.R. Rahman

46

Ravi Velhal

47

Gayatri Parameswaran: "Tips on Filming VR in War Zones"

48

Julie Perion & Wiebe van den Ende: Working on Multimedia IP

49

XRDB: "The online database for Cinematic VR experiences"

50

Kane Lee: On Bonfire and Celebrities

51

Lucas Wilson: Supersphere Makes It Super Live

52

Ian Nelson: 5G is Gonna Mean a Ryot for VR

53

Yelena Rachitsky’s Search for Storytelling Treasure

54

Story as a Protective Device: Skip Rizzo on VR Storytelling

55

Light Sail VR: Interactive Stories are Both Art and Process

56

Canaan Rubin Exclusive - How Production Pros Can Tame Technology

57

Avinash Changa: "Why You Can Connect with Tree Bark"

58

Hell Yeah for Kaleidoscope’s New Model

59

Behind the Scenes with Three Projects at Virtual Cinema

60

Antoine Cayrol: For VR to Grow, Credibility is Essential

61

Max Salomon: The Story Behind VR at National Geographic

62

Liz Rosenthal: New Thoughts on VR Distribution

63

Occupied VR Knows How to Unnerve You

64

Jim Chabin: Yes, Hollywood Top Brass Think Immersive

65

When Time and Space Collide, There’s Sound