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“in go, it's a perfectly observable game and you can easily…” — Dwarkesh Podcast at 1:38:07

“in go, it's a perfectly observable game and you can easily construct a pretty deep tree that can completely capture the game state in a game like Starcraft, where you don't have really complete control over the binary. It's a little bit hard to do this. And I'm not even sure if it's a,”

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