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“Fitness is the killer use case for VR. It will be the…” — The Vergecast at 57:23

“Fitness is the killer use case for VR. It will be the first driving force of mass adoption through a normal consumer audience. Just as an example, what we're seeing from our membership base, where 50-50 split women and men, where I think over 60% are over 40. This is not what a typical VR demographic looks like. It's…”

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