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“it's going to half compile them and then wait and then do…” — Software Engineering Daily at 24:59

“it's going to half compile them and then wait and then do the other half later when you draw. Because in OpenGL, the specification for a shader is incomplete. In OpenGL, you give it the source code, but you don't tell it the render target, you don't tell it the fixed function pipeline, it's missing most of the…”

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