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“And so then, so that was 1997. And then 1998, things start…” — Acquired at 20:01

“And so then, so that was 1997. And then 1998, things start to really snowball here, both on the momentum for Blizzard and their games and all these innovations that they're driving and on the internet tech bubble era here. So first thing that happens at the very end of 97, CUC, the new parent company, merges with…”

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