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The Dreadnought

Episode 18 of the Sounds Like Adventure podcast, hosted by Sounds Like Adventure, titled "The Dreadnought" was published on September 1, 2025 and runs 28 minutes.

September 1, 2025 ·28m · Sounds Like Adventure

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In today's episode, the crew deal with the aftermath of their fight with Honey Viper.Connect:⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Sounds Like Adventure on Twitch⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Sounds Like Adventure on YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Sounds Like Adventure on Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Sounds Like Adventure on Discord

The Pilgrimage Saga Turpentine Productions Welcome aboard the R.I.N. Starstrider. This is your captain speaking.You are listening to an audio drama about five humans and an AI trying to find home.Captain Harris is here to complete her mission and keep her crew in one piece. First Mate Casana is here because it sounds like an adventure and hey, why not? Dr. Armstrong is here because… well, don’t ask her or she might rip your head off. Gabriel Grey is here because he likes machines a lot more than people. Darcey Eldridge is here because [REDACTED]. Saph is just… here.The Pilgrimage Saga is a podcast by Turpentine Productions. Explicit Sex Time Sex Time Kelly and Badger have different tastes in media. Badger will be forced to watch Sex and the City. Kelly will need to watch Adventure Time, which honestly sounds like she’s getting the better end of this deal. They will have to talk about all of it. Will their friendship survive? Probably. This is just TV it’s not like the end of the world or anything. Explicit Wrap Stars Wrap Star In the Wrap Game, life is crazy. Fast cars, stickers, and crazy beards run rampant. We talk about running businesses, doing cool stuff, and not giving in to stress. Kyle owns WrapAbility and runs it with Joey as his right-hand man. Joey owns Wild J's Fishing Adventures and is fishing when not playing with stickers. Stickers and fish. Sounds like fun and games, huh? Well... sometimes. Explicit Caverns and Comedians Kicks and Giggles The podcast follows four adventurers who stumble their way into trouble and hopefully glory. Each episode is edited down to just the story so it sounds more like a radio play than a bunch of table talk about stats and dice rolls, but the ludicrous unpredictable results of unexpected dice-rolls remains. In other words, we are a Dungeons and Dragons 5th Edition actual-play podcast with Toronto improvisers and a lot of editing. Explicit
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