“OpenGL code into an abstraction layer, then we could…” — Software Engineering Daily at 29:31
“OpenGL code into an abstraction layer, then we could rebuild that abstraction layer for Metal on OSX and Vulkan on Linux and Windows. And then we could kind of hit the lever and see, you know, can we ship all the trains over to the new track? And since we were going to do Metal and Vulkan for Mac and Windows, we knew…”
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